//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:33 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   17        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   23        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   30        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   31        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   32        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 4.000000, 4.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t13.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t17.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t14.wxyz, s2
mad r3.yzw, r3.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t15.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t18.xyzw, s1
dp3 r2.w, r3.yzwy, r3.yzwy
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r4.w, r2.w
mul r3.yzw, r3.yyzw, r4.wwww
mul r4.z, r4.z, r4.z
mul r4.z, r4.z, l(0.160000)
mul r6.xyz, r2.xyzx, r4.yyyy
mul r6.xyz, r6.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r0.zwzz, t19.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.w, r0.zwzz, t23.yzwx, s1
mov_sat r6.x, r6.x
mul r5.w, r6.x, v6.x
mul r6.x, r1.w, r4.w
mad r5.w, r5.w, r6.x, l(-0.0588234998)
mul_sat r7.xy, r5.wwww, l(7.28570938, 17.000008, 0.000000, 0.000000)
mad r5.w, r7.x, l(3.14159274), l(-1.57079637)
sincos r5.w, null, r5.w
mad r5.w, r5.w, l(0.500000), l(0.500000)
add r5.w, -r5.w, l(1.000000)
mul r5.w, r5.w, l(0.500000)
deriv_rtx_fine r7.x, r5.w
deriv_rty_fine r5.w, r5.w
lt r7.z, l(0.000000), r7.y
ne r7.w, r7.x, l(0.000000)
or r7.w, r7.w, r7.z
ne r8.x, r5.w, l(0.000000)
or r7.w, r7.w, r8.x
if_nz r7.w
  lt r8.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.yzw, r6.yyzw
  mul r6.yzw, r6.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r6.yzw, r6.yyzw
  mad r6.yzw, r6.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r6.yzw, r8.xxyz, r9.xxyz, r6.yyzw
  sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r0.zwzz, t20.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t21.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r0.zwzz, t24.xyzw, s1
  dp3 r7.w, r8.xyzx, r8.xyzx
  sqrt r7.w, r7.w
  max r7.w, r7.w, l(0.000010)
  rcp r9.w, r7.w
  mul r9.z, r9.z, r9.z
  mul r11.xyz, r6.yzwy, r9.yyyy
  mul r11.xyz, r11.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r6.yzw, r6.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r11.xxyz
  if_nz r7.z
    add r7.z, -r2.w, r7.w
    mad r2.w, r7.y, r7.z, r2.w
    mad r8.xyz, r8.xyzx, r9.wwww, -r3.yzwy
    mad r3.yzw, r7.yyyy, r8.xxyz, r3.yyzw
    add r8.xyz, -r5.xyzx, r10.xyzx
    mad r5.xyz, r7.yyyy, r8.xyzx, r5.xyzx
    add r6.yzw, -r2.xxyz, r6.yyzw
    mad r2.xyz, r7.yyyy, r6.yzwy, r2.xyzx
    add r6.yz, -r4.xxyx, r9.xxyx
    add r6.w, -r3.x, r8.w
    mad r3.x, r7.y, r6.w, r3.x
    mad r4.xy, r7.yyyy, r6.yzyy, r4.xyxx
    mad r6.y, r9.z, l(0.160000), -r4.z
    mad r4.z, r7.y, r6.y, r4.z
    mov r8.xy, r3.yzyy
  else
    mov r8.xy, r3.yzyy
  endif
  ne r6.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r6.z, r7.x, l(0.010000)
  mul r5.w, r5.w, l(0.010000)
  deriv_rtx_fine r7.xy, r0.zwzz
  deriv_rty_fine r7.zw, r0.zzzw
  dp2 r6.w, r7.xyxx, r7.xyxx
  dp2 r8.w, r7.zwzz, r7.zwzz
  max r6.w, r6.w, l(0.001000)
  div r7.xy, r7.xyxx, r6.wwww
  max r6.w, r8.w, l(0.001000)
