//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:56 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   31        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   32        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   33        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   34        1
// resourceTables__materialData.layer_5__scatter    texture  float4          2d   35        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   36        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t36
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(-1.131673, -0.984538555, 1.80810571, 0.000000), r2.xyzx
dp3 r3.y, l(0.984538555, -1.131673, 0.823567271, 0.000000), r2.xyzx
mul r4.xyzw, v2.xyxy, l(1.500000, 1.500000, 3.000000, 3.000000)
add r0.zw, v2.xxxy, v2.xxxy
dp3 r5.x, l(0.00000193119831, 2.000000, -9.536743164E-007, 0.000000), r2.xyzx
dp3 r5.y, l(-2.000000, 0.00000193119831, 1.999999, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r3.xyxx, t11.xyzw, s2
lt r6.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r6.xyzx, r7.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.xyxx, t14.zwyx, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t12.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r7.x, l(-0.754448652, -0.656359, 0.000000, 0.000000), r6.xyxx
dp2 r7.y, l(0.656359, -0.754448652, 0.000000, 0.000000), r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r8.xw, r3.xyxx, t13.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyw, r3.xyxx, t16.xywz, s1
mov r7.z, r6.z
dp3 r1.w, r7.xyzx, r7.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r7.xyz, r2.wwww, r7.xyzx
mul r2.w, r8.w, r8.w
mul r2.xyzw, r2.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.160000)
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r4.xyxx, t17.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, r4.xyxx, t21.wxyz, s2
mov_sat r9.x, r9.x
mul r3.y, r3.w, r3.x
mad_sat r5.z, r9.x, v6.y, r3.y
add r5.z, r5.z, l(-0.116455)
max r5.z, r5.z, l(0.000000)
lt r5.w, l(0.000000), r5.z
if_nz r5.w
  lt r10.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r4.xyxx, t18.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.xy, r4.xyxx, t19.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r5.w, r4.xyxx, t20.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r4.xyxx, t22.xyzw, s1
  dp3 r4.x, r10.xyzx, r10.xyzx
  sqrt r4.x, r4.x
  max r4.x, r4.x, l(0.000010)
  rcp r4.y, r4.x
  mul r6.z, r11.y, r11.y
  add r4.x, -r1.w, r4.x
  mad r1.w, r5.z, r4.x, r1.w
  mad r10.xyz, r10.xyzx, r4.yyyy, -r7.xyzx
  mad r7.xyz, r5.zzzz, r10.xyzx, r7.xyzx
  add r10.xyz, -r6.xywx, r12.xyzx
  mad r6.xyw, r5.zzzz, r10.xyxz, r6.xyxw
  mad r9.xyz, r9.xyzx, l(0.615686595, 0.584313869, 0.505882084, 0.000000), -r2.xyzx
  mad r2.xyz, r5.zzzz, r9.xyzx, r2.xyzx
  add r4.x, -r8.x, r11.x
  mad r8.x, r5.z, r4.x, r8.x
  add r4.x, -r3.z, r5.w
  mad r3.z, r5.z, r4.x, r3.z
  mad r4.x, r6.z, l(0.160000), -r2.w
  mad r2.w, r5.z, r4.x, r2.w
endif
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r4.zwzz, t23.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, v2.xyxx, t27.xyzw, s2
mov_sat r9.x, r9.x
