//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:49 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float fx_cst_AlphaReference;   // Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t32
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   16        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_3__emissive    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   26        1
// resourceTables__materialData.layer_5_6__diffuse    texture  float4          2d   27        1
// resourceTables__materialData.layer_5_6__normal    texture  float4          2d   28        1
// resourceTables__materialData.layer_5_6__gloss    texture  float4          2d   29        1
// resourceTables__materialData.layer_7__ao    texture  float4          2d   31        1
// resourceTables__materialData.fx_alpha    texture  float4          2d   32        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v4.xyzx
mul r2.xy, v2.xyxx, l(6.000000, 3.000000, 0.000000, 0.000000)
mov r3.xy, v3.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, l(-1.000000, -0.00000253518169, 1.00000119, 0.000000), r3.xyzx
dp3 r4.y, l(0.00000253518169, -1.000000, 0.999998689, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t12.xyzw, s2
lt r5.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r5.xyzx, r6.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t13.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xw, r2.xyxx, t14.xyzw, s2
dp3 r0.w, r5.xyzx, r5.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r1.w, r2.w, r2.w
mul r1.w, r1.w, l(0.160000)
mul r6.xyz, r3.xyzx, l(0.342101961, 0.342101961, 0.342101961, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t16.xyzw, s2
add_sat r3.w, r7.w, l(-0.0310059004)
lt r4.z, l(0.000000), r3.w
if_nz r4.z
  mul r3.w, r3.w, l(0.900635)
  mad r3.xyz, -r3.xyzx, l(0.342101961, 0.342101961, 0.342101961, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, -r3.xyzx, l(0.725490093, 0.839200616, 0.850980222, 0.000000), -r6.xyzx
  add r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.xyz, r3.wwww, r3.xyzx, r6.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t21.xyzw, s2
mul_sat r3.x, r3.x, l(0.935576379)
mad r3.y, -r3.x, r3.x, l(1.000000)
mul r3.y, r3.y, l(0.295166)
deriv_rtx_fine r3.z, r3.y
deriv_rty_fine r3.y, r3.y
lt r3.w, l(0.000000), r3.x
ne r4.zw, r3.zzzy, l(0.000000, 0.000000, 0.000000, 0.000000)
or r4.z, r3.w, r4.z
or r4.z, r4.w, r4.z
if_nz r4.z
  mov r8.xz, v2.xxyx
  mov r8.yw, l(0,1.000000,0,1.000000)
  dp2 r8.x, l(8.000000, 1.000000, 0.000000, 0.000000), r8.xyxx
  dp2 r8.y, l(8.000000, 1.000000, 0.000000, 0.000000), r8.zwzz
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r8.xyxx, t17.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r8.xyxx, t18.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.zw, r8.xyxx, t19.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r8.xyxx, t20.xyzw, s1
  dp3 r5.w, r10.xyzx, r10.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.w, r5.w
  add r11.xyz, r11.xyzx, r11.xyzx
  mul r4.w, r4.w, r4.w
  if_nz r3.w
    mul r3.x, r3.x, l(0.0737914965)
    add r3.w, -r0.w, r5.w
    mad r0.w, r3.x, r3.w, r0.w
    mad r10.xyz, r10.xyzx, r6.wwww, -r5.xyzx
    mad r5.xyz, r3.xxxx, r10.xyzx, r5.xyzx
    mad r9.xyz, r9.xyzx, l(0.999999940, 0.878416061, 0.835293889, 0.000000), -r6.xyzx
    mad r6.xyz, r3.xxxx, r9.xyzx, r6.xyzx
    add r3.w, -r2.x, r4.z
    mad r2.x, r3.x, r3.w, r2.x
    mad r3.w, r4.w, l(0.160000), -r1.w
    mad r1.w, r3.x, r3.w, r1.w
    mul r9.xyz, r11.xyzx, r3.xxxx
    mov r10.xy, r5.xyxx
  else
    mov r9.xyz, l(0,0,0,0)
    mov r10.xy, r5.xyxx
  endif
  ne r3.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.yz, r3.yyzy, l(0.000000, 0.010000, 0.010000, 0.000000)
  deriv_rtx_fine r4.zw, r8.xxxy
