//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:46 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t36
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__batchData.giVolumesInd_1    texture  float4          3d   27        1
// resourceTables__batchData.giVolumesSH0_1    texture  float4          3d   28        1
// resourceTables__batchData.giVolumesSH1_1    texture  float4          3d   29        1
// resourceTables__batchData.giVolumesSH2_1    texture  float4          3d   30        1
// resourceTables__batchData.giVolumesSH3_1    texture  float4          3d   31        1
// resourceTables__batchData.giVolumesInd_2    texture  float4          3d   32        1
// resourceTables__batchData.giVolumesSH0_2    texture  float4          3d   33        1
// resourceTables__batchData.giVolumesSH1_2    texture  float4          3d   34        1
// resourceTables__batchData.giVolumesSH2_2    texture  float4          3d   35        1
// resourceTables__batchData.giVolumesSH3_2    texture  float4          3d   36        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   41        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   42        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[36], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture3d (float,float,float,float) t27
dcl_resource_texture3d (float,float,float,float) t28
dcl_resource_texture3d (float,float,float,float) t29
dcl_resource_texture3d (float,float,float,float) t30
dcl_resource_texture3d (float,float,float,float) t31
dcl_resource_texture3d (float,float,float,float) t32
dcl_resource_texture3d (float,float,float,float) t33
dcl_resource_texture3d (float,float,float,float) t34
dcl_resource_texture3d (float,float,float,float) t35
dcl_resource_texture3d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.x, r1.xyzw, cb3[12].xyzw
dp4 r0.y, r1.xyzw, cb3[13].xyzw
dp4 r0.z, r1.xyzw, cb3[14].xyzw
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb0[857].xyzw
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
dp4 r1.x, r0.xyzw, cb0[858].xyzw
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t41.xyzw, s2
lt r3.xyzw, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r2.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r2.xyzw, r2.xyzx
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r2.xyzw, r3.xyzw, r4.xyzw, r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t42.xywz, s2
lt r3.xyz, r2.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r2.w, r2.w, l(0.0773993731)
mad r4.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r4.xyz, r4.xyzx
mul r2.xy, r2.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r5.xyz, r3.xyzx, r2.wxyw, r4.xyzx
ftoi r2.xy, v0.yxyy
add r3.xyz, -r0.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r3.x, r40.x, r41.x, r3.x
mad r3.y, r40.x, r41.y, r3.y
mad r3.z, r40.x, r41.z, r3.z

dp3 r2.z, r3.xyzx, r3.xyzx
rsq r2.z, r2.z
mul r4.xyz, r2.zzzz, r3.xyzx
and r2.w, l(0x80000000), cb0[829].x
dp3 r3.w, r1.xyzx, r4.xyzx
mov_sat r4.w, r3.w
mov_sat r5.w, r1.w
add r4.w, -r4.w, l(1.000000)
mul r6.x, r4.w, r4.w
mul r6.x, r4.w, r6.x
add r6.y, -r5.w, l(1.000000)
mad r5.w, r6.x, r6.y, r5.w
movc r2.w, r2.w, r5.w, l(1.000000)
min r1.w, r1.w, l(1.000000)
min r5.w, r2.w, l(1.000000)
mul r6.xy, l(-1.000000, 1.000000, 0.000000, 0.000000), cb2[71].xyxx
mul r6.xy, r1.zzzz, r6.xyxx
mad r6.xz, r1.xxxx, cb2[71].yyxy, r6.xxyx
dp4 r7.x, cb2[72].xyzw, r0.xyzw
dp4 r7.y, cb2[73].xyzw, r0.xyzw
dp4 r7.z, cb2[74].xyzw, r0.xyzw
mov r6.y, r1.y
dp3 r8.x, cb2[72].xyzx, r6.xyzx
dp3 r8.y, cb2[73].xyzx, r6.xyzx
dp3 r8.z, cb2[74].xyzx, r6.xyzx
div r9.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r8.xyzx
lt r10.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
lt r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r8.xyz, -r10.xyzx, r8.xyzx
itof r8.xyz, r8.xyzx
mad r7.xyz, r8.xyzx, cb2[75].xyzx, -r7.xyzx
mul r7.xyz, r9.xyzx, r7.xyzx
lt r8.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r7.xyz, r8.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r7.xyzx
min r6.w, r7.z, r7.y
min r6.w, r6.w, r7.x
mad r6.xyz, r6.xyzx, r6.wwww, r0.xyzx
add r6.xyz, r6.xyzx, -cb2[76].xyzx
dp3 r6.w, r6.xyzx, r6.xyzx
rsq r6.w, r6.w
mul r6.xyz, r6.wwww, r6.xyzx
mul r7.yzw, r6.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r7.x, l(0.282094806)
dp4 r6.w, r7.xyzw, cb2[68].xyzw
dp4 r8.x, r7.xyzw, cb2[69].xyzw