mul r4.x, r9.x, r10.w
mul r4.y, r4.x, v6.x
lt r5.z, r4.y, l(0.500000)
dp2 r4.y, r3.yyyy, r4.yyyy
mad r4.x, -r4.x, v6.x, l(1.000000)
add r4.x, r4.x, r4.x
mad r5.w, -r3.x, r3.w, l(1.000000)
mad r4.x, -r4.x, r5.w, l(1.000000)
movc r4.x, r5.z, r4.y, r4.x
add r4.x, r4.x, l(-0.0980392024)
mul_sat r4.x, r4.x, l(3.399996)
lt r4.y, l(0.000000), r4.x
if_nz r4.y
  lt r11.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r11.xyzx, r12.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r4.zwzz, t24.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r4.zwzz, t25.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r4.zwzz, t26.xyzw, s1
  dp3 r4.y, r11.xyzx, r11.xyzx
  sqrt r4.y, r4.y
  max r4.y, r4.y, l(0.000010)
  rcp r5.z, r4.y
  mul r5.w, r12.z, r12.z
  mul r14.xyz, r9.xyzx, r12.yyyy
  mul r14.xyz, r14.xyzx, l(5.960464478E-008, 0.180376709, 0.439216018, 0.000000)
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.819623291, 0.560784, 0.000000), r14.xyzx
  add r4.y, -r1.w, r4.y
  mad r1.w, r4.x, r4.y, r1.w
  mad r11.xyz, r11.xyzx, r5.zzzz, -r7.xyzx
  mad r7.xyz, r4.xxxx, r11.xyzx, r7.xyzx
  add r11.xyz, -r6.xywx, r13.xyzx
  mad r6.xyw, r4.xxxx, r11.xyxz, r6.xyxw
  add r9.xyz, -r2.xyzx, r9.xyzx
  mad r2.xyz, r4.xxxx, r9.xyzx, r2.xyzx
  add r4.y, -r8.x, r12.x
  mad r8.x, r4.x, r4.y, r8.x
  add r4.y, -r3.z, l(1.000000)
  mad r3.z, r4.x, r4.y, r3.z
  mul r8.z, r4.x, r12.y
  mad r4.y, r5.w, l(0.160000), -r2.w
  mad r2.w, r4.x, r4.y, r2.w
else
  mov r8.z, l(0)
endif
mad r9.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r4.x, r9.xyzx, r9.xyzx
sqrt r4.x, r4.x
max r4.x, r4.x, l(0.000010)
rcp r4.y, r4.x
mul r9.xyz, r4.yyyy, r9.xyzx
add r4.y, r7.z, l(1.000000)
max r7.z, r4.y, l(0.001000)
mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.y, r7.xyzx, r10.xyzx
mul r7.xyw, r4.yyyy, r7.xyxz
div r7.xyz, r7.xywx, r7.zzzz
mad r7.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
min r1.w, r1.w, r4.x
mul r4.x, r3.z, r10.w
add r9.xyz, -r8.zxxz, l(1.000000, 0.500000, 0.990000, 0.000000)
mul r10.xyz, r2.xyzx, r9.xxxx
mad r2.xyz, r10.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t30.yzxw, s2
mul r0.z, r0.z, v6.w
mad r0.z, r0.z, r3.y, l(-0.106812)
mul_sat r0.z, r0.z, l(4.544793)
mul_sat r0.w, r9.y, l(2.500000)
mul r0.w, r9.x, r0.w
add r11.xyzw, r0.zzzz, l(-0.200000, -0.300000, -0.250000, -0.980000)
mul r12.xyzw, r11.zyxw, l(4.000000, 1.47058821, 1.250000, 50.000000)
max r5.zw, r12.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.w, r0.w, r5.z
mad r0.w, r0.w, l(0.600000), l(1.000000)
mov_sat r12.xy, r12.xyxx
mul_sat r3.y, r11.y, l(1.66666663)
mul r4.y, r9.x, r12.x
mad r5.z, r12.y, r9.z, r8.x
add r6.z, -r2.w, l(0.020000)
mad r2.w, r4.y, r6.z, r2.w
max r4.y, r3.y, r12.y
add r6.z, -r1.w, l(1.000000)
mad r9.x, r4.y, r6.z, r1.w
mov r10.x, v4.y
mov r10.y, v5.y
mov r10.z, r1.y
add r10.xyz, r10.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r10.xyz, r5.wwww, r10.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r1.w, r10.xyzx, r10.xyzx
rsq r1.w, r1.w
mad r10.xyz, r10.xyzx, r1.wwww, -r7.xyzx
mad r7.xyz, r3.yyyy, r10.xyzx, r7.xyzx
dp3 r1.w, r7.xyzx, r7.xyzx
rsq r1.w, r1.w