  deriv_rty_fine r8.xy, r8.xyxx
  dp2 r3.w, r4.zwzz, r4.zwzz
  dp2 r5.w, r8.xyxx, r8.xyxx
  max r3.w, r3.w, l(0.001000)
  div r4.zw, r4.zzzw, r3.wwww
  max r3.w, r5.w, l(0.001000)
  div r8.xy, r8.xyxx, r3.wwww
  mul r3.yw, r3.yyyy, r8.xxxy
  mad r3.yz, r4.zzwz, r3.zzzz, r3.yywy
  mad r5.xy, -r3.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp3 r3.y, r5.xyzx, r5.xyzx
  rsq r3.y, r3.y
  mul r3.yzw, r3.yyyy, r5.xxyz
  mov r10.z, r5.z
  movc r5.xyz, r3.xxxx, r10.xyzx, r3.yzwy
else
  mov r9.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t26.wxyz, s2
mul_sat r3.x, r3.x, l(0.935576379)
lt r3.y, l(0.000000), r3.x
if_nz r3.y
  mul r3.yz, v2.xxyx, l(0.000000, 4.000000, 4.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.yzyy, t17.xyzw, s2
  lt r10.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r10.xyzx, r11.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.yzyy, t18.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.zw, r3.yzyy, t19.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r3.yzw, r3.yzyy, t20.wxyz, s1
  dp3 r5.w, r10.xyzx, r10.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.w, r5.w
  mul r4.w, r4.w, r4.w
  add r5.w, -r0.w, r5.w
  mad r0.w, r3.x, r5.w, r0.w
  mad r10.xyz, r10.xyzx, r6.wwww, -r5.xyzx
  mad r5.xyz, r3.xxxx, r10.xyzx, r5.xyzx
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.784329236, 0.000000, 0.000000), -r6.xyzx
  mad r6.xyz, r3.xxxx, r8.xyzx, r6.xyzx
  add r4.z, -r2.x, r4.z
  mad r2.x, r3.x, r4.z, r2.x
  mad r4.z, r4.w, l(0.160000), -r1.w
  mad r1.w, r3.x, r4.z, r1.w
  mad r3.yzw, r3.yyzw, l(0.000000, 1.200000, 1.200000, 1.200000), -r9.xxyz
  mad r9.xyz, r3.xxxx, r3.yzwy, r9.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t27.wxyz, s2
mov_sat r3.x, r3.x
lt r4.z, l(0.000000), r3.x
if_nz r4.z
  lt r8.xyz, r3.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r3.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.yzw, r3.yyzw
  mul r3.yzw, r3.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r3.yzw, r3.yyzw
  mad r3.yzw, r3.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r3.yzw, r8.xxyz, r10.xxyz, r3.yyzw
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t28.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t29.xywz, s2
  dp3 r4.z, r8.xyzx, r8.xyzx
  sqrt r4.z, r4.z
  max r4.z, r4.z, l(0.000010)
  rcp r4.w, r4.z
  mul r5.w, r10.z, r10.z
  mul r11.xyz, r3.yzwy, r10.yyyy
  mul r11.xyz, r11.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r3.yzw, r3.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r11.xxyz
  add r4.z, -r0.w, r4.z
  mad r0.w, r3.x, r4.z, r0.w
  mad r8.xyz, r8.xyzx, r4.wwww, -r5.xyzx
  mad r5.xyz, r3.xxxx, r8.xyzx, r5.xyzx
  add r3.yzw, -r6.xxyz, r3.yyzw
  mad r6.xyz, r3.xxxx, r3.yzwy, r6.xyzx
  add r3.y, -r2.x, r10.x
  mad r2.x, r3.x, r3.y, r2.x
  mul r2.y, r3.x, r10.y
  mad r3.y, r5.w, l(0.160000), -r1.w
  mad r1.w, r3.x, r3.y, r1.w
  mad r9.xyz, r3.xxxx, -r9.xyzx, r9.xyzx
else
  mov r2.y, l(0)
endif
mad r3.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.x, v2.xyxx, t31.wxyz, s2
dp3 r3.w, r3.xyzx, r3.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.z, r3.w
mul r3.xyz, r3.xyzx, r4.zzzz
add r4.z, r5.z, l(1.000000)
max r5.z, r4.z, l(0.001000)
mul r8.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.z, r5.xyzx, r8.xyzx
mul r5.xyw, r4.zzzz, r5.xyxz
div r5.xyz, r5.xywx, r5.zzzz
mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r5.x, r0.w, r3.w
add r0.w, -r2.y, l(1.000000)
mul r8.xyz, r0.wwww, r6.xyzx
mad r6.xyz, r8.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t32.yzwx, s2
add_sat r0.w, r0.w, -cb4[0].z
lt r3.w, l(0.000000), r0.w
if_nz r3.w
  add r4.xyz, -r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r3.xyz, r0.wwww, r4.xyzx, r3.xyzx