dp4 r7.x, r7.xyzw, cb2[70].xyzw
rcp r9.x, r6.w
rcp r9.y, r8.x
rcp r9.z, r7.x
iadd r6.w, l(-3), cb2[71].z
utof r6.w, r6.w
lt r7.x, r6.w, l(1.000000)
mad_sat r7.y, r6.w, l(2.000000), l(-1.000000)
movc r6.w, r7.x, r7.y, r6.w
sample_l_indexable(texturecube)(float,float,float,float) r6.xyz, r6.xyzx, t21.xyzw, s5, r6.w
mul r6.xyz, r9.xyzx, r6.xyzx
sqrt r7.y, |r3.w|
mov r7.x, l(255.000000)
mul r7.xy, r7.xyxx, l(1.000000, 255.000000, 0.000000, 0.000000)
div r7.xy, r7.xyxx, l(256.000000, 256.000000, 0.000000, 0.000000)
add r7.xy, r7.xyxx, l(0.00195312500, 0.00195312500, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r7.xy, r7.xyxx, t7.xyzw, s5, l(0.000000)
mad r6.w, r7.x, l(0.040000), r7.y
mul r6.xyz, r6.wwww, r6.xyzx
mad r6.w, r4.w, l(0.377500), l(-0.161600)
max r6.w, r6.w, l(0.000000)
mad r7.xyz, r3.xyzx, r2.zzzz, -r1.xyzx
mad r7.xyz, r6.wwww, r7.xyzx, r1.xyzx
dp3 r6.w, r7.xyzx, r7.xyzx
rsq r6.w, r6.w
mul r7.xyz, r6.wwww, r7.xyzx
max r4.w, r4.w, l(0.563700)
mad r6.w, r4.w, l(-0.430099964), l(0.398000)
mul r4.w, r4.w, r4.w
mad r4.w, r4.w, l(0.463899970), r6.w
mul r6.w, r4.w, l(1.156400)
mul r8.xyz, r0.yyyy, cb2[9].xzyx
mad r8.xyz, cb2[8].xzyx, r0.xxxx, r8.xyzx
mad r8.xyz, cb2[10].xzyx, r0.zzzz, r8.xyzx
add r8.xyz, r8.xyzx, cb2[11].xzyx
lt r9.xyz, |r8.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r7.w, r9.y, r9.x
and r7.w, r9.z, r7.w
if_nz r7.w
  add r8.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r8.w, l(1), cb2[27].x
  if_nz r8.w
    utof r9.xyz, cb2[15].xyzx
    mul r9.xyz, r8.xyzx, r9.xyzx
    ftoi r10.xyz, r9.xyzx
    mov r10.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r10.xyzw, r10.xyzw, t22.xyzw
    mul r11.xyzw, r10.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r8.w, r11.z
    mad r11.x, r8.w, l(4.000000), r11.x
    mad r11.z, r10.z, l(63.750000), -r8.w
    frc r9.xyz, r9.xyzx
    mad r9.xyz, r9.xyzx, r11.wwww, r11.xyzx
    add r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r10.xyz, cb2[17].xyzx
    div r8.xyz, r9.xyzx, r10.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r8.xyzx, t23.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r8.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r8.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r8.xyzx, t26.xyzw, s5, l(0.000000)
  mad r10.xyzw, r10.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r11.xyzw, r11.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r8.xyzw, r8.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r9.xyzw, r9.wxyz, cb2[26].wxyz
  mul r10.xyzw, r10.xyzw, cb2[26].xyzw
  mul r11.xyzw, r11.xyzw, cb2[26].xyzw
  mul r8.xyzw, r8.xyzw, cb2[26].xyzw
  mov r12.x, r8.w
  mov r12.y, r10.w
  mov r12.z, r11.w
  dp3 r13.z, cb2[12].xyzx, r12.xyzx
  dp3 r13.x, cb2[13].xyzx, r12.xyzx
  dp3 r13.y, cb2[14].xyzx, r12.xyzx
  mul r12.xyz, r9.yzwy, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r14.xyz, r10.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r15.xyz, r11.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r16.xyw, r8.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
  mul r10.xyz, r10.xyzx, cb0[2].xxxx
  mul r11.xyz, r11.xyzx, cb0[2].xxxx
  mul r8.xyz, r8.xyzx, cb0[2].xxxx
  mul r17.xyz, r7.yyyy, cb2[13].xyzx
  mad r17.xyz, cb2[12].xyzx, r7.xxxx, r17.xyzx
  mad r17.xyz, cb2[14].xyzx, r7.zzzz, r17.xyzx
  mul r10.xyz, r6.wwww, r10.xyzx
  mul r10.xyz, r17.yyyy, r10.xyzx
  mad r10.xyz, r9.yzwy, r4.wwww, r10.xyzx
  mul r11.xyz, r6.wwww, r11.xyzx
  mad r10.xyz, r11.xyzx, r17.zzzz, r10.xyzx
  mul r8.xyz, r6.wwww, r8.xyzx
  mad r8.xyz, r8.xyzx, r17.xxxx, r10.xyzx
  max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r10.xyz, r1.xyzx, cb0[2].yyyy
  mul r11.xyz, r10.yyyy, cb2[13].yzxy
  mad r10.xyw, cb2[12].yzyx, r10.xxxx, r11.xyxz
  mad r10.xyz, cb2[14].yzxy, r10.zzzz, r10.xywx
  mul r10.yzw, r10.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r10.x, l(0.282094806)
  mov r11.x, r12.x
  mov r11.y, r14.x
  mov r11.z, r15.x
  mov r11.w, r16.x
  dp4 r11.x, r10.xyzw, r11.xyzw
  mov r17.x, r12.y
  mov r17.y, r14.y
  mov r17.z, r15.y
  mov r17.w, r16.y
  dp4 r11.y, r10.xyzw, r17.xyzw
  mov r16.x, r12.z
  mov r16.y, r14.z
  mov r16.z, r15.z
  dp4 r11.z, r10.xyzw, r16.xyzw
  max r10.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
else
  mov r13.xyz, cb0[3].yzwy
  mov r9.x, cb0[3].x
  mov r8.xyz, l(0,0,0,0)
  mov r10.xyz, l(0,0,0,0)
endif
