//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:19 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataDecal
//   {
//
//       float4x4 decalToWorld;         // Index:    0
//       float4x4 worldToDecal;         // Index:    4
//       float decalAlpha;              // Index:    8
//       float decalAngleStart;         // Index:    8.y
//       float decalAngleDivider;       // Index:    8.z
//       float PC_decalDepthBoundsMin;  // Index:    8.w
//       float PC_decalDepthBoundsMax;  // Index:    9
//
//   } resourceTables__batchData;       // Index:    0-9.x            Components:    37
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__passData.baseColorTexture        UAV  float4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  float4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  float4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_uav_typed_texture2d (float,float,float,float) u15
dcl_uav_typed_texture2d (float,float,float,float) u16
dcl_uav_typed_texture2d (float,float,float,float) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
add r1.x, r0.x, r0.x
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
ftou r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyzw, t1.xyzw
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r0.zw, l(0.000000, 0.000000, 0.500000, 0.500000), cb3[32].zzzw
mad r1.yw, v0.xxxy, cb3[32].zzzw, -r0.zzzw
gather4_indexable(texture2d)(float,float,float,float) r5.xyz, r1.ywyy, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r6.xy, r2.xzxx, r5.zzzz
mov r6.z, r5.z
mov r6.w, l(1.000000)

add r40.w, r6.z, -r40.y
mad r6.x, -r40.x, r40.w, r6.x

dp4 r7.x, r6.xyzw, cb3[12].xyzw
dp4 r7.y, r6.xyzw, cb3[13].xyzw
dp4 r7.z, r6.xyzw, cb3[14].xyzw
mov r7.w, l(1.000000)
dp4 r6.x, r7.xyzw, cb2[4].xyzw
dp4 r6.y, r7.xyzw, cb2[5].xyzw
dp4 r6.z, r7.xyzw, cb2[6].xyzw
add r6.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r7.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.y, r7.y, r7.x
lt r7.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r6.xyxz
or r1.y, r1.y, r7.x
or r1.y, r7.y, r1.y
or r1.y, r7.w, r1.y
or r1.y, r7.z, r1.y
if_z r1.y
  mad r0.zw, v0.xxxy, cb3[32].zzzw, r0.zzzw
  gather4_indexable(texture2d)(float,float,float,float) r7.xz, r0.zwzz, t0.xyzw, s4.x
  dp3 r0.z, cb2[5].xyzx, cb2[5].xyzx
  rsq r0.z, r0.z
  mul r8.xyz, r0.zzzz, cb2[5].xyzx
  dp3 r0.z, r4.xyzx, r8.xyzx
  add r0.z, r0.z, -cb2[8].y
  mul_sat r0.z, r0.z, cb2[8].z
  mul r0.z, r0.z, r0.z
  mul r8.z, r0.z, cb2[8].x
  lt r0.z, l(0.000000), r8.z
  add r1.yw, -r5.zzzz, r5.yyyx
  add r2.yw, -r5.zzzz, r7.zzzx
  lt r1.yw, |r1.yyyw|, |r2.yyyw|
  mov r9.x, r5.y
  mul r9.y, l(-2.000000), cb3[32].z
  mov r9.zw, l(0,0,1.000000,0)
  mov r10.x, r7.z
  mul r10.y, l(2.000000), cb3[32].z
  mov r10.z, l(-1.000000)
  movc r9.xyz, r1.yyyy, r9.xyzx, r10.xyzx
  mul r5.y, l(2.000000), cb3[32].w
  mov r5.zw, l(0,0,1.000000,-1.000000)
  mul r7.y, l(-2.000000), cb3[32].w
  mov r7.zw, l(0,0,-1.000000,1.000000)
  movc r5.xyz, r1.wwww, r5.xyzx, r7.xyzx
  add r1.yw, r2.xxxz, r9.yyyw
  mul r2.xy, r9.xxxx, r1.ywyy
  mov r2.z, r9.x
  mov r2.w, l(1.000000)
  
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r7.x, r2.xyzw, cb3[12].xyzw
  dp4 r7.y, r2.xyzw, cb3[13].xyzw
  dp4 r7.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.y, l(2.000000), l(1.000000)
  add r1.xy, r1.xzxx, r5.wyww
  mul r1.xy, r5.xxxx, r1.xyxx
  mov r1.z, r5.x
  mov r1.w, l(1.000000)
  