  div r7.zw, r7.zzzw, r6.wwww
  mul r7.zw, r5.wwww, r7.zzzw
  mad r6.zw, r7.xxxy, r6.zzzz, r7.zzzw
  mad r3.yz, -r6.zzwz, l(0.000000, 1.000000, -1.000000, 0.000000), r8.xxyx
  dp3 r5.w, r3.yzwy, r3.yzwy
  rsq r5.w, r5.w
  mul r7.xyz, r3.yzwy, r5.wwww
  mov r8.z, r3.w
  movc r3.yzw, r6.yyyy, r8.xxyz, r7.xxyz
else
  mov r0.zw, v2.xxxy
endif
lt r5.w, v6.w, l(0.500000)
dp2 r6.x, r6.xxxx, v6.wwww
add r6.y, -v6.w, l(1.000000)
add r6.y, r6.y, r6.y
mad r6.z, -r4.w, r1.w, l(1.000000)
mad r6.y, -r6.y, r6.z, l(1.000000)
movc r5.w, r5.w, r6.x, r6.y
add r5.w, r5.w, l(-0.0196077991)
mul_sat r6.xy, r5.wwww, l(12.749996, 17.000008, 0.000000, 0.000000)
mul r5.w, r6.x, l(0.500000)
deriv_rtx_fine r6.x, r5.w
deriv_rty_fine r5.w, r5.w
lt r6.z, l(0.000000), r6.y
ne r6.w, r6.x, l(0.000000)
or r6.w, r6.w, r6.z
ne r7.x, r5.w, l(0.000000)
or r6.w, r6.w, r7.x
if_nz r6.w
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t25.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  if_nz r6.z
    add r8.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r7.xyz, -r7.xyzx, l(0.399999529, 0.474510133, 0.572549105, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r7.xyz, -r8.xyzx, r7.xyzx, -r2.xyzx
    add r6.z, -r4.y, l(1.000000)
    mul r6.y, r6.z, r6.y
    add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r2.xyz, r6.yyyy, r7.xyzx, r2.xyzx
  endif
  ne r6.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r6.x, r6.x, l(0.010000)
  mul r5.w, r5.w, l(0.010000)
  deriv_rtx_fine r6.zw, r0.zzzw
  deriv_rty_fine r0.zw, r0.zzzw
  dp2 r7.x, r6.zwzz, r6.zwzz
  dp2 r7.y, r0.zwzz, r0.zwzz
  max r7.x, r7.x, l(0.001000)
  div r6.zw, r6.zzzw, r7.xxxx
  max r7.x, r7.y, l(0.001000)
  div r0.zw, r0.zzzw, r7.xxxx
  mul r0.zw, r5.wwww, r0.zzzw
  mad r0.zw, r6.zzzw, r6.xxxx, r0.zzzw
  mad r7.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r3.yzyy
  mov r7.z, r3.w
  dp3 r0.z, r7.xyzx, r7.xyzx
  rsq r0.z, r0.z
  mul r6.xzw, r0.zzzz, r7.xxyz
  movc r3.yzw, r6.yyyy, r3.yyzw, r6.xxzw
endif
mad_sat r0.z, -r4.w, r1.w, v6.y
add r0.z, r0.z, l(-0.275024)
mul_sat r0.zw, r0.zzzz, l(0.000000, 0.000000, 3.98438144, 13.023852)
mad r0.z, r0.z, l(3.14159274), l(-1.57079637)
sincos r0.z, null, r0.z
mad r0.z, r0.z, l(0.500000), l(0.500000)
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, l(1.626590)
deriv_rtx_fine r1.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r4.w, l(0.000000), r0.w
ne r5.w, r1.w, l(0.000000)
or r5.w, r4.w, r5.w
ne r6.x, r0.z, l(0.000000)
or r5.w, r5.w, r6.x
if_nz r5.w
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t26.xyzw, s2
  lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t27.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xy, v2.xyxx, t28.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t30.xyzw, s1
  dp3 r5.w, r7.xyzx, r7.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.w, r5.w
  mul r7.w, r8.y, r8.y
  if_nz r4.w
    add r4.w, -r2.w, r5.w
    mad r2.w, r0.w, r4.w, r2.w
    mad r7.xyz, r7.xyzx, r6.wwww, -r3.yzwy
    mad r3.yzw, r0.wwww, r7.xxyz, r3.yyzw
    add r7.xyz, -r5.xyzx, r9.xyzx
    mad r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
    mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
    mad r2.xyz, r0.wwww, r6.xyzx, r2.xyzx
    add r4.w, -r4.x, r8.x
    mad r4.x, r0.w, r4.w, r4.x
    add r4.w, -r3.x, l(1.000000)