if_z r7.w
  mul r11.xyz, r0.yyyy, cb2[29].xzyx
  mad r11.xyz, cb2[28].xzyx, r0.xxxx, r11.xyzx
  mad r11.xyz, cb2[30].xzyx, r0.zzzz, r11.xyzx
  add r11.xyz, r11.xyzx, cb2[31].xzyx
  lt r12.xyz, |r11.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r7.w, r12.y, r12.x
  and r7.w, r12.z, r7.w
  if_nz r7.w
    add r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r7.w, l(1), cb2[47].x
    if_nz r7.w
      utof r12.xyz, cb2[35].xyzx
      mul r12.xyz, r11.xyzx, r12.xyzx
      ftoi r14.xyz, r12.xyzx
      mov r14.w, l(0)
      ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t27.xyzw
      mul r15.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
      frc r7.w, r15.z
      mad r15.x, r7.w, l(4.000000), r15.x
      mad r15.z, r14.z, l(63.750000), -r7.w
      frc r12.xyz, r12.xyzx
      mad r12.xyz, r12.xyzx, r15.wwww, r15.xyzx
      add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      utof r14.xyz, cb2[37].xyzx
      div r11.xyz, r12.xyzx, r14.xyzx
    endif
    sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r11.xyzx, t28.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r11.xyzx, t29.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r11.xyzx, t30.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r11.xyzx, t31.xyzw, s5, l(0.000000)
    mad r14.xyzw, r14.xyzw, cb2[40].xyzw, cb2[39].xyzw
    mad r15.xyzw, r15.xyzw, cb2[42].xyzw, cb2[41].xyzw
    mad r11.xyzw, r11.xyzw, cb2[44].xyzw, cb2[43].xyzw
    mul r9.xyzw, r12.wxyz, cb2[46].wxyz
    mul r12.xyzw, r14.xyzw, cb2[46].xyzw
    mul r14.xyzw, r15.xyzw, cb2[46].xyzw
    mul r11.xyzw, r11.xyzw, cb2[46].xyzw
    mov r15.x, r11.w
    mov r15.y, r12.w
    mov r15.z, r14.w
    dp3 r13.z, cb2[32].xyzx, r15.xyzx
    dp3 r13.x, cb2[33].xyzx, r15.xyzx
    dp3 r13.y, cb2[34].xyzx, r15.xyzx
    mul r15.xyz, r9.yzwy, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r16.xyz, r12.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r17.xyz, r14.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r18.xyw, r11.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
    mul r12.xyz, r12.xyzx, cb0[2].xxxx
    mul r14.xyz, r14.xyzx, cb0[2].xxxx
    mul r11.xyz, r11.xyzx, cb0[2].xxxx
    mul r19.xyz, r7.yyyy, cb2[33].xyzx
    mad r19.xyz, cb2[32].xyzx, r7.xxxx, r19.xyzx
    mad r19.xyz, cb2[34].xyzx, r7.zzzz, r19.xyzx
    mul r12.xyz, r6.wwww, r12.xyzx
    mul r12.xyz, r19.yyyy, r12.xyzx
    mad r12.xyz, r9.yzwy, r4.wwww, r12.xyzx
    mul r14.xyz, r6.wwww, r14.xyzx
    mad r12.xyz, r14.xyzx, r19.zzzz, r12.xyzx
    mul r11.xyz, r6.wwww, r11.xyzx
    mad r11.xyz, r11.xyzx, r19.xxxx, r12.xyzx
    max r8.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r11.xyz, r1.xyzx, cb0[2].yyyy
    mul r12.xyz, r11.yyyy, cb2[33].yzxy
    mad r11.xyw, cb2[32].yzyx, r11.xxxx, r12.xyxz
    mad r11.xyz, cb2[34].yzxy, r11.zzzz, r11.xywx
    mul r11.yzw, r11.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
    mov r11.x, l(0.282094806)
    mov r12.x, r15.x
    mov r12.y, r16.x
    mov r12.z, r17.x
    mov r12.w, r18.x
    dp4 r12.x, r11.xyzw, r12.xyzw
    mov r14.x, r15.y
    mov r14.y, r16.y
    mov r14.z, r17.y
    mov r14.w, r18.y
    dp4 r12.y, r11.xyzw, r14.xyzw
    mov r18.x, r15.z
    mov r18.y, r16.z
    mov r18.z, r17.z
    dp4 r12.z, r11.xyzw, r18.xyzw
    max r10.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mov r7.w, l(-1)
  else
    mov r7.w, l(0)
  endif
  if_z r7.w
    mul r11.xyz, r0.yyyy, cb2[49].xzyx
    mad r11.xyz, cb2[48].xzyx, r0.xxxx, r11.xyzx
    mad r11.xyz, cb2[50].xzyx, r0.zzzz, r11.xyzx
    add r11.xyz, r11.xyzx, cb2[51].xzyx
    lt r12.xyz, |r11.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r7.w, r12.y, r12.x
    and r7.w, r12.z, r7.w
    if_nz r7.w
      add r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      and r7.w, l(1), cb2[67].x
      if_nz r7.w
        utof r12.xyz, cb2[55].xyzx
        mul r12.xyz, r11.xyzx, r12.xyzx
        ftoi r14.xyz, r12.xyzx
        mov r14.w, l(0)
        ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t32.xyzw
        mul r15.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
        frc r7.w, r15.z
        mad r15.x, r7.w, l(4.000000), r15.x
        mad r15.z, r14.z, l(63.750000), -r7.w
        frc r12.xyz, r12.xyzx
        mad r12.xyz, r12.xyzx, r15.wwww, r15.xyzx
        add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        utof r14.xyz, cb2[57].xyzx