mul r7.xyz, r1.wwww, r7.xyzx
mad r1.w, -r10.w, r3.z, l(1.000000)
mad r10.x, r0.z, r1.w, r4.x
log r2.xyz, r2.xyzx
mul r2.xyz, r0.wwww, r2.xyzx
exp r2.xyz, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r4.zwzz, t31.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r4.zwzz, t34.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t36.xyzw, s2
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r5.xyw, r1.wwww, v4.xyxz
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r12.xyz, r1.wwww, v5.xyzx
mul r13.xyz, r7.yyyy, r12.xyzx
mad r13.xyz, r7.xxxx, r5.xywx, r13.xyzx
mad r13.xyz, r7.zzzz, r1.xyzx, r13.xyzx
dp3 r1.w, r13.xyzx, r13.xyzx
rsq r1.w, r1.w
mul r1.w, r1.w, r13.y
mad_sat r1.w, r1.w, l(0.500000), l(-0.171009898)
mul r0.w, r0.w, r1.w
mov_sat r11.x, r11.x
mul r0.w, r0.w, r11.x
mad_sat r0.z, r3.x, r3.w, r0.z
mul r0.z, r0.z, r0.w
mul_sat r0.z, r0.z, l(9.117433)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r3.xyz, r11.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r11.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r11.xyz, r11.yzwy
  mul r11.xyz, r11.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r11.xyz, r11.xyzx
  mad r11.xyz, r11.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r3.xyzx, r13.xyzx, r11.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.zwzz, t33.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r4.zwzz, t35.xyzw, s1
  mul r0.w, r4.y, r4.y
  sample_indexable(texture2d)(float,float,float,float) r4.yzw, r4.zwzz, t32.wxyz, s2
  mad r4.yzw, r4.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r1.w, r4.yzwy, r4.yzwy
  sqrt r1.w, r1.w
  rcp r3.w, r1.w
  add r1.w, -r9.x, r1.w
  mad r9.x, r0.z, r1.w, r9.x
  mad r4.yzw, r4.yyzw, r3.wwww, -r7.xxyz
  mad r7.xyz, r0.zzzz, r4.yzwy, r7.xyzx
  add r4.yzw, -r6.xxyw, r11.xxyz
  mad r6.xyw, r0.zzzz, r4.yzyw, r6.xyxw
  mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r0.zzzz, r3.xyzx, r2.xyzx
  add r1.w, -r5.z, r4.x
  mad r5.z, r0.z, r1.w, r5.z
  add r1.w, -r10.x, l(1.000000)
  mad r10.x, r0.z, r1.w, r10.x
  mad r8.z, r0.z, -r8.z, r8.z
  mad r0.w, r0.w, l(0.160000), -r2.w
  mad r2.w, r0.z, r0.w, r2.w
endif
dp3 r0.z, r7.xyzx, r7.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r7.xyzx
mul r4.xyz, r12.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r5.xyxw, r4.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r9.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r9.xxxy
add r1.x, -r5.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r10.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r2.xyz, r6.xywx, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r1.w, r1.w, l(0.010000)
movc r3.w, r1.w, l(0), l(3)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add r8.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt r8.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
imad r0.z, r3.w, l(32), r0.z
utof r0.z, r0.z
mul r10.z, r0.z, l(0.00392156886)
ieq r0.z, r1.w, l(0)
and o3.xyz, r2.xyzx, r0.zzzz
movc o3.w, r1.w, l(0), l(1.000000)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r8.xyzw
mov r10.w, l(0)
mov o2.xyzw, r10.xwyz
ret
// Approximately 326 instruction slots used
