//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:36 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   30        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   31        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   32        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   33        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   34        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   35        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   37        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// TEXCOORD                10   xyzw        8     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t37
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, r1.xyzx, v5.xyzx
dp3 r2.y, r1.xyzx, v6.xyzx
dp3 r2.z, r1.xyzx, v4.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, -r2.xyzx, -r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, -r2.xyzx
lod r0.z, v2.xyxx, t20.x, s1
mad r0.w, r0.z, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r1.w, r2.xwxx, r2.xwxx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000001)
div r2.xyz, r2.xwzx, r1.wwww
mul r2.w, r0.w, r2.z
mul r3.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.00488281250, 0.000000)
min r0.w, r3.z, l(-0.00520833349)
mov r2.zw, v2.xxxy
mov r1.w, l(0.999000)
loop
  mad r4.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
  mad r5.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t20.xyzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t20.yxzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t20.yzxw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t20.yzwx, s1, r0.z
  mad r7.xyzw, r0.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
  ge r6.xyzw, r6.xyzw, r7.zxyw
  mov r8.xy, r5.zwzz
  mov r8.z, r7.y
  mov r5.z, r7.w
  movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
  mov r8.xy, r4.zwzz
  mov r8.z, r7.x
  movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
  mov r7.xy, r4.xyxx
  movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
  or r3.zw, r6.zzzw, r6.xxxy
  or r3.z, r3.w, r3.z
  if_nz r3.z
    mov r2.zw, r4.xxxy
    mov r1.w, r4.z
    break
  endif
  mov r2.zw, r4.xxxy
  mov r1.w, r4.z
endloop
add r3.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t16.xyzw, s1
dp3 r5.w, r5.xyzx, r5.xyzx
sqrt r5.w, r5.w
max r5.w, r5.w, l(0.000010)
rcp r7.w, r5.w
mul r8.xyz, r5.xyzx, r7.wwww
mul r8.w, r6.w, r6.w
mul r9.x, r8.w, l(0.160000)
mul r9.yzw, r4.xxyz, r6.yyyy
mul r9.yzw, r9.yyzw, l(0.000000, 5.960464478E-008, 5.960464478E-008, 5.960464478E-008)
mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r9.yzwy
mul r7.xyz, r6.zzzz, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.y, v2.xyxx, t21.xwyz, s2
mov_sat r9.y, r9.y
lt r9.z, l(0.000000), r9.y
if_nz r9.z
  sample_l_indexable(texture2d)(float,float,float,float) r9.z, r2.zwzz, t20.yzxw, s1, r0.z
  mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
  sample_l_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t20.yzxw, s1, r0.z
  add r0.w, -r0.w, r1.w
  add r1.w, r1.w, -r9.z
  add r0.z, -r0.z, r0.w
  mul r2.xy, |r1.wwww|, r3.xyxx
  add r0.z, |r0.z|, |r1.w|
  max r0.z, r0.z, l(0.000010)
  div r0.zw, r2.xxxy, r0.zzzz
  add r0.zw, -r0.zzzw, r2.zzzw
  mul r2.xy, v2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r0.zwzz, t17.xyzw, s2
  lt r11.xyz, r10.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r10.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.xyzx
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t18.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t19.xyzw, s2
  mad r0.z, r0.z, l(0.480000019), l(0.500000)
  mad r2.xyz, -r5.xyzx, r7.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r9.yyyy, r2.xyzx, r8.xyzx
  add r1.w, -r5.w, l(1.000000)
  mad r5.w, r9.y, r1.w, r5.w
  mad r7.xyz, r9.yyyy, -r7.xyzx, r7.xyzx
  mad r2.xyz, r10.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r9.yyyy, r2.xyzx, r4.xyzx
  add r0.z, -r6.x, r0.z
  mad r6.x, r9.y, r0.z, r6.x
  add r0.z, -r4.w, r0.w
  mad r4.w, r9.y, r0.z, r4.w
  mad r0.z, -r8.w, l(0.160000), l(0.100000)
  mad r9.x, r9.y, r0.z, r9.x
  mad r2.xy, r9.yyyy, -r6.zyzz, r6.zyzz
  mov r6.y, r2.y
else
  mov r2.x, r6.z
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t22.xyzw, s2
lt r9.yzw, r5.xxyz, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r10.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r9.yzwy, r10.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.yzw, v2.xyxx, t23.wxyz, s2
mad r9.yzw, r9.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t24.xywz, s2
dp3 r0.w, r9.yzwy, r9.yzwy
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r9.yzw, r1.wwww, r9.yyzw
mul r5.xyz, r4.xyzx, r5.xyzx
add r1.w, r8.z, l(1.000000)
max r8.z, r1.w, l(0.001000)
mul r10.xyz, r9.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.w, r8.xyzx, r10.xyzx
mul r8.xyw, r1.wwww, r8.xyxz
div r8.xyz, r8.xywx, r8.zzzz
mad r8.xyz, -r9.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
min r3.x, r0.w, r5.w
mul r2.y, r4.w, r0.z
