//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:47 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyz         3     NONE   float
// BINORMAL                 0   xyz         4     NONE   float
// TEXCOORD                 8   xyz         5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
dp3 r0.w, v2.xyzx, v2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v2.xyzx
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r2.xyzx
deriv_rty_fine r4.xyz, r2.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
dp3 r3.y, r4.xyzx, r4.xyzx
add r3.x, r3.y, r3.x
min r3.x, r3.x, l(0.300000)
add r3.x, r3.x, l(0.000575370737)
sqrt r3.x, r3.x
sqrt r3.x, r3.x
add r3.x, -r3.x, l(1.000000)
ftoi r3.yz, v0.yyxy
add r4.xyz, -r1.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.x, r40.x, r41.x, r4.x
mad r4.y, r40.x, r41.y, r4.y
mad r4.z, r40.x, r41.z, r4.z

dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r5.xyz, r3.wwww, r4.xyzx
add r3.x, -r3.x, l(1.000000)
movc r6.x, r2.w, l(0.154877), r3.x
mul r2.w, r6.x, r6.x
mul r3.x, r6.x, r2.w
dp3 r4.w, -r5.xyzx, r2.xyzx
add r4.w, r4.w, r4.w
mad r7.xyz, r2.yzxy, -r4.wwww, -r5.yzxy
mad r8.xyz, v2.yzxy, r0.wwww, -r7.xyzx
mad r7.xyz, r3.xxxx, r8.xyzx, r7.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r7.xyzx
mul r6.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r6.zw, r6.zzzw, r7.yyyy
mad r8.xz, r7.zzzz, cb2[71].yyxy, r6.zzwz
dp3 r0.w, r2.xyzx, r5.xyzx
mov r1.w, l(1.000000)
dp4 r9.x, cb2[72].xyzw, r1.xyzw
dp4 r9.y, cb2[73].xyzw, r1.xyzw
dp4 r9.z, cb2[74].xyzw, r1.xyzw
mov r8.y, r7.x
dp3 r10.x, cb2[72].xyzx, r8.xyzx
dp3 r10.y, cb2[73].xyzx, r8.xyzx
dp3 r10.z, cb2[74].xyzx, r8.xyzx
div r11.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r10.xyzx
lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r10.xyzx
lt r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r10.xyz, -r12.xyzx, r10.xyzx
itof r10.xyz, r10.xyzx
mad r9.xyz, r10.xyzx, cb2[75].xyzx, -r9.xyzx
mul r9.xyz, r11.xyzx, r9.xyzx
lt r10.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r9.xyz, r10.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r9.xyzx
min r3.x, r9.z, r9.y
min r3.x, r3.x, r9.x
mad r8.xyz, r8.xyzx, r3.xxxx, r1.xyzx
add r8.xyz, r8.xyzx, -cb2[76].xyzx
dp3 r3.x, r8.xyzx, r8.xyzx
rsq r3.x, r3.x
mul r8.xyz, r3.xxxx, r8.xyzx
mul r9.yzw, r8.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r9.x, l(0.282094806)
dp4 r3.x, r9.xyzw, cb2[68].xyzw
dp4 r4.w, r9.xyzw, cb2[69].xyzw
dp4 r5.w, r9.xyzw, cb2[70].xyzw
rcp r9.x, r3.x
rcp r9.y, r4.w
rcp r9.z, r5.w
iadd r3.x, l(-3), cb2[71].z
utof r3.x, r3.x
mul r3.x, r3.x, r6.x
lt r4.w, r3.x, l(1.000000)
mad_sat r5.w, r3.x, l(2.000000), l(-1.000000)
movc r3.x, r4.w, r5.w, r3.x
sample_l_indexable(texturecube)(float,float,float,float) r8.xyz, r8.xyzx, t21.xyzw, s5, r3.x
mul r8.xyz, r9.xyzx, r8.xyzx
sqrt r6.y, |r0.w|
