//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:41 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//       float handSnakeRune_cst_AlphaReference;// Index:    0.w
//       float ashRAGE_cst_AlphaBlendAmount;// Index:    1
//       float ashRAGE_cst_AlphaReference;// Index:    1.y
//       float scars_cst_EmissiveIntensity;// Index:    1.z
//       float3 tattooArm_cst_Tint;     // Index:    2
//       float tattooArm_cst_AlphaBlendAmount;// Index:    2.w
//       float NM_RAGE_cst_AlphaBlendAmount;// Index:    3
//
//   } resourceTables__materialData;    // Index:    0-3.x            Components:    13
                                        // Textures:  t11-t36
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   15        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   16        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   17        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   18        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   19        1
// resourceTables__materialData.layer_0_2__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_0_2__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_0_2__gloss    texture  float4          2d   22        1
// resourceTables__materialData.layer_0_2__ao    texture  float4          2d   23        1
// resourceTables__materialData.layer_0_2__scatter    texture  float4          2d   24        1
// resourceTables__materialData.handSnakeRune_diffuse    texture  float4          2d   25        1
// resourceTables__materialData.handSnakeRune_alpha    texture  float4          2d   27        1
// resourceTables__materialData.ashRAGE_diffuse    texture  float4          2d   28        1
// resourceTables__materialData.ashRAGE_alpha    texture  float4          2d   29        1
// resourceTables__materialData.scars_diffuse    texture  float4          2d   30        1
// resourceTables__materialData.scars_emissive    texture  float4          2d   31        1
// resourceTables__materialData.scars_alpha    texture  float4          2d   32        1
// resourceTables__materialData.tattooArm_alpha    texture  float4          2d   33        1
// resourceTables__materialData.NM_RAGE_diffuse    texture  float4          2d   34        1
// resourceTables__materialData.NM_RAGE_normal    texture  float4          2d   35        1
// resourceTables__materialData.layer_8__normal    texture  float4          2d   36        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t36
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.w, r1.xyzx, r1.xyzx
rsq r1.x, r0.w
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t20.wxyz, s2
lt r1.yzw, r2.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r3.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r1.yzw, r1.yyzw, r3.xxyz, r2.yyzw
mov_sat r2.x, r2.x
sample_indexable(texture2d)(float,float,float,float) r2.yzw, v2.xyxx, t21.wxyz, s2
mad r2.yzw, r2.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r3.xy, v2.xyxx, t22.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.x, v2.xyxx, t23.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t24.xyzw, s1
dp3 r3.z, r2.yzwy, r2.yzwy
sqrt r3.z, r3.z
max r6.x, r3.z, l(0.000010)