        div r11.xyz, r12.xyzx, r14.xyzx
      endif
      sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r11.xyzx, t33.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r11.xyzx, t34.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r11.xyzx, t35.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r11.xyzx, t36.xyzw, s5, l(0.000000)
      mad r14.xyzw, r14.xyzw, cb2[60].xyzw, cb2[59].xyzw
      mad r15.xyzw, r15.xyzw, cb2[62].xyzw, cb2[61].xyzw
      mad r11.xyzw, r11.xyzw, cb2[64].xyzw, cb2[63].xyzw
      mul r9.xyzw, r12.wxyz, cb2[66].wxyz
      mul r12.xyzw, r14.xyzw, cb2[66].xyzw
      mul r14.xyzw, r15.xyzw, cb2[66].xyzw
      mul r11.xyzw, r11.xyzw, cb2[66].xyzw
      mov r15.x, r11.w
      mov r15.y, r12.w
      mov r15.z, r14.w
      dp3 r13.z, cb2[52].xyzx, r15.xyzx
      dp3 r13.x, cb2[53].xyzx, r15.xyzx
      dp3 r13.y, cb2[54].xyzx, r15.xyzx
      mul r15.xyz, r9.yzwy, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r16.xyz, r12.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r17.xyz, r14.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r18.xyw, r11.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
      mul r12.xyz, r12.xyzx, cb0[2].xxxx
      mul r14.xyz, r14.xyzx, cb0[2].xxxx
      mul r11.xyz, r11.xyzx, cb0[2].xxxx
      mul r19.xyz, r7.yyyy, cb2[53].xyzx
      mad r19.xyz, cb2[52].xyzx, r7.xxxx, r19.xyzx
      mad r19.xyz, cb2[54].xyzx, r7.zzzz, r19.xyzx
      mul r12.xyz, r6.wwww, r12.xyzx
      mul r12.xyz, r19.yyyy, r12.xyzx
      mad r12.xyz, r9.yzwy, r4.wwww, r12.xyzx
      mul r14.xyz, r6.wwww, r14.xyzx
      mad r12.xyz, r14.xyzx, r19.zzzz, r12.xyzx
      mul r11.xyz, r6.wwww, r11.xyzx
      mad r11.xyz, r11.xyzx, r19.xxxx, r12.xyzx
      max r8.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mul r11.xyz, r1.xyzx, cb0[2].yyyy
      mul r12.xyz, r11.yyyy, cb2[53].yzxy
      mad r11.xyw, cb2[52].yzyx, r11.xxxx, r12.xyxz
      mad r11.xyz, cb2[54].yzxy, r11.zzzz, r11.xywx
      mul r11.yzw, r11.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
      mov r11.x, l(0.282094806)
      mov r12.x, r15.x
      mov r12.y, r16.x
      mov r12.z, r17.x
      mov r12.w, r18.x
      dp4 r12.x, r11.xyzw, r12.xyzw
      mov r14.x, r15.y
      mov r14.y, r16.y
      mov r14.z, r17.y
      mov r14.w, r18.y
      dp4 r12.y, r11.xyzw, r14.xyzw
      mov r18.x, r15.z
      mov r18.y, r16.z
      mov r18.z, r17.z
      dp4 r12.z, r11.xyzw, r18.xyzw
      max r10.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    endif
  endif
endif
dp3 r7.w, r8.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
dp3 r8.w, r10.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r8.xyz, -r7.wwww, r8.xyzx
mad r8.xyz, cb0[2].zzzz, r8.xyzx, r7.wwww
add r10.xyz, -r8.wwww, r10.xyzx
mad r10.xyz, cb0[2].zzzz, r10.xyzx, r8.wwww
mul r9.yzw, r13.xxyz, l(0.000000, 1.00000012, 1.00000012, 1.00000012)
mov r11.x, l(1.00000012)
mov r11.yzw, cb0[2].xxxx
mul r11.xyzw, r9.xyzw, r11.xyzw
dp4 r7.w, r11.xyzw, cb0[22].xyzw
mul r12.x, r4.w, r7.w
dp2 r7.w, r11.yxyy, cb0[22].xyxx
mul r13.x, r6.w, r7.w
dp2 r7.w, r11.zxzz, cb0[22].xzxx
mul r14.x, r6.w, r7.w
dp2 r7.w, r11.wxww, cb0[22].xwxx
mul r15.x, r6.w, r7.w
dp4 r7.w, r11.xyzw, cb0[23].xyzw
mul r12.y, r4.w, r7.w
dp2 r7.w, r11.yxyy, cb0[23].xyxx
mul r13.y, r6.w, r7.w
dp2 r7.w, r11.zxzz, cb0[23].xzxx
mul r14.y, r6.w, r7.w
dp2 r7.w, r11.wxww, cb0[23].xwxx
mul r15.y, r6.w, r7.w
dp4 r7.w, r11.xyzw, cb0[24].xyzw
mul r12.z, r4.w, r7.w
dp2 r4.w, r11.yxyy, cb0[24].xyxx
mul r13.z, r4.w, r6.w
dp2 r4.w, r11.zxzz, cb0[24].xzxx
mul r14.z, r4.w, r6.w
dp2 r4.w, r11.wxww, cb0[24].xwxx
mul r15.z, r4.w, r6.w
mul r11.xyz, r7.yyyy, r13.xyzx
mul r11.xyz, r11.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000)
mad r11.xyz, r12.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r11.xyzx
mul r7.yzw, r7.zzzz, r14.xxyz
mad r7.yzw, r7.yyzw, l(0.000000, 0.282094806, 0.282094806, 0.282094806), r11.xxyz
mul r11.xyz, r7.xxxx, r15.xyzx
mad r7.xyz, r11.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r7.yzwy
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r7.xyz, r7.xyzx, r8.xyzx
mul r8.xyz, r1.yzxy, cb0[2].yyyy
mul r8.yzw, r8.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r8.x, l(0.282094806)
mul r9.xyzw, r9.xyzw, l(1.00000012, 1.000000, 1.000000, 1.000000)
dp4_sat r4.w, r8.xyzw, r9.xyzw