mad r6.yz, r6.xxyx, l(0.000000, 0.996093750, 0.996093750, 0.000000), l(0.000000, 0.00195312500, 0.00195312500, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r6.yz, r6.yzyy, t7.zxyw, s5, l(0.000000)
mad r3.x, r6.y, l(0.030000), r6.z
mul r6.yzw, r3.xxxx, r8.xxyz
mul r8.xyz, r1.yyyy, cb2[9].xzyx
mad r8.xyz, cb2[8].xzyx, r1.xxxx, r8.xyzx
mad r8.xyz, cb2[10].xzyx, r1.zzzz, r8.xyzx
add r8.xyz, r8.xyzx, cb2[11].xzyx
lt r9.xyz, |r8.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r3.x, r9.y, r9.x
and r3.x, r9.z, r3.x
if_nz r3.x
  add r8.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r3.x, l(1), cb2[27].x
  if_nz r3.x
    utof r9.xyz, cb2[15].xyzx
    mul r9.xyz, r8.xyzx, r9.xyzx
    ftoi r10.xyz, r9.xyzx
    mov r10.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r10.xyzw, r10.xyzw, t22.xyzw
    mul r11.xyzw, r10.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r3.x, r11.z
    mad r11.x, r3.x, l(4.000000), r11.x
    mad r11.z, r10.z, l(63.750000), -r3.x
    frc r9.xyz, r9.xyzx
    mad r9.xyz, r9.xyzx, r11.wwww, r11.xyzx
    add r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r10.xyz, cb2[17].xyzx
    div r8.xyz, r9.xyzx, r10.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r8.xyzx, t23.xyzw, s5, l(0.000000)
  mul r9.xyzw, r9.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r8.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r8.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r8.xyzx, t26.xyzw, s5, l(0.000000)
  mad r10.xyzw, r10.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r11.xyzw, r11.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r8.xyzw, r8.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r10.xyzw, r10.xyzw, cb2[26].xyzw
  mul r11.xyzw, r11.xyzw, cb2[26].xyzw
  mul r8.xyzw, r8.xywz, cb2[26].xywz
  mov r12.x, r8.z
  mov r12.y, r10.w
  mov r12.z, r11.w
  dp3 r13.w, cb2[12].xyzx, r12.xyzx
  dp3 r13.y, cb2[13].xyzx, r12.xyzx
  dp3 r13.z, cb2[14].xyzx, r12.xyzx
  mul r12.xyz, r7.zxyz, cb0[2].yyyy
  mul r14.xyz, r12.yyyy, cb2[13].yzxy
  mad r12.xyw, cb2[12].yzyx, r12.xxxx, r14.xyxz
  mad r12.xyz, cb2[14].yzxy, r12.zzzz, r12.xywx
  mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r12.x, l(0.282094806)
  mov r14.x, r9.x
  mov r14.y, r10.x
  mov r14.z, r11.x
  mov r14.w, r8.x
  dp4 r14.x, r12.xyzw, r14.xyzw
  mov r15.x, r9.y
  mov r15.y, r10.y
  mov r15.z, r11.y
  mov r15.w, r8.y
  dp4 r14.y, r12.xyzw, r15.xyzw
  mov r8.x, r9.z
  mov r8.y, r10.z
  mov r8.z, r11.z
  dp4 r14.z, r12.xyzw, r8.xyzw
  max r8.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r13.x, r9.w
else
  mov r13.xyzw, cb0[3].xyzw
  mov r8.xyz, l(0,0,0,0)
endif
dp3 r3.x, r8.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r8.xyz, -r3.xxxx, r8.xyzx
mad r8.xyz, cb0[2].zzzz, r8.xyzx, r3.xxxx
mul r9.xyz, r7.xyzx, cb0[2].yyyy
mul r9.yzw, r9.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r9.x, l(0.282094806)
