//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:36 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   29        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   31        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   32        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t14.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t16.xyzw, s1
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r6.xyz, r1.wwww, r3.xyzx
mul r2.w, r4.w, r4.w
mul r5.w, r2.w, l(0.160000)
mul r7.xyz, r2.xyzx, r4.yyyy
mul r7.xyz, r7.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r7.xyzx
mul r5.xyz, r4.zzzz, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t22.wxyz, s2
mov_sat r7.x, r7.x
lt r6.w, l(0.000000), r7.x
if_nz r6.w
  mad r6.w, v0.z, cb3[35].z, cb3[35].w
  rcp r6.w, r6.w
  mov r8.z, -r6.w
  mul r8.xy, r0.xyxx, r8.zzzz
  mov r8.w, l(1.000000)

add r40.w, r8.z, -r40.y
mad r8.x, -r40.x, r40.w, r8.x

  dp4 r9.z, r8.xyzw, cb3[12].xyzw
  dp4 r9.x, r8.xyzw, cb3[13].xyzw
  dp4 r9.y, r8.xyzw, cb3[14].xyzw
  add r8.xyz, -r9.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r8.x, r40.x, r41.x, r8.x
mad r8.y, r40.x, r41.y, r8.y
mad r8.z, r40.x, r41.z, r8.z

