//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:50 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float glow_cracks_cst_AlphaReference;// Index:    0.z
//       float glow_sign_cst_AlphaBlendAmount;// Index:    0.w
//
//   } resourceTables__materialData;    // Index:    0.xyzw           Components:     4
                                        // Textures:  t11-t28
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   16        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   18        1
// resourceTables__materialData.glow_cracks_emissive    texture  float4          2d   25        1
// resourceTables__materialData.glow_cracks_alpha    texture  float4          2d   26        1
// resourceTables__materialData.glow_sign_emissive    texture  float4          2d   27        1
// resourceTables__materialData.glow_sign_alpha    texture  float4          2d   28        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 0.400000, 0.400000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(33.333336), cb3[35].x
frc r1.w, r1.w
add r2.w, r1.w, l(-0.500000)
mul r2.w, r2.w, l(0.500000)
add r3.x, l(0.015000), cb3[35].x
mul r3.x, r3.x, l(33.333336)
frc r3.x, r3.x
add r3.x, r3.x, l(-0.500000)
mul r3.x, r3.x, l(0.500000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r3.yz, r0.zzwz, r2.wwww, v2.xxyx
mad r0.zw, r0.zzzw, r3.xxxx, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t13.xyzw, s2
add_sat r2.w, r4.w, l(-0.000392157002)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t14.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t15.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r7.y, v2.xyxx, t16.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t18.xyzw, s1
dp3 r3.x, r5.xyzx, r5.xyzx
sqrt r3.x, r3.x
max r9.x, r3.x, l(0.000010)
rcp r3.x, r9.x
mul r10.xyz, r3.xxxx, r5.xyzx
mul r3.w, r6.w, r6.w
mul r4.w, r3.w, l(0.160000)
mul r8.xyz, r6.zzzz, r8.xyzx
dp3 r5.w, v4.xyzx, v4.xyzx
rsq r5.w, r5.w
mul r11.xyz, r5.wwww, v4.xyzx
dp3 r5.w, v5.xyzx, v5.xyzx
rsq r5.w, r5.w
mul r12.xyz, r5.wwww, v5.xyzx
dp2 r5.w, r0.xyxx, r0.xyxx
sqrt r5.w, r5.w
add_sat r5.w, -r5.w, l(2.000000)
mul r6.w, r5.w, r5.w
mad r5.w, -r5.w, l(2.000000), l(3.000000)
mul r5.w, r5.w, r6.w
sample_indexable(texture2d)(float,float,float,float) r6.w, v2.xyxx, t26.xyzw, s2
add r6.w, r6.w, -cb4[0].z
mul_sat r6.w, r6.w, l(8.500004)
lt r8.w, l(0.000000), r6.w
if_nz r8.w
  mul r9.zw, r3.yyyz, l(0.000000, 0.000000, 3.000000, 3.000000)
  mul r13.xy, r0.zwzz, l(3.000000, 3.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r9.zwzz, t25.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyxx, t25.xyzw, s1
  add r13.xyz, -r14.xyzx, r13.xyzx
  mad r13.xyz, r1.wwww, r13.xyzx, r14.xyzx
  mul r13.xyz, r6.wwww, r13.xyzx
  mad r5.xyz, -r5.xyzx, r3.xxxx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r10.xyz, r6.wwww, r5.xyzx, r10.xyzx
  add r3.x, -r9.x, l(1.000000)
  mad r9.x, r6.w, r3.x, r9.x
  mad r8.xyz, r6.wwww, -r8.xyzx, r8.xyzx
  add r3.x, -r6.x, l(0.353000)
  mad r6.x, r6.w, r3.x, r6.x
  add r3.x, -r7.y, l(1.000000)
  mad r7.y, r6.w, r3.x, r7.y
  mad r3.x, -r3.w, l(0.160000), l(0.042000)
  mad r4.w, r6.w, r3.x, r4.w
  mul r5.xyz, r13.xyzx, l(11.461321, 98.333405, 300.000000, 0.000000)
  mad r7.xz, r6.wwww, -r6.zzyz, r6.zzyz
  mov r13.z, r7.z
else
  mov r5.xyz, l(0,0,0,0)
  mov r13.z, r6.y
  mov r7.x, r6.z
endif
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t28.yxzw, s2
dp3 r3.w, r10.xyzx, r10.xyzx
rsq r3.w, r3.w
mul r14.xyz, r3.wwww, r10.xyzx
mul r15.xyz, r12.xyzx, r14.yyyy
mad r14.xyw, r14.xxxx, r11.xyxz, r15.xyxz
mad r14.xyz, r14.zzzz, r2.xyzx, r14.xywx
dp3 r3.w, r14.xyzx, r14.xyzx
rsq r3.w, r3.w
mul r14.xyz, r3.wwww, r14.xyzx
dp3 r1.x, r14.xyzx, r1.xyzx
min r1.x, |r1.x|, l(1.000000)
log r1.x, r1.x
mul r1.x, r1.x, l(4.550170)
exp r1.x, r1.x
mul r1.x, r5.w, r1.x
