//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:55 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__emissive    texture  float4          2d   21        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
ge r0.z, l(10.000000), v0.w
if_nz r0.z
  add r0.z, -v0.w, l(10.000000)
  mul_sat r0.z, r0.z, l(0.200000)
  lt r0.w, l(0.002000), r0.z
  if_nz r0.w
    mad r0.w, v0.z, cb3[35].z, cb3[35].w
    rcp r0.w, r0.w
    mov r2.z, -r0.w
    mul r2.xy, r0.xyxx, r2.zzzz
    mov r2.w, l(1.000000)
    
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r3.x, r2.xyzw, cb3[12].xyzw
    dp4 r3.y, r2.xyzw, cb3[13].xyzw
    dp4 r3.z, r2.xyzw, cb3[14].xyzw
    add r2.xyz, -r3.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z

    dp3 r0.w, r2.xyzx, r2.xyzx
    rsq r0.w, r0.w
    mul r2.xyz, r0.wwww, r2.xyzx
    dp3 r3.x, r2.xyzx, v4.xyzx
    dp3 r3.y, r2.xyzx, v5.xyzx
    dp3 r3.z, r2.xyzx, v3.xyzx
    mul r0.z, r0.z, l(0.500000)
    dp3 r0.w, -r3.xyzx, -r3.xyzx
    rsq r0.w, r0.w
    mul r2.xyz, r0.wwww, -r3.xyzx
    lod r0.w, v2.xyxx, t19.x, s1
    rcp r0.z, r0.z
    mad r1.w, r0.w, l(2.000000), l(10.000000)
    mul r0.z, r0.z, r1.w
    mov r2.w, -r2.y
    dp2 r1.w, r2.xwxx, r2.xwxx
    sqrt r1.w, r1.w
    max r1.w, r1.w, l(0.000001)
    div r2.xyz, r2.xwzx, r1.wwww
    mul r2.w, r0.z, r2.z
    mul r3.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
    min r0.z, r3.z, l(-0.00520833349)
    mov r2.zw, v2.xxxy
    mov r1.w, l(0.999000)
    loop
      mad r4.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
      mad r5.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
      sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t19.xyzw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t19.yxzw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t19.yzxw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t19.yzwx, s1, r0.w
      mad r7.xyzw, r0.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
      ge r6.xyzw, r6.xyzw, r7.zxyw
      mov r8.xy, r5.zwzz
      mov r8.z, r7.y
      mov r5.z, r7.w
      movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
      mov r8.xy, r4.zwzz
      mov r8.z, r7.x
      movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
      mov r7.xy, r4.xyxx
      movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
      or r3.zw, r6.zzzw, r6.xxxy
      or r3.z, r3.w, r3.z
      if_nz r3.z
        mov r2.zw, r4.xxxy
        mov r1.w, r4.z
        break
      endif
      mov r2.zw, r4.xxxy
      mov r1.w, r4.z
    endloop
    sample_l_indexable(texture2d)(float,float,float,float) r3.z, r2.zwzz, t19.yzxw, s1, r0.w
    mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t19.yzwx, s1, r0.w
    add r0.z, -r0.z, r1.w
    add r1.w, r1.w, -r3.z
    add r0.z, -r0.w, r0.z
    mul r2.xy, |r1.wwww|, r3.xyxx
    add r0.z, |r0.z|, |r1.w|
    max r0.z, r0.z, l(0.000010)
    div r0.zw, r2.xxxy, r0.zzzz
    add r0.zw, -r0.zzzw, r2.zzzw
    add r0.zw, r0.zzzw, -v2.xxxy
  else
    mov r0.zw, l(0,0,0,0)
  endif
else
  mov r0.zw, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t12.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t13.wxyz, s2
mad r4.xyz, r3.yzwy, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t14.xyzw, s2
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r4.xyz, r2.wwww, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xy, v2.xyxx, t20.zyxw, s2
mul_sat r2.w, r6.y, l(100000000.000000)
lt r4.w, l(0.000000), r2.w
if_nz r4.w
  add r6.yz, r0.zzwz, v2.xxyx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.yzyy, t12.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.yzyy, t13.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.yzw, r6.yzyy, t18.wxyz, s1
  dp3 r4.w, r8.xyzx, r8.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r6.yzw, r2.wwww, r6.yyzw
  add r4.w, -r1.w, r4.w
  mad r4.w, r2.w, r4.w, r1.w
  mad r8.xyz, r8.xyzx, r5.wwww, -r4.xyzx
  mad r8.xyz, r2.wwww, r8.xyzx, r4.xyzx
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r2.wwww, r7.xyzx, r2.xyzx