  dp3 r6.w, r8.xyzx, r8.xyzx
  rsq r6.w, r6.w
  mul r8.xyz, r6.wwww, r8.xyzx
  dp3 r6.w, r8.xyzx, r1.xyzx
  max r6.w, r6.w, l(0.000100)
  div r8.xyz, r8.xyzx, r6.wwww
  mul r8.xyz, r8.xyzx, l(0.060000, 0.060000, 0.060000, 0.000000)
  dp3 r6.w, -r8.xyzx, v4.xyzx
  dp3 r8.y, -r8.xyzx, v5.xyzx
  mov r8.x, -r6.w
  deriv_rtx_fine r8.zw, v2.xxxy
  deriv_rty_fine r10.xy, v2.yxyy
  deriv_rtx_fine r11.xyz, r9.yzxy
  deriv_rty_fine r9.xyz, r9.xyzx
  mul r6.w, r8.w, r10.y
  mad r6.w, r8.z, r10.x, -r6.w
  mul r10.xyz, r9.xyzx, r11.xyzx
  mad r9.xyz, r11.zxyz, r9.yzxy, -r10.xyzx
  dp3 r8.z, r9.xyzx, r9.xyzx
  sqrt r8.z, r8.z
  lt r8.w, l(0.000000), r8.z
  div r6.w, |r6.w|, r8.z
  sqrt r6.w, r6.w
  and r6.w, r6.w, r8.w
  mad r8.xy, -r8.xyxx, r6.wwww, v2.xyxx
  mul r8.zw, v2.xxxy, l(0.000000, 0.000000, 4.000000, 4.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r8.xyxx, t17.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.w, r8.zwzz, t19.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t20.xyzw, s1
  mul r8.xyz, r7.xxxx, r8.xyzx
  mad r3.w, r3.w, l(0.333926022), l(0.500000)
  mad r3.xyz, -r3.xyzx, r1.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r7.xxxx, r3.xyzx, r6.xyzx
  add r1.w, -r0.w, l(1.000000)
  mad r0.w, r7.x, r1.w, r0.w
  mad r5.xyz, r7.xxxx, -r5.xyzx, r5.xyzx
  mad r3.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r7.xxxx, r3.xyzx, r2.xyzx
  add r1.w, -r4.x, r3.w
  mad r4.x, r7.x, r1.w, r4.x
  add r1.w, -r0.z, r6.w
  mad r0.z, r7.x, r1.w, r0.z
  mad r1.w, -r2.w, l(0.160000), l(0.100000)
  mad r5.w, r7.x, r1.w, r5.w
  mul r3.xyz, r8.xyzx, l(1.37338507, 2.310495, 3.95648980, 0.000000)
  mad r8.xy, r7.xxxx, -r4.zyzz, r4.zyzz
  mov r4.y, r8.y
else
  mov r8.x, r4.z
  mov r3.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t23.xyzw, s2
lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r9.xyz, r9.xyzx
mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r9.xyz, r9.xyzx
mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
mad r7.xyz, r7.yzwy, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t25.xyzw, s2
dp3 r2.w, r7.xyzx, r7.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.w, r2.w
mul r7.xyz, r3.wwww, r7.xyzx
mul r9.xyz, r2.xyzx, r9.xyzx
add r3.w, r6.z, l(1.000000)
max r6.z, r3.w, l(0.001000)
mul r10.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.w, r6.xyzx, r10.xyzx
mul r6.xyw, r3.wwww, r6.xyxz
div r6.xyz, r6.xywx, r6.zzzz
mad r6.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r7.x, r0.w, r2.w
mul r8.y, r0.z, r1.w
add r0.w, -r4.y, l(1.000000)
mad r9.xyz, r9.xyzx, l(0.392157316, 0.494117737, 0.635294318, 0.000000), -r2.xyzx
mad r2.xyz, r0.wwww, r9.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t32.xyzw, s2
add r0.w, r0.w, l(-0.383667)
mul_sat r0.w, r0.w, l(4.984473)
lt r2.w, l(0.000000), r0.w
if_nz r2.w
  mul r7.zw, v2.xxxy, l(0.000000, 0.000000, 2.000000, 4.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r7.zwzz, t26.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r7.zwzz, t27.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r7.zwzz, t28.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r2.w, r7.zwzz, t29.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r7.zwzz, t31.xyzw, s1
  dp3 r3.w, r10.xyzx, r10.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r6.w, r3.w
  mul r7.z, r11.z, r11.z
  mul r0.w, r0.w, l(0.920837)
  add r3.w, -r7.x, r3.w
  mad r7.x, r0.w, r3.w, r7.x
  mad r10.xyz, r10.xyzx, r6.wwww, -r6.xyzx
  mad r6.xyz, r0.wwww, r10.xyzx, r6.xyzx
  mad r10.xyz, r11.yyyy, r12.xyzx, -r5.xyzx
  mad r5.xyz, r0.wwww, r10.xyzx, r5.xyzx
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r0.wwww, r9.xyzx, r2.xyzx
  add r3.w, -r4.x, r11.x
  mad r4.x, r0.w, r3.w, r4.x
  mad r0.z, -r1.w, r0.z, r2.w
  mad r8.y, r0.w, r0.z, r8.y
  mad r4.y, r0.w, -r4.y, r4.y
  mad r0.z, r7.z, l(0.160000), -r5.w
  mad r5.w, r0.w, r0.z, r5.w
  mad r3.xyz, r0.wwww, -r3.xyzx, r3.xyzx
  add r0.z, -r8.x, r11.y
  mad r8.x, r0.w, r0.z, r8.x
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r10.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
mul r10.xyz, r10.xyzx, r6.yyyy
mad r6.xyw, r6.xxxx, r9.xyxz, r10.xyxz
mad r6.xyz, r6.zzzz, r1.xyzx, r6.xywx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r9.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r9.xyzx, r9.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r7.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r7.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r8.z, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
exp r1.z, cb3[37].w
mul r2.xyz, r1.zzzz, r3.xyzx
mul r2.xyz, r2.xyzx, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r1.w, l(0.0000153787005), r1.w
max r2.w, r5.z, r5.y
max r2.w, r2.w, r5.x
not r3.x, r1.w
mul r2.w, r8.x, r2.w
lt r2.w, l(0.010000), r2.w
and r2.w, r2.w, r3.x
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.xxyx
mul r9.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r9.yyyy, r9.xxxz
mad r9.x, r7.z, l(0.250000), r0.z
dp2 r9.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r9.z, r7.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r9.xxxy, r9.xxxz
add r4.xz, r0.zzwz, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.z, r5.w, l(6.250000)
sqrt r4.w, r0.z
mad o1.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
bfi r0.z, l(3), l(5), r2.w, r0.z
utof r0.z, r0.z
mul r8.w, r0.z, l(0.00392156886)
and r1.xyz, r2.xyzx, r1.wwww
movc o3.xyz, r2.wwww, r5.xyzx, r1.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r4.xzyw
mov o2.xyzw, r8.yxzw
mov o3.w, l(0)
ret
// Approximately 273 instruction slots used
