//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:32 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   27        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t27
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
//Depth copy for highlight.
mov r21.x, r1.z

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v3.xyzx
dp3 r0.z, -r2.xyzx, -r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, -r2.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 2.000000, 1.000000)
lod r1.w, r0.zwzz, t19.x, s1
mad r3.w, r1.w, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r2.y, r2.xwxx, r2.xwxx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000001)
div r2.xyz, r2.xwzx, r2.yyyy
mul r2.w, r3.w, r2.z
mul r4.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.00195312500, 0.000000)
min r2.z, r4.z, l(-0.00520833349)
mov r4.zw, r0.zzzw
mov r2.w, l(0.749000)
loop
  mad r5.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r4.zwzw
  mad r6.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r4.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t19.xyzw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t19.yxzw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t19.yzxw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t19.yzwx, s1, r1.w
  mad r8.xyzw, r2.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r2.wwww
  ge r7.xyzw, r7.xyzw, r8.zxyw
  mov r9.xy, r6.zwzz
  mov r9.z, r8.y
  mov r6.z, r8.w
  movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
  mov r9.xy, r5.zwzz
  mov r9.z, r8.x
  movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
  mov r8.xy, r5.xyxx
  movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
  or r6.xy, r7.zwzz, r7.xyxx
  or r3.w, r6.y, r6.x
  if_nz r3.w
    mov r4.zw, r5.xxxy
    mov r2.w, r5.z
    break
  endif
  mov r4.zw, r5.xxxy
  mov r2.w, r5.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r4.zwzz, t19.yzxw, s1, r1.w
mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r4.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t19.yzwx, s1, r1.w
add r1.w, -r2.z, r2.w
add r0.z, -r0.z, r2.w
add r0.w, -r0.w, r1.w
mul r2.xy, |r0.zzzz|, r4.xyxx
add r0.z, |r0.w|, |r0.z|
max r0.z, r0.z, l(0.000010)
div r0.zw, r2.xxxy, r0.zzzz
add r0.zw, -r0.zzzw, r4.zzzw
mad r2.xy, v2.xyxx, l(-1.000000, 0.000000, 0.000000, 0.000000), r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t13.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t14.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t15.xyzw, s1
dp3 r0.w, r5.xyzx, r5.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r8.xyz, r1.wwww, r5.xyzx
mul r3.w, r6.z, r6.z
mul r4.w, r3.w, l(0.160000)
mul r9.xyz, r4.xyzx, r6.yyyy
mul r10.xyz, r9.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r10.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r10.xyzx
mul r11.xyz, r7.xyzx, l(1.000000, 0.351495, 0.174647, 0.000000)
mul r2.z, r2.x, l(2.000000)
sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r2.zyzz, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t20.xywz, s2
mov_sat r12.x, r12.x
mad r2.z, r2.z, r12.x, l(-0.819946)
mul_sat r2.z, r2.z, l(1.15910852)
add r2.z, -r2.z, l(1.000000)
lt r5.w, l(0.000000), r2.z
if_nz r5.w
  lt r13.xyz, r12.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r12.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r12.xyz, r12.yzwy
  mul r12.xyz, r12.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r12.xyz, r12.xyzx
  mad r12.xyz, r12.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r12.xyz, r13.xyzx, r14.xyzx, r12.xyzx
  mul r2.w, r2.x, l(2.000000)
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r2.wyww, t17.xyzw, s2
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mul r6.zw, r2.xxxy, l(0.000000, 0.000000, 2.000000, 1.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.w, r6.zwzz, t18.yzwx, s2
  dp3 r5.w, r13.xyzx, r13.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.z, r5.w
  mul r13.xyz, r6.zzzz, r13.xyzx
  mul r14.xyz, r12.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mul r2.z, r2.z, l(0.500000)
  mad r6.z, r5.z, r1.w, l(1.000000)
  max r8.w, r6.z, l(0.001000)
  mul r15.xyz, r13.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.z, r8.xywx, r15.xyzx
  mul r15.xyz, r6.zzzz, r8.xywx
  div r15.xyz, r15.xyzx, r8.wwww
  mad r13.xyz, -r13.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r15.xyzx
  min r5.w, r0.w, r5.w
  add r5.w, -r0.w, r5.w
  mad r15.x, r2.z, r5.w, r0.w
  mad r13.xyz, -r5.xyzx, r1.wwww, r13.xyzx
  mad r8.xyz, r2.zzzz, r13.xyzx, r8.xyzx
  lt r13.xyz, r10.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r14.xyz, r10.xyzx, r14.xyzx
  add r14.xyz, r14.xyzx, r14.xyzx
  add r16.xyz, -r10.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r16.xyz, r16.xyzx, r16.xyzx
  mad r12.xyz, -r12.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r12.xyz, -r16.xyzx, r12.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r12.xyz, r13.xyzx, r14.xyzx, r12.xyzx
  mad r2.w, r6.x, r2.w, -r6.x
  mad r2.w, r2.z, r2.w, r6.x
  add r5.w, -r6.y, l(1.000000)
  mul r2.z, r2.z, r5.w
  add r12.xyz, -r10.xyzx, r12.xyzx
  mad r10.xyz, r2.zzzz, r12.xyzx, r10.xyzx
else
  mov r2.w, r6.x
  mov r15.x, r0.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t21.wxyz, s2
add r2.x, r2.x, l(-0.501961)
mul_sat r2.x, r2.x, l(7.67400837)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  add r12.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r2.xxxx, r12.xyzx, r8.xyzx
  add r2.y, -r15.x, l(1.000000)
  mad r15.x, r2.x, r2.y, r15.x
  mad r11.xyz, r2.xxxx, -r11.xyzx, r11.xyzx
  add r12.xyz, -r10.xyzx, l(0.545098126, 0.666636109, 0.921568632, 0.000000)
  mad r10.xyz, r2.xxxx, r12.xyzx, r10.xyzx
  add r2.y, -r2.w, l(0.900000)
  mad r2.w, r2.x, r2.y, r2.w
  add r2.y, -r0.z, l(1.000000)
  mad r12.x, r2.x, r2.y, r0.z
  add r2.y, -r6.y, l(1.000000)
  mad r13.z, r2.x, r2.y, r6.y
  mad r2.y, -r3.w, l(0.160000), l(0.040000)
  mad r4.w, r2.x, r2.y, r4.w
else
  mov r13.z, r6.y
  mov r12.x, r0.z
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t27.wxyz, s2
add r2.x, r2.x, l(-0.694946)
mul_sat r2.x, r2.x, l(1.19217086)
add r2.x, -r2.x, l(1.000000)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  mul r9.xyz, r9.xyzx, l(0.462745428, 0.462745428, 0.462745428, 0.000000)
  mad r4.xyz, r4.xyzx, l(0.537254572, 0.537254572, 0.537254572, 0.000000), r9.xyzx
  mul r2.x, r2.x, l(0.750000)
  add r0.w, r0.w, -r15.x
  mad r15.x, r2.x, r0.w, r15.x
  mad r5.xyz, r5.xyzx, r1.wwww, -r8.xyzx
  mad r8.xyz, r2.xxxx, r5.xyzx, r8.xyzx
  mad r5.xyz, r7.xyzx, l(1.000000, 0.351495, 0.174647, 0.000000), -r11.xyzx
  mad r11.xyz, r2.xxxx, r5.xyzx, r11.xyzx
  add r4.xyz, -r10.xyzx, r4.xyzx
  mad r10.xyz, r2.xxxx, r4.xyzx, r10.xyzx
  add r0.w, -r2.w, r6.x
  mad r2.w, r2.x, r0.w, r2.w
  add r0.z, r0.z, -r12.x
  mad r12.x, r2.x, r0.z, r12.x
  add r0.z, r6.y, -r13.z
  mad r13.z, r2.x, r0.z, r13.z
  mad r0.z, r3.w, l(0.160000), -r4.w
  mad r4.w, r2.x, r0.z, r4.w
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r8.xyzx, r8.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r8.xyzx
mul r4.xyz, r4.xyzx, r5.yyyy
mad r2.xyz, r5.xxxx, r2.xyzx, r4.xyzx
mad r2.xyz, r5.zzzz, r3.xyzx, r2.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx

//Highlight fix.
mov r20.xyzw, r0.xyzw
div r21.w, r40.y, r21.x
add r21.w, r21.w, l(-1.0)
mad r20.x, r40.x, r21.w, r20.x

dp3 r0.z, r2.xyzx, r1.xyzx
dp2 r0.w, r20.xyxx, r20.xyxx
sqrt r0.w, r0.w
add r0.z, |r0.z|, l(-0.257324)
mul_sat r0.z, r0.z, l(1.34648216)
add r0.z, -r0.z, l(1.000000)
add r0.w, -r0.w, l(0.900000)
max r0.w, r0.w, l(0.000000)
mul r1.x, r0.w, r0.w
mad r0.w, -r0.w, l(2.000000), l(3.000000)
mul r0.w, r0.w, r1.x
mul r0.z, r0.w, r0.z
min r0.z, r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  add r1.xyz, -r10.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r1.xyz, -r1.xyzx, l(0.380392551, 0.835263550, 0.972549, 0.000000), -r10.xyzx
  mul r0.zw, r0.zzzz, l(0.000000, 0.000000, 0.750000, 1.125000)
  min r0.w, r0.w, l(1.000000)
  mad r4.w, r0.w, -r4.w, r4.w
  add r0.w, -r13.z, l(1.000000)
  mul r0.z, r0.w, r0.z
  add r1.xyz, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r10.xyz, r0.zzzz, r1.xyzx, r10.xyzx
endif
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r1.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
dp3 r1.x, r3.xyzx, r3.xyzx
add r0.w, r0.w, r1.x
min r15.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r15.xxxy
add r1.x, -r2.w, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r12.y, -r0.w, l(1.000000)
lt r0.w, r10.x, l(0.040450)
mul r1.x, r10.x, l(0.0773993805)
add r1.yzw, r10.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r10.y, l(0.040450)
mul r1.y, r10.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r10.z, l(0.040450)
mul r1.z, r10.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r3.xyz, r11.xyzx, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r1.w, r1.w, l(0.010000)
movc r2.w, r1.w, l(0), l(4)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add r13.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.w, l(6.250000)
sqrt r13.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
imad r0.z, r2.w, l(32), r0.z
utof r0.z, r0.z
mul r12.z, r0.z, l(0.00392156886)
ieq r0.z, r1.w, l(0)
and o3.xyz, r3.xyzx, r0.zzzz
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r13.xyzw
mov r12.w, l(0)
mov o2.xyzw, r12.xwyz
mov o3.w, l(0)
ret
// Approximately 325 instruction slots used