dp4_sat r3.x, r9.xyzw, r13.xyzw
mul r7.yzw, r7.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r7.x, l(0.282094806)
dp4 r9.x, r7.xyzw, cb0[25].xyzw
dp4 r9.y, r7.xyzw, cb0[26].xyzw
dp4 r9.z, r7.xyzw, cb0[27].xyzw
max r7.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r7.xyz, r3.xxxx, r7.xyzx, r8.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r3.xy, r3.yzyy
mul r3.xy, r3.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r3.x, r3.y, r3.x
mul r3.x, r3.x, l(0.159154937)
frc r3.x, r3.x
mul r3.x, r3.x, l(39.478420)
sincos r3.x, r8.x, r3.x
mov r9.x, -r3.x
dp4 r10.x, r1.xyzw, cb0[586].xyzw
dp4 r10.y, r1.xyzw, cb0[587].xyzw
dp4 r3.y, r1.xyzw, cb0[588].xyzw
dp4 r3.z, r1.xyzw, cb0[589].xyzw
div r8.yz, r10.xxyx, r3.zzzz
lt r10.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r8.yzyy|
or r4.w, r10.y, r10.x
max r5.w, |r8.z|, |r8.y|
mad r5.w, r5.w, l(1.05263162), l(-1.000000)
mul_sat r5.w, r5.w, l(20.000000)
movc r5.w, r4.w, l(0), r5.w
add r0.w, |r0.w|, l(0.001000)
mad r8.yz, r8.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r10.xyzw, r8.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r11.xyzw, r8.yzyy, t4.xyzw, s5, l(0.000000)
div r3.y, r3.y, r3.z
max r3.y, r3.y, l(0.000000)
min r3.y, r3.y, l(0.999990)
mul r3.z, r3.y, l(8.000000)
round_ni r3.z, r3.z
ftoi r7.w, r3.z
ilt r8.y, r7.w, l(7)
iadd r8.z, r7.w, l(1)
movc r8.y, r8.y, r8.z, l(7)
mad r3.y, r3.y, l(8.000000), -r3.z
mov r9.y, r8.x
mov r8.z, l(1.000000)
mov r12.z, l(1.000000)
mov r13.z, l(1.000000)
mov r14.z, l(1.000000)
mov r15.z, l(0)
mov r9.z, r3.x
mov r16.xyz, l(0,0,0,0)
mov r3.x, l(0)
loop
  uge r3.z, r3.x, cb2[0].z
  breakc_nz r3.z
  imul null, r12.yw, l(0, 5, 0, 13), cb2[r3.x + 0].xxxx
  ushr r3.z, cb0[r12.y + 58].w, l(30)
  dp4 r17.x, r1.xyzw, cb0[r12.w + 378].xyzw
  dp4 r17.y, r1.xyzw, cb0[r12.w + 379].xyzw
  dp4 r17.z, r1.xyzw, cb0[r12.w + 380].xyzw
  ine r8.w, r3.z, l(2)
  if_nz r8.w
    dp4 r9.w, r1.xyzw, cb0[r12.w + 381].xyzw
    lt r13.yw, r9.wwww, |r17.xxxy|
    or r13.y, r13.w, r13.y
    lt r13.w, r9.w, l(0.000000)
    or r13.y, r13.w, r13.y
    if_nz r13.y
      mov r18.xyz, l(0,0,0,0)
    else
      div r18.xyz, r17.xyzx, r9.wwww
      mad r18.xy, r18.xyxx, cb0[r12.w + 385].xyxx, cb0[r12.w + 385].zwzz
    endif
    mov r13.w, l(0)
  else
    lt r14.w, r17.z, l(0.000000)
    lt r15.w, l(1.000000), r17.z
    or r13.w, r14.w, r15.w
    if_z r13.w
      add r14.w, l(1.000000), cb0[r12.w + 390].x
      dp2 r14.w, cb0[0].yyyy, r14.wwww
      add r14.w, -r14.w, l(1.000000)
      mov r8.x, cb0[r12.w + 382].x
      mad r19.xyz, r17.xyzx, r8.xxzx, cb0[r12.w + 382].yzwy
      mov r12.x, cb0[r12.w + 383].x
      mad r20.xyz, r17.xyzx, r12.xxzx, cb0[r12.w + 383].yzwy
      mov r13.x, cb0[r12.w + 384].x
      mad r21.xyz, r17.xyzx, r13.xxzx, cb0[r12.w + 384].yzwy
      lt r22.xy, |r17.xyxx|, r14.wwww
