//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:53 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   14        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   16        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   17        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   22        1
// resourceTables__materialData.layer_6__opacity    texture  float4          2d   25        1
// resourceTables__materialData.layer_7__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_9__diffuse    texture  float4          2d   29        1
// resourceTables__materialData.layer_9__normal    texture  float4          2d   30        1
// resourceTables__materialData.layer_9__opacity    texture  float4          2d   31        1
// resourceTables__materialData.layer_9__alpha    texture  float4          2d   32        1
// resourceTables__materialData.layer_10__diffuse    texture  float4          2d   33        1
// resourceTables__materialData.layer_10__normal    texture  float4          2d   34        1
// resourceTables__materialData.layer_10__gloss    texture  float4          2d   35        1
// resourceTables__materialData.layer_10__ao    texture  float4          2d   36        1
// resourceTables__materialData.layer_10__sparkle    texture  float4          2d   38        1
// resourceTables__materialData.layer_10__alpha    texture  float4          2d   39        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// TEXCOORD                10   xyzw        8     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t39
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v4.xyzx
dp2 r1.w, v8.xyxx, v8.xyxx
rsq r1.w, r1.w
max r1.w, r1.w, l(0.001000)
mul r2.xy, r1.wwww, v8.xyxx
dp2 r1.w, v8.zwzz, v8.zwzz
rsq r1.w, r1.w
max r1.w, r1.w, l(0.001000)
mul r2.zw, r1.wwww, v8.zzzw
mul r3.xyzw, v2.xyxy, l(200.000000, 200.000000, 150.000000, 150.000000)
mov r4.xy, v3.xyxx
mov r4.z, l(1.000000)
dp3 r5.x, l(10.419090, -59.088432, 54.334671, 0.000000), r4.xyzx
dp3 r5.y, l(59.088432, 10.419090, -4.75376129, 0.000000), r4.xyzx
dp2 r6.x, r2.xyxx, l(0.173651502, 0.984807193, 0.000000, 0.000000)
dp2 r6.y, r2.xyxx, l(-0.984807193, 0.173651502, 0.000000, 0.000000)
dp2 r7.x, r2.zwzz, l(0.173651502, 0.984807193, 0.000000, 0.000000)
dp2 r7.y, r2.zwzz, l(-0.984807193, 0.173651502, 0.000000, 0.000000)
dp3 r8.x, l(1.21556056, -6.89365053, 6.339045, 0.000000), r4.xyzx
dp3 r8.y, l(6.89365053, 1.21556056, -0.554605484, 0.000000), r4.xyzx
dp2 r4.x, r2.xyxx, l(0.173651502, 0.984807193, 0.000000, 0.000000)
dp2 r4.y, r2.xyxx, l(-0.984807193, 0.173651502, 0.000000, 0.000000)
dp2 r9.x, r2.zwzz, l(0.173651502, 0.984807193, 0.000000, 0.000000)
dp2 r9.y, r2.zwzz, l(-0.984807193, 0.173651502, 0.000000, 0.000000)
add r4.zw, v2.xxxy, v2.xxxy
mul r10.xyzw, v2.xyxy, l(80.000000, 80.000000, 0.050000, 0.050000)
sample_indexable(texture2d)(float,float,float,float) r11.xyz, v3.xyxx, t11.xyzw, s2
lt r12.xyz, r11.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r13.xyz, r11.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r11.xyz, r11.xyzx
mul r11.xyz, r11.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r11.xyz, r11.xyzx
mad r11.xyz, r11.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r11.xyz, r12.xyzx, r13.xyzx, r11.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.xyzw, s2
mov_sat r1.w, r1.w
lt r5.z, l(0.000000), r1.w
if_nz r5.z
  sample_indexable(texture2d)(float,float,float,float) r5.z, v2.xyxx, t13.xyzw, s2
