//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:08 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataDecal
//   {
//
//       float4x4 decalToWorld;         // Index:    0
//       float4x4 worldToDecal;         // Index:    4
//       float decalAlpha;              // Index:    8
//       float decalAngleStart;         // Index:    8.y
//       float decalAngleDivider;       // Index:    8.z
//       float PC_decalDepthBoundsMin;  // Index:    8.w
//       float PC_decalDepthBoundsMax;  // Index:    9
//
//   } resourceTables__batchData;       // Index:    0-9.x            Components:    37
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 LayerX_cst_Tint;        // Index:    0
//       float LayerX_cst_AlphaReference;// Index:    0.w
//       float LayerX_cst_AlphaTransition;// Index:    1
//
//   } resourceTables__materialData;    // Index:    0-1.x            Components:     5
                                        // Textures:  t11-t13
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.LayerX_diffuse    texture  float4          2d   11        1
// resourceTables__materialData.LayerX_normal    texture  float4          2d   12        1
// resourceTables__materialData.LayerX_alpha    texture  float4          2d   13        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
add r1.x, r0.x, r0.x
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.zw, l(0.000000, 0.000000, 0.500000, 0.500000), cb3[32].zzzw
mad r1.yw, v0.xxxy, cb3[32].zzzw, -r0.zzzw
gather4_indexable(texture2d)(float,float,float,float) r3.xyz, r1.ywyy, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r4.xy, r2.xzxx, r3.zzzz
mov r4.z, r3.z
mov r4.w, l(1.000000)

add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x

dp4 r5.x, r4.xyzw, cb3[12].xyzw
dp4 r5.y, r4.xyzw, cb3[13].xyzw
dp4 r5.z, r4.xyzw, cb3[14].xyzw
mov r5.w, l(1.000000)
dp4 r4.x, r5.xyzw, cb2[4].xyzw
dp4 r4.y, r5.xyzw, cb2[5].xyzw
dp4 r4.z, r5.xyzw, cb2[6].xyzw
add r4.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r5.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.y, r5.y, r5.x
lt r5.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r4.xyxz
or r1.y, r1.y, r5.x
or r1.y, r5.y, r1.y
or r1.y, r5.w, r1.y
or r1.y, r5.z, r1.y
if_z r1.y
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.xyxx, t1.xyzw, s4
  mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r1.y, r5.xyzx, r5.xyzx
  rsq r1.y, r1.y
  mul r5.xyz, r1.yyyy, r5.xyzx
  mad r0.zw, v0.xxxy, cb3[32].zzzw, r0.zzzw
  gather4_indexable(texture2d)(float,float,float,float) r6.xz, r0.zwzz, t0.xyzw, s4.x
  dp3 r0.z, cb2[5].xyzx, cb2[5].xyzx
  rsq r0.z, r0.z
  mul r7.xyz, r0.zzzz, cb2[5].xyzx
  dp3 r0.z, r5.xyzx, r7.xyzx
  add r0.z, r0.z, -cb2[8].y
  mul_sat r0.z, r0.z, cb2[8].z
  mul r0.z, r0.z, r0.z
  mul r5.z, r0.z, cb2[8].x
  lt r0.z, l(0.000000), r5.z
  add r1.yw, -r3.zzzz, r3.yyyx
  add r2.yw, -r3.zzzz, r6.zzzx
  lt r1.yw, |r1.yyyw|, |r2.yyyw|
  mov r7.x, r3.y
  mul r7.y, l(-2.000000), cb3[32].z
  mov r7.zw, l(0,0,1.000000,0)
  mov r8.x, r6.z
  mul r8.y, l(2.000000), cb3[32].z
  mov r8.z, l(-1.000000)
  movc r7.xyz, r1.yyyy, r7.xyzx, r8.xyzx
  mul r3.y, l(2.000000), cb3[32].w
  mov r3.zw, l(0,0,1.000000,-1.000000)
  mul r6.y, l(-2.000000), cb3[32].w
  mov r6.zw, l(0,0,-1.000000,1.000000)
  movc r3.xyz, r1.wwww, r3.xyzx, r6.xyzx
  add r1.yw, r2.xxxz, r7.yyyw
  mul r2.xy, r7.xxxx, r1.ywyy
  mov r2.z, r7.x
  mov r2.w, l(1.000000)
  
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r6.x, r2.xyzw, cb3[12].xyzw
  dp4 r6.y, r2.xyzw, cb3[13].xyzw
  dp4 r6.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.y, l(2.000000), l(1.000000)
  add r1.xy, r1.xzxx, r3.wyww
  mul r1.xy, r3.xxxx, r1.xyxx
  mov r1.z, r3.x
  mov r1.w, l(1.000000)
  
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
  dp4 r2.y, r1.xyzw, cb3[13].xyzw
  dp4 r2.z, r1.xyzw, cb3[14].xyzw
  dp4 r1.x, r6.xyzw, cb2[4].xyzw
  dp4 r1.y, r6.xyzw, cb2[6].xyzw
  add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mov r2.w, l(1.000000)
  dp4 r3.x, r2.xyzw, cb2[4].xyzw
  dp4 r3.y, r2.xyzw, cb2[6].xyzw
  add r1.zw, r3.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
  add r1.xyzw, -r1.xyzw, r4.xzxz
  mul r1.xy, r7.zzzz, r1.xyxx
  mul r5.xy, r3.zzzz, r1.zwzz
  and r1.xy, r0.zzzz, r1.xyxx
  and r2.xyz, r5.xyzx, r0.zzzz
else
  mov r1.xy, l(0,0,0,0)
  mov r2.xyz, l(0,0,0,0)
endif
ge r0.z, l(0.000000), r2.z
discard_nz r0.z
lt r0.z, v0.z, cb2[8].w
lt r0.w, cb2[9].x, v0.z
or r0.z, r0.w, r0.z
discard_nz r0.z
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r4.xzxx, t13.yzxw, s2, r1.xyxx, r2.xyxx
lt r0.w, r0.z, l(0.500000)
add r0.z, -r0.z, l(1.000000)
mad r0.z, -r0.z, l(2.000000), l(1.000000)
movc r0.z, r0.w, l(0), r0.z
add r0.z, r0.z, -cb4[0].w
max r0.w, l(9.999999939E-009), cb4[1].x
div_sat r0.w, r0.z, r0.w
mul r0.w, r2.z, r0.w
ge r1.z, l(0.000000), r0.w
discard_nz r1.z
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r1.z, v0.z, cb3[35].z, cb3[35].w
rcp r1.z, r1.z
mov r3.z, -r1.z
mul r3.xy, r0.xyxx, r3.zzzz
mov r3.w, l(1.000000)