      and r8.x, r22.y, r22.x
      lt r22.xy, |r19.xyxx|, r14.wwww
      and r12.x, r22.y, r22.x
      lt r22.xy, |r20.xyxx|, r14.wwww
      and r13.x, r22.y, r22.x
      lt r22.xy, |r21.xyxx|, r14.wwww
      and r14.w, r22.y, r22.x
      mad r21.xy, r21.xyxx, cb0[r12.w + 388].xyxx, cb0[r12.w + 388].zwzz
      mad r20.xy, r20.xyxx, cb0[r12.w + 387].xyxx, cb0[r12.w + 387].zwzz
      movc r20.xyz, r13.xxxx, r20.xyzx, r21.xyzx
      mad r19.xy, r19.xyxx, cb0[r12.w + 386].xyxx, cb0[r12.w + 386].zwzz
      movc r19.xyz, r12.xxxx, r19.xyzx, r20.xyzx
      mov r14.xy, cb0[r12.w + 385].xyxx
      mov r15.xy, cb0[r12.w + 385].zwzz
      mad r15.xyw, r17.xyxz, r14.xyxz, r15.xyxz
      movc r18.xyz, r8.xxxx, r15.xywx, r19.xyzx
      movc r14.x, r14.w, l(3), l(-1)
      movc r13.x, r13.x, l(2), r14.x
      movc r12.x, r12.x, l(1), r13.x
      movc r13.y, r8.x, l(0), r12.x
    else
      mov r18.xyz, l(0,0,0,0)
      mov r13.y, l(0)
    endif
    mov r9.w, l(-1)
  endif
  movc r8.x, r13.w, r9.w, r13.y
  ige r8.x, r8.x, l(0)
  if_nz r8.x
    mul r8.x, l(0.500000), cb0[r12.w + 390].x
    mul r17.xyzw, r8.xxxx, cb0[1].xyxy
    mul r19.xyzw, r9.yzyz, r17.zwzw
    mad r20.xyzw, r19.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r18.xyxy
    mul r17.xyzw, r9.xyxy, r17.xyzw
    mad r20.xyzw, r17.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r20.xyzw
    mov_sat r18.z, r18.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r8.x, r20.xyxx, t2.xxxx, s7, r18.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.w, r20.zwzz, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r9.w
    mad r20.xyzw, r19.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r18.xyxy
    mad r20.xyzw, r17.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r20.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.w, r20.xyxx, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r9.w
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.w, r20.zwzz, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r9.w
    mad r19.xyzw, r19.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r18.xyxy
    mad r17.xyzw, r17.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r19.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.w, r17.xyxx, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r9.w
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.w, r17.zwzz, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r9.w
    mul r8.x, r8.x, l(0.166666672)
  else
    mov r8.x, l(1.000000)
  endif
  add_sat r8.x, r8.x, cb0[r12.w + 390].y
  ieq r3.z, r3.z, l(2)
  if_nz r3.z
    if_nz r4.w
      mov r9.w, l(1.000000)
    endif
    if_z r4.w
      mov x1[0].x, r10.x
      mov x1[1].x, r10.y
      mov x1[2].x, r10.z
      mov x1[3].x, r10.w
      mov x1[4].x, r11.x
      mov x1[5].x, r11.y
      mov x1[6].x, r11.z
      mov x1[7].x, r11.w