rcp r3.z, r6.x
mul r7.xyz, r2.yzwy, r3.zzzz
mul r3.y, r3.y, r3.y
mul r3.w, r3.y, l(0.160000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
mul r5.xyzw, r5.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r6.z, v2.xyxx, t27.xywz, s2
add r6.z, r6.z, -cb4[0].w
mul_sat r6.z, r6.z, l(2.10862374)
lt r6.w, l(0.000000), r6.z
if_nz r6.w
  sample_indexable(texture2d)(float,float,float,float) r8.xy, v2.xyxx, t11.xyzw, s1
  mad r8.xy, r8.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mul r6.w, l(5.000000), cb3[35].x
  frc r6.w, r6.w
  add r8.z, r6.w, l(-0.500000)
  add r8.w, l(0.100000), cb3[35].x
  mul r8.xyzw, r8.xyzw, l(4.000000, 4.000000, 0.200000, 5.000000)
  frc r8.w, r8.w
  add r8.w, r8.w, l(-0.500000)
  mul r8.w, r8.w, l(0.200000)
  mul r6.w, r6.w, l(6.28318548)
  sincos null, r6.w, r6.w
  mad r6.w, r6.w, l(0.500000), l(0.500000)
  mad r9.xy, r8.xyxx, r8.zzzz, v2.xyxx
  mad r8.xy, r8.xyxx, r8.wwww, v2.xyxx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t25.xyzw, s2
  lt r11.xyz, r10.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r10.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.xyzx
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t25.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyxx, t25.xyzw, s1
  add r8.xyz, -r9.xyzx, r8.xyzx
  mad r8.xyz, r6.wwww, r8.xyzx, r9.xyzx
  mul r8.xyz, r6.zzzz, r8.xyzx
  mad r2.yzw, -r2.yyzw, r3.zzzz, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r7.xyz, r6.zzzz, r2.yzwy, r7.xyzx
  add r2.y, -r6.x, l(1.000000)
  mad r6.x, r6.z, r2.y, r6.x
  mad r5.xyzw, r6.zzzz, -r5.xyzw, r5.xyzw
  mad r2.yzw, r10.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r1.yyzw
  mad r1.yzw, r6.zzzz, r2.yyzw, r1.yyzw
  add r2.y, -r3.x, l(0.353000)
  mad r3.x, r6.z, r2.y, r3.x
  add r2.y, -r4.x, l(1.000000)
  mad r4.x, r6.z, r2.y, r4.x
  mad r2.y, -r3.y, l(0.160000), l(0.042000)
  mad r3.w, r6.z, r2.y, r3.w
  mul r2.yzw, r8.xxyz, l(0.000000, 10.000000, 10.000000, 10.000000)
else
  mov r2.yzw, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r3.y, v2.xyxx, t29.xwyz, s2
add r3.y, r3.y, -cb4[1].y
mul_sat r3.y, r3.y, l(1.49999928)
mul r3.y, r3.y, cb4[1].x
lt r3.z, l(0.000000), r3.y
if_nz r3.z
  mul r6.zw, v2.xxxy, l(0.000000, 0.000000, 6.000000, 6.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.zwzz, t28.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  add r9.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r3.yyyy, r9.xyzx, r7.xyzx
  add r3.z, -r6.x, l(1.000000)
  mad r6.x, r3.y, r3.z, r6.x
  mad r5.xyzw, r3.yyyy, -r5.xyzw, r5.xyzw
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r1.yzwy
  mad r1.yzw, r3.yyyy, r8.xxyz, r1.yyzw
  add r3.z, -r3.x, l(0.353000)
  mad r3.x, r3.y, r3.z, r3.x
  add r3.z, -r4.x, l(1.000000)
  mad r4.x, r3.y, r3.z, r4.x
  add r3.z, -r3.w, l(0.042000)
  mad r3.w, r3.y, r3.z, r3.w
  mad r2.yzw, r3.yyyy, -r2.yyzw, r2.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r3.y, v2.xyxx, t32.xzyw, s2
add_sat r3.y, r3.y, l(-0.237915)
lt r3.z, l(0.000000), r3.y
if_nz r3.z
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t30.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t31.xyzw, s1
  mul r3.y, r3.y, l(0.500000)
