//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:56 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   28        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(-1.50889730, -1.312718, 2.41080761, 0.000000), r2.xyzx
dp3 r3.y, l(1.312718, -1.50889730, 1.09808969, 0.000000), r2.xyzx
add r2.xy, v2.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r3.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r6.x, l(-0.754448652, -0.656359, 0.000000, 0.000000), r5.xyxx
dp2 r6.y, l(0.656359, -0.754448652, 0.000000, 0.000000), r5.xyxx
sample_indexable(texture2d)(float,float,float,float) r7.xz, r3.xyxx, t13.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t14.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t16.xyzw, s1
mov r6.z, r5.z
dp3 r2.z, r6.xyzx, r6.xyzx
sqrt r2.z, r2.z
max r2.z, r2.z, l(0.000010)
rcp r2.w, r2.z
mul r5.xyz, r2.wwww, r6.xyzx
mul r2.w, r7.z, r7.z
mul r2.w, r2.w, l(0.160000)
mul r6.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.xyxx, t17.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.w, r2.xyxx, t21.yzwx, s2
mov_sat r8.x, r8.x
mul r3.w, r3.w, r8.x
mul r4.w, r3.w, v6.x
lt r6.w, r4.w, l(0.500000)
dp2 r4.w, r5.wwww, r4.wwww
mad r3.w, -r3.w, v6.x, l(1.000000)
add r3.w, r3.w, r3.w
add r7.z, -r5.w, l(1.000000)
mad r3.w, -r3.w, r7.z, l(1.000000)
movc r3.w, r6.w, r4.w, r3.w
add r3.w, r3.w, l(-0.121826)
mul_sat r7.zw, r3.wwww, l(0.000000, 0.000000, 10.200002, 4.992088)
mad r0.z, -r0.z, r0.w, l(200.000000)
mul_sat r0.z, r0.z, l(0.00666666683)
mul r0.z, r0.z, r7.z
mul r0.z, r0.z, l(0.083000)
deriv_rtx_fine r0.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r3.w, l(0.000000), r7.w
ne r4.w, r0.w, l(0.000000)
or r4.w, r3.w, r4.w
ne r6.w, r0.z, l(0.000000)
or r4.w, r4.w, r6.w
if_nz r4.w
  lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t18.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.xyxx, t19.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r2.xyxx, t20.xyzw, s1
  dp3 r4.w, r9.xyzx, r9.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r6.w, r4.w
  mul r7.z, r10.z, r10.z
  mul r12.xyz, r8.xyzx, r10.yyyy
  mul r12.xyz, r12.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r12.xyzx
  if_nz r3.w
    add r3.w, -r2.z, r4.w
    mad r2.z, r7.w, r3.w, r2.z
    mad r9.xyz, r9.xyzx, r6.wwww, -r5.xyzx
    mad r5.xyz, r7.wwww, r9.xyzx, r5.xyzx
    add r9.xyz, -r3.xyzx, r11.xyzx
    mad r3.xyz, r7.wwww, r9.xyzx, r3.xyzx
    mad r4.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r8.xyzx
    mad r6.xyz, r7.wwww, r4.xyzx, r6.xyzx
    add r3.w, -r7.x, r10.x
    mad r7.x, r7.w, r3.w, r7.x
    add r3.w, -r1.w, l(1.000000)
    mad r1.w, r7.w, r3.w, r1.w
    mul r7.y, r7.w, r10.y
    mad r3.w, r7.z, l(0.160000), -r2.w
    mad r2.w, r7.w, r3.w, r2.w
    mov r4.xy, r5.xyxx
  else
    mov r7.y, l(0)
    mov r4.xy, r5.xyxx
  endif
  ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
  deriv_rtx_fine r7.zw, r2.xxxy
  deriv_rty_fine r8.xy, r2.xyxx
  dp2 r4.w, r7.zwzz, r7.zwzz
  dp2 r6.w, r8.xyxx, r8.xyxx
  max r4.w, r4.w, l(0.001000)
  div r7.zw, r7.zzzw, r4.wwww
  max r4.w, r6.w, l(0.001000)
  div r8.xy, r8.xyxx, r4.wwww
  mul r8.xy, r0.zzzz, r8.xyxx
  mad r0.zw, r7.zzzw, r0.wwww, r8.xxxy
  mad r5.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
  dp3 r0.z, r5.xyzx, r5.xyzx
  rsq r0.z, r0.z
  mul r8.xyz, r0.zzzz, r5.xyzx
  mov r4.z, r5.z
  movc r5.xyz, r3.wwww, r4.xyzx, r8.xyzx
else
  mov r7.y, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r2.xyxx, t22.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t25.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t27.xyzw, s2
mov_sat r4.x, r4.x
mul r0.w, r0.w, r4.x
mul r0.w, r0.w, v6.y
add_sat r0.z, r5.w, r0.z
mad r0.w, r0.w, r0.z, l(-0.0470587984)
mul_sat r0.w, r0.w, l(7.500019)
lt r3.w, l(0.000000), r0.w
if_nz r3.w
  lt r8.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.yzwy
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r8.xyzx, r9.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.xyxx, t23.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.zw, r2.xyxx, t24.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t26.xyzw, s1
  dp3 r2.x, r8.xyzx, r8.xyzx
  sqrt r2.x, r2.x
  max r2.x, r2.x, l(0.000010)
  rcp r2.y, r2.x
