//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:19 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_5__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_5__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_5__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_5__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_5__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_0_5__sparkle    texture  float4          2d   17        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 30.000000, 30.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyzw, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r2.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r2.xyzw, r2.xyzx
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r2.xyzw, r3.xyzw, r4.xyzw, r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t16.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t17.xyzw, s2
dp3 r4.z, r3.xyzx, r3.xyzx
sqrt r4.z, r4.z
max r4.z, r4.z, l(0.000010)
rcp r4.w, r4.z
mul r6.xyz, r3.xyzx, r4.wwww
mul r5.xyzw, r5.xyzw, cb3[37].yyyy
lt r7.x, l(0.000000), r3.w
if_nz r7.x
  mul r7.xyz, v2.yyxy, l(225.000000, 225.000000, 225.000000, 0.000000)
  frc r8.xy, r7.zyzz
  add r8.xy, r8.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
  dp2 r7.w, |r8.xyxx|, |r8.xyxx|
  mul_sat r8.x, v0.w, l(0.500000)
  mul r8.x, r8.x, l(0.300000)
  mul r8.x, r8.x, r8.x
  lt r7.w, r7.w, r8.x
  if_nz r7.w
    add r7.w, cb3[38].w, cb3[38].w
    log r3.w, r3.w
    mul r3.w, r3.w, l(32.000000)
    exp r3.w, r3.w
    mul r3.w, r3.w, r7.w
    ftou r7.xyz, |r7.xyzx|
    ishl r8.xy, r7.yzyy, l(10, 11, 0, 0)
    iadd r8.xy, r7.zyzz, r8.xyxx
    imul null, r7.yw, r7.yyyz, l(0, 2000, 0, 100)
    imad r7.x, r7.x, l(3072), r7.z
    xor r8.zw, r8.xxxy, l(0, 0, 61, 61)
    ushr r8.xy, r8.xyxx, l(16, 16, 0, 0)
    xor r8.xy, r8.xyxx, r8.zwzz
    imul null, r8.xy, r8.xyxx, l(9, 9, 0, 0)
    ushr r8.zw, r8.xxxy, l(0, 0, 4, 4)
    xor r8.xy, r8.zwzz, r8.xyxx
    imul null, r8.xy, r8.xyxx, l(0x27d4eb2d, 0x27d4eb2d, 0, 0)
    ushr r8.zw, r8.xxxy, l(0, 0, 15, 15)
    xor r8.xy, r8.zwzz, r8.xyxx
    xor r7.z, r7.x, l(61)
    ushr r7.x, r7.x, l(16)
    xor r7.x, r7.x, r7.z
    imul null, r7.x, r7.x, l(9)
    ushr r7.z, r7.x, l(4)
    xor r7.x, r7.z, r7.x
    imul null, r7.x, r7.x, l(0x27d4eb2d)
    ushr r7.z, r7.x, l(15)
    xor r7.x, r7.z, r7.x
    utof r8.xy, r8.xyxx
    mad r8.xy, r8.xyxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
    utof r7.x, r7.x
    mul r7.x, r7.x, l(9.313225885E-011)
    max r8.z, r7.x, l(0.010000)
    iadd r7.x, r7.w, r7.y
    xor r7.y, r7.x, l(61)
    ushr r7.x, r7.x, l(16)
    xor r7.x, r7.x, r7.y
    imul null, r7.x, r7.x, l(9)
    ushr r7.y, r7.x, l(4)
    xor r7.x, r7.y, r7.x
    imul null, r7.x, r7.x, l(0x27d4eb2d)
    ushr r7.y, r7.x, l(15)
    xor r7.x, r7.y, r7.x
    utof r7.x, r7.x
    mad r7.x, r7.x, l(8.149073083E-011), l(0.650000)
    mul r7.x, r7.x, r7.x
    mul r7.x, r7.x, r7.x
    mul r7.x, r7.x, r7.x
    mul r3.w, r3.w, r7.x
    dp3 r7.x, r8.xyzx, r8.xyzx
    rsq r7.x, r7.x
    mul r7.xyz, r7.xxxx, r8.xyzx
    mul r7.w, r3.w, r7.z
    dp3 r8.x, v4.xyzx, v4.xyzx
    rsq r8.x, r8.x
    mul r8.xyz, r8.xxxx, v4.xyzx
    dp3 r8.w, v5.xyzx, v5.xyzx
    rsq r8.w, r8.w
    mul r9.xyz, r8.wwww, v5.xyzx
    mul r9.xyz, r7.yyyy, r9.xyzx
    mad r8.xyz, r7.xxxx, r8.xyzx, r9.xyzx
    mad r7.xyz, r7.zzzz, r1.xyzx, r8.xyzx
    dp3 r8.x, r7.xyzx, r7.xyzx
    rsq r8.x, r8.x
    mul r7.xyz, r7.xyzx, r8.xxxx
    mul r7.xyz, r3.wwww, r7.xyzx
  else
    mov r7.xyzw, l(0,0,0,0)
  endif
else
  mov r7.xyzw, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t18.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r8.xyzx, r8.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r8.xyz, r0.wwww, r8.xyzx
mad r0.w, r3.z, r4.w, l(1.000000)
max r6.w, r0.w, l(0.001000)
mul r9.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r6.xywx, r9.xyzx
mul r9.xyz, r0.wwww, r6.xywx
div r9.xyz, r9.xyzx, r6.wwww
mad r8.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
min r0.z, r0.z, r4.z
add r0.z, -r4.z, r0.z
mad r9.x, r0.z, l(0.330078), r4.z
mad r3.xyz, -r3.xyzx, r4.wwww, r8.xyzx
mad r3.xyz, r3.xyzx, l(0.330078, 0.330078, 0.330078, 0.000000), r6.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mul r8.xyz, r8.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r6.xyxz, r8.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r9.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r9.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyz, r2.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r2.w, l(0.0773993731)
mad r4.xzw, r2.xxyz, l(0.999999940, 0.000000, 0.999999940, 0.999999940), l(0.055000, 0.000000, 0.055000, 0.055000)
mul r4.xzw, r4.xxzw, l(0.947867334, 0.000000, 0.947867334, 0.947867334)
log r4.xzw, r4.xxzw
mul r4.xzw, r4.xxzw, l(2.400000, 0.000000, 2.400000, 2.400000)
exp r4.xzw, r4.xxzw
movc r0.w, r1.x, r0.w, r4.x
mul r2.xy, r2.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r1.xy, r1.yzyy, r2.xyxx, r4.zwzz
mul r2.xyzw, r5.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
and r1.z, l(8), cb1[0].y
max r3.w, r2.z, r2.y
max r3.w, r2.x, r3.w
lt r3.w, r3.w, l(0.010000)
movc r4.x, r3.w, l(0), l(1)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.zw, v0.xxxy
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r4.y|
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(29), l(28)
imad r0.z, r4.x, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ne r0.z, r7.w, l(0.000000)
mad_sat r4.xyz, r7.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r4.w, -r4.z
and r1.xyz, r0.zzzz, r4.xywx
movc o3.xyz, r3.wwww, r1.xyzx, r2.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.x, r1.w
mov o2.y, l(0)
mov o3.w, r2.w
ret
// Approximately 212 instruction slots used