      mov r12.x, x1[r7.w + 0].x
      mov r13.x, x1[r8.y + 0].x
      add r13.x, -r12.x, r13.x
      mad r12.x, r3.y, r13.x, r12.x
      exp r12.x, -r12.x
      add r12.x, r5.w, r12.x
      min r9.w, r12.x, l(1.000000)
    endif
  else
    mov r9.w, l(1.000000)
  endif
  ine r12.x, l(-1), cb0[r12.w + 389].x
  and r12.x, r3.z, r12.x
  if_nz r12.x
    imul null, r12.x, l(13), cb0[r12.w + 389].x
    dp4 r12.w, r1.xyzw, cb0[r12.x + 601].xyzw
    lt r13.x, r12.w, l(0.000000)
    lt r13.y, l(1.000000), r12.w
    or r13.x, r13.y, r13.x
    if_z r13.x
      dp4 r14.x, r1.xyzw, cb0[r12.x + 599].xyzw
      dp4 r14.y, r1.xyzw, cb0[r12.x + 600].xyzw
      mad r13.yw, r14.xxxy, cb0[r12.x + 606].xxxy, cb0[r12.x + 606].zzzw
      lt r14.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r14.xyxx|
      or r14.x, r14.y, r14.x
    else
      mov r13.yw, l(0,0,0,0)
      mov r12.w, l(0)
      mov r14.x, l(0)
    endif
    ige r14.x, r14.x, l(0)
    movc r13.x, r13.x, l(0), r14.x
    if_nz r13.x
      mov_sat r12.w, r12.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.w, r13.ywyy, t2.xxxx, s7, r12.w
    else
      mov r12.w, l(1.000000)
    endif
    add_sat r12.x, r12.w, cb0[r12.x + 611].y
    mul r8.x, r8.x, r12.x
  endif
  ige r12.x, cb0[r12.y + 62].x, l(0)
  if_nz r12.x
    ishl r12.x, cb0[r12.y + 62].x, l(2)
    mov r17.x, x0[r12.x + 0].x
    mov r18.x, x0[r12.x + 1].x
    mov r19.x, x0[r12.x + 3].x
    mov r17.y, x0[r12.x + 0].y
    mov r18.y, x0[r12.x + 1].y
    mov r19.y, x0[r12.x + 3].y
    mov r17.z, x0[r12.x + 0].z
    mov r18.z, x0[r12.x + 1].z
    mov r19.z, x0[r12.x + 3].z
    mov r17.w, x0[r12.x + 0].w
    mov r18.w, x0[r12.x + 1].w
    mov r19.w, x0[r12.x + 3].w
    dp4 r13.x, r1.xyzw, r17.xyzw
    dp4 r13.y, r1.xyzw, r18.xyzw
    dp4 r12.x, r1.xyzw, r19.xyzw
    div r12.xw, r13.xxxy, r12.xxxx
    sample_l_indexable(texture2d)(float,float,float,float) r13.xyw, r12.xwxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r14.xyw, r12.xwxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r15.xyw, r12.xwxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r12.xwxx, t14.xyzw, s1, l(0.000000)
    ieq r18.xyz, l(1, 2, 3, 0), cb0[r12.y + 62].xxxx
    movc r13.xyw, r18.xxxx, r14.xyxw, r13.xyxw
    movc r13.xyw, r18.yyyy, r15.xyxw, r13.xyxw
    movc r13.xyw, r18.zzzz, r17.xyxz, r13.xyxw
  else
    mov r13.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r12.x, cb1[0].x, cb0[r12.y + 58].w
  add r14.xyw, -r1.xyxz, cb0[r12.y + 59].xyxz
  dp3 r12.w, r14.xywx, r14.xywx
  rsq r15.x, r12.w
  mul r14.xyw, r14.xyxw, r15.xxxx
  add r15.x, r12.w, -cb0[r12.y + 59].w
  max r15.x, r15.x, l(0.001000)
  rcp r15.x, r15.x
  mad r15.x, cb0[r12.y + 59].w, r15.x, l(1.000000)
  rsq r15.x, r15.x
  add r15.x, -r15.x, l(1.000000)
  mul r15.x, r15.x, l(6.28318548)
  mul r12.w, r12.w, r12.w
  mad_sat r12.w, -r12.w, cb0[r12.y + 60].x, l(1.000000)