  add r10.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r3.yyyy, r10.xyzx, r7.xyzx
  add r3.z, -r6.x, l(1.000000)
  mad r6.x, r3.y, r3.z, r6.x
  add r10.xyzw, -r5.xyzw, l(0.000000, 0.000000, 0.000000, 0.400000)
  mad r5.xyzw, r3.yyyy, r10.xyzw, r5.xyzw
  mad r8.xyz, r8.xyzx, l(0.654902399, 0.772548735, 0.705882311, 0.000000), -r1.yzwy
  mad r1.yzw, r3.yyyy, r8.xxyz, r1.yyzw
  add r3.z, -r3.x, l(0.634000)
  mad r3.x, r3.y, r3.z, r3.x
  add r3.z, -r4.x, l(1.000000)
  mad r4.x, r3.y, r3.z, r4.x
  add r3.z, -r3.w, l(0.039000)
  mad r3.w, r3.y, r3.z, r3.w
  mad r8.xyz, r9.xyzx, cb4[1].zzzz, -r2.yzwy
  mad r2.yzw, r3.yyyy, r8.xxyz, r2.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r3.y, v2.xyxx, t33.xwyz, s2
mov_sat r3.y, r3.y
mul r3.y, r3.y, cb4[2].w
lt r3.z, l(0.000000), r3.y
if_nz r3.z
  lt r8.xyz, cb4[2].xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, l(12.920000, 12.920000, 12.920000, 0.000000), cb4[2].xyzx
  log r10.xyz, cb4[2].xyzx
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r8.xyzx, r9.xyzx, r10.xyzx
  lt r9.xyz, r1.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r10.xyz, r1.yzwy, r8.xyzx
  add r10.xyz, r10.xyzx, r10.xyzx
  add r11.xyz, -r1.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r11.xyz, r11.xyzx, r11.xyzx
  add r8.xyz, -r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r11.xyzx, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  add r8.xyz, -r1.yzwy, r8.xyzx
  mad r1.yzw, r3.yyyy, r8.xxyz, r1.yyzw
endif
lt r3.y, l(0.000000), cb4[3].x
if_nz r3.y
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t34.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t35.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r3.y, r9.xyzx, r9.xyzx
  sqrt r3.y, r3.y
  max r3.y, r3.y, l(0.000010)
  rcp r3.z, r3.y
  mul r9.xyz, r3.zzzz, r9.xyzx
  add r3.z, r7.z, l(1.000000)
  max r7.w, r3.z, l(0.001000)
  mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.z, r7.xywx, r10.xyzx
  mul r10.xyz, r3.zzzz, r7.xywx
  div r10.xyz, r10.xyzx, r7.wwww
  mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.xyzx
  min r3.y, r3.y, r6.x
  add r3.y, -r6.x, r3.y
  mad r6.x, cb4[3].x, r3.y, r6.x
  add r9.xyz, -r7.xyzx, r9.xyzx
  mad r7.xyz, cb4[3].xxxx, r9.xyzx, r7.xyzx
  mul r9.xyz, r8.xyzx, l(1.34902012, 1.34902012, 1.34902012, 0.000000)
  mad r8.xyz, -r8.xyzx, l(1.34902012, 1.34902012, 1.34902012, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mul r10.xyz, r1.yzwy, r1.yzwy
  mul r9.xyz, r1.yzwy, r9.xyzx
  mad r8.xyz, r8.xyzx, r10.xyzx, r9.xyzx
  add r8.xyz, -r1.yzwy, r8.xyzx
  mad r1.yzw, cb4[3].xxxx, r8.xxyz, r1.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r3.y, v2.xyxx, t35.xwyz, s2
lt r3.z, r3.y, l(0.500000)
add r3.y, -r3.y, l(1.000000)
mad r3.y, -r3.y, l(2.000000), l(1.000000)
mad r0.w, -r0.w, r1.x, l(3.000000)
mul r0.w, r0.w, l(0.333333343)
max r0.w, r0.w, l(0.000000)
mad_sat r0.w, r3.y, r0.w, l(-0.000392157002)
movc r0.w, r3.z, l(0), r0.w
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  mul r3.yz, v2.xxyx, l(0.000000, 9.000000, 9.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.yzyy, t36.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r1.x, r8.xyzx, r8.xyzx
  sqrt r1.x, r1.x
  max r1.x, r1.x, l(0.000010)