add r0.w, -r6.y, l(1.000000)
mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
mad r4.xyz, r0.wwww, r5.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r3.zwzz, t25.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t31.xyzw, s2
mov_sat r5.x, r5.x
mad r0.w, r0.w, r5.x, l(-0.509804)
mul_sat r0.w, r0.w, l(4.87474346)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  lt r9.yzw, r5.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r10.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r9.yzwy, r10.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r3.zwzz, t26.xyzw, s2
  mad r9.yzw, r10.xxyz, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r3.zwzz, t27.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.zwzz, t30.xyzw, s1
  dp3 r1.w, r9.yzwy, r9.yzwy
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r3.z, r1.w
  mul r3.w, r11.w, r11.w
  mul r12.xyz, r5.xyzx, r11.yyyy
  mul r12.xyz, r12.xyzx, l(0.470588386, 0.623528957, 0.658823490, 0.000000)
  mad r5.xyz, r5.xyzx, l(0.529411614, 0.376471043, 0.341176510, 0.000000), r12.xyzx
  add r1.w, -r3.x, r1.w
  mad r3.x, r0.w, r1.w, r3.x
  mad r9.yzw, r9.yyzw, r3.zzzz, -r8.xxyz
  mad r8.xyz, r0.wwww, r9.yzwy, r8.xyzx
  mad r9.yzw, r11.zzzz, r10.xxyz, -r7.xxyz
  mad r7.xyz, r0.wwww, r9.yzwy, r7.xyzx
  add r5.xyz, -r4.xyzx, r5.xyzx
  mad r4.xyz, r0.wwww, r5.xyzx, r4.xyzx
  add r1.w, -r6.x, r11.x
  mad r6.x, r0.w, r1.w, r6.x
  mad r0.z, -r0.z, r4.w, r10.w
  mad r2.y, r0.w, r0.z, r2.y
  add r0.z, -r6.y, r11.y
  mad r6.y, r0.w, r0.z, r6.y
  mad r0.z, r3.w, l(0.160000), -r9.x
  mad r9.x, r0.w, r0.z, r9.x
  add r0.z, -r2.x, r11.z
  mad r2.x, r0.w, r0.z, r2.x
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v3.xyxx, t37.yzxw, s2
add r0.z, r0.z, l(-0.0887451023)
mul_sat r0.z, r0.z, l(7.403514)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r3.zw, v3.xxxy, l(0.000000, 0.000000, 12.000000, 12.000000)
  dp2 r0.w, v8.xyxx, v8.xyxx
  rsq r0.w, r0.w
  max r0.w, r0.w, l(0.001000)
  mul r5.xy, r0.wwww, v8.xyxx
  dp2 r0.w, v8.zwzz, v8.zwzz
  rsq r0.w, r0.w
  max r0.w, r0.w, l(0.001000)
  mul r5.zw, r0.wwww, v8.zzzw
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, r3.zwzz, t32.wxyz, s2
  lt r10.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.yzw, r9.yyzw
  mul r9.yzw, r9.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r9.yzw, r9.yyzw
  mad r9.yzw, r9.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r9.yzw, r10.xxyz, r11.xxyz, r9.yyzw
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.zwzz, t33.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r11.x, r5.xyxx, r10.xyxx
  dp2 r11.y, r5.zwzz, r10.xyxx
  sample_indexable(texture2d)(float,float,float,float) r5.xy, r3.zwzz, t34.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r3.zwzz, t35.xywz, s2
  mov r11.z, r10.z
  dp3 r1.w, r11.xyzx, r11.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r3.z, r1.w
  mul r3.w, r5.y, r5.y
  add r1.w, -r3.x, r1.w
  mad r3.x, r0.z, r1.w, r3.x
  mad r5.yzw, r11.xxyz, r3.zzzz, -r8.xxyz
  mad r8.xyz, r0.zzzz, r5.yzwy, r8.xyzx
  mad r7.xyz, r0.zzzz, -r7.xyzx, r7.xyzx
  mad r5.yzw, r9.yyzw, l(0.000000, 0.529411614, 0.376471043, 0.341176510), -r4.xxyz
  mad r4.xyz, r0.zzzz, r5.yzwy, r4.xyzx
  add r1.w, -r6.x, r5.x
  mad r6.x, r0.z, r1.w, r6.x
  add r0.w, -r2.y, r0.w
  mad r2.y, r0.z, r0.w, r2.y
  mad r6.y, r0.z, -r6.y, r6.y
  mad r0.w, r3.w, l(0.160000), -r9.x
  mad r9.x, r0.z, r0.w, r9.x
  mad r2.x, r0.z, -r2.x, r2.x
endif
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r9.yzw, r0.zzzz, v6.xxyz
dp3 r0.z, r8.xyzx, r8.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, r8.xyzx
mul r9.yzw, r9.yyzw, r8.yyyy
mad r5.xyz, r8.xxxx, r5.xyzx, r9.yzwy
mad r5.xyz, r8.zzzz, r1.xyzx, r5.xyzx
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r8.xyzx, r8.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r3.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r3.xxxy
add r1.x, -r6.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r2.z, -r0.w, l(1.000000)
lt r0.w, r4.x, l(0.040450)
mul r1.x, r4.x, l(0.0773993805)
add r1.yzw, r4.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r4.y, l(0.040450)
mul r1.y, r4.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r4.z, l(0.040450)
mul r1.z, r4.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
max r1.w, r7.z, r7.y
max r1.w, r1.w, r7.x
mul r1.w, r2.x, r1.w
lt r1.w, l(0.010000), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r8.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r8.yyyy, r8.xxxz
mad r8.x, r4.z, l(0.250000), r0.z
dp2 r8.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r8.xxxy, r8.xxxz
add r6.xz, r0.zzwz, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.z, r9.x, l(6.250000)
sqrt r6.w, r0.z
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
bfi r0.z, l(3), l(5), r1.w, r0.z
utof r0.z, r0.z
mul r2.w, r0.z, l(0.00392156886)
and o3.xyz, r7.xyzx, r1.wwww
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r6.xzyw
mov o2.xyzw, r2.yxzw
mov o3.w, l(0)
ret
// Approximately 346 instruction slots used