  mul r12.w, r12.w, r12.w
  mul r12.w, r12.w, r15.x
  dp3_sat r15.x, cb0[r12.y + 61].xyzx, r14.xywx
  add_sat r15.x, r15.x, -cb0[r12.y + 60].z
  mul_sat r15.x, r15.x, cb0[r12.y + 60].y
  mul r15.y, r15.x, r15.x
  mad r15.x, -r15.x, l(2.000000), l(3.000000)
  mul r15.x, r15.x, r15.y
  mul r12.w, r12.w, r15.x
  movc r14.xyw, r3.zzzz, cb0[r12.y + 61].xyxz, r14.xyxw
  movc r3.z, r3.z, cb0[r12.y + 61].w, r12.w
  movc r14.xyw, r12.xxxx, r14.xyxw, l(0,1.000000,0,0)
  movc r3.z, r12.x, r3.z, l(0)
  mad_sat r12.x, -r3.z, l(0.159154937), l(1.000000)
  mad r12.w, r12.x, l(-0.156583), l(1.57079637)
  add r12.x, -r12.x, l(1.000000)
  sqrt r12.x, r12.x
  mul r12.x, r12.x, r12.w
  movc r8.w, r8.w, r12.x, cb0[r12.y + 60].w
  mad_sat r8.w, r8.w, l(0.318309873), r2.w
  mad r12.x, -r6.x, r6.x, r8.w
  mad r12.x, -r12.x, r12.x, l(1.000000)
  sqrt r12.x, r12.x
  dp3 r12.w, r2.xyzx, r14.xywx
  max r12.x, r12.x, l(0.950000)
  add r15.x, -r12.x, l(1.000000)
  rsq r15.y, r15.x
  mul r15.x, r15.y, r15.x
  mul r15.w, r12.w, l(0.373837)
  mul r15.x, r15.x, l(0.668740)
  mad r16.w, r12.w, l(0.373837), r15.x
  ge r15.x, r15.x, |r15.w|
  mul r15.w, r16.w, r16.w
  mul r15.y, r15.y, r15.w
  mov_sat r12.w, r12.w
  movc r12.w, r15.x, r15.y, r12.w
  mul r12.x, r12.w, r12.x
  min r12.w, r12.x, l(1.000000)
  mul r15.xyw, r12.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r12.w, l(0.000000), r12.x
  if_nz r12.w
    mad r14.xyw, r4.xyxz, r3.wwww, r14.xyxw
    dp3 r12.w, r14.xywx, r14.xywx
    rsq r12.w, r12.w
    mul r14.xyw, r12.wwww, r14.xyxw
    dp3 r12.w, r2.xyzx, r14.xywx
    dp3 r14.x, r5.xyzx, r14.xywx
    add r14.x, -r14.x, l(1.000000)
    mul r14.y, r14.x, r14.x
    mul r14.y, r14.y, r14.y
    mul r14.x, r14.y, r14.x
    mad r14.x, r14.x, l(0.970000), l(0.030000)
    mul r14.y, r8.w, r8.w
    mad r14.w, -r12.x, r14.y, r12.x
    mad r14.w, r14.w, r12.x, r14.y
    sqrt r14.w, r14.w
    mad r16.w, -r0.w, r14.y, r0.w
    mad r16.w, r16.w, r0.w, r14.y
    sqrt r16.w, r16.w
    mul r12.x, r12.x, r16.w
    mad r12.x, r0.w, r14.w, r12.x
    rcp r12.x, r12.x
    mul r12.x, r12.x, l(0.500000)
    mad r8.w, r8.w, r8.w, l(-1.000000)
    mul r12.w, r12.w, r12.w
    mad r8.w, r12.w, r8.w, l(1.000000)
    mul r8.w, r8.w, r8.w
    div r8.w, r14.y, r8.w
    mul r8.w, r12.x, r8.w
    mul r8.w, r14.x, r8.w
    mul r15.xyw, r8.wwww, r15.wwww
  endif
  mul r3.z, r3.z, r9.w
  mul r12.xyw, r3.zzzz, cb0[r12.y + 58].xyxz
  mul r12.xyw, r13.xyxw, r12.xyxw
  mul r13.xyw, r8.xxxx, r15.xyxw
  mad r16.xyz, r12.xywx, r13.xywx, r16.xyzx
  iadd r3.x, r3.x, l(1)
endloop
mov r3.xyz, r16.xyzx
mov r8.xyz, l(1.000000,1.000000,1.000000,0)
mov r4.w, l(0)
loop
  uge r5.w, r4.w, cb2[0].w
  breakc_nz r5.w
  imul null, r5.w, l(5), cb2[r4.w + 0].y
  ushr r7.w, cb0[r5.w + 58].w, l(30)
  if_z r7.w
    and r8.w, cb1[0].x, cb0[r5.w + 58].w
    add r9.xyz, -r1.xyzx, cb0[r5.w + 59].xyzx