  rcp r6.z, r1.x
  mul r8.xyz, r6.zzzz, r8.xyzx
  add r6.z, r7.z, l(1.000000)
  max r7.w, r6.z, l(0.001000)
  mul r9.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.z, r7.xywx, r9.xyzx
  mul r9.xyz, r6.zzzz, r7.xywx
  div r9.xyz, r9.xyzx, r7.wwww
  mad r8.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
  min r1.x, r1.x, r6.x
  add r1.x, -r6.x, r1.x
  mad r6.x, r0.w, r1.x, r6.x
  add r8.xyz, -r7.xyzx, r8.xyzx
  mad r7.xyz, r0.wwww, r8.xyzx, r7.xyzx
  mul r8.xyz, r0.wwww, r1.yzwy
  mad r1.yzw, r8.xxyz, l(0.000000, -5.960464478E-008, -5.960464478E-008, -5.960464478E-008), r1.yyzw
else
  mov r3.yz, v2.xxyx
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v3.xyxx, t13.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v3.xyxx, t14.xyzw, s0
mul r9.xyzw, r9.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r9.xyzw, r9.xyzw
imax r9.xyzw, r9.xyzw, l(0, 0, 0, 0)
imin r9.xyzw, r9.xyzw, l(31, 31, 31, 31)
bfi r10.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r9.zwyz
ld_indexable(buffer)(float,float,float,float) r0.w, r10.xxxx, t10.yzwx
mul r0.w, r8.x, r0.w
ld_indexable(buffer)(float,float,float,float) r1.x, r10.yyyy, t10.xyzw
mul r1.x, r8.y, r1.x
ld_indexable(buffer)(float,float,float,float) r6.z, r10.zzzz, t10.yzxw
mul r6.z, r8.z, r6.z
max r1.x, r1.x, r6.z
max r0.w, r0.w, r1.x
bfi r10.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r11.xyzw, r9.zwyz, r10.xxxy
ld_indexable(buffer)(float,float,float,float) r1.x, r11.xxxx, t10.xyzw
mul r1.x, r8.x, r1.x
ld_indexable(buffer)(float,float,float,float) r6.z, r11.yyyy, t10.yzxw
mul r6.z, r8.y, r6.z
ld_indexable(buffer)(float,float,float,float) r6.w, r11.zzzz, t10.yzwx
mul r6.w, r8.z, r6.w
max r6.z, r6.w, r6.z
max r1.x, r1.x, r6.z
iadd r12.xyzw, r9.wyzw, r10.yyzz
ld_indexable(buffer)(float,float,float,float) r6.z, r11.wwww, t10.yzxw
mul r6.z, r8.x, r6.z
ld_indexable(buffer)(float,float,float,float) r6.w, r12.xxxx, t10.yzwx
mul r6.w, r8.y, r6.w
ld_indexable(buffer)(float,float,float,float) r7.w, r12.yyyy, t10.yzwx
mul r7.w, r8.z, r7.w
max r6.w, r6.w, r7.w
max r6.z, r6.w, r6.z
iadd r10.xyzw, r9.yzwy, r10.zwww
ld_indexable(buffer)(float,float,float,float) r6.w, r12.zzzz, t10.yzwx
mul r6.w, r8.x, r6.w
ld_indexable(buffer)(float,float,float,float) r7.w, r12.wwww, t10.yzwx
mul r7.w, r8.y, r7.w
ld_indexable(buffer)(float,float,float,float) r8.w, r10.xxxx, t10.yzwx
mul r8.w, r8.z, r8.w
max r7.w, r7.w, r8.w
max r6.w, r6.w, r7.w
ld_indexable(buffer)(float,float,float,float) r7.w, r10.yyyy, t10.yzwx
mul r7.w, r8.x, r7.w
ld_indexable(buffer)(float,float,float,float) r8.w, r10.zzzz, t10.yzwx
mul r8.w, r8.y, r8.w
ld_indexable(buffer)(float,float,float,float) r10.x, r10.wwww, t10.xyzw
mul r10.x, r8.z, r10.x
max r8.w, r8.w, r10.x
max r7.w, r7.w, r8.w
bfi r10.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r11.xyzw, r9.zwyz, r10.xxxy
ld_indexable(buffer)(float,float,float,float) r8.w, r11.xxxx, t10.yzwx
mul r8.w, r8.x, r8.w
ld_indexable(buffer)(float,float,float,float) r10.x, r11.yyyy, t10.xyzw
mul r10.x, r8.y, r10.x
ld_indexable(buffer)(float,float,float,float) r10.w, r11.zzzz, t10.yzwx
mul r10.w, r8.z, r10.w
max r10.x, r10.w, r10.x
max r8.w, r8.w, r10.x
iadd r12.xyzw, r9.xyzw, r10.yyzz