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
  dp4 r2.y, r1.xyzw, cb3[13].xyzw
  dp4 r2.z, r1.xyzw, cb3[14].xyzw
  dp4 r1.x, r7.xyzw, cb2[4].xyzw
  dp4 r1.y, r7.xyzw, cb2[6].xyzw
  add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mov r2.w, l(1.000000)
  dp4 r5.x, r2.xyzw, cb2[4].xyzw
  dp4 r5.y, r2.xyzw, cb2[6].xyzw
  add r1.zw, r5.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
  add r1.xyzw, -r1.xyzw, r6.xzxz
  mul r1.xy, r9.zzzz, r1.xyxx
  mul r8.xy, r5.zzzz, r1.zwzz
  and r1.xy, r0.zzzz, r1.xyxx
  and r2.xyz, r8.xyzx, r0.zzzz
else
  mov r1.xy, l(0,0,0,0)
  mov r2.xyz, l(0,0,0,0)
endif
ge r0.z, l(0.000000), r2.z
discard_nz r0.z
lt r0.z, v0.z, cb2[8].w
lt r0.w, cb2[9].x, v0.z
or r0.z, r0.w, r0.z
discard_nz r0.z
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r5.z, -r0.z
mul r5.xy, r0.xyxx, r5.zzzz
mov r5.w, l(1.000000)

add r40.w, r5.z, -r40.y
mad r5.x, -r40.x, r40.w, r5.x

dp4 r7.x, r5.xyzw, cb3[12].xyzw
dp4 r7.y, r5.xyzw, cb3[13].xyzw
dp4 r7.z, r5.xyzw, cb3[14].xyzw
add r5.xyz, -r7.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r5.x, r40.x, r41.x, r5.x
mad r5.y, r40.x, r41.y, r5.y
mad r5.z, r40.x, r41.z, r5.z

dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.w, r0.z
mul r5.xyz, r0.wwww, r5.xyzx
mov r6.w, l(1.000000)
dp3 r7.x, l(-0.00000361999014, -1.000000, 1.00000179, 0.000000), r6.xzwx
dp3 r7.y, l(0.500000, -0.00000180999507, 9.089708328E-007, 0.000000), r6.xzwx
sample_d_indexable(texture2d)(float,float,float,float) r8.xyzw, r7.xyxx, t11.wxyz, s2, r1.xyxx, r2.xyxx
lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r8.yzw, r8.yyzw
mul r8.yzw, r8.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r8.yzw, r8.yyzw
mad r8.yzw, r8.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r8.yzw, r9.xxyz, r10.xxyz, r8.yyzw
sample_d_indexable(texture2d)(float,float,float,float) r1.z, r6.xzxx, t16.yzxw, s2, r1.xyxx, r2.xyxx
mov_sat r8.x, r8.x
mul r1.z, r1.z, r8.x
mul_sat r1.z, r1.z, l(2.49072838)
sample_d_indexable(texture2d)(float,float,float,float) r9.xyz, r7.xyxx, t12.xyzw, s2, r1.xyxx, r2.xyxx
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r10.x, l(-0.00000361999014, -1.000000, 0.000000, 0.000000), r9.xyxx
dp2 r10.y, l(1.000000, -0.00000361999014, 0.000000, 0.000000), r9.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r3.zw, r7.xyxx, t13.yzxw, s2, r1.xyxx, r2.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r7.x, r7.xyxx, t14.zxyw, s2, r1.xyxx, r2.xyxx
mov r10.z, r9.z
dp3 r1.w, r10.xyzx, r10.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r9.xy, r2.wwww, r10.xyxx
mul r3.w, r3.w, r3.w
mul r4.w, r3.w, l(0.160000)
sample_d_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xzxx, t17.xyzw, s2, r1.xyxx, r2.xyxx
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.x, r6.xyzx, r6.xyzx
sqrt r1.x, r1.x
max r1.x, r1.x, l(0.000010)
rcp r1.y, r1.x
mul r6.xyz, r1.yyyy, r6.xyzx
mad r1.y, r10.z, r2.w, l(1.000000)
max r9.w, r1.y, l(0.001000)
mul r2.xyw, r6.xyxz, l(-1.000000, -1.000000, 0.000000, 1.000000)
dp3 r1.y, r9.xywx, r2.xywx
mul r2.xyw, r1.yyyy, r9.xyxw
div r2.xyw, r2.xyxw, r9.wwww
mad r2.xyw, -r6.xyxz, l(-1.000000, -1.000000, 0.000000, 1.000000), r2.xyxw
min r1.x, r1.x, r1.w
lt r6.xyz, r8.yzwy, l(0.500000060, 0.500000060, 0.500000060, 0.000000)
mul r9.xyz, r8.yzwy, l(1.12941110, 1.011764, 0.721568286, 0.000000)
mad r8.xyz, -r8.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r8.xyz, -r8.xyzx, l(0.870588779, 0.988235831, 1.27843165, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
movc r6.xyz, r6.xyzx, r9.xyzx, r8.xyzx
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r8.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r9.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r2.xywx, r2.xywx
rsq r1.w, r1.w
mul r10.xyz, r1.wwww, r2.xywx
mul r11.xyz, r9.xyzx, r10.yyyy
mad r10.xyw, r10.xxxx, r8.xyxz, r11.xyxz
mad r10.xyz, r10.zzzz, r4.xyzx, r10.xywx
dp3 r1.w, r10.xyzx, r10.xyzx
rsq r1.w, r1.w
mul r10.xyz, r1.wwww, r10.xyzx
dp3 r1.w, r10.xyzx, r5.xyzx
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
add r0.y, |r1.w|, l(-0.451965)
mul_sat r0.y, r0.y, l(1.82470083)
log r0.y, r0.y
mul r0.y, r0.y, l(3.164060)
exp r0.y, r0.y
add r0.x, -r0.x, l(0.960449219)
max r0.x, r0.x, l(0.000000)
mul r1.w, r0.x, r0.x
mad r0.x, -r0.x, l(2.000000), l(3.000000)
mul r0.x, r0.x, r1.w
mul r0.x, r0.x, r0.y
mad r0.y, -r0.z, r0.w, l(30.000000)
mul_sat r0.y, r0.y, l(0.0666666701)
mad r0.x, r0.x, r0.y, l(-0.171753)
mul_sat r0.x, r0.x, l(1.55667460)
lt r0.y, l(0.000000), r0.x
if_nz r0.y
  mul r0.xyzw, r0.xxxx, l(0.075000, 0.0350838006, 0.00296596508, 0.100000)
  add r5.xyz, -r2.xywx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r2.xyw, r0.wwww, r5.xyxz, r2.xyxw
  add r1.w, -r1.x, l(1.000000)
  mad r1.x, r0.w, r1.w, r1.x
  add r5.xyz, -r6.xyzx, l(0.999999940, 0.600045562, 0.145097941, 0.000000)
  mad r6.xyz, r0.wwww, r5.xyzx, r6.xyzx
  add r1.w, -r3.z, l(0.353000)
  mad r3.z, r0.w, r1.w, r3.z
  add r1.w, -r7.x, l(1.000000)
  mad r7.x, r0.w, r1.w, r7.x
  mad r1.w, -r3.w, l(0.160000), l(0.042000)
  mad r4.w, r0.w, r1.w, r4.w
else
  mov r0.xyz, l(0,0,0,0)
endif