    dp3 r9.x, r9.xyzx, r9.xyzx
    ishr r9.x, r9.x, l(1)
    iadd r9.x, r9.x, l(0x1fbd22df)
    mul_sat r9.x, r9.x, cb0[r5.w + 60].x
    add r9.yzw, l(0.000000, 1.000000, 1.000000, 1.000000), -cb0[r5.w + 58].xxyz
    mad r9.xyz, r9.xxxx, r9.yzwy, cb0[r5.w + 58].xyzx
    movc r9.xyz, r8.wwww, r9.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r8.xyz, r8.xyzx, r9.xyzx
  else
    ige r8.w, cb0[r5.w + 62].x, l(0)
    if_nz r8.w
      ishl r8.w, cb0[r5.w + 62].x, l(2)
      mov r9.x, x0[r8.w + 0].x
      mov r10.x, x0[r8.w + 1].x
      mov r11.x, x0[r8.w + 3].x
      mov r9.y, x0[r8.w + 0].y
      mov r10.y, x0[r8.w + 1].y
      mov r11.y, x0[r8.w + 3].y
      mov r9.z, x0[r8.w + 0].z
      mov r10.z, x0[r8.w + 1].z
      mov r11.z, x0[r8.w + 3].z
      mov r9.w, x0[r8.w + 0].w
      mov r10.w, x0[r8.w + 1].w
      mov r11.w, x0[r8.w + 3].w
      dp4 r9.x, r1.xyzw, r9.xyzw
      dp4 r9.y, r1.xyzw, r10.xyzw
      dp4 r8.w, r1.xyzw, r11.xyzw
      div r9.xy, r9.xyxx, r8.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r10.xyz, r9.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r11.xyz, r9.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r12.xyz, r9.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r13.xyz, l(1, 2, 3, 0), cb0[r5.w + 62].xxxx
      movc r10.xyz, r13.xxxx, r11.xyzx, r10.xyzx
      movc r10.xyz, r13.yyyy, r12.xyzx, r10.xyzx
      movc r9.xyz, r13.zzzz, r9.xyzx, r10.xyzx
    else
      mov r9.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r8.w, cb1[0].x, cb0[r5.w + 58].w
    ieq r9.w, r7.w, l(2)
    add r10.xyz, -r1.xyzx, cb0[r5.w + 59].xyzx
    dp3 r10.w, r10.xyzx, r10.xyzx
    rsq r11.x, r10.w
    mul r10.xyz, r10.xyzx, r11.xxxx
    add r11.x, r10.w, -cb0[r5.w + 59].w
    max r11.x, r11.x, l(0.001000)
    rcp r11.x, r11.x
    mad r11.x, cb0[r5.w + 59].w, r11.x, l(1.000000)
    rsq r11.x, r11.x
    add r11.x, -r11.x, l(1.000000)
    mul r11.x, r11.x, l(6.28318548)
    mul r10.w, r10.w, r10.w
    mad_sat r10.w, -r10.w, cb0[r5.w + 60].x, l(1.000000)
    mul r10.w, r10.w, r10.w
    mul r10.w, r10.w, r11.x
    dp3_sat r11.x, cb0[r5.w + 61].xyzx, r10.xyzx
    add_sat r11.x, r11.x, -cb0[r5.w + 60].z
    mul_sat r11.x, r11.x, cb0[r5.w + 60].y
    mul r11.y, r11.x, r11.x
    mad r11.x, -r11.x, l(2.000000), l(3.000000)
    mul r11.x, r11.x, r11.y
    mul r10.w, r10.w, r11.x
    movc r10.xyz, r9.wwww, cb0[r5.w + 61].xyzx, r10.xyzx
    movc r9.w, r9.w, cb0[r5.w + 61].w, r10.w
    movc r10.xyz, r8.wwww, r10.xyzx, l(0,1.000000,0,0)
    movc r8.w, r8.w, r9.w, l(0)
    ine r7.w, r7.w, l(2)
    mad_sat r9.w, -r8.w, l(0.159154937), l(1.000000)
    mad r10.w, r9.w, l(-0.156583), l(1.57079637)
    add r9.w, -r9.w, l(1.000000)
    sqrt r9.w, r9.w
    mul r9.w, r9.w, r10.w
    movc r7.w, r7.w, r9.w, cb0[r5.w + 60].w
    mad_sat r7.w, r7.w, l(0.318309873), r2.w