  add r3.w, -r5.x, l(1.000000)
  mad r5.x, r0.w, r3.w, r5.x
  add r4.xyz, -r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r6.xyz, r0.wwww, r4.xyzx, r6.xyzx
  add r3.w, -r2.x, l(0.353000)
  mad r2.x, r0.w, r3.w, r2.x
  add r3.w, -r7.x, l(1.000000)
  mad r7.x, r0.w, r3.w, r7.x
  mad r2.y, r0.w, -r2.y, r2.y
  add r3.w, -r1.w, l(0.042000)
  mad r1.w, r0.w, r3.w, r1.w
  add r4.xyz, -r9.xyzx, l(50.000000, 4.22004032, 0.649150, 0.000000)
  mad r9.xyz, r0.wwww, r4.xyzx, r9.xyzx
endif
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v5.xyzx
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, v6.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r8.xyz, r8.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r4.xyxz, r8.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r3.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r3.w
min r5.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r5.xyxx
add r0.w, -r2.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.y, -r0.w, l(1.000000)
lt r0.w, r6.x, l(0.040450)
mul r1.y, r6.x, l(0.0773993805)
add r1.z, r6.x, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r6.y, l(0.040450)
mul r1.z, r6.y, l(0.0773993805)
add r3.w, r6.y, l(0.055000)
mul r3.w, r3.w, l(0.947867334)
log r3.w, r3.w
mul r3.w, r3.w, l(2.400000)
exp r3.w, r3.w
movc r1.y, r1.y, r1.z, r3.w
lt r1.z, r6.z, l(0.040450)
mul r3.w, r6.z, l(0.0773993805)
add r4.x, r6.z, l(0.055000)
mul r4.x, r4.x, l(0.947867334)
log r4.x, r4.x
mul r4.x, r4.x, l(2.400000)
exp r4.x, r4.x
movc r1.z, r1.z, r3.w, r4.x
mul r4.xyz, r9.xyzx, cb1[3].xxxx
ult r3.w, cb1[2].z, l(64)
if_nz r3.w
  sample_l_indexable(texture2d)(float,float,float,float) r3.w, v3.xyxx, t11.yzwx, s1, l(0.000000)
  ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r4.w
    ftoi r5.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r5.xy, r0.xxxx, r5.xyxx
    utof r5.xy, r5.xyxx
    mul r5.xy, r5.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r5.y, r5.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r4.w, l(0.0784313977), cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r5.xy, v0.xyxx
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r5.x, r5.xyzw, t0.xyzw
  add r5.x, r5.x, -v0.w
  ge r5.x, l(0.000005), |r5.x|
  and r0.x, r0.x, r5.x
  lt r5.x, cb4[0].y, r3.w
  and r0.x, r0.x, r5.x
  lt r4.w, r3.w, r4.w
  and r0.x, r0.x, r4.w
  if_nz r0.x
    imm_atomic_iadd r5.x, u9, cb1[2].z, l(1)
    ult r0.x, r5.x, cb1[2].y
    if_nz r0.x
      ftou r5.yz, v0.xxyx
      add r0.x, r3.w, -cb4[0].y
      mul_sat r0.x, r0.x, l(12.749996)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r3.w, r5.x, cb1[2].x
      ishl r4.w, r3.w, l(1)
      bfi r5.x, l(16), l(16), r5.y, r5.z
      store_uav_typed u8.xyzw, r4.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r3.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r5.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r3.w, r4.z, r4.y
max r3.w, r3.w, r4.x
lt r3.w, l(0.0000153787005), r3.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.yyzy
mul r1.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r8.x, r6.z, l(0.250000), r1.x
dp2 r8.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r6.z, l(-0.250000), r1.y
and r1.xy, r5.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r8.xyxx, r8.xzxx
add r2.xz, r1.xxyx, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.w, r1.w, l(6.250000)
sqrt r2.w, r0.w
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r3.w, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
utof r0.x, r0.x
mul r7.z, r0.x, l(0.00392156886)
and o3.xyz, r4.xyzx, r3.wwww
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.xyzw, r2.xzyw
mov r7.w, l(0)
mov o2.xyzw, r7.xwyz
mov o3.w, l(0)
ret
// Approximately 386 instruction slots used