add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x

dp4 r5.x, r3.xyzw, cb3[12].xyzw
dp4 r5.y, r3.xyzw, cb3[13].xyzw
dp4 r5.z, r3.xyzw, cb3[14].xyzw
add r3.xyz, -r5.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r3.x, r40.x, r41.x, r3.x
mad r3.y, r40.x, r41.y, r3.y
mad r3.z, r40.x, r41.z, r3.z

dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.y, r0.x
mul r0.x, r0.y, r0.x
dp3 r0.y, v3.xyzx, v3.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, v3.xyzx
mul_sat r0.y, r0.z, l(151.785599)
mul r0.x, r0.x, l(0.00524054049)
min r0.x, r0.x, l(1.000000)
mul r0.x, r0.x, r0.y
mul r0.x, r0.x, l(7.950000)
deriv_rtx_fine r0.y, r0.x
deriv_rty_fine r0.x, r0.x
sample_d_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xzxx, t11.xyzw, s2, r1.xyxx, r2.xyxx
lt r6.xyzw, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r7.xyzw, r5.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r5.xyzw, r5.xyzx
mul r5.xyzw, r5.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r5.xyzw, r5.xyzw
mad r5.xyzw, r5.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r5.xyzw, r6.xyzw, r7.xyzw, r5.xyzw
sample_d_indexable(texture2d)(float,float,float,float) r1.xyz, r4.xzxx, t12.xyzw, s2, r1.xyxx, r2.xyxx
mad r1.xyz, r1.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r1.xyzx, r1.xyzx
sqrt r0.z, r0.z
max r2.x, r0.z, l(0.000010)
rcp r0.z, r2.x
mul r1.xyz, r0.zzzz, r1.xyzx
lt r6.xyzw, cb4[0].xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r7.xyzw, l(12.920000, 12.920000, 12.920000, 12.920000), cb4[0].xyzx
log r8.xyzw, cb4[0].xyzx
mul r8.xyzw, r8.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r8.xyzw, r8.xyzw
mad r8.xyzw, r8.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r6.xyzw, r6.xyzw, r7.xyzw, r8.xyzw
mul r7.xyz, r5.yzwy, r6.yzwy
ne r2.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wwwz
mul r0.xy, r0.xyxx, l(0.010000, 0.010000, 0.000000, 0.000000)
deriv_rtx_fine r4.yw, r4.xxxz
deriv_rty_fine r4.xz, r4.xxzx
dp2 r0.z, r4.ywyy, r4.ywyy
dp2 r1.w, r4.xzxx, r4.xzxx
max r0.z, r0.z, l(0.001000)
div r4.yw, r4.yyyw, r0.zzzz
max r0.z, r1.w, l(0.001000)
div r4.xz, r4.xxzx, r0.zzzz
mul r0.xz, r0.xxxx, r4.xxzx
mad r0.xy, r4.ywyy, r0.yyyy, r0.xzxx
mad r0.xy, -r0.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r1.xyxx
mov r0.z, r1.z
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
movc r0.xyz, r2.zzzz, r1.xyzx, r0.xyzx
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
mul r4.xyz, r4.xyzx, r0.yyyy
mad r1.xyz, r0.xxxx, r1.xyzx, r4.xyzx
mad r0.xyz, r0.zzzz, r3.xyzx, r1.xyzx
dp3 r1.x, r0.xyzx, r0.xyzx
rsq r1.x, r1.x
mul r0.xyz, r0.xyzx, r1.xxxx
deriv_rtx_fine r1.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
dp3 r1.y, r3.xyzx, r3.xyzx
add r1.x, r1.y, r1.x
min r2.y, r1.x, l(0.300000)
movc r1.xy, r2.wwww, l(1.000000,0,0,0), r2.xyxx
max r1.x, r1.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
add r1.x, r1.x, r1.y
add r1.x, r1.x, l(0.000100000092)
sqrt r1.x, r1.x
sqrt r1.x, r1.x
add o2.z, -r1.x, l(1.000000)
lt r1.xyzw, r7.zxyz, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r2.xyzw, r7.zxyz, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
mad r3.xyzw, r5.xyzw, r6.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r3.xyzw, r3.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r3.xyzw, r3.xyzw
movc r1.xyzw, r1.xyzw, r2.xyzw, r3.xyzw
ftou r2.xy, v0.xyxx
sqrt r1.xyzw, r1.xyzw
mul r3.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r3.yyyy, r3.xzxx
mad r3.x, r1.z, l(0.250000), r1.x
dp2 r3.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r1.z, l(-0.250000), r1.y
and r1.xy, r2.xyxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.z, l(0)
mov o0.w, r0.w
mov o1.w, r0.w
mov o2.xy, l(1.000000,0,0,0)
mov o2.w, r0.w
ret
// Approximately 244 instruction slots used