  mad r5.z, r5.z, l(0.350000024), l(-0.445000)
  mad r5.z, r1.w, r5.z, l(0.645000)
  mad r1.w, r1.w, l(-0.00299999863), l(0.042000)
else
  mov r5.z, l(0.645000)
  mov r1.w, l(0.042000)
endif
sample_indexable(texture2d)(float,float,float,float) r12.xyz, v3.xyxx, t15.xyzw, s2
mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r13.x, r2.xyxx, r12.xyxx
dp2 r13.y, r2.zwzz, r12.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xy, v2.xyxx, t16.yxzw, s2
mov r13.z, r12.z
dp3 r5.w, r13.xyzx, r13.xyzx
sqrt r5.w, r5.w
max r5.w, r5.w, l(0.000010)
rcp r6.z, r5.w
mul r12.xyz, r6.zzzz, r13.xyzx
mul r13.xyz, r12.zzzz, l(0.000000, 0.000000, 4.000000, 0.000000)
div r13.xyz, r13.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mad r12.xyz, -r12.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r13.xyzx
min r5.w, r5.w, l(1.000000)
mul r13.xyz, r11.xyzx, l(0.999999881, 0.999999881, 0.999999881, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t17.xyzw, s2
mul_sat r3.x, r2.y, r3.x
lt r3.y, l(0.000000), r3.x
if_nz r3.y
  mul r3.x, r3.x, l(0.400000)
  add r14.xyz, -r12.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r12.xyz, r3.xxxx, r14.xyzx, r12.xyzx
  add r3.y, -r5.w, l(1.000000)
  mad r5.w, r3.x, r3.y, r5.w
  mad r11.xyz, -r11.xyzx, l(0.999999881, 0.999999881, 0.999999881, 0.000000), l(0.184313625, 0.129411697, 0.117646880, 0.000000)
  mad r13.xyz, r3.xxxx, r11.xyzx, r13.xyzx
  add r3.y, -r5.z, l(0.353000)
  mad r5.z, r3.x, r3.y, r5.z
  add r3.y, -r2.x, l(1.000000)
  mad r2.x, r3.x, r3.y, r2.x
  add r3.y, -r1.w, l(0.042000)
  mad r1.w, r3.x, r3.y, r1.w
endif
mad r0.zw, -r0.zzzz, r0.wwww, l(0.000000, 0.000000, 30.000000, 20.000000)
mul_sat r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.0666666701, 0.0666666701)
lt r3.x, l(0.000000), r0.z
if_nz r3.x
  mul r11.xyzw, v2.xyxy, l(35.000000, 35.000000, 20.000000, 20.000000)
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r11.xyxx, t19.xyzw, s2
  lt r15.xyz, r14.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r16.xyz, r14.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r14.xyz, r14.xyzx
  mul r14.xyz, r14.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r14.xyz, r14.xyzx
  mad r14.xyz, r14.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r14.xyz, r15.xyzx, r16.xyzx, r14.xyzx
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r11.zwzz, t20.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r3.x, r11.xyzx, r11.xyzx
  sqrt r3.x, r3.x
  max r3.x, r3.x, l(0.000010)
  rcp r3.y, r3.x
  mul r11.xyz, r3.yyyy, r11.xyzx
  mul r0.z, r0.z, l(0.800000)
  add r3.y, r12.z, l(1.000000)
  max r12.w, r3.y, l(0.001000)
  mul r15.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.y, r12.xywx, r15.xyzx
  mul r15.xyz, r3.yyyy, r12.xywx
  div r15.xyz, r15.xyzx, r12.wwww
  mad r11.xyz, -r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r15.xyzx
  min r3.x, r3.x, r5.w
  add r3.x, -r5.w, r3.x
  mad r5.w, r0.z, r3.x, r5.w
  add r11.xyz, -r12.xyzx, r11.xyzx
  mad r12.xyz, r0.zzzz, r11.xyzx, r12.xyzx
  add r11.xyz, -r13.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r14.xyz, -r14.xyzx, l(0.313725442, 0.909757912, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r11.xyz, -r11.xyzx, r14.xyzx, -r13.xyzx
  add r11.xyz, r11.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r13.xyz, r0.zzzz, r11.xyzx, r13.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.zwzz, t22.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t15.wxyz, s2