ld_indexable(buffer)(float,float,float,float) r9.x, r11.wwww, t10.xyzw
mul r9.x, r8.x, r9.x
ld_indexable(buffer)(float,float,float,float) r9.z, r12.xxxx, t10.yzxw
mul r9.z, r8.y, r9.z
ld_indexable(buffer)(float,float,float,float) r9.w, r12.yyyy, t10.yzwx
mul r9.w, r8.z, r9.w
max r9.z, r9.w, r9.z
max r9.x, r9.z, r9.x
iadd r9.y, r9.y, r10.z
ld_indexable(buffer)(float,float,float,float) r9.z, r12.zzzz, t10.yzxw
mul r8.x, r8.x, r9.z
ld_indexable(buffer)(float,float,float,float) r9.z, r12.wwww, t10.yzxw
mul r8.y, r8.y, r9.z
ld_indexable(buffer)(float,float,float,float) r9.y, r9.yyyy, t10.yxzw
mul r8.z, r8.z, r9.y
max r8.y, r8.z, r8.y
max r8.x, r8.y, r8.x
lt r8.y, l(0.000000), r0.w
lt r8.z, l(0.000000), r1.x
or r9.y, r8.z, r8.y
if_nz r9.y
  mul r10.xyzw, v2.xyxy, l(5.000000, 5.000000, 10.000000, 10.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, r10.xyxx, t16.wxyz, s2
  mad r9.yzw, r9.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t15.yzxw, s2
  if_nz r8.y
    add r0.w, -r0.w, l(1.000000)
    add r0.w, -r0.w, r10.z
    mul_sat r0.w, r0.w, l(2.58620453)
    lt r8.y, l(0.000000), r0.w
    if_nz r8.y
      dp3 r8.y, r9.yzwy, r9.yzwy
      sqrt r8.y, r8.y
      max r8.y, r8.y, l(0.000010)
      rcp r10.w, r8.y
      add r8.y, -r6.x, r8.y
      mad r6.x, r0.w, r8.y, r6.x
      mad r11.xyz, r9.yzwy, r10.wwww, -r7.xyzx
      mad r7.xyz, r0.wwww, r11.xyzx, r7.xyzx
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r11.xyz, -r1.yzwy, l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r1.yzw, r0.wwww, r11.xxyz, r1.yyzw
      add r8.y, -r3.x, l(0.736800)
      mad r3.x, r0.w, r8.y, r3.x
      add r8.y, -r4.x, l(1.000000)
      mad r4.x, r0.w, r8.y, r4.x
      add r8.y, -r3.w, l(0.042000)
      mad r3.w, r0.w, r8.y, r3.w
      mad r2.yzw, r0.wwww, -r2.yyzw, r2.yyzw
    endif
    mov r3.yz, r10.xxyx
  endif
  if_nz r8.z
    add r0.w, -r1.x, l(1.000000)
    add r0.w, -r0.w, r10.z
    mul_sat r0.w, r0.w, l(2.092996)
    lt r1.x, l(0.000000), r0.w
    if_nz r1.x
      dp3 r1.x, r9.yzwy, r9.yzwy
      sqrt r1.x, r1.x
      max r1.x, r1.x, l(0.000010)
      rcp r8.y, r1.x
      mul r0.w, r0.w, l(0.500000)
      add r1.x, -r6.x, r1.x
      mad r6.x, r0.w, r1.x, r6.x
      mad r9.yzw, r9.yyzw, r8.yyyy, -r7.xxyz
      mad r7.xyz, r0.wwww, r9.yzwy, r7.xyzx
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r9.yzw, -r1.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
      mad r1.yzw, r0.wwww, r9.yyzw, r1.yyzw
      add r1.x, -r3.x, l(0.457999974)
      mad r3.x, r0.w, r1.x, r3.x
      add r1.x, -r4.x, l(1.000000)
      mad r4.x, r0.w, r1.x, r4.x
      add r1.x, -r3.w, l(0.042000)
      mad r3.w, r0.w, r1.x, r3.w
      mad r2.yzw, r0.wwww, -r2.yyzw, r2.yyzw
    endif
    mov r3.yz, r10.xxyx
  endif
endif
lt r0.w, l(0.000000), r6.z
if_nz r0.w
  mul r8.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r8.yzyy, t17.yzwx, s2
  add r1.x, -r6.z, l(1.000000)
  add r0.w, r0.w, -r1.x
  mov_sat r1.x, r0.w
  mad r1.x, r1.x, l(3.14159274), l(-1.57079637)
  sincos r1.x, null, r1.x
  mad r1.x, r1.x, l(0.500000), l(0.500000)
  mul_sat r0.w, r0.w, l(2.83648515)
  mul r1.x, r1.x, l(0.090000)
  deriv_rtx_fine r6.z, r1.x
  deriv_rty_fine r1.x, r1.x
