//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:23 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_2__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_2__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_2__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_2__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_2__scatter    texture  float4          2d   15        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   25        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   28        1
// resourceTables__materialData.layer_5__scatter    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   31        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
movc r1.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(4.96216249, -0.613956571, 0.325897038, 0.000000), r2.xyzx
dp3 r3.y, l(0.613956571, 4.96216249, -0.288059711, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r4.xyzx, r5.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, v2.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t14.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t15.xyzw, s1
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r7.x, r1.w, l(0.000010)
rcp r1.w, r7.x
mul r4.xyz, r1.wwww, r4.xyzx
mul r1.w, r3.w, r3.w
mul r1.w, r1.w, l(0.160000)
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r6.xyzw, r6.xyzw, l(0.564712, 0.508835, 0.174647, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t21.xyzw, s2
mov_sat r2.w, r2.w
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  mul r7.zw, v2.xxxy, l(0.000000, 0.000000, 15.000000, 15.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.zwzz, t16.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r7.zwzz, t17.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xy, r7.zwzz, t18.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, r7.zwzz, t19.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r7.zwzz, t20.xyzw, s1
  dp3 r7.z, r9.xyzx, r9.xyzx
  sqrt r7.z, r7.z
  max r7.z, r7.z, l(0.000010)
  rcp r7.w, r7.z
  mul r8.w, r10.y, r10.y
  mul r2.w, r2.w, l(0.579590)
  add r7.z, -r7.x, r7.z
  mad r7.x, r2.w, r7.z, r7.x
  mad r9.xyz, r9.xyzx, r7.wwww, -r4.xyzx
  mad r4.xyz, r2.wwww, r9.xyzx, r4.xyzx
  mad r9.xyzw, r11.xyzw, l(0.564712, 0.508835, 0.174647, 1.000000), -r6.xyzw
  mad r6.xyzw, r2.wwww, r9.xyzw, r6.xyzw
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r2.wwww, r8.xyzx, r2.xyzx
  add r7.z, -r3.z, r10.x
  mad r3.z, r2.w, r7.z, r3.z
  add r3.w, -r5.x, r3.w
  mad r5.x, r2.w, r3.w, r5.x
  mad r3.w, r8.w, l(0.160000), -r1.w
  mad r1.w, r2.w, r3.w, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t25.xyzw, s2
mad r0.z, -r0.z, r0.w, l(180.000000)
mul_sat r0.z, r0.z, l(0.006250)
mul_sat r0.z, r0.z, r2.w
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r7.zw, v2.xxxy, l(0.000000, 0.000000, 100.000000, 100.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.zwzz, t22.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r7.zwzz, t23.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r7.zwzz, t24.yzwx, s2
  dp3 r2.w, r9.xyzx, r9.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.w, r2.w
  mul r9.xyz, r3.wwww, r9.xyzx
  mul r8.xyz, r2.xyzx, r8.xyzx
  add r3.w, r4.z, l(1.000000)
  max r4.w, r3.w, l(0.001000)
  mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r4.xywx, r10.xyzx
  mul r10.xyz, r3.wwww, r4.xywx
  div r10.xyz, r10.xyzx, r4.wwww
  mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.xyzx
  min r2.w, r2.w, r7.x
  add r2.w, -r7.x, r2.w
  mad r7.x, r0.z, r2.w, r7.x
  add r9.xyz, -r4.xyzx, r9.xyzx
  mad r4.xyz, r0.zzzz, r9.xyzx, r4.xyzx
  mad r0.w, r3.z, r0.w, -r3.z
  mad r3.z, r0.z, r0.w, r3.z
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r0.zzzz, r8.xyzx, r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyxx, t26.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t31.xzyw, s2
mov_sat r8.x, r8.x
mul_sat r0.z, r0.z, r8.x
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t27.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r10.x, l(0.992432535, -0.122791320, 0.000000, 0.000000), r9.xyxx
  dp2 r10.y, l(0.122791320, 0.992432535, 0.000000, 0.000000), r9.xyxx
  sample_indexable(texture2d)(float,float,float,float) r7.zw, r3.xyxx, t28.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r3.xyxx, t30.xyzw, s1
  mov r10.z, r9.z
  dp3 r0.w, r10.xyzx, r10.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r2.w, r0.w
  mul r3.x, r7.w, r7.w
  mul r0.z, r0.z, l(0.700000)
  add r0.w, -r7.x, r0.w
  mad r7.x, r0.z, r0.w, r7.x
  mad r9.xyz, r10.xyzx, r2.wwww, -r4.xyzx
  mad r4.xyz, r0.zzzz, r9.xyzx, r4.xyzx
  mad r9.xyzw, r11.xyzw, l(0.564712, 0.508835, 0.174647, 1.000000), -r6.xyzw
  mad r6.xyzw, r0.zzzz, r9.xyzw, r6.xyzw
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.941192567, 0.760784566, 0.000000), -r2.xyzx
  mad r2.xyz, r0.zzzz, r8.xyzx, r2.xyzx
  add r0.w, -r3.z, r7.z
  mad r3.z, r0.z, r0.w, r3.z
  add r0.w, -r5.x, l(1.000000)
  mad r5.x, r0.z, r0.w, r5.x
  mad r0.w, r3.x, l(0.160000), -r1.w
  mad r1.w, r0.z, r0.w, r1.w
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyw, r0.zzzz, v4.xyxz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r8.xyz, r8.xyzx, r4.yyyy
mad r3.xyw, r4.xxxx, r3.xyxw, r8.xyxz
mad r3.xyw, r4.zzzz, r1.xyxz, r3.xyxw
dp3 r0.z, r3.xywx, r3.xywx
rsq r0.z, r0.z
mul r3.xyw, r0.zzzz, r3.xyxw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r7.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r7.xxxy
add r1.x, -r3.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yz, r2.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
add r2.x, r2.z, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.y, r1.y, r1.z, r2.x
mul r2.xyzw, r6.xyzw, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r3.z, r2.z, r2.y
max r3.z, r2.x, r3.z
lt r3.z, r3.z, l(0.010000)
movc r4.x, r3.z, l(0), l(1)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.yz, v0.xxyx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r7.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r7.yyyy, r7.xxxz
mad r7.x, r6.z, l(0.250000), r0.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.w
and r0.zw, r4.yyyz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(29), l(28)
imad r0.z, r4.x, l(32), r0.z
utof r0.z, r0.z
mul r5.z, r0.z, l(0.00392156886)
ieq r0.z, r3.z, l(0)
and o3.xyz, r2.xyzx, r0.zzzz
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.w, r2.w
ret
// Approximately 258 instruction slots used
