//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:59 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 normaloverlay_normal_matU;// Index:    0
//       float3 normaloverlay_normal_matV;// Index:    1
//       float LayerX_cst_AlphaReference;// Index:    1.w
//
//   } resourceTables__materialData;    // Index:    0 1              Components:     8
                                        // Textures:  t11-t17
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.LayerX_diffuse    texture  float4          2d   12        1
// resourceTables__materialData.normaloverlay_normal    texture  float4          2d   14        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   17        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float    y
// TEXCOORD                 7   xyz         7     NONE   float   xyz
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.y
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r1.xyz, -v7.xyzx, cb3[29].xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r1.w, v3.xyzx, v3.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, v3.xyzx
mul r3.xy, v2.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
mul r5.xyz, r4.xyzx, l(0.674510062, 0.356893092, 0.0784313604, 0.000000)
mad r0.z, -r0.z, r0.w, l(90.000000)
mul_sat r0.z, r0.z, l(0.0166666675)
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  dp2 r0.w, cb4[0].xyxx, cb4[0].xyxx
  rsq r0.w, r0.w
  mul r6.xy, r0.wwww, cb4[0].xyxx
  mov r7.xy, v2.xyxx
  mov r7.z, l(1.000000)
  dp3 r8.x, cb4[0].xyzx, r7.xyzx
  dp3 r8.y, cb4[1].xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r8.xyxx, t14.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r8.x, r6.xyxx, r7.xyxx
  mov r6.z, -r6.y
  dp2 r8.y, r6.zxzz, r7.xyxx
  mov r8.z, r7.z
  dp3 r0.w, r8.xyzx, r8.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r1.w, r0.w
  mul r6.xyz, r1.wwww, r8.xyzx
  mul r0.z, r0.z, l(0.543884)
  mul r7.xyz, r6.zzzz, l(0.000000, 0.000000, 4.000000, 0.000000)
  div r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
  mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
  min r0.w, r0.w, l(1.000000)
  add r0.w, r0.w, l(-1.000000)
  mad r7.x, r0.z, r0.w, l(1.000000)
  add r6.xyz, r6.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
  mad r6.xyz, r0.zzzz, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  lt r8.xyz, r4.xyzx, l(0.741278768, 1.40097976, 6.375001, 0.000000)
  mul r9.xyz, r4.xyzx, l(1.349020, 0.713786125, 0.156862706, 0.000000)
  mad r10.xyz, -r4.xyzx, l(0.674510062, 0.356893092, 0.0784313604, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r10.xyz, -r10.xyzx, l(1.192092896E-007, 1.192092896E-007, 1.192092896E-007, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r8.xyz, r8.xyzx, r9.xyzx, r10.xyzx
  mad r4.xyz, -r4.xyzx, l(0.674510062, 0.356893092, 0.0784313604, 0.000000), r8.xyzx
  mad r5.xyz, r0.zzzz, r4.xyzx, r5.xyzx
else
  mov r6.xyz, l(0,0,1.000000,0)
  mov r7.x, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.xyxx, t17.xywz, s2
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, r6.xyzx
mul r9.xyz, r4.xyzx, r8.yyyy
mad r8.xyw, r8.xxxx, r3.xyxz, r9.xyxz
mad r8.xyz, r8.zzzz, r2.xyzx, r8.xywx
dp3 r0.w, r8.xyzx, r8.xyzx
rsq r0.w, r0.w
mul r0.w, r0.w, r8.y
mad_sat r0.w, r0.w, l(0.500000), l(0.500000)
mul r0.z, r0.w, r0.z
mad r0.z, r0.z, v6.y, l(-0.509766)
mul_sat r0.z, r0.z, l(4.857387)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r7.zw, v2.xxxy, l(0.000000, 0.000000, 0.300000, 0.300000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.zwzz, t15.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.w, r8.xyzx, r8.xyzx
  sqrt r0.w, r0.w
  rcp r1.w, r0.w
  add r0.w, -r7.x, r0.w
  mad r7.x, r0.z, r0.w, r7.x
  mad r8.xyz, r8.xyzx, r1.wwww, -r6.xyzx
  mad r6.xyz, r0.zzzz, r8.xyzx, r6.xyzx
  add r8.xyz, -r5.xyzx, l(0.474510133, 0.203921556, 0.0784313604, 0.000000)
  mad r5.xyz, r0.zzzz, r8.xyzx, r5.xyzx
  mad r0.zw, r0.zzzz, l(0.000000, 0.000000, -0.199999988, 0.00499999896), l(0.000000, 0.000000, 0.900000, 0.042000)
else
  mov r0.zw, l(0,0,0.900000,0.042000)
endif
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
mul r4.xyz, r4.xyzx, r6.yyyy
mad r3.xyz, r6.xxxx, r3.xyzx, r4.xyzx
mad r3.xyz, r6.zzzz, r2.xyzx, r3.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r2.w
min r7.y, r2.x, l(0.300000)
movc r2.xy, r1.wwww, l(1.000000,0,0,0), r7.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.w, r2.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r0.z, r0.z, r0.z, r1.w
add r0.z, r2.y, r0.z
sqrt r0.z, r0.z
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r0.z, r5.x, l(0.040450)
mul r1.w, r5.x, l(0.0773993805)
add r2.yzw, r5.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r2.yzw, r2.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r0.z, r0.z, r1.w, r2.y
lt r1.w, r5.y, l(0.040450)
mul r2.y, r5.y, l(0.0773993805)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r1.w, r1.w, r2.y, r2.z
lt r2.y, r5.z, l(0.040450)
mul r2.z, r5.z, l(0.0773993805)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.y, r2.y, r2.z, r2.w
ftoi r2.zw, v0.xxxy
ine r3.w, l(0), cb3[36].x
ne r4.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r3.w, r3.w, r4.x
imul null, r4.x, l(4099), cb3[37].z
and r4.x, r4.x, l(63)
iadd r2.zw, r2.zzzw, r4.xxxx
utof r2.zw, r2.zzzw
mul r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.0671105608, 0.00583714992)
add r2.z, r2.w, r2.z
frc r2.z, r2.z
mul r2.z, r2.z, l(52.982918)
frc r2.z, r2.z
mul r2.z, r2.z, l(0.050000)
mad r4.xyz, -r1.xyzx, r2.zzzz, v7.xyzx
mov r4.w, l(1.000000)
dp4 r1.x, r4.xyzw, cb3[18].xyzw
dp4 r1.y, r4.xyzw, cb3[19].xyzw
div r1.x, r1.x, r1.y
min r1.x, r1.x, v0.z
movc oDepth, r3.w, v0.z, r1.x
and r1.x, l(8), cb1[0].y
add r1.y, r2.x, l(-0.950000)
mul o1.w, r1.y, l(20.000000)
ftou r1.yz, v0.xxyx
sqrt r4.xw, r0.zzzz
sqrt r4.y, r1.w
sqrt r4.z, r2.y
mul r2.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r2.yyyy, r2.xzxx
mad r5.x, r4.z, l(0.250000), r2.x
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r2.y
and r1.yz, r1.yyzy, l(0, 1, 1, 0)
ine r0.z, r1.z, r1.y
movc r1.yz, r0.zzzz, r5.xxyx, r5.xxzx
add o0.xy, r1.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.x, l(0.0980392247), l(0.0941176564)
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 195 instruction slots used