  lt r8.y, l(0.000000), r0.w
  if_nz r8.y
    add r9.yzw, -r7.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r7.xyz, r0.wwww, r9.yzwy, r7.xyzx
    add r8.y, -r6.x, l(1.000000)
    mad r6.x, r0.w, r8.y, r6.x
    mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
    add r9.yzw, -r1.yyzw, l(0.000000, 0.184313625, 0.000000, 0.000000)
    mad r1.yzw, r0.wwww, r9.yyzw, r1.yyzw
    add r8.y, -r3.x, l(0.900000)
    mad r3.x, r0.w, r8.y, r3.x
    add r8.y, -r4.x, l(1.000000)
    mad r4.x, r0.w, r8.y, r4.x
    add r8.y, -r3.w, l(0.042000)
    mad r3.w, r0.w, r8.y, r3.w
    mad r2.yzw, r0.wwww, -r2.yyzw, r2.yyzw
    mov r10.xy, r7.xyxx
  else
    mov r10.xy, r7.xyxx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r6.z, r6.z, l(0.010000)
  mul r1.x, r1.x, l(0.010000)
  deriv_rtx_fine r8.yz, r3.yyzy
  deriv_rty_fine r3.yz, r3.yyzy
  dp2 r9.y, r8.yzyy, r8.yzyy
  dp2 r9.z, r3.yzyy, r3.yzyy
  max r9.y, r9.y, l(0.001000)
  div r8.yz, r8.yyzy, r9.yyyy
  max r9.y, r9.z, l(0.001000)
  div r3.yz, r3.yyzy, r9.yyyy
  mul r3.yz, r1.xxxx, r3.yyzy
  mad r3.yz, r8.yyzy, r6.zzzz, r3.yyzy
  mad r7.xy, -r3.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp3 r1.x, r7.xyzx, r7.xyzx
  rsq r1.x, r1.x
  mul r9.yzw, r1.xxxx, r7.xxyz
  mov r10.z, r7.z
  movc r7.xyz, r0.wwww, r10.xyzx, r9.yzwy
endif
lt r0.w, l(0.000000), r6.w
lt r1.x, l(0.000000), r7.w
or r3.y, r0.w, r1.x
lt r3.z, l(0.000000), r9.x
or r3.y, r3.z, r3.y
lt r6.z, l(0.000000), r8.x
or r3.y, r3.y, r6.z
if_nz r3.y
  mov r10.xy, v2.xyxx
  mov r10.z, l(1.000000)
  dp3 r11.x, l(3.40058351, -2.10618877, 1.35280263, 0.000000), r10.xyzx
  dp3 r11.y, l(2.10618877, 3.40058351, -0.753386, 0.000000), r10.xyzx
  add r8.yz, v2.xxyx, v2.xxyx
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, r11.xyxx, t19.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r3.y, r8.yzyy, t18.yxzw, s2
  if_nz r0.w
    add r0.w, -r6.w, l(1.000000)
    add r0.w, -r0.w, r3.y
    mul_sat r0.w, r0.w, l(1.78222620)
    lt r6.w, l(0.000000), r0.w
    if_nz r6.w
      mul r0.w, r0.w, l(0.344421)
      add r10.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r7.xyz, r0.wwww, r10.xyzx, r7.xyzx
      add r6.w, -r6.x, l(1.000000)
      mad r6.x, r0.w, r6.w, r6.x
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r10.xyz, -r1.yzwy, l(0.388244420, 0.000000, 0.000000, 0.000000)
      mad r1.yzw, r0.wwww, r10.xxyz, r1.yyzw
      mad r3.x, r0.w, -r3.x, r3.x
      add r6.w, -r4.x, l(1.000000)
      mad r4.x, r0.w, r6.w, r4.x
      add r6.w, -r3.w, l(0.018000)
      mad r3.w, r0.w, r6.w, r3.w
      mad r10.xyz, r9.yzwy, l(215.799011, 16.691010, 2.160759, 0.000000), -r2.yzwy
      mad r2.yzw, r0.wwww, r10.xxyz, r2.yyzw
    endif
  endif
  if_nz r1.x
    add r0.w, -r7.w, l(1.000000)
    add r0.w, -r0.w, r3.y
    mul_sat r0.w, r0.w, l(1.13920128)
    lt r1.x, l(0.000000), r0.w
    if_nz r1.x
      mul r0.w, r0.w, l(0.500000)
      add r10.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r7.xyz, r0.wwww, r10.xyzx, r7.xyzx
      add r1.x, -r6.x, l(1.000000)
      mad r6.x, r0.w, r1.x, r6.x
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r10.xyz, -r1.yzwy, l(0.580391884, 0.807828188, 0.831372619, 0.000000)
      mad r1.yzw, r0.wwww, r10.xxyz, r1.yyzw