mul r0.z, r0.z, r3.x
mul_sat r0.z, r0.w, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r3.yzw, r3.zwzz, t21.wxyz, s2
  lt r11.xyz, r3.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r3.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.yzw, r3.yyzw
  mul r3.yzw, r3.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r3.yzw, r3.yyzw
  mad r3.yzw, r3.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r3.yzw, r11.xxyz, r14.xxyz, r3.yyzw
  mul r11.xyz, r3.yzwy, l(0.999999940, 0.623529315, 0.509803951, 0.000000)
  mul r0.z, r0.z, l(0.700000)
  lt r14.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r11.xyz, r13.xyzx, r11.xyzx
  add r11.xyz, r11.xyzx, r11.xyzx
  add r15.xyz, -r13.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r15.xyz, r15.xyzx, r15.xyzx
  mad r3.yzw, -r3.yyzw, l(0.000000, 0.999999940, 0.623529315, 0.509803951), l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r3.yzw, -r15.xxyz, r3.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
  movc r3.yzw, r14.xxyz, r11.xxyz, r3.yyzw
  add r3.yzw, -r13.xxyz, r3.yyzw
  mad r13.xyz, r0.zzzz, r3.yzwy, r13.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r10.xyxx, t25.xywz, s2
mul_sat r0.z, r0.z, r3.x
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r3.xy, v2.xyxx, l(30.000000, 30.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t21.xyzw, s2
  lt r11.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r11.xyzx, r14.xyzx, r3.xyzx
  mul r0.z, r0.z, l(0.500000)
  add r11.xyz, -r13.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, -r3.xyzx, l(0.572549105, 0.764690578, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, -r11.xyzx, r3.xyzx, -r13.xyzx
  add r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r13.xyz, r0.zzzz, r3.xyzx, r13.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r5.xyxx, t27.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r6.x, r6.xyxx, r3.xyxx
dp2 r6.y, r7.xyxx, r3.xyxx
mov r6.z, r3.z
dp3 r0.z, r6.xyzx, r6.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r3.xyz, r0.wwww, r6.xyzx
add r0.w, r12.z, l(1.000000)
max r12.w, r0.w, l(0.001000)
mul r6.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r12.xywx, r6.xyzx
mul r6.xyz, r0.wwww, r12.xywx
div r6.xyz, r6.xyzx, r12.wwww
mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r0.z, r0.z, r5.w
add r0.z, -r5.w, r0.z
mad r0.z, r0.z, l(0.200000), r5.w
add r3.xyz, -r12.xyzx, r3.xyzx
mad r3.xyz, r3.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000), r12.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyw, r8.xyxx, t27.xywz, s2
mad r5.xyw, r5.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
dp2 r6.x, r4.xyxx, r5.xyxx
dp2 r6.y, r9.xyxx, r5.xyxx
mov r6.z, r5.w
dp3 r0.w, r6.xyzx, r6.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r4.x, r0.w
mul r5.xyw, r4.xxxx, r6.xyxz
add r4.x, r3.z, l(1.000000)
max r3.w, r4.x, l(0.001000)
mul r6.xyz, r5.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.x, r3.xywx, r6.xyzx
mul r6.xyz, r3.xywx, r4.xxxx
div r6.xyz, r6.xyzx, r3.wwww
mad r5.xyw, -r5.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r6.xyxz
min r0.w, r0.w, r0.z
add r0.w, -r0.z, r0.w
mad r4.x, r0.w, l(0.100000), r0.z
add r5.xyw, -r3.xyxz, r5.xyxw
mad r3.xyz, r5.xywx, l(0.100000, 0.100000, 0.100000, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r4.zwzz, t31.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r0.w, v3.xyxx, t32.xywz, s2
add r0.z, -r0.z, l(1.000000)
