//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:41 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   25        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
dp3 r0.z, -r2.xyzx, -r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, -r2.xyzx
lod r0.z, v2.xyxx, t25.x, s1
mad r0.w, r0.z, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r1.w, r2.xwxx, r2.xwxx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000001)
div r2.xyz, r2.xwzx, r1.wwww
mul r2.w, r0.w, r2.z
mul r3.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
min r0.w, r3.z, l(-0.00520833349)
mov r2.zw, v2.xxxy
mov r1.w, l(0.999000)
loop
  mad r4.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
  mad r5.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t25.xyzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t25.yxzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t25.yzxw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t25.yzwx, s1, r0.z
  mad r7.xyzw, r0.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
  ge r6.xyzw, r6.xyzw, r7.zxyw
  mov r8.xy, r5.zwzz
  mov r8.z, r7.y
  mov r5.z, r7.w
  movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
  mov r8.xy, r4.zwzz
  mov r8.z, r7.x
  movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
  mov r7.xy, r4.xyxx
  movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
  or r3.zw, r6.zzzw, r6.xxxy
  or r3.z, r3.w, r3.z
  if_nz r3.z
    mov r2.zw, r4.xxxy
    mov r1.w, r4.z
    break
  endif
  mov r2.zw, r4.xxxy
  mov r1.w, r4.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r3.z, r2.zwzz, t25.yzxw, s1, r0.z
mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t25.yzxw, s1, r0.z
add r0.w, -r0.w, r1.w
add r1.w, r1.w, -r3.z
add r0.z, -r0.z, r0.w
mul r2.xy, |r1.wwww|, r3.xyxx
add r0.z, |r0.z|, |r1.w|
max r0.z, r0.z, l(0.000010)
div r0.zw, r2.xxxy, r0.zzzz
add r0.zw, -r0.zzzw, r2.zzzw
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t11.wxyz, s2
lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r3.xxyz, r4.xxyz, r2.yyzw
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t15.yzwx, s1
add r1.w, -r1.w, l(1.000000)
mov_sat r2.x, r2.x
mul r2.x, r2.x, l(100000000.000000)
min r2.x, r2.x, l(1.000000)
mul r3.x, r1.w, r2.x
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t12.xyzw, s2
mad r3.yzw, r4.xxyz, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r4.xz, v2.xyxx, t13.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t14.zxyw, s2
dp3 r5.y, r3.yzwy, r3.yzwy
sqrt r5.y, r5.y
max r5.y, r5.y, l(0.000010)
rcp r5.z, r5.y
mul r3.yzw, r3.yyzw, r5.zzzz
mul r4.z, r4.z, r4.z
mul r4.z, r4.z, l(0.160000)
mul r6.xyz, r2.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r6.xyz, r6.xyzx, r6.xyzx
mul r2.yzw, r2.yyzw, l(0.000000, 1.46666646, 1.53725421, 1.341176)
mad r2.yzw, r6.xxyz, l(0.000000, -0.466666579, -0.537254333, -0.341176152), r2.yyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r5.z, v2.xyxx, t20.xywz, s2
mov_sat r6.x, r6.x
mul r5.w, r6.x, v6.x
mad r7.x, r6.x, v6.x, l(-0.137255)
mul_sat r7.x, r7.x, l(10.200002)
mad r1.w, -r2.x, r1.w, r5.z
mad r1.w, r7.x, r1.w, r3.x
lt r2.x, r5.w, l(0.500000)
dp2 r3.x, r1.wwww, r5.wwww
mad r5.z, -r6.x, v6.x, l(1.000000)
add r5.z, r5.z, r5.z
add r5.w, -r1.w, l(1.000000)
mad r5.z, -r5.z, r5.w, l(1.000000)
movc r2.x, r2.x, r3.x, r5.z
add r2.x, r2.x, l(-0.137255)
mul_sat r2.x, r2.x, l(10.200002)
lt r3.x, l(0.000000), r2.x
if_nz r3.x
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t17.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t18.xywz, s2
  dp3 r3.x, r7.xyzx, r7.xyzx
  sqrt r3.x, r3.x
  max r3.x, r3.x, l(0.000010)
  rcp r5.z, r3.x
  mul r5.w, r8.z, r8.z
  mul r9.xyz, r6.xyzx, r8.yyyy
  mul r9.xyz, r9.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r9.xyzx
  add r3.x, -r5.y, r3.x
  mad r5.y, r2.x, r3.x, r5.y
  mad r7.xyz, r7.xyzx, r5.zzzz, -r3.yzwy
  mad r3.yzw, r2.xxxx, r7.xxyz, r3.yyzw
  add r6.xyz, -r2.yzwy, r6.xyzx
  mad r2.yzw, r2.xxxx, r6.xxyz, r2.yyzw
  add r3.x, -r4.x, r8.x
  mad r4.x, r2.x, r3.x, r4.x
  add r3.x, r4.w, -r5.x
  mad r5.x, r2.x, r3.x, r5.x
  mul r4.y, r2.x, r8.y
  mad r3.x, r5.w, l(0.160000), -r4.z
  mad r4.z, r2.x, r3.x, r4.z
else