      add r1.x, -r3.x, l(1.000000)
      mad r3.x, r0.w, r1.x, r3.x
      add r1.x, -r4.x, l(1.000000)
      mad r4.x, r0.w, r1.x, r4.x
      add r1.x, -r3.w, l(0.018000)
      mad r3.w, r0.w, r1.x, r3.w
      mad r10.xyz, r9.yzwy, l(1.062564, 1.500000, 1.47342753, 0.000000), -r2.yzwy
      mad r2.yzw, r0.wwww, r10.xxyz, r2.yyzw
    endif
  endif
  if_nz r3.z
    add r0.w, -r9.x, l(1.000000)
    add_sat r0.w, -r0.w, r3.y
    lt r1.x, l(0.000000), r0.w
    if_nz r1.x
      mul r0.w, r0.w, l(0.700000)
      add r10.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r7.xyz, r0.wwww, r10.xyzx, r7.xyzx
      add r1.x, -r6.x, l(1.000000)
      mad r6.x, r0.w, r1.x, r6.x
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r10.xyz, -r1.yzwy, l(0.513725579, 0.498039424, 0.247058898, 0.000000)
      mad r1.yzw, r0.wwww, r10.xxyz, r1.yyzw
      add r1.x, -r3.x, l(1.000000)
      mad r3.x, r0.w, r1.x, r3.x
      add r1.x, -r4.x, l(1.000000)
      mad r4.x, r0.w, r1.x, r4.x
      add r1.x, -r3.w, l(0.018000)
      mad r3.w, r0.w, r1.x, r3.w
      mad r10.xyz, r9.yzwy, l(0.956009, 1.000000, 0.313989, 0.000000), -r2.yzwy
      mad r2.yzw, r0.wwww, r10.xxyz, r2.yyzw
    endif
  endif
  if_nz r6.z
    add r0.w, -r8.x, l(1.000000)
    add_sat r0.w, -r0.w, r3.y
    lt r1.x, l(0.000000), r0.w
    if_nz r1.x
      mul r0.w, r0.w, l(0.250000)
      add r8.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r7.xyz, r0.wwww, r8.xyzx, r7.xyzx
      add r1.x, -r6.x, l(1.000000)
      mad r6.x, r0.w, r1.x, r6.x
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r8.xyz, -r1.yzwy, l(0.329802066, 0.340103745, 0.523559451, 0.000000)
      mad r1.yzw, r0.wwww, r8.xxyz, r1.yyzw
      add r1.x, -r3.x, l(1.000000)
      mad r3.x, r0.w, r1.x, r3.x
      add r1.x, -r4.x, l(1.000000)
      mad r4.x, r0.w, r1.x, r4.x
      add r1.x, -r3.w, l(0.018000)
      mad r3.w, r0.w, r1.x, r3.w
      mad r8.xyz, r9.yzwy, l(1.822130, 0.838494, 3.68737984, 0.000000), -r2.yzwy
      mad r2.yzw, r0.wwww, r8.xxyz, r2.yyzw
    endif
  endif
endif
lt r0.w, l(0.000000), r8.w
if_nz r0.w
  add r3.yz, -r3.xxxx, l(0.000000, 0.500000, 0.990000, 0.000000)
  mul_sat r0.w, r3.y, l(2.500000)
  add r8.xyz, r8.wwww, l(-0.200000, -0.300000, -0.250000, 0.000000)
  mul_sat r8.xyz, r8.xyzx, l(1.250000, 1.47058821, 4.000000, 0.000000)
  mul r0.w, r0.w, r8.x
  mad r0.w, r0.w, l(1.200000), l(1.000000)
  mad r3.x, r8.y, r3.z, r3.x
  add r1.x, -r3.w, l(0.020000)
  mad r3.w, r8.z, r1.x, r3.w
  add r1.x, -r6.x, l(1.000000)
  mad r6.x, r8.y, r1.x, r6.x
  dp3 r1.x, r7.xyzx, r7.xyzx
  rsq r1.x, r1.x
  mul r7.xyz, r1.xxxx, r7.xyzx
  add r1.x, -r4.x, l(1.000000)
  mad r4.x, r8.w, r1.x, r4.x
  log r8.xyz, r1.yzwy
  mul r8.xyz, r0.wwww, r8.xyzx
  exp r1.yzw, r8.xxyz
endif
ge r0.w, l(0.000000), r2.x
discard_nz r0.w
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r9.xyz, r0.wwww, v5.xyzx
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r10.xyz, r0.wwww, v6.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r7.xyzx
mul r10.xyz, r10.xyzx, r7.yyyy
mad r7.xyw, r7.xxxx, r9.xyxz, r10.xyxz
mad r7.xyz, r7.zzzz, r8.xyzx, r7.xywx
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r7.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r9.xyz, r8.xyzx
