//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:53 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_3__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_3__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_3__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_3__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   16        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   17        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_6__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_6__sparkle    texture  float4          2d   26        1
// resourceTables__materialData.layer_6__alpha    texture  float4          2d   27        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
movc r1.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mul r2.xyzw, v2.xyxy, l(8.000000, 8.000000, 30.000000, 30.000000)
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 0.050000, 0.050000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xy, v2.xyxx, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.xywz, s2
dp3 r3.w, r4.xyzx, r4.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.w, r3.w
mul r6.xy, r4.wwww, r4.xyxx
mul r4.x, r5.y, r5.y
mul r4.y, r4.x, l(0.160000)
sample_indexable(texture2d)(float,float,float,float) r5.yzw, r2.xyxx, t16.wxyz, s2
mad r5.yzw, r5.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.zwzz, t17.wxyz, s2
dp3 r2.y, r5.yzwy, r5.yzwy
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000010)
rcp r2.z, r2.y
mul r5.yzw, r2.zzzz, r5.yyzw
mad r2.z, r4.z, r4.w, l(1.000000)
max r6.w, r2.z, l(0.001000)
mul r7.xyz, r5.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.z, r6.xywx, r7.xyzx
mul r6.xyz, r2.zzzz, r6.xywx
div r6.xyz, r6.xyzx, r6.wwww
mad r5.yzw, -r5.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r6.xxyz
min r6.x, r2.y, r3.w
mul r7.x, r1.w, r2.x
mul r2.yzw, r3.xxyz, l(0.000000, 0.999999881, 0.999999881, 0.999999881)
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t20.zxyw, s2
add r3.x, r3.x, l(-0.549020)
mul_sat r3.x, r3.x, l(4.219409)
add r3.x, -r3.x, l(1.000000)
lt r3.y, l(0.000000), r3.x
if_nz r3.y
  mul r3.yz, v2.xxyx, l(0.000000, 4.000000, 4.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.yzw, r3.yzyy, t18.wxyz, s2
  lt r8.xyz, r3.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r3.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.yzw, r3.yyzw
  mul r3.yzw, r3.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r3.yzw, r3.yyzw
  mad r3.yzw, r3.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r3.yzw, r8.xxyz, r9.xxyz, r3.yyzw
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t19.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r4.z, r8.xyzx, r8.xyzx
  sqrt r4.z, r4.z
  max r4.z, r4.z, l(0.000010)
  rcp r4.w, r4.z
  mul r3.x, r3.x, l(0.640000)
  add r4.z, -r6.x, r4.z
  mad r6.x, r3.x, r4.z, r6.x
  mad r8.xyz, r8.xyzx, r4.wwww, -r5.yzwy
  mad r5.yzw, r3.xxxx, r8.xxyz, r5.yyzw
  mad r3.yzw, r3.yyzw, l(0.000000, 0.956862628, 0.999999940, 0.988235176), -r2.yyzw
  mad r2.yzw, r3.xxxx, r3.yyzw, r2.yyzw
  add r3.y, -r5.x, l(0.491638)
  mad r5.x, r3.x, r3.y, r5.x
  mad r1.w, -r2.x, r1.w, l(1.000000)
  mad r7.x, r3.x, r1.w, r7.x
  mad r1.w, -r4.x, l(0.160000), l(0.018000)
  mad r4.y, r3.x, r1.w, r4.y
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t27.yzxw, s2
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r4.xzw, r0.wwww, v5.xxyz
dp3 r0.w, r5.yzwy, r5.yzwy
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, r5.yzwy
mul r9.xyz, r4.xzwx, r8.yyyy
mad r8.xyw, r8.xxxx, r3.xyxz, r9.xyxz
mad r8.xyz, r8.zzzz, r1.xyzx, r8.xywx
dp3 r0.w, r8.xyzx, r8.xyzx
rsq r0.w, r0.w
mul r0.w, r0.w, r8.y
mad r0.w, r0.w, l(0.500000), l(-0.140180230)
mul_sat r0.w, r0.w, l(2.76923180)
mad r0.z, r0.z, r0.w, l(-0.189209)
mul_sat r0.z, r0.z, l(3.92307615)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r6.zw, v2.xxxy, l(0.000000, 0.000000, 12.000000, 12.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.zwzz, t21.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r6.zwzz, t23.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r6.zwzz, t24.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, r6.zwzz, t26.xzwy, s1
  mul r2.x, r9.y, r9.y
  mul r1.w, r0.z, r1.w