  mov r4.y, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r0.zwzz, t21.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.zwzz, t25.xyzw, s1
mov_sat r6.x, r6.x
mul r3.x, r6.x, v6.y
mad r4.w, r6.x, v6.y, l(-0.137255)
mul_sat r4.w, r4.w, l(10.200002)
add r2.x, -r1.w, r2.x
mad r1.w, r4.w, r2.x, r1.w
lt r2.x, r3.x, l(0.500000)
dp2 r3.x, r1.wwww, r3.xxxx
mad r4.w, -r6.x, v6.y, l(1.000000)
add r4.w, r4.w, r4.w
add r5.z, -r1.w, l(1.000000)
mad r4.w, -r4.w, r5.z, l(1.000000)
movc r2.x, r2.x, r3.x, r4.w
add r2.x, r2.x, l(-0.137255)
mul_sat r2.x, r2.x, l(10.200002)
lt r3.x, l(0.000000), r2.x
if_nz r3.x
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.zwzz, t22.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xy, r0.zwzz, t23.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t24.xyzw, s2
  dp3 r0.w, r7.xyzx, r7.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r3.x, r0.w
  mul r4.w, r8.y, r8.y
  add r0.zw, -r5.xxxy, r0.zzzw
  mad r5.y, r2.x, r0.w, r5.y
  mad r7.xyz, r7.xyzx, r3.xxxx, -r3.yzwy
  mad r3.yzw, r2.xxxx, r7.xxyz, r3.yyzw
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.yzwy
  mad r2.yzw, r2.xxxx, r6.xxyz, r2.yyzw
  add r0.w, -r4.x, r8.x
  mad r4.x, r2.x, r0.w, r4.x
  mad r5.x, r2.x, r0.z, r5.x
  mad r4.y, r2.x, -r4.y, r4.y
  mad r0.z, r4.w, l(0.160000), -r4.z
  mad r4.z, r2.x, r0.z, r4.z
endif
lt r0.z, v6.w, l(0.500000)
dp2 r0.w, r1.wwww, v6.wwww
add r1.w, -v6.w, l(1.000000)
dp2 r1.w, r5.zzzz, r1.wwww
add r1.w, -r1.w, l(1.000000)
movc_sat r0.z, r0.z, r0.w, r1.w
add r6.xyz, -r4.xyxx, l(0.500000, 1.000000, 0.860000, 0.000000)
mul_sat r0.w, r6.x, l(2.500000)
mul r0.w, r6.y, r0.w
add r7.xyzw, r0.zzzz, l(-0.200000, -0.300000, -0.250000, -0.980000)
mul r8.xyzw, r7.zyxw, l(4.000000, 1.47058821, 1.250000, 50.000000)
max r5.zw, r8.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.w, r0.w, r5.z
mad r0.w, r0.w, l(0.600000), l(1.000000)
mov_sat r8.xy, r8.xyxx
mul_sat r1.w, r7.y, l(1.66666663)
mul r2.x, r6.y, r8.x
mad r3.x, r8.y, r6.z, r4.x
add r4.x, -r4.z, l(0.020000)
mad r2.x, r2.x, r4.x, r4.z
max r4.x, r1.w, r8.y
add r4.z, -r5.y, l(1.000000)
mad r6.x, r4.x, r4.z, r5.y
mov r7.x, v4.y
mov r7.y, v5.y
mov r7.z, r1.y
add r4.xzw, r7.xxyz, l(-0.000000, 0.000000, -0.000000, -1.000000)
mad r4.xzw, r5.wwww, r4.xxzw, l(0.000000, 0.000000, 0.000000, 1.000000)
dp3 r5.y, r4.xzwx, r4.xzwx
rsq r5.y, r5.y
mad r4.xzw, r4.xxzw, r5.yyyy, -r3.yyzw
mad r3.yzw, r1.wwww, r4.xxzw, r3.yyzw
dp3 r1.w, r3.yzwy, r3.yzwy
rsq r1.w, r1.w
mul r3.yzw, r1.wwww, r3.yyzw
add r1.w, -r5.x, l(1.000000)
mad o2.x, r0.z, r1.w, r5.x
log r5.xyzw, r2.yzwy
mul r5.xyzw, r0.wwww, r5.xyzw
exp r5.xyzw, r5.xyzw
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r2.yzw, r0.zzzz, v4.xxyz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r4.xzw, r0.zzzz, v5.xxyz
mul r4.xzw, r3.zzzz, r4.xxzw
mad r2.yzw, r3.yyyy, r2.yyzw, r4.xxzw
mad r2.yzw, r3.wwww, r1.xxyz, r2.yyzw
dp3 r0.z, r2.yzwy, r2.yzwy
rsq r0.z, r0.z
mul r2.yzw, r0.zzzz, r2.yyzw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.yzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r3.yzwy, r3.yzwy
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r3.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyzw, r5.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r3.xyzw, r5.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r5.xyzw, r5.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r5.xyzw, r5.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r5.xyzw, r5.xyzw
mul r5.xyzw, r5.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r5.xyzw, r5.xyzw
movc r1.xyzw, r1.xyzw, r3.xyzw, r5.xyzw
and r0.w, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r1.xyzw, r1.xyzw
mul r4.xzw, r1.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r1.xy, r4.zzzz, r4.xwxx
mad r5.x, r1.z, l(0.250000), r1.x
dp2 r5.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r1.z, l(-0.250000), r1.y
and r1.xy, r3.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r5.xyxx, r5.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.w, l(0.0980392247), l(0.0941176564)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, r4.y
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 309 instruction slots used