deriv_rty_fine r8.xyz, r8.xyzx
dp3 r1.x, r9.xyzx, r9.xyzx
dp3 r2.x, r8.xyzx, r8.xyzx
add r1.x, r1.x, r2.x
min r6.y, r1.x, l(0.300000)
movc r3.yz, r0.wwww, l(0,1.000000,0,0), r6.xxyx
add r0.w, -r3.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.x, r3.y, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.w, r0.w, r0.w, r1.x
add r0.w, r3.z, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r4.y, -r0.w, l(1.000000)
lt r0.w, r1.y, l(0.040450)
mul r1.x, r1.y, l(0.0773993805)
add r1.y, r1.y, l(0.055000)
mul r1.y, r1.y, l(0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r1.z, l(0.040450)
mul r1.y, r1.z, l(0.0773993805)
add r1.z, r1.z, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r1.w, l(0.040450)
mul r1.z, r1.w, l(0.0773993805)
add r1.w, r1.w, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r5.xyzw, r5.xyzw, cb3[37].yyyy
mul r1.z, l(0.900000), cb3[37].w
exp r1.z, r1.z
mul r2.xyz, r1.zzzz, r2.yzwy
mul r2.xyz, r2.xyzx, cb1[3].xxxx
ult r1.z, cb1[2].z, l(64)
if_nz r1.z
  add r1.zw, v2.xxxy, v2.xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t12.yzxw, s1, l(0.000000)
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.w
    ftoi r3.xz, v0.xxyx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r3.xz, r0.xxxx, r3.xxzx
    utof r3.xz, r3.xxzx
    mul r3.xz, r3.xxzx, l(0.0671105608, 0.000000, 0.00583714992, 0.000000)
    add r0.x, r3.z, r3.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r1.w, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.w, r6.xyzw, t0.yzwx
  add r2.w, r2.w, -v0.w
  ge r2.w, l(0.000005), |r2.w|
  and r0.x, r0.x, r2.w
  lt r2.w, cb4[0].y, r1.z
  and r0.x, r0.x, r2.w
  lt r1.w, r1.z, r1.w
  and r0.x, r0.x, r1.w
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r3.xz, v0.xxyx
      add r0.x, r1.z, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.z, r6.x, cb1[2].x
      ishl r1.w, r1.z, l(1)
      bfi r2.w, l(16), l(16), r3.x, r3.z
      store_uav_typed u8.xyzw, r1.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r1.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r2.wwww
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.z, r2.z, r2.y
max r1.z, r1.z, r2.x
lt r1.z, l(0.0000153787005), r1.z
max r1.w, r5.z, r5.y
max r1.w, r1.w, r5.x
lt r1.w, r1.w, l(0.010000)
or r1.w, r1.w, r1.z
movc r2.w, r1.w, l(0), l(1)
add r3.x, r3.y, l(-0.950000)
mul o1.w, r3.x, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r8.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r8.yyyy, r8.xzxx
mad r8.x, r6.z, l(0.250000), r1.x
dp2 r8.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r6.z, l(-0.250000), r1.y
and r1.xy, r3.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r8.xyxx, r8.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r3.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r1.z, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(28)
imad r0.x, r2.w, l(32), r0.x
utof r0.x, r0.x
mul r4.z, r0.x, l(0.00392156886)
and r1.xyz, r2.xyzx, r1.zzzz
movc o3.xyz, r1.wwww, r1.xyzx, r5.xyzx
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov r4.w, l(0)
mov o2.xyzw, r4.xwyz
mov o3.w, r5.w
ret
// Approximately 753 instruction slots used