    mad r3.x, r0.w, r4.w, r3.x
    mad r4.y, r0.w, -r4.y, r4.y
    mad r4.w, r7.w, l(0.160000), -r4.z
    mad r4.z, r0.w, r4.w, r4.z
    mov r6.xy, r3.yzyy
  else
    mov r6.xy, r3.yzyy
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.w, r1.w, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r7.xy, v2.xyxx
  deriv_rty_fine r7.zw, v2.xxxy
  dp2 r4.w, r7.xyxx, r7.xyxx
  dp2 r5.w, r7.zwzz, r7.zwzz
  max r4.w, r4.w, l(0.001000)
  div r7.xy, r7.xyxx, r4.wwww
  max r4.w, r5.w, l(0.001000)
  div r7.zw, r7.zzzw, r4.wwww
  mul r7.zw, r0.zzzz, r7.zzzw
  mad r7.xy, r7.xyxx, r1.wwww, r7.zwzz
  mad r3.yz, -r7.xxyx, l(0.000000, 1.000000, -1.000000, 0.000000), r6.xxyx
  dp3 r0.z, r3.yzwy, r3.yzwy
  rsq r0.z, r0.z
  mul r7.xyz, r0.zzzz, r3.yzwy
  mov r6.z, r3.w
  movc r3.yzw, r0.wwww, r6.xxyz, r7.xxyz
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t31.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t32.xywz, s2
dp3 r0.w, r6.xyzx, r6.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r6.xyz, r1.wwww, r6.xyzx
add r1.w, r3.w, l(1.000000)
max r3.w, r1.w, l(0.001000)
mul r7.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.w, r3.yzwy, r7.xyzx
mul r7.xyz, r1.wwww, r3.yzwy
div r3.yzw, r7.xxyz, r3.wwww
mad r3.yzw, -r6.xxyz, l(0.000000, -1.000000, -1.000000, 1.000000), r3.yyzw
min r6.x, r0.w, r2.w
mul o2.x, r3.x, r0.z
add r0.zw, -r4.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r7.xyzw, r0.zzzz, r2.xyzx
mad r2.xyzw, r7.xyzw, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, -5.960464478E-008), r2.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.yzwy, r3.yzwy
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.yzwy
mul r8.xyz, r8.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r7.xyxz, r8.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r7.xyzx, r7.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r6.y, r1.x, l(0.300000)
movc r1.xy, r0.zzzz, l(1.000000,0,0,0), r6.xyxx
mul r0.z, r0.w, r0.w
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r6.xyzw, r2.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r7.xyzw, r2.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r2.xyzw, r2.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r2.xyzw, r2.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r2.xyzw, r2.xyzw
movc r2.xyzw, r6.xyzw, r7.xyzw, r2.xyzw
mul r1.yzw, r5.xxyz, cb3[37].yyyy
and r0.z, l(8), cb1[0].y
max r0.w, r1.w, r1.z
max r0.w, r0.w, r1.y
lt r0.w, r0.w, l(0.010000)
movc r3.w, r0.w, l(0), l(3)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r4.xw, v0.xxxy
sqrt r2.xyzw, r2.xyzw
mul r5.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r5.yyyy, r5.xzxx
mad r5.x, r2.z, l(0.250000), r2.x
dp2 r5.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r2.z, l(-0.250000), r2.y
and r2.xy, r4.xwxx, l(1, 1, 0, 0)
ine r1.x, r2.y, r2.x
movc r2.xy, r1.xxxx, r5.xyxx, r5.xzxx
add o0.xy, r2.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r1.x, r4.z, l(6.250000)
sqrt o0.w, r1.x
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.z, l(25), l(24)
imad r0.z, r3.w, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ieq r0.z, r0.w, l(0)
and o3.xyz, r1.yzwy, r0.zzzz
movc o3.w, r0.w, l(0), l(1.000000)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, r4.y
mov o2.y, l(0)
ret
// Approximately 334 instruction slots used