mul r8.yzw, r1.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r8.x, l(0.282094806)
dp4 r9.x, r8.xyzw, cb0[25].xyzw
dp4 r9.y, r8.xyzw, cb0[26].xyzw
dp4 r9.z, r8.xyzw, cb0[27].xyzw
max r8.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r8.xyz, r4.wwww, r8.xyzx, r10.xyzx
mul r6.xyz, r6.xyzx, r8.xyzx
mul r7.xyz, r1.wwww, r7.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r2.xy, r2.xyxx
mul r2.xy, r2.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r1.w, r2.y, r2.x
mul r1.w, r1.w, l(0.159154937)
frc r1.w, r1.w
add r2.x, |r3.w|, l(0.001000)
mul r1.w, r1.w, l(39.478420)
sincos r8.x, r9.x, r1.w
mov r10.x, -r8.x
dp4 r11.x, r0.xyzw, cb0[586].xyzw
dp4 r11.y, r0.xyzw, cb0[587].xyzw
dp4 r1.w, r0.xyzw, cb0[588].xyzw
dp4 r2.y, r0.xyzw, cb0[589].xyzw
div r8.yz, r11.xxyx, r2.yyyy
lt r9.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r8.yyzy|
or r3.w, r9.z, r9.y
max r4.w, |r8.z|, |r8.y|
mad r4.w, r4.w, l(1.05263162), l(-1.000000)
mul_sat r4.w, r4.w, l(20.000000)
movc r4.w, r3.w, l(0), r4.w
mad r8.yz, r8.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r11.xyzw, r8.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r12.xyzw, r8.yzyy, t4.xyzw, s5, l(0.000000)
div r1.w, r1.w, r2.y
max r1.w, r1.w, l(0.000000)
min r1.w, r1.w, l(0.999990)
mul r2.y, r1.w, l(8.000000)
round_ni r2.y, r2.y
ftoi r6.w, r2.y
ilt r7.w, r6.w, l(7)
iadd r8.y, r6.w, l(1)
movc r7.w, r7.w, r8.y, l(7)
mad r1.w, r1.w, l(8.000000), -r2.y
add r2.y, -r2.x, l(1.000000)
mul r8.y, r2.y, r2.y
mul r8.y, r8.y, r8.y
mul r2.y, r2.y, r8.y
mov r10.y, r9.x
mov r9.z, l(1.000000)
mov r13.z, l(1.000000)
mov r14.z, l(1.000000)
mov r15.z, l(1.000000)
mov r16.z, l(0)
mov r10.z, r8.x
mov r17.xyz, l(0,0,0,0)
mov r8.xyzw, l(0,0,0,0)
loop
  uge r9.y, r8.w, cb2[0].z
  breakc_nz r9.y
  imul null, r9.yw, l(0, 5, 0, 13), cb2[r8.w + 0].xxxx
  ushr r10.w, cb0[r9.y + 58].w, l(30)
  dp4 r18.x, r0.xyzw, cb0[r9.w + 378].xyzw
  dp4 r18.y, r0.xyzw, cb0[r9.w + 379].xyzw
  dp4 r18.z, r0.xyzw, cb0[r9.w + 380].xyzw
  ine r13.y, r10.w, l(2)
  if_nz r13.y
    dp4 r13.w, r0.xyzw, cb0[r9.w + 381].xyzw
    lt r14.yw, r13.wwww, |r18.xxxy|
    or r14.y, r14.w, r14.y
    lt r14.w, r13.w, l(0.000000)
    or r14.y, r14.w, r14.y
    if_nz r14.y
      mov r19.xyz, l(0,0,0,0)
    else
      div r19.xyz, r18.xyzx, r13.wwww
      mad r19.xy, r19.xyxx, cb0[r9.w + 385].xyxx, cb0[r9.w + 385].zwzz
    endif
    mov r14.w, l(0)
  else
    lt r15.w, r18.z, l(0.000000)
    lt r16.w, l(1.000000), r18.z
    or r14.w, r15.w, r16.w
    if_z r14.w
      add r15.w, l(1.000000), cb0[r9.w + 390].x
      dp2 r15.w, cb0[0].yyyy, r15.wwww
      add r15.w, -r15.w, l(1.000000)
      mov r9.x, cb0[r9.w + 382].x
      mad r20.xyz, r18.xyzx, r9.xxzx, cb0[r9.w + 382].yzwy
      mov r13.x, cb0[r9.w + 383].x
      mad r21.xyz, r18.xyzx, r13.xxzx, cb0[r9.w + 383].yzwy
      mov r14.x, cb0[r9.w + 384].x
      mad r22.xyz, r18.xyzx, r14.xxzx, cb0[r9.w + 384].yzwy
      lt r23.xy, |r18.xyxx|, r15.wwww
      and r9.x, r23.y, r23.x
      lt r23.xy, |r20.xyxx|, r15.wwww
      and r13.x, r23.y, r23.x
      lt r23.xy, |r21.xyxx|, r15.wwww
      and r14.x, r23.y, r23.x
      lt r23.xy, |r22.xyxx|, r15.wwww
      and r15.w, r23.y, r23.x
      mad r22.xy, r22.xyxx, cb0[r9.w + 388].xyxx, cb0[r9.w + 388].zwzz
      mad r21.xy, r21.xyxx, cb0[r9.w + 387].xyxx, cb0[r9.w + 387].zwzz
      movc r21.xyz, r14.xxxx, r21.xyzx, r22.xyzx
      mad r20.xy, r20.xyxx, cb0[r9.w + 386].xyxx, cb0[r9.w + 386].zwzz
      movc r20.xyz, r13.xxxx, r20.xyzx, r21.xyzx
      mov r15.xy, cb0[r9.w + 385].xyxx
      mov r16.xy, cb0[r9.w + 385].zwzz
      mad r16.xyw, r18.xyxz, r15.xyxz, r16.xyxz
      movc r19.xyz, r9.xxxx, r16.xywx, r20.xyzx
      movc r15.x, r15.w, l(3), l(-1)
      movc r14.x, r14.x, l(2), r15.x
      movc r13.x, r13.x, l(1), r14.x
      movc r14.y, r9.x, l(0), r13.x
    else
      mov r19.xyz, l(0,0,0,0)
      mov r14.y, l(0)
    endif
    mov r13.w, l(-1)
  endif
  movc r9.x, r14.w, r13.w, r14.y
  ige r9.x, r9.x, l(0)
  if_nz r9.x
    mul r18.xyzw, cb0[1].xyxy, cb0[r9.w + 390].xxxx
    mul r20.xyzw, r10.yzyz, r18.zwzw
    mad r21.xyzw, r20.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r19.xyxy
    mul r18.xyzw, r10.xyxy, r18.xyzw
    mad r21.xyzw, r18.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r21.xyzw
    mov_sat r19.z, r19.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.x, r21.xyxx, t2.xxxx, s7, r19.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.x, r21.zwzz, t2.xxxx, s7, r19.z