lt r3.w, r0.w, l(0.500000)
dp2 r4.z, r0.zzzz, r0.wwww
add r0.zw, -r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
add r0.w, r0.w, r0.w
mad r0.z, -r0.w, r0.z, l(1.000000)
movc r0.z, r3.w, r4.z, r0.z
add r0.z, r0.z, l(-0.392157)
mul_sat r0.z, r0.z, l(2.125001)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r6.xyzw, v2.xyxy, l(4.000000, 4.000000, 3.000000, 3.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.xyw, r6.xyxx, t29.xywz, s2
  lt r7.xyz, r5.xywx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r5.xywx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyw, r5.xyxw
  mul r5.xyw, r5.xyxw, l(0.416666657, 0.416666657, 0.000000, 0.416666657)
  exp r5.xyw, r5.xyxw
  mad r5.xyw, r5.xyxw, l(1.055000, 1.055000, 0.000000, 1.055000), l(-0.055000, -0.055000, 0.000000, -0.055000)
  movc r5.xyw, r7.xyxz, r8.xyxz, r5.xyxw
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t30.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.w, r6.xyzx, r6.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r3.w, r0.w
  add r0.w, -r4.x, r0.w
  mad r4.x, r0.z, r0.w, r4.x
  mad r6.xyz, r6.xyzx, r3.wwww, -r3.xyzx
  mad r3.xyz, r0.zzzz, r6.xyzx, r3.xyzx
  mad r5.xyw, r5.xyxw, l(0.999999940, 0.999999940, 0.000000, 0.999999940), -r13.xyxz
  mad r13.xyz, r0.zzzz, r5.xywx, r13.xyzx
  add r0.w, -r5.z, l(1.000000)
  mad r5.z, r0.z, r0.w, r5.z
  add r0.w, -r2.x, l(1.000000)
  mad r2.x, r0.z, r0.w, r2.x
  add r0.w, -r1.w, l(0.018000)
  mad r1.w, r0.z, r0.w, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r10.zwzz, t39.yzxw, s2
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r5.xyw, r0.wwww, v5.xyxz
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v6.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r3.xyzx
mul r8.xyz, r6.xyzx, r7.yyyy
mad r7.xyw, r7.xxxx, r5.xyxw, r8.xyxz
mad r7.xyz, r7.zzzz, r1.xyzx, r7.xywx
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mul r0.w, r0.w, r7.y
mad r0.w, r0.w, l(0.500000), l(-0.250000477)
mul_sat r0.w, r0.w, l(3.599997)
mad r0.z, r0.z, r0.w, l(-0.117647)
mul_sat r0.z, r0.z, l(5.66665363)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r4.zw, v2.xxxy, l(0.000000, 0.000000, 12.000000, 12.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r4.zwzz, t33.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xy, r4.zwzz, t35.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r4.zwzz, t36.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, r4.zwzz, t38.xzwy, s1
  mul r6.w, r8.y, r8.y
  mul r3.w, r0.z, r3.w
  sample_indexable(texture2d)(float,float,float,float) r8.yzw, r4.zwzz, t34.wxyz, s2
  mad r8.yzw, r8.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r4.z, r8.yzwy, r8.yzwy
  sqrt r4.z, r4.z
  rcp r4.w, r4.z
  lt r7.w, l(0.000000), r3.w
  if_nz r7.w
    mul r9.xyz, v2.yyxy, l(12288.000000, 12288.000000, 12288.000000, 0.000000)
    frc r10.xy, r9.zyzz
    add r10.xy, r10.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r7.w, |r10.xyxx|, |r10.xyxx|
    mul_sat r9.w, v0.w, l(0.500000)
    mul r9.w, r9.w, l(0.300000)
    mul r9.w, r9.w, r9.w
    lt r7.w, r7.w, r9.w
    if_nz r7.w
      log r3.w, r3.w
      mul r3.w, r3.w, l(32.000000)
      exp r3.w, r3.w
      mul r3.w, r3.w, cb3[38].w
      ftou r9.xyz, |r9.xyzx|
      ishl r10.xy, r9.yzyy, l(10, 11, 0, 0)
      iadd r10.xy, r9.zyzz, r10.xyxx
      imul null, r9.yw, r9.yyyz, l(0, 2000, 0, 100)
      imad r7.w, r9.x, l(3072), r9.z
      xor r9.xz, r10.xxyx, l(61, 0, 61, 0)