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, r6.zwzz, t22.wxyz, s2
  mad r9.yzw, r9.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r3.w, r9.yzwy, r9.yzwy
  sqrt r3.w, r3.w
  rcp r6.z, r3.w
  lt r6.w, l(0.000000), r1.w
  if_nz r6.w
    mul r10.xyz, v2.yyxy, l(2700.000000, 2700.000000, 2700.000000, 0.000000)
    frc r11.xy, r10.zyzz
    add r11.xy, r11.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r6.w, |r11.xyxx|, |r11.xyxx|
    mul_sat r8.w, v0.w, l(0.500000)
    mul r8.w, r8.w, l(0.300000)
    mul r8.w, r8.w, r8.w
    lt r6.w, r6.w, r8.w
    if_nz r6.w
      mul r6.w, l(1.900000), cb3[38].w
      log r1.w, r1.w
      mul r1.w, r1.w, l(32.000000)
      exp r1.w, r1.w
      mul r1.w, r1.w, r6.w
      ftou r10.xyz, |r10.xyzx|
      ishl r11.xy, r10.yzyy, l(10, 11, 0, 0)
      iadd r11.xy, r10.zyzz, r11.xyxx
      imul null, r10.yw, r10.yyyz, l(0, 2000, 0, 100)
      imad r6.w, r10.x, l(3072), r10.z
      xor r10.xz, r11.xxyx, l(61, 0, 61, 0)
      ushr r11.xy, r11.xyxx, l(16, 16, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      imul null, r10.xz, r10.xxzx, l(9, 0, 9, 0)
      ushr r11.xy, r10.xzxx, l(4, 4, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      imul null, r10.xz, r10.xxzx, l(0x27d4eb2d, 0, 0x27d4eb2d, 0)
      ushr r11.xy, r10.xzxx, l(15, 15, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      xor r8.w, r6.w, l(61)
      ushr r6.w, r6.w, l(16)
      xor r6.w, r6.w, r8.w
      imul null, r6.w, r6.w, l(9)
      ushr r8.w, r6.w, l(4)
      xor r6.w, r6.w, r8.w
      imul null, r6.w, r6.w, l(0x27d4eb2d)
      ushr r8.w, r6.w, l(15)
      xor r6.w, r6.w, r8.w
      utof r10.xz, r10.xxzx
      mad r11.xy, r10.xzxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r6.w, r6.w
      mul r6.w, r6.w, l(1.552204337E-010)
      max r11.z, r6.w, l(0.010000)
      iadd r6.w, r10.w, r10.y
      xor r8.w, r6.w, l(61)
      ushr r6.w, r6.w, l(16)
      xor r6.w, r6.w, r8.w
      imul null, r6.w, r6.w, l(9)
      ushr r8.w, r6.w, l(4)
      xor r6.w, r6.w, r8.w
      imul null, r6.w, r6.w, l(0x27d4eb2d)
      ushr r8.w, r6.w, l(15)
      xor r6.w, r6.w, r8.w
      utof r6.w, r6.w
      mad r6.w, r6.w, l(8.149073083E-011), l(0.650000)
      mul r6.w, r6.w, r6.w
      mul r6.w, r6.w, r6.w
      mul r6.w, r6.w, r6.w
      mul r1.w, r1.w, r6.w
      dp3 r6.w, r11.xyzx, r11.xyzx
      rsq r6.w, r6.w
      mul r10.xyz, r6.wwww, r11.xyzx
      mul r6.w, r1.w, r10.z
      mul r11.xyz, r4.xzwx, r10.yyyy
      mad r10.xyw, r10.xxxx, r3.xyxz, r11.xyxz
      mad r10.xyz, r10.zzzz, r1.xyzx, r10.xywx
      dp3 r8.w, r10.xyzx, r10.xyzx
      rsq r8.w, r8.w
      mul r10.xyz, r8.wwww, r10.xyzx
      mul r10.xyz, r1.wwww, r10.xyzx
    else
      mov r10.xyz, l(0,0,0,0)
      mov r6.w, l(0)
    endif
  else
    mov r10.xyz, l(0,0,0,0)
    mov r6.w, l(0)
  endif
  add r1.w, -r6.x, r3.w
  mad r6.x, r0.z, r1.w, r6.x
  mad r9.yzw, r9.yyzw, r6.zzzz, -r5.yyzw
  mad r5.yzw, r0.zzzz, r9.yyzw, r5.yyzw
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.yzwy
  mad r2.yzw, r0.zzzz, r8.xxyz, r2.yyzw
  add r1.w, -r5.x, r9.x
  mad r5.x, r0.z, r1.w, r5.x
  add r0.w, -r7.x, r0.w
  mad r7.x, r0.z, r0.w, r7.x
  mad r0.w, r2.x, l(0.160000), -r4.y
  mad r4.y, r0.z, r0.w, r4.y
else
  mov r10.xyz, l(0,0,0,0)
  mov r6.w, l(0)
endif
dp3 r0.z, r5.yzwy, r5.yzwy
rsq r0.z, r0.z
mul r5.yzw, r0.zzzz, r5.yyzw
mul r4.xzw, r4.xxzw, r5.zzzz
mad r3.xyz, r5.yyyy, r3.xyzx, r4.xzwx
mad r3.xyz, r5.wwww, r1.xyzx, r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xzwx, r4.xzwx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r5.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.y, -r0.w, l(1.000000)
lt r0.w, r2.y, l(0.040450)
mul r1.x, r2.y, l(0.0773993805)
add r1.yzw, r2.yyzw, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.z, l(0.040450)
mul r1.y, r2.z, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.w, l(0.040450)
mul r1.z, r2.w, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r1.xyw, r5.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r7.z, r1.z, l(0.0980392247), l(0.0941176564)
ne r0.z, r6.w, l(0.000000)
mad_sat r1.xyz, r10.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r7.w, l(0)
mov o2.xyzw, r7.xwyz
mov o3.w, l(0)
ret
// Approximately 296 instruction slots used