    add r9.x, r9.x, r13.x
    mad r21.xyzw, r20.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r19.xyxy
    mad r21.xyzw, r18.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r21.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.x, r21.xyxx, t2.xxxx, s7, r19.z
    add r9.x, r9.x, r13.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.x, r21.zwzz, t2.xxxx, s7, r19.z
    add r9.x, r9.x, r13.x
    mad r20.xyzw, r20.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r19.xyxy
    mad r18.xyzw, r18.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r20.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.x, r18.xyxx, t2.xxxx, s7, r19.z
    add r9.x, r9.x, r13.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.x, r18.zwzz, t2.xxxx, s7, r19.z
    add r9.x, r9.x, r13.x
    mul r9.x, r9.x, l(0.166666672)
  else
    mov r9.x, l(1.000000)
  endif
  add_sat r9.x, r9.x, cb0[r9.w + 390].y
  ieq r10.w, r10.w, l(2)
  if_nz r10.w
    if_nz r3.w
      mov r13.x, l(1.000000)
    endif
    if_z r3.w
      mov x1[0].x, r11.x
      mov x1[1].x, r11.y
      mov x1[2].x, r11.z
      mov x1[3].x, r11.w
      mov x1[4].x, r12.x
      mov x1[5].x, r12.y
      mov x1[6].x, r12.z
      mov x1[7].x, r12.w
      mov r13.w, x1[r6.w + 0].x
      mov r14.x, x1[r7.w + 0].x
      add r14.x, -r13.w, r14.x
      mad r13.w, r1.w, r14.x, r13.w
      exp r13.w, -r13.w
      add r13.w, r4.w, r13.w
      min r13.x, r13.w, l(1.000000)
    endif
  else
    mov r13.x, l(1.000000)
  endif
  ine r13.w, l(-1), cb0[r9.w + 389].x
  and r13.w, r10.w, r13.w
  if_nz r13.w
    imul null, r9.w, l(13), cb0[r9.w + 389].x
    dp4 r13.w, r0.xyzw, cb0[r9.w + 601].xyzw
    lt r14.x, r13.w, l(0.000000)
    lt r14.y, l(1.000000), r13.w
    or r14.x, r14.y, r14.x
    if_z r14.x
      dp4 r15.x, r0.xyzw, cb0[r9.w + 599].xyzw
      dp4 r15.y, r0.xyzw, cb0[r9.w + 600].xyzw
      mad r14.yw, r15.xxxy, cb0[r9.w + 606].xxxy, cb0[r9.w + 606].zzzw
      lt r15.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r15.xyxx|
      or r15.x, r15.y, r15.x
    else
      mov r14.yw, l(0,0,0,0)
      mov r13.w, l(0)
      mov r15.x, l(0)
    endif
    ige r15.x, r15.x, l(0)
    movc r14.x, r14.x, l(0), r15.x
    if_nz r14.x
      mov_sat r13.w, r13.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.w, r14.ywyy, t2.xxxx, s7, r13.w
    else
      mov r13.w, l(1.000000)
    endif
    add_sat r9.w, r13.w, cb0[r9.w + 611].y
    mul r9.x, r9.w, r9.x
  endif
  ige r9.w, cb0[r9.y + 62].x, l(0)
  if_nz r9.w
    ishl r9.w, cb0[r9.y + 62].x, l(2)
    mov r18.x, x0[r9.w + 0].x
    mov r19.x, x0[r9.w + 1].x
    mov r20.x, x0[r9.w + 3].x
    mov r18.y, x0[r9.w + 0].y
    mov r19.y, x0[r9.w + 1].y
    mov r20.y, x0[r9.w + 3].y
    mov r18.z, x0[r9.w + 0].z
    mov r19.z, x0[r9.w + 1].z
    mov r20.z, x0[r9.w + 3].z
    mov r18.w, x0[r9.w + 0].w
    mov r19.w, x0[r9.w + 1].w
    mov r20.w, x0[r9.w + 3].w
    dp4 r14.x, r0.xyzw, r18.xyzw
    dp4 r14.y, r0.xyzw, r19.xyzw
    dp4 r9.w, r0.xyzw, r20.xyzw
    div r14.xy, r14.xyxx, r9.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r15.xyw, r14.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r16.xyw, r14.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyz, r14.xyxx, t13.xyzw, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r14.xyw, r14.xyxx, t14.xywz, s1, l(0.000000)
    ieq r19.xyz, l(1, 2, 3, 0), cb0[r9.y + 62].xxxx
    movc r15.xyw, r19.xxxx, r16.xyxw, r15.xyxw
    movc r15.xyw, r19.yyyy, r18.xyxz, r15.xyxw
    movc r14.xyw, r19.zzzz, r14.xyxw, r15.xyxw
  else
    mov r14.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r9.w, cb1[0].x, cb0[r9.y + 58].w
  add r15.xyw, -r0.xyxz, cb0[r9.y + 59].xyxz
  dp3 r13.w, r15.xywx, r15.xywx
  rsq r16.x, r13.w
  mul r15.xyw, r15.xyxw, r16.xxxx
  add r16.x, r13.w, -cb0[r9.y + 59].w
  max r16.x, r16.x, l(0.001000)
  rcp r16.x, r16.x
  mad r16.x, cb0[r9.y + 59].w, r16.x, l(1.000000)
  rsq r16.x, r16.x
  add r16.x, -r16.x, l(1.000000)
  mul r16.x, r16.x, l(6.28318548)
  mul r13.w, r13.w, r13.w
  mad_sat r13.w, -r13.w, cb0[r9.y + 60].x, l(1.000000)
  mul r13.w, r13.w, r13.w
  mul r13.w, r13.w, r16.x
  dp3_sat r16.x, cb0[r9.y + 61].xyzx, r15.xywx
  add_sat r16.x, r16.x, -cb0[r9.y + 60].z
  mul_sat r16.x, r16.x, cb0[r9.y + 60].y
  mul r16.y, r16.x, r16.x
