//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:50 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   25        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   xy w
// TEXCOORD                 8   xyz         8     NONE   float
// TEXCOORD                10   xyzw        9     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyw
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.x, r1.xyzw, cb3[12].xyzw
dp4 r0.y, r1.xyzw, cb3[13].xyzw
dp4 r0.z, r1.xyzw, cb3[14].xyzw
add r0.xyz, -r0.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r0.x, r40.x, r41.x, r0.x
mad r0.y, r40.x, r41.y, r0.y
mad r0.z, r40.x, r41.z, r0.z

dp3 r0.x, r0.xyzx, r0.xyzx
rsq r0.y, r0.x
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 8.000000, 8.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t11.wxyz, s2
lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r3.xxyz, r4.xxyz, r2.yyzw
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t15.yzwx, s1
mov_sat r2.x, r2.x
mul r2.x, r2.x, v7.w
mad r1.w, r2.x, r1.w, l(-0.0532227010)
mul_sat r1.w, r1.w, l(6.258214)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.x, v2.xyxx, t14.zxyw, s2
dp3 r3.w, r3.xyzx, r3.xyzx
sqrt r3.w, r3.w
max r5.x, r3.w, l(0.000010)
rcp r3.w, r5.x
mul r3.xyz, r3.wwww, r3.xyzx
mul r2.yzw, r2.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v3.xyxx, t11.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r5.z, v3.xyxx, t15.yzxw, s1
mov_sat r6.x, r6.x
mul r5.w, r6.x, v7.x
mad r5.z, r5.w, r5.z, l(-0.0413817987)
mul_sat r5.z, r5.z, l(6.258214)
add r1.w, r1.w, r5.z
min r4.w, r1.w, l(1.000000)
lt r1.w, l(0.000000), r5.z
if_nz r1.w
  dp2 r1.w, v9.xyxx, v9.xyxx
  rsq r1.w, r1.w
  max r1.w, r1.w, l(0.001000)
  mul r7.xy, r1.wwww, v9.xyxx
  dp2 r1.w, v9.zwzz, v9.zwzz
  rsq r1.w, r1.w
  max r1.w, r1.w, l(0.001000)
  mul r7.zw, r1.wwww, v9.zzzw
  lt r8.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r8.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v3.xyxx, t12.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r9.x, r7.xyxx, r8.xyxx
  dp2 r9.y, r7.zwzz, r8.xyxx
  sample_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t13.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r5.w, v3.xyxx, t14.xywz, s2
  mov r9.z, r8.z
  dp3 r6.w, r9.xyzx, r9.xyzx
  sqrt r6.w, r6.w
  max r6.w, r6.w, l(0.000010)
  rcp r7.x, r6.w
  add r6.w, -r5.x, r6.w
  mad r5.x, r5.z, r6.w, r5.x
  mad r7.xyz, r9.xyzx, r7.xxxx, -r3.xyzx
  mad r3.xyz, r5.zzzz, r7.xyzx, r3.xyzx
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.yzwy
  mad r2.yzw, r5.zzzz, r6.xxyz, r2.yyzw
  add r1.w, -r2.x, r1.w
  mad r2.x, r5.z, r1.w, r2.x
  add r1.w, -r4.x, r5.w
  mad r4.x, r5.z, r1.w, r4.x
endif
mad r0.x, -r0.x, r0.y, l(20.000000)
mul r0.x, r0.x, l(0.050000)
max r0.x, r0.x, l(0.000000)
lt r0.y, l(0.000000), r0.x
if_nz r0.y
  add r5.zw, v2.xxxy, v2.xxxy
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.zwzz, t21.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.y, v2.xyxx, t22.xzyw, s2
  dp3 r1.w, r6.xyzx, r6.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r5.z, r1.w
  mul r6.xyz, r5.zzzz, r6.xyzx
  add r5.z, r3.z, l(1.000000)