mul r0.w, r2.z, r1.z
ge r1.w, l(0.000000), r0.w
discard_nz r1.w
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  dp3 r1.w, r2.xywx, r2.xywx
  rsq r1.w, r1.w
  mul r2.xyw, r1.wwww, r2.xyxw
  mul r5.xyz, r9.xyzx, r2.yyyy
  mad r5.xyz, r2.xxxx, r8.xyzx, r5.xyzx
  mad r2.xyw, r2.wwww, r4.xyxz, r5.xyxz
  dp3 r1.w, r2.xywx, r2.xywx
  rsq r1.w, r1.w
  mul r2.xyw, r1.wwww, r2.xyxw
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
  deriv_rtx_fine r5.xyz, r4.xyzx
  deriv_rty_fine r4.xyz, r4.xyzx
  dp3 r3.w, r5.xyzx, r5.xyzx
  dp3 r4.x, r4.xyzx, r4.xyzx
  add r3.w, r3.w, r4.x
  min r1.y, r3.w, l(0.300000)
  movc r1.xy, r1.wwww, l(1.000000,0,0,0), r1.xyxx
  add r1.w, -r3.z, l(1.000000)
  mul r1.w, r1.w, r1.w
  max r3.z, r1.x, l(0.600000)
  mad r3.z, r3.z, l(-0.527635), l(0.520718)
  max r3.z, r3.z, l(0.000000)
  mad r1.w, r1.w, r1.w, r3.z
  add r1.y, r1.y, r1.w
  sqrt r1.y, r1.y
  min r1.y, r1.y, l(1.000000)
  max r1.y, r1.y, l(0.001000)
  sqrt r1.y, r1.y
  add r7.y, -r1.y, l(1.000000)
  lt r1.y, r6.x, l(0.040450)
  mul r1.w, r6.x, l(0.0773993805)
  add r3.zw, r6.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
  mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
  log r3.z, r3.z
  mul r3.z, r3.z, l(2.400000)
  exp r3.z, r3.z
  movc r1.y, r1.y, r1.w, r3.z
  lt r1.w, r6.y, l(0.040450)
  mul r3.z, r6.y, l(0.0773993805)
  log r3.w, r3.w
  mul r3.w, r3.w, l(2.400000)
  exp r3.w, r3.w
  movc r1.w, r1.w, r3.z, r3.w
  lt r3.z, r6.z, l(0.040450)
  mul r3.w, r6.z, l(0.0773993805)
  add r4.x, r6.z, l(0.055000)
  mul r4.x, r4.x, l(0.947867334)
  log r4.x, r4.x
  mul r4.x, r4.x, l(2.400000)
  exp r4.x, r4.x
  movc r3.z, r3.z, r3.w, r4.x
  mul r4.xyz, r0.xyzx, cb1[3].xxxx
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r5.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyyy, u18.xyzw
  max r3.w, r4.z, r4.y
  max r3.w, r3.w, r4.x
  lt r3.w, l(0.0000153787005), r3.w
  add r1.x, r1.x, l(-0.950000)
  mul r10.w, r1.x, l(20.000000)
  sqrt r11.xyw, r1.ywyy
  sqrt r11.z, r3.z
  mul r1.xyw, r11.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
  add r1.xy, r1.yyyy, r1.xwxx
  mad r12.x, r11.z, l(0.250000), r1.x
  dp2 r12.y, r11.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
  mad r12.z, r11.z, l(-0.250000), r1.y
  and r1.xy, r3.xyxx, l(1, 1, 0, 0)
  ine r1.x, r1.y, r1.x
  movc r1.xy, r1.xxxx, r12.xyxx, r12.xzxx
  add r11.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
  mul r1.x, r4.w, l(6.250000)
  sqrt r11.w, r1.x
  mov r11.z, l(0)
  add r11.xyzw, -r5.xyzw, r11.xyzw
  mad r5.xyzw, r0.wwww, r11.xyzw, r5.xyzw
  mad r10.xyz, r2.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  add r10.xyzw, -r6.xyzw, r10.xyzw
  mad r6.xyzw, r0.wwww, r10.xyzw, r6.xyzw
  mov r7.z, l(0)
  add r1.xyw, r7.xzxy, -r8.xyxz
  mad r7.xyz, r0.wwww, r1.xywx, r8.xyzx
  mul r1.x, r8.w, l(255.000000)
  ftou r1.x, r1.x
  ubfe r1.y, l(3), l(5), r1.x
  and r8.xyzw, r1.xxxx, l(1, 2, 8, 16)
  ine r1.x, r8.y, l(0)
  ieq r1.y, r1.y, l(7)
  or r1.w, r1.x, r3.w
  not r2.x, r1.w
  and r1.y, r1.y, r2.x
  movc r2.xyw, r8.xzxw, l(1,8,0,16), l(0,0,0,0)
  and r3.z, r1.w, l(2)
  iadd r2.x, r2.x, r3.z
  iadd r2.x, r2.y, r2.x
  iadd r2.x, r2.w, r2.x
  bfi r2.y, l(3), l(5), r1.y, l(0)
  iadd r2.x, r2.y, r2.x
  utof r2.x, r2.x
  mul r7.w, r2.x, l(0.00392156886)
  and r1.x, r1.w, r1.x
  mad r0.xyz, r0.xyzx, cb1[3].xxxx, -r9.xyzx
  mad r0.xyz, r0.wwww, r0.xyzx, r9.xyzx
  mul r2.xyw, r0.wwww, r4.xyxz
  mad r4.xyz, r0.wwww, -r9.xyzx, r9.xyzx
  mad r0.w, -r1.z, r2.z, l(1.000000)
  and r0.w, r0.w, r1.y
  movc r4.xyz, r1.yyyy, r4.xyzx, r0.wwww
  movc r1.yzw, r1.wwww, r2.xxyw, r4.xxyz
  movc r0.xyz, r1.xxxx, r0.xyzx, r1.yzwy
  store_uav_typed u15.xyzw, r3.xyyy, r5.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r6.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r7.xyzw
  mov r0.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r0.xyzw
endif
ret
// Approximately 351 instruction slots used