  add r7.xy, -r5.xzxx, l(0.822387, 0.160000, 0.000000, 0.000000)
  add r5.w, -r3.x, l(1.000000)
  mad r3.x, r2.w, r5.w, r3.x
  mad r5.y, r2.w, -r5.y, r5.y
  mad r5.xz, r2.wwww, r7.xxyx, r5.xxzx
  mul r6.yzw, r6.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000)
else
  mov r8.xyz, r4.xyzx
  mov r6.yzw, l(0,0,0,0)
  mov r4.w, r1.w
endif
mov_sat r6.x, r6.x
lt r2.w, l(0.000000), r6.x
if_nz r2.w
  sample_indexable(texture2d)(float,float,float,float) r7.xy, v2.xyxx, t11.xyzw, s1
  mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mul r2.w, l(25.000000), cb3[35].x
  frc r2.w, r2.w
  add r5.w, r2.w, l(-0.500000)
  mul r5.w, r5.w, l(0.300000)
  add r7.z, l(0.020000), cb3[35].x
  mul r7.xyz, r7.xyzx, l(10.000000, 10.000000, 25.000000, 0.000000)
  frc r7.z, r7.z
  add r7.z, r7.z, l(-0.500000)
  mul r7.z, r7.z, l(0.300000)
  mul r2.w, r2.w, l(6.28318548)
  sincos null, r2.w, r2.w
  mad r2.w, r2.w, l(0.500000), l(0.500000)
  mad r9.xy, r7.xyxx, r5.wwww, r0.zwzz
  mad r0.zw, r7.xxxy, r7.zzzz, r0.zzzw
  add r7.xy, r9.xyxx, v2.xyxx
  add r0.zw, r0.zzzw, v2.xxxy
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t21.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t21.xyzw, s1
  add r9.xyz, -r7.xyzx, r9.xyzx
  mad r7.xyz, r2.wwww, r9.xyzx, r7.xyzx
  mul r0.z, r6.x, l(0.250000)
  add r9.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r0.zzzz, r9.xyzx, r8.xyzx
  add r0.w, -r4.w, l(1.000000)
  mad r4.w, r0.z, r0.w, r4.w
  mad r2.xyz, r0.zzzz, -r2.xyzx, r2.xyzx
  add r0.w, -r3.x, l(1.000000)
  mad r3.x, r0.z, r0.w, r3.x
  mad r5.xy, r0.zzzz, -r5.xyxx, r5.xyxx
  mad r5.z, r0.z, -r5.z, r5.z
  mad r7.xyz, r7.xyzx, l(0.614325, 9.221350, 50.000000, 0.000000), -r6.yzwy
  mad r6.yzw, r0.zzzz, r7.xxyz, r6.yyzw
endif
add r0.z, r8.z, l(1.000000)
max r8.z, r0.z, l(0.001000)
mul r7.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.z, r8.xyzx, r7.xyzx
mul r7.xyz, r0.zzzz, r8.xyzx
div r7.xyz, r7.xyzx, r8.zzzz
mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
min r7.x, r1.w, r4.w
add r0.zw, -r5.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r8.xyzw, r0.zzzz, r2.xyzx
mad r2.xyzw, r8.xyzw, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, -5.960464478E-008), r2.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r9.xyz, r9.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r8.xyxz, r9.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r8.xyzx, r8.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r7.y, r1.x, l(0.300000)
movc r1.xy, r0.zzzz, l(1.000000,0,0,0), r7.xyxx
mul r0.z, r0.w, r0.w
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r3.y, -r0.z, l(1.000000)
lt r7.xyzw, r2.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r8.xyzw, r2.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r2.xyzw, r2.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r2.xyzw, r2.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r2.xyzw, r2.xyzw
movc r2.xyzw, r7.xyzw, r8.xyzw, r2.xyzw
mul r1.yzw, r6.yyzw, cb1[3].xxxx
and r0.z, l(8), cb1[0].y
max r0.w, r1.w, r1.z
max r0.w, r0.w, r1.y
lt r0.w, l(0.0000153787005), r0.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r5.xw, v0.xxxy
sqrt r2.xyzw, r2.xyzw
mul r6.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r6.yyyy, r6.xzxx
mad r6.x, r2.z, l(0.250000), r2.x
dp2 r6.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r2.z, l(-0.250000), r2.y
and r2.xy, r5.xwxx, l(1, 1, 0, 0)
ine r1.x, r2.y, r2.x
movc r2.xy, r1.xxxx, r6.xyxx, r6.xzxx
add o0.xy, r2.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r1.x, r5.z, l(6.250000)
sqrt o0.w, r1.x
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.z, l(1), l(0)
and r1.x, r0.w, l(2)
iadd r0.z, r0.z, r1.x
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul r3.z, r0.z, l(0.00392156886)
and o3.xyz, r1.yzwy, r0.wwww
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, r5.y
mov r3.w, l(0)
mov o2.xyzw, r3.xwyz
mov o3.w, l(0)
ret
// Approximately 271 instruction slots used