mad r1.x, r3.x, r1.x, l(-0.117647)
mul_sat r1.x, r1.x, l(1.63447833)
mul r1.x, r1.x, cb4[0].w
lt r1.y, l(0.000000), r1.x
if_nz r1.y
  mul r1.yz, r3.yyzy, l(0.000000, 3.000000, 3.000000, 0.000000)
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 3.000000, 3.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r1.yzyy, t27.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r0.zwzz, t27.xyzw, s1
  add r14.xyz, -r3.xyzx, r14.xyzx
  mad r1.yzw, r1.wwww, r14.xxyz, r3.xxyz
  mul r1.yzw, r1.xxxx, r1.yyzw
  add r3.xyz, -r10.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r10.xyz, r1.xxxx, r3.xyzx, r10.xyzx
  add r0.z, -r9.x, l(1.000000)
  mad r9.x, r1.x, r0.z, r9.x
  mad r8.xyz, r1.xxxx, -r8.xyzx, r8.xyzx
  add r0.z, -r6.x, l(0.353000)
  mad r6.x, r1.x, r0.z, r6.x
  add r0.z, -r7.y, l(1.000000)
  mad r7.y, r1.x, r0.z, r7.y
  mad r13.z, r1.x, -r13.z, r13.z
  add r0.z, -r4.w, l(0.042000)
  mad r4.w, r1.x, r0.z, r4.w
  mad r5.xyz, r1.yzwy, l(36.342152, 81.858749, 150.000000, 0.000000), r5.xyzx
  mad r7.x, r1.x, -r7.x, r7.x
endif
ge r0.z, l(0.000000), r2.w
discard_nz r0.z
lt r1.xyzw, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r3.xyzw, r4.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r14.xyzw, r4.xyzx
mul r14.xyzw, r14.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r14.xyzw, r14.xyzw
mad r14.xyzw, r14.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r1.xyzw, r1.xyzw, r3.xyzw, r14.xyzw
mul r3.xyzw, r6.yyyy, r1.xyzw
mul r3.xyzw, r3.xyzw, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 5.960464478E-008)
mad r1.xyzw, r1.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), r3.xyzw
dp3 r0.z, r10.xyzx, r10.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r10.xyzx
mul r4.xyz, r12.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r11.xyxz, r4.xyxz
mad r3.xyz, r3.zzzz, r2.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r0.w, r0.w, r2.x
min r9.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r9.xxxy
add r2.x, -r6.x, l(1.000000)
mul r2.x, r2.x, r2.x
max r2.y, r0.z, l(0.600000)
mad r2.y, r2.y, l(-0.527635), l(0.520718)
max r2.y, r2.y, l(0.000000)
mad r2.x, r2.x, r2.x, r2.y
add r0.w, r0.w, r2.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.z, -r0.w, l(1.000000)
lt r2.xyzw, r1.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r6.xyzw, r1.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r1.xyzw, r1.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r1.xyzw, r1.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r1.xyzw, r1.xyzw
mul r1.xyzw, r1.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r1.xyzw, r1.xyzw
movc r1.xyzw, r2.xyzw, r6.xyzw, r1.xyzw
exp r0.w, cb3[37].w
mul r2.xyz, r0.wwww, r5.xyzx
mul r2.xyz, r2.xyzx, cb1[3].xxxx
and r0.w, l(8), cb1[0].y
max r2.w, r2.z, r2.y
max r2.w, r2.w, r2.x
lt r2.w, l(0.0000153787005), r2.w
max r3.w, r8.z, r8.y
max r3.w, r3.w, r8.x
not r4.x, r2.w
mul r3.w, r7.x, r3.w
lt r3.w, l(0.010000), r3.w
and r3.w, r3.w, r4.x
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r1.xyzw, r1.xyzw
mul r5.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r5.yyyy, r5.xzxx
mad r5.x, r1.z, l(0.250000), r1.x
dp2 r5.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r1.z, l(-0.250000), r1.y
and r1.xy, r4.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r5.xyxx, r5.xzxx
add r13.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.w, l(6.250000)
sqrt r13.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(1), l(0)
and r0.w, r2.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
bfi r0.z, l(3), l(5), r3.w, r0.z
utof r0.z, r0.z
mul r7.w, r0.z, l(0.00392156886)
and r1.xyz, r2.xyzx, r2.wwww
movc o3.xyz, r3.wwww, r8.xyzx, r1.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r13.xyzw
mov o2.xyzw, r7.yxzw
mov o3.w, l(0)
ret
// Approximately 248 instruction slots used