    mad r9.w, -r6.x, r6.x, r7.w
    mad r9.w, -r9.w, r9.w, l(1.000000)
    sqrt r9.w, r9.w
    dp3 r10.w, r2.xyzx, r10.xyzx
    max r9.w, r9.w, l(0.950000)
    add r11.x, -r9.w, l(1.000000)
    rsq r11.y, r11.x
    mul r11.x, r11.y, r11.x
    mul r11.z, r10.w, l(0.373837)
    mul r11.x, r11.x, l(0.668740)
    mad r11.w, r10.w, l(0.373837), r11.x
    ge r11.x, r11.x, |r11.z|
    mul r11.z, r11.w, r11.w
    mul r11.y, r11.y, r11.z
    mov_sat r10.w, r10.w
    movc r10.w, r11.x, r11.y, r10.w
    mul r9.w, r9.w, r10.w
    min r10.w, r9.w, l(1.000000)
    mul r11.xyz, r10.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r10.w, l(0.000000), r9.w
    if_nz r10.w
      mad r10.xyz, r4.xyzx, r3.wwww, r10.xyzx
      dp3 r10.w, r10.xyzx, r10.xyzx
      rsq r10.w, r10.w
      mul r10.xyz, r10.wwww, r10.xyzx
      dp3 r10.w, r2.xyzx, r10.xyzx
      dp3 r10.x, r5.xyzx, r10.xyzx
      add r10.x, -r10.x, l(1.000000)
      mul r10.y, r10.x, r10.x
      mul r10.y, r10.y, r10.y
      mul r10.x, r10.y, r10.x
      mad r10.x, r10.x, l(0.970000), l(0.030000)
      mul r10.y, r7.w, r7.w
      mad r10.z, -r9.w, r10.y, r9.w
      mad r10.z, r10.z, r9.w, r10.y
      sqrt r10.z, r10.z
      mad r11.w, -r0.w, r10.y, r0.w
      mad r11.w, r11.w, r0.w, r10.y
      sqrt r11.w, r11.w
      mul r9.w, r9.w, r11.w
      mad r9.w, r0.w, r10.z, r9.w
      rcp r9.w, r9.w
      mul r9.w, r9.w, l(0.500000)
      mad r7.w, r7.w, r7.w, l(-1.000000)
      mul r10.z, r10.w, r10.w
      mad r7.w, r10.z, r7.w, l(1.000000)
      mul r7.w, r7.w, r7.w
      div r7.w, r10.y, r7.w
      mul r7.w, r9.w, r7.w
      mul r7.w, r10.x, r7.w
      mul r11.xyz, r7.wwww, r11.zzzz
    endif
    mul r10.xyz, r8.wwww, cb0[r5.w + 58].xyzx
    mul r9.xyz, r9.xyzx, r10.xyzx
    mad r3.xyz, r9.xyzx, r11.xyzx, r3.xyzx
  endif
  iadd r4.w, r4.w, l(1)
endloop
mad r2.xyz, r6.yzwy, r7.xyzx, r3.xyzx
mul r2.xyz, r2.xyzx, cb0[823].zzzz
mul r2.xyz, r2.xyzx, r8.xyzx
ge r3.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xyzx
and r0.w, r3.y, r3.x
and r0.w, r3.z, r0.w
discard_nz r0.w
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.x, r0.xyzx, t8.wxyz, s5, l(0.000000)
lt r0.y, l(0.000000), cb0[832].y
if_nz r0.y
  add r0.yzw, r1.xxyz, -cb0[831].xxyz
  dp3 r0.y, r0.yzwy, r0.yzwy
  sqrt r0.y, r0.y
  mul r0.z, r0.z, cb0[830].w
  lt r0.w, l(0.010000), |r0.z|
  mul r1.x, r0.z, l(-1.442695)
  exp r1.x, r1.x
  add r1.x, -r1.x, l(1.000000)
  div r0.z, r1.x, r0.z
  mul r0.z, r0.z, cb0[831].w
  movc r0.z, r0.w, r0.z, cb0[831].w
  mul r0.z, r0.z, cb0[832].y
  add r0.y, r0.y, -cb0[832].x
  max r0.y, r0.y, l(0.000000)
  mad r0.y, r0.z, r0.y, r0.x
  exp r0.y, -r0.y
  min r0.y, r0.y, l(1.000000)
else
  exp r0.x, -r0.x
  min r0.y, r0.x, l(1.000000)
endif
mul r0.xyz, r0.yyyy, r2.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, l(0)
ret
// Approximately 724 instruction slots used