  max r3.w, r5.z, l(0.001000)
  mul r7.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r5.z, r3.xywx, r7.xyzx
  mul r7.xyz, r3.xywx, r5.zzzz
  div r7.xyz, r7.xyzx, r3.wwww
  mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
  min r1.w, r1.w, r5.x
  add r1.w, -r5.x, r1.w
  mad r5.x, r0.x, r1.w, r5.x
  add r6.xyz, -r3.xyzx, r6.xyzx
  mad r3.xyz, r0.xxxx, r6.xyzx, r3.xyzx
  add r0.y, -r2.x, r0.y
  mad r2.x, r0.x, r0.y, r2.x
  mul r6.xyz, r0.xxxx, r2.yzwy
  mad r2.yzw, r6.xxyz, l(0.000000, -5.960464478E-008, -5.960464478E-008, -5.960464478E-008), r2.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r0.zwzz, t23.wxyz, s2
dp3 r0.x, v5.xyzx, v5.xyzx
rsq r0.x, r0.x
mul r7.xyz, r0.xxxx, v5.xyzx
dp3 r0.x, v6.xyzx, v6.xyzx
rsq r0.x, r0.x
mul r8.xyz, r0.xxxx, v6.xyzx
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r9.xyz, r0.xxxx, r3.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r7.xyxz, r10.xyxz
mad r9.xyz, r9.zzzz, r1.xyzx, r9.xywx
dp3 r0.x, r9.xyzx, r9.xyzx
rsq r0.x, r0.x
mul r0.x, r0.x, r9.y
mad r0.x, r0.x, l(0.500000), l(-0.339667857)
mul_sat r0.x, r0.x, l(5.514655)
mov_sat r6.x, r6.x
mul r0.x, r0.x, r6.x
mul_sat r0.x, r0.x, v7.y
lt r0.y, l(0.000000), r0.x
if_nz r0.y
  lt r9.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r9.xyzx, r10.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r0.y, r0.zwzz, t25.yxzw, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r0.zwzz, t24.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.z, r9.xyzx, r9.xyzx
  sqrt r0.z, r0.z
  rcp r0.w, r0.z
  add r0.z, -r5.x, r0.z
  mad r5.x, r0.x, r0.z, r5.x
  mad r9.xyz, r9.xyzx, r0.wwww, -r3.xyzx
  mad r3.xyz, r0.xxxx, r9.xyzx, r3.xyzx
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.yzwy
  mad r2.yzw, r0.xxxx, r6.xxyz, r2.yyzw
  add r0.y, -r2.x, r0.y
  mad r2.x, r0.x, r0.y, r2.x
  add r0.y, -r4.x, r9.w
  mad r4.x, r0.x, r0.y, r4.x
endif
ge r0.x, l(0.000000), r4.w
discard_nz r0.x
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r3.xyzx
mul r3.xyz, r8.xyzx, r0.yyyy
mad r0.xyw, r0.xxxx, r7.xyxz, r3.xyxz
mad r0.xyz, r0.zzzz, r1.xyzx, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r5.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r5.xyxx
add r0.w, -r2.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.x, r1.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.w, r0.w, r0.w, r1.x
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r4.y, -r0.w, l(1.000000)
lt r0.w, r2.y, l(0.040450)
mul r1.x, r2.y, l(0.0773993805)
add r1.yzw, r2.yyzw, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.z, l(0.040450)
mul r1.y, r2.z, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.w, l(0.040450)
mul r1.z, r2.w, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
ftou r1.zw, v0.xxxy
sqrt r2.xw, r0.wwww
sqrt r2.yz, r1.xxyx
mul r3.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r3.yyyy, r3.xzxx
mad r3.x, r2.z, l(0.250000), r1.x
dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r2.z, l(-0.250000), r1.y
and r1.xy, r1.zwzz, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r4.z, l(0)
mov o0.zw, r4.zzzw
mov o1.w, r4.w
mov o2.xyzw, r4.xzyw
ret
// Approximately 253 instruction slots used