  mad r16.x, -r16.x, l(2.000000), l(3.000000)
  mul r16.x, r16.x, r16.y
  mul r13.w, r13.w, r16.x
  movc r15.xyw, r10.wwww, cb0[r9.y + 61].xyxz, r15.xyxw
  movc r10.w, r10.w, cb0[r9.y + 61].w, r13.w
  movc r15.xyw, r9.wwww, r15.xyxw, l(0,1.000000,0,0)
  movc r9.w, r9.w, r10.w, l(0)
  mad_sat r10.w, -r9.w, l(0.159154937), l(1.000000)
  mad r13.w, r10.w, l(-0.156583), l(1.57079637)
  add r10.w, -r10.w, l(1.000000)
  sqrt r10.w, r10.w
  mul r10.w, r10.w, r13.w
  movc r10.w, r13.y, r10.w, cb0[r9.y + 60].w
  mad_sat r10.w, r10.w, l(0.318309873), l(1.000000)
  add r13.y, r10.w, l(-1.000000)
  mad r13.y, -r13.y, r13.y, l(1.000000)
  sqrt r13.y, r13.y
  dp3 r13.w, r1.xyzx, r15.xywx
  max r13.y, r13.y, l(0.950000)
  add r16.x, -r13.y, l(1.000000)
  rsq r16.y, r16.x
  mul r16.x, r16.y, r16.x
  mul r16.w, r13.w, l(0.373837)
  mul r16.x, r16.x, l(0.668740)
  mad r17.w, r13.w, l(0.373837), r16.x
  ge r16.x, r16.x, |r16.w|
  mul r16.w, r17.w, r17.w
  mul r16.y, r16.y, r16.w
  mov_sat r13.w, r13.w
  movc r13.w, r16.x, r16.y, r13.w
  mul r13.y, r13.w, r13.y
  min r13.w, r13.y, l(1.000000)
  mul r16.xyw, r13.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r17.w, l(0.000000), r13.y
  if_nz r17.w
    mad r15.xyw, r3.xyxz, r2.zzzz, r15.xyxw
    dp3 r17.w, r15.xywx, r15.xywx
    rsq r17.w, r17.w
    mul r15.xyw, r15.xyxw, r17.wwww
    dp3 r17.w, r1.xyzx, r15.xywx
    dp3 r15.x, r4.xyzx, r15.xywx
    dp2 r15.y, r15.xxxx, r15.xxxx
    add r15.y, r15.y, l(-0.500000)
    add r13.w, -r13.w, l(1.000000)
    mul r15.w, r13.w, r13.w
    mul r15.w, r15.w, r15.w
    mul r13.w, r13.w, r15.w
    mad r13.w, r15.y, r13.w, l(1.000000)
    mad r15.y, r15.y, r2.y, l(1.000000)
    mul r13.w, r13.w, r15.y
    mul r13.w, r16.w, r13.w
    mul r18.xyz, r13.wwww, l(0.662251651, 0.662251651, 0.662251651, 0.000000)
    add r13.w, -r15.x, l(1.000000)
    mul r15.x, r13.w, r13.w
    mul r15.x, r15.x, r15.x
    mul r13.w, r13.w, r15.x
    mad r13.w, r13.w, l(0.960000), l(0.040000)
    mul r15.x, r10.w, r10.w
    mad r15.y, -r13.y, r15.x, r13.y
    mad r15.y, r15.y, r13.y, r15.x
    mad r15.w, -r2.x, r15.x, r2.x
    mad r15.w, r15.w, r2.x, r15.x
    sqrt r15.yw, r15.yyyw
    mul r13.y, r13.y, r15.w
    mad r13.y, r2.x, r15.y, r13.y
    rcp r13.y, r13.y
    mul r13.y, r13.y, l(0.500000)
    mad r10.w, r10.w, r10.w, l(-1.000000)
    mul r15.y, r17.w, r17.w
    mad r10.w, r15.y, r10.w, l(1.000000)
    mul r10.w, r10.w, r10.w
    div r10.w, r15.x, r10.w
    mul r10.w, r13.y, r10.w
    mul r10.w, r13.w, r10.w
    mul r16.xyw, r10.wwww, r16.wwww
  else
    mov r18.xyz, r16.wwww
  endif
  mul r9.w, r9.w, r13.x
  mul r13.xyw, r9.wwww, cb0[r9.y + 58].xyxz
  mul r13.xyw, r14.xyxw, r13.xyxw
  mul r14.xyw, r9.xxxx, r18.xyxz
  min r9.x, r2.w, r9.x
  mul r9.xyw, r9.xxxx, r16.xyxw
  mad r8.xyz, r13.xywx, r14.xywx, r8.xyzx
  mad r17.xyz, r13.xywx, r9.xywx, r17.xyzx
  iadd r8.w, r8.w, l(1)
endloop
mov r9.xyz, r8.xyzx
mov r10.xyz, r17.xyzx
mov r11.xyz, l(1.000000,1.000000,1.000000,0)
mov r1.w, l(0)
loop
  uge r2.w, r1.w, cb2[0].w
  breakc_nz r2.w
  imul null, r2.w, l(5), cb2[r1.w + 0].y
  ushr r3.w, cb0[r2.w + 58].w, l(30)
  if_z r3.w
    and r4.w, cb1[0].x, cb0[r2.w + 58].w
    add r12.xyz, -r0.xyzx, cb0[r2.w + 59].xyzx
    dp3 r6.w, r12.xyzx, r12.xyzx
    ishr r6.w, r6.w, l(1)
    iadd r6.w, r6.w, l(0x1fbd22df)
    mul_sat r6.w, r6.w, cb0[r2.w + 60].x
    add r12.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r2.w + 58].xyzx
    mad r12.xyz, r6.wwww, r12.xyzx, cb0[r2.w + 58].xyzx
    movc r12.xyz, r4.wwww, r12.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r11.xyz, r11.xyzx, r12.xyzx
  else
    ige r4.w, cb0[r2.w + 62].x, l(0)
    if_nz r4.w
      ishl r4.w, cb0[r2.w + 62].x, l(2)
      mov r12.x, x0[r4.w + 0].x
      mov r13.x, x0[r4.w + 1].x
      mov r14.x, x0[r4.w + 3].x
      mov r12.y, x0[r4.w + 0].y
      mov r13.y, x0[r4.w + 1].y
      mov r14.y, x0[r4.w + 3].y
      mov r12.z, x0[r4.w + 0].z
      mov r13.z, x0[r4.w + 1].z
      mov r14.z, x0[r4.w + 3].z
      mov r12.w, x0[r4.w + 0].w
      mov r13.w, x0[r4.w + 1].w
      mov r14.w, x0[r4.w + 3].w
      dp4 r12.x, r0.xyzw, r12.xyzw
      dp4 r12.y, r0.xyzw, r13.xyzw
      dp4 r4.w, r0.xyzw, r14.xyzw