      ushr r10.xy, r10.xyxx, l(16, 16, 0, 0)
      xor r9.xz, r9.xxzx, r10.xxyx
      imul null, r9.xz, r9.xxzx, l(9, 0, 9, 0)
      ushr r10.xy, r9.xzxx, l(4, 4, 0, 0)
      xor r9.xz, r9.xxzx, r10.xxyx
      imul null, r9.xz, r9.xxzx, l(0x27d4eb2d, 0, 0x27d4eb2d, 0)
      ushr r10.xy, r9.xzxx, l(15, 15, 0, 0)
      xor r9.xz, r9.xxzx, r10.xxyx
      xor r10.x, r7.w, l(61)
      ushr r7.w, r7.w, l(16)
      xor r7.w, r7.w, r10.x
      imul null, r7.w, r7.w, l(9)
      ushr r10.x, r7.w, l(4)
      xor r7.w, r7.w, r10.x
      imul null, r7.w, r7.w, l(0x27d4eb2d)
      ushr r10.x, r7.w, l(15)
      xor r7.w, r7.w, r10.x
      utof r9.xz, r9.xxzx
      mad r10.xy, r9.xzxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r7.w, r7.w
      mul r7.w, r7.w, l(1.552204337E-010)
      max r10.z, r7.w, l(0.010000)
      iadd r7.w, r9.w, r9.y
      xor r9.x, r7.w, l(61)
      ushr r7.w, r7.w, l(16)
      xor r7.w, r7.w, r9.x
      imul null, r7.w, r7.w, l(9)
      ushr r9.x, r7.w, l(4)
      xor r7.w, r7.w, r9.x
      imul null, r7.w, r7.w, l(0x27d4eb2d)
      ushr r9.x, r7.w, l(15)
      xor r7.w, r7.w, r9.x
      utof r7.w, r7.w
      mad r7.w, r7.w, l(1.164153218E-010), l(0.500000)
      rsq r7.w, r7.w
      div r7.w, l(1.000000, 1.000000, 1.000000, 1.000000), r7.w
      mul r3.w, r3.w, r7.w
      dp3 r7.w, r10.xyzx, r10.xyzx
      rsq r7.w, r7.w
      mul r9.xyz, r7.wwww, r10.xyzx
      mul r7.w, r3.w, r9.z
      mul r10.xyz, r6.xyzx, r9.yyyy
      mad r9.xyw, r9.xxxx, r5.xyxw, r10.xyxz
      mad r9.xyz, r9.zzzz, r1.xyzx, r9.xywx
      dp3 r9.w, r9.xyzx, r9.xyzx
      rsq r9.w, r9.w
      mul r9.xyz, r9.wwww, r9.xyzx
      mul r9.xyz, r3.wwww, r9.xyzx
    else
      mov r9.xyz, l(0,0,0,0)
      mov r7.w, l(0)
    endif
  else
    mov r9.xyz, l(0,0,0,0)
    mov r7.w, l(0)
  endif
  add r3.w, -r4.x, r4.z
  mad r4.x, r0.z, r3.w, r4.x
  mad r8.yzw, r8.yyzw, r4.wwww, -r3.xxyz
  mad r3.xyz, r0.zzzz, r8.yzwy, r3.xyzx
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r13.xyzx
  mad r13.xyz, r0.zzzz, r7.xyzx, r13.xyzx
  add r3.w, -r5.z, r8.x
  mad r5.z, r0.z, r3.w, r5.z
  add r0.w, -r2.x, r0.w
  mad r2.x, r0.z, r0.w, r2.x
  mad r0.w, r6.w, l(0.160000), -r1.w
  mad r1.w, r0.z, r0.w, r1.w
else
  mov r9.xyz, l(0,0,0,0)
  mov r7.w, l(0)
endif
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mul r6.xyz, r6.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r5.xyxw, r6.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyw, r1.xyxz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xywx, r5.xywx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r4.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r4.xxxy
add r1.x, -r5.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r2.y, -r0.w, l(1.000000)
lt r0.w, r13.x, l(0.040450)
mul r1.x, r13.x, l(0.0773993805)
add r1.yz, r13.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r13.y, l(0.040450)
mul r1.y, r13.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r13.z, l(0.040450)
mul r1.z, r13.z, l(0.0773993805)
add r3.w, r13.z, l(0.055000)
mul r3.w, r3.w, l(0.947867334)
log r3.w, r3.w
mul r3.w, r3.w, l(2.400000)
exp r3.w, r3.w
movc r1.y, r1.y, r1.z, r3.w
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r2.z, r1.z, l(0.0980392247), l(0.0941176564)
ne r0.z, r7.w, l(0.000000)
mad_sat r1.xyz, r9.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r2.w, l(0)
mov o2.xyzw, r2.xwyz
mov o3.w, l(0)
ret
// Approximately 482 instruction slots used