  mul r3.w, r7.w, r7.w
  add r2.x, -r2.z, r2.x
  mad r2.z, r0.w, r2.x, r2.z
  mad r8.xyz, r8.xyzx, r2.yyyy, -r5.xyzx
  mad r5.xyz, r0.wwww, r8.xyzx, r5.xyzx
  add r8.xyz, -r3.xyzx, r9.xyzx
  mad r3.xyz, r0.wwww, r8.xyzx, r3.xyzx
  mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r6.xyzx
  mad r6.xyz, r0.wwww, r4.xyzx, r6.xyzx
  add r2.x, -r7.x, r7.z
  mad r7.x, r0.w, r2.x, r7.x
  add r2.x, -r1.w, l(1.000000)
  mad r1.w, r0.w, r2.x, r1.w
  mad r7.y, r0.w, -r7.y, r7.y
  mad r2.x, r3.w, l(0.160000), -r2.w
  mad r2.w, r0.w, r2.x, r2.w
endif
mul_sat r0.z, r0.z, v6.w
add r4.xyz, -r7.xyxx, l(0.500000, 1.000000, 0.860000, 0.000000)
mul_sat r0.w, r4.x, l(2.500000)
mul r0.w, r4.y, r0.w
add r8.xyzw, r0.zzzz, l(-0.200000, -0.300000, -0.250000, -0.980000)
mul r9.xyzw, r8.zyxw, l(4.000000, 1.47058821, 1.250000, 50.000000)
max r2.xy, r9.zwzz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.w, r0.w, r2.x
mad r0.w, r0.w, l(0.600000), l(1.000000)
mov_sat r9.xy, r9.xyxx
mul_sat r2.x, r8.y, l(1.66666663)
mul r3.w, r4.y, r9.x
mad r4.x, r9.y, r4.z, r7.x
add r4.z, -r2.w, l(0.020000)
mad r2.w, r3.w, r4.z, r2.w
max r3.w, r2.x, r9.y
add r4.z, -r2.z, l(1.000000)
mad r2.z, r3.w, r4.z, r2.z
mov r8.x, v4.y
mov r8.y, v5.y
mov r8.z, r1.y
add r7.xzw, r8.xxyz, l(-0.000000, 0.000000, -0.000000, -1.000000)
mad r7.xzw, r2.yyyy, r7.xxzw, l(0.000000, 0.000000, 0.000000, 1.000000)
dp3 r2.y, r7.xzwx, r7.xzwx
rsq r2.y, r2.y
mad r7.xzw, r7.xxzw, r2.yyyy, -r5.xxyz
mad r5.xyz, r2.xxxx, r7.xzwx, r5.xyzx
dp3 r2.x, r5.xyzx, r5.xyzx
rsq r2.x, r2.x
mul r5.xy, r2.xxxx, r5.xyxx
add r2.y, -r1.w, l(1.000000)
mad r0.z, r0.z, r2.y, r1.w
log r6.xyzw, r6.xyzx
mul r6.xyzw, r0.wwww, r6.xyzw
exp r6.xyzw, r6.xyzw
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t28.xyzw, s2
mad r7.xzw, r8.xxyz, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
dp3 r0.w, r7.xzwx, r7.xzwx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r7.xzw, r1.wwww, r7.xxzw
mad r1.w, r5.z, r2.x, l(1.000000)
max r5.w, r1.w, l(0.001000)
mul r8.xyz, r7.xzwx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.w, r5.xywx, r8.xyzx
mul r5.xyz, r1.wwww, r5.xywx
div r5.xyz, r5.xyzx, r5.wwww
mad r5.xyz, -r7.xzwx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r2.x, r0.w, r2.z
mul o2.x, r0.z, r8.w
mul r8.xyzw, r4.yyyy, r6.wyzw
mad r6.xyzw, r8.xyzw, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, -5.960464478E-008), r6.xyzw
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r4.yzw, r0.zzzz, v4.xxyz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r7.xzw, r0.zzzz, v5.xxyz
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
mul r7.xzw, r7.xxzw, r5.yyyy
mad r4.yzw, r5.xxxx, r4.yyzw, r7.xxzw
mad r4.yzw, r5.zzzz, r1.xxyz, r4.yyzw
dp3 r0.z, r4.yzwy, r4.yzwy
rsq r0.z, r0.z
mul r4.yzw, r0.zzzz, r4.yyzw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r2.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r2.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyzw, r6.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r5.xyzw, r6.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r6.xyzw, r6.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r6.xyzw, r6.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r6.xyzw, r6.xyzw
mul r6.xyzw, r6.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r6.xyzw, r6.xyzw
movc r1.xyzw, r1.xyzw, r5.xyzw, r6.xyzw
mul r2.xyz, r3.xyzx, cb3[37].yyyy
and r0.w, l(8), cb1[0].y
max r3.x, r2.z, r2.y
max r3.x, r2.x, r3.x
lt r3.x, r3.x, l(0.010000)
movc r3.y, r3.x, l(0), l(3)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.zw, v0.xxxy
sqrt r1.xyzw, r1.xyzw
mul r5.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r5.yyyy, r5.xzxx
mad r5.x, r1.z, l(0.250000), r1.x
dp2 r5.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r1.z, l(-0.250000), r1.y
and r1.xy, r3.zwzz, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r5.xyxx, r5.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(25), l(24)
imad r0.z, r3.y, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ieq r0.z, r3.x, l(0)
and o3.xyz, r2.xyzx, r0.zzzz
movc o3.w, r3.x, l(0), l(1.000000)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, r7.y
mov o2.y, l(0)
ret
// Approximately 306 instruction slots used