      div r12.xy, r12.xyxx, r4.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r13.xyz, r12.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r12.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r12.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r12.xyz, r12.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r16.xyz, l(1, 2, 3, 0), cb0[r2.w + 62].xxxx
      movc r13.xyz, r16.xxxx, r14.xyzx, r13.xyzx
      movc r13.xyz, r16.yyyy, r15.xyzx, r13.xyzx
      movc r12.xyz, r16.zzzz, r12.xyzx, r13.xyzx
    else
      mov r12.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r4.w, cb1[0].x, cb0[r2.w + 58].w
    ieq r6.w, r3.w, l(2)
    add r13.xyz, -r0.xyzx, cb0[r2.w + 59].xyzx
    dp3 r7.w, r13.xyzx, r13.xyzx
    rsq r8.w, r7.w
    mul r13.xyz, r8.wwww, r13.xyzx
    add r8.w, r7.w, -cb0[r2.w + 59].w
    max r8.w, r8.w, l(0.001000)
    rcp r8.w, r8.w
    mad r8.w, cb0[r2.w + 59].w, r8.w, l(1.000000)
    rsq r8.w, r8.w
    add r8.w, -r8.w, l(1.000000)
    mul r8.w, r8.w, l(6.28318548)
    mul r7.w, r7.w, r7.w
    mad_sat r7.w, -r7.w, cb0[r2.w + 60].x, l(1.000000)
    mul r7.w, r7.w, r7.w
    mul r7.w, r7.w, r8.w
    dp3_sat r8.w, cb0[r2.w + 61].xyzx, r13.xyzx
    add_sat r8.w, r8.w, -cb0[r2.w + 60].z
    mul_sat r8.w, r8.w, cb0[r2.w + 60].y
    mul r9.w, r8.w, r8.w
    mad r8.w, -r8.w, l(2.000000), l(3.000000)
    mul r8.w, r8.w, r9.w
    mul r7.w, r7.w, r8.w
    movc r13.xyz, r6.wwww, cb0[r2.w + 61].xyzx, r13.xyzx
    movc r6.w, r6.w, cb0[r2.w + 61].w, r7.w
    movc r13.xyz, r4.wwww, r13.xyzx, l(0,1.000000,0,0)
    movc r4.w, r4.w, r6.w, l(0)
    ine r3.w, r3.w, l(2)
    mad_sat r6.w, -r4.w, l(0.159154937), l(1.000000)
    mad r7.w, r6.w, l(-0.156583), l(1.57079637)
    add r6.w, -r6.w, l(1.000000)
    sqrt r6.w, r6.w
    mul r6.w, r6.w, r7.w
    movc r3.w, r3.w, r6.w, cb0[r2.w + 60].w
    mad_sat r3.w, r3.w, l(0.318309873), l(1.000000)
    add r6.w, r3.w, l(-1.000000)
    mad r6.w, -r6.w, r6.w, l(1.000000)
    sqrt r6.w, r6.w
    dp3 r7.w, r1.xyzx, r13.xyzx
    max r6.w, r6.w, l(0.950000)
    add r8.w, -r6.w, l(1.000000)
    rsq r9.w, r8.w
    mul r8.w, r8.w, r9.w
    mul r10.w, r7.w, l(0.373837)
    mul r8.w, r8.w, l(0.668740)
    mad r11.w, r7.w, l(0.373837), r8.w
    ge r8.w, r8.w, |r10.w|
    mul r10.w, r11.w, r11.w
    mul r9.w, r9.w, r10.w
    mov_sat r7.w, r7.w
    movc r7.w, r8.w, r9.w, r7.w
    mul r6.w, r6.w, r7.w
    min r7.w, r6.w, l(1.000000)
    mul r14.xyz, r7.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r8.w, l(0.000000), r6.w
    if_nz r8.w
      mad r13.xyz, r3.xyzx, r2.zzzz, r13.xyzx
      dp3 r8.w, r13.xyzx, r13.xyzx
      rsq r8.w, r8.w
      mul r13.xyz, r8.wwww, r13.xyzx
      dp3 r8.w, r1.xyzx, r13.xyzx
      dp3 r9.w, r4.xyzx, r13.xyzx
      dp2 r10.w, r9.wwww, r9.wwww
      add r10.w, r10.w, l(-0.500000)
      add r7.w, -r7.w, l(1.000000)
      mul r11.w, r7.w, r7.w
      mul r11.w, r11.w, r11.w
      mul r7.w, r7.w, r11.w
      mad r7.w, r10.w, r7.w, l(1.000000)
      mad r10.w, r10.w, r2.y, l(1.000000)
      mul r7.w, r7.w, r10.w
      mul r7.w, r14.z, r7.w
      mul r13.xyz, r7.wwww, l(0.662251651, 0.662251651, 0.662251651, 0.000000)
      add r7.w, -r9.w, l(1.000000)
      mul r9.w, r7.w, r7.w
      mul r9.w, r9.w, r9.w
      mul r7.w, r7.w, r9.w
      mad r7.w, r7.w, l(0.960000), l(0.040000)
      mul r9.w, r3.w, r3.w
      mad r10.w, -r6.w, r9.w, r6.w
      mad r10.w, r10.w, r6.w, r9.w
      sqrt r10.w, r10.w
      mad r11.w, -r2.x, r9.w, r2.x
      mad r11.w, r11.w, r2.x, r9.w
      sqrt r11.w, r11.w
      mul r6.w, r6.w, r11.w
      mad r6.w, r2.x, r10.w, r6.w
      rcp r6.w, r6.w
      mul r6.w, r6.w, l(0.500000)
      mad r3.w, r3.w, r3.w, l(-1.000000)
      mul r8.w, r8.w, r8.w
      mad r3.w, r8.w, r3.w, l(1.000000)
      mul r3.w, r3.w, r3.w
      div r3.w, r9.w, r3.w
      mul r3.w, r6.w, r3.w
      mul r3.w, r7.w, r3.w
      mul r14.xyz, r3.wwww, r14.zzzz
    else
      mov r13.xyz, r14.zzzz
    endif
    mul r15.xyz, r4.wwww, cb0[r2.w + 58].xyzx
    mul r12.xyz, r12.xyzx, r15.xyzx
    mul r14.xyz, r5.wwww, r14.xyzx
    mad r9.xyz, r12.xyzx, r13.xyzx, r9.xyzx
    mad r10.xyz, r12.xyzx, r14.xyzx, r10.xyzx
  endif
  iadd r1.w, r1.w, l(1)
endloop
mul r0.xyz, r7.xyzx, cb0[823].xxxx
mad r0.xyz, r9.xyzx, cb0[823].yyyy, r0.xyzx
mad r1.xyz, r5.wwww, r6.xyzx, r10.xyzx
mul r0.xyz, r0.xyzx, r11.xyzx
mul r1.xyz, r1.xyzx, cb0[823].zzzz
mul r1.xyz, r1.xyzx, r11.xyzx
mad r0.xyz, r0.xyzx, r5.xyzx, r1.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, v0.w
ret
// Approximately 983 instruction slots used
