//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:33 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 LayerX_alpha_matU;      // Index:    0
//       float3 LayerX_alpha_matV;      // Index:    1
//       float3 Layer0_alpha_matU;      // Index:    2
//       float3 Layer0_alpha_matV;      // Index:    3
//       float3 Layer2_emissive_matU;   // Index:    4
//       float3 Layer2_emissive_matV;   // Index:    5
//       float3 Layer2_alpha_matU;      // Index:    6
//       float3 Layer2_alpha_matV;      // Index:    7
//       float onoff_cst_AlphaReference;// Index:    7.w
//
//   } resourceTables__materialData;    // Index:    0-7              Components:    32
                                        // Textures:  t41-t52
//
// }
//
// Resource bind info for resourceTables__modelData.customRTs
// {
//
//   struct CustomRTTransform
//   {
//
//       float4x4 ws2ts;                // Index:    0
//
//   } $Element;                        // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__modelData.customRTs    texture  struct         r/o   20        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   41        1
// resourceTables__materialData.LayerX_normal    texture  float4          2d   42        1
// resourceTables__materialData.LayerX_alpha    texture  float4          2d   44        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   48        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   49        1
// resourceTables__materialData.onoff_alpha    texture  float4          2d   52        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
// SV_IsFrontFace           0   x           8    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb3[36], immediateIndexed
dcl_constantbuffer cb4[8], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_structured t20, 64
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t49
dcl_resource_texture2d (float,float,float,float) t52
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_input_ps_sgv v8.x, is_front_face
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
mul r1.xyz, r0.wwww, r1.xyzx
movc r3.xyz, v8.xxxx, v3.xyzx, -v3.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(0), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, l(0), l(16), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r6.xyzw, l(0), l(48), t20.xyzw
mov r2.w, l(1.000000)
dp4 r4.x, r2.xyzw, r4.xyzw
dp4 r4.y, r2.xyzw, r5.xyzw
dp4 r1.w, r2.xyzw, r6.xyzw
div r4.xy, r4.xyxx, r1.wwww
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t41.xyzw, s1
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mad r4.xy, r4.xyxx, l(-0.030000, 0.030000, 0.000000, 0.000000), v2.xyxx
mov r4.z, l(1.000000)
dp3 r5.x, cb4[0].xyzx, r4.xyzx
dp3 r5.y, cb4[1].xyzx, r4.xyzx
dp3 r6.x, cb4[6].xyzx, r4.xyzx
dp3 r6.y, cb4[7].xyzx, r4.xyzx
mul r7.xyzw, v2.xyxy, l(6.000000, 0.100000, 30.000000, 30.000000)
dp3 r8.x, l(4.99314737, -0.261679918, 0.134266168, 0.000000), r4.xyzx
dp3 r8.y, l(0.0104671968, 0.199725911, -0.00509655476, 0.000000), r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t44.yzwx, s2
dp3 r3.w, r3.xyzx, r1.xyzx
dp2 r4.x, r0.xyxx, r0.xyxx
sqrt r4.x, r4.x
min r3.w, |r3.w|, l(1.000000)
log r3.w, r3.w
mul r3.w, r3.w, l(0.100000)
exp r3.w, r3.w
add_sat r4.x, -r4.x, l(2.000000)
mul r4.y, r4.x, r4.x
mad r4.x, -r4.x, l(2.000000), l(3.000000)
mul r4.x, r4.x, r4.y
mul r3.w, r3.w, r4.x
mul r1.w, r1.w, r3.w
mad_sat r1.w, r1.w, v6.x, l(0.160784)
sample_indexable(texture2d)(float,float,float,float) r4.yzw, r7.xyxx, t42.wxyz, s2
mad r4.yzw, r4.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
dp3 r3.w, r4.yzwy, r4.yzwy
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r3.w, r3.w
mul r5.xyz, r3.wwww, r4.yzwy
sample_indexable(texture2d)(float,float,float,float) r5.w, r6.xyxx, t44.yzwx, s2
dp3 r6.x, v4.xyzx, v4.xyzx
rsq r6.x, r6.x
mul r6.xyz, r6.xxxx, v4.xyzx
dp3 r6.w, v5.xyzx, v5.xyzx
rsq r6.w, r6.w
mul r9.xyz, r6.wwww, v5.xyzx
dp3 r6.w, r5.xyzx, r5.xyzx
rsq r6.w, r6.w
mul r10.xyz, r5.xyzx, r6.wwww
mul r11.xyz, r9.xyzx, r10.yyyy
mad r10.xyw, r10.xxxx, r6.xyxz, r11.xyxz
mad r10.xyz, r10.zzzz, r3.xyzx, r10.xywx
dp3 r6.w, r10.xyzx, r10.xyzx
rsq r6.w, r6.w
mul r10.xyz, r6.wwww, r10.xyzx
dp3 r1.x, r10.xyzx, r1.xyzx
add r1.x, |r1.x|, l(-0.300000)
mul_sat r1.x, r1.x, l(1.42857146)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, r1.x
mad r1.x, -r1.x, r1.x, l(1.000000)
mul r1.x, r4.x, r1.x
mul r1.x, r1.x, r5.w
mad_sat r1.x, r1.x, v6.x, l(-0.00392156979)
lt r1.y, l(0.000000), r1.x
if_nz r1.y
  mad r4.xyz, -r4.yzwy, r3.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r5.xyz, r1.xxxx, r4.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r1.x, r7.zwzz, t48.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r1.y, r8.xyxx, t49.yxzw, s2
mul r1.y, r1.y, v6.x
mul r1.x, r1.x, r1.y
mad r0.z, -r0.z, r0.w, l(60.000000)
mul r0.z, r0.z, l(0.0166666675)
max r0.z, r0.z, l(0.000000)
add r0.z, -r0.z, l(1.000000)
mad r0.z, -r0.z, r0.z, l(1.000000)
mad r0.z, r1.x, r0.z, l(-0.0392156988)
mul_sat r0.z, r0.z, l(3.64285469)
add r0.z, r0.z, r1.w
min r0.z, r0.z, l(1.000000)
mul r1.xyzw, v2.xyxy, l(4.000000, 0.100000, 1.000000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t49.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.zwzz, t52.xyzw, s2
lt r1.y, r1.x, l(0.500000)
dp2 r1.z, r0.wwww, r1.xxxx
add r1.x, -r1.x, l(1.000000)
add r1.x, r1.x, r1.x
add r0.w, -r0.w, l(1.000000)
mad r0.w, -r1.x, r0.w, l(1.000000)
movc r0.w, r1.y, r1.z, r0.w
add r0.w, r0.w, -cb4[7].w
mul_sat r0.w, r0.w, l(1.99218667)
add r0.w, -r0.w, l(1.000000)
add r0.z, -r0.w, r0.z
max r0.z, r0.z, l(0.000000)
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  add r1.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r5.xyz, r0.wwww, r1.xyzx, r5.xyzx
endif
ge r0.w, l(0.000100), r0.z
discard_nz r0.w
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r5.xyzx
mul r4.xyz, r9.xyzx, r1.yyyy
mad r1.xyw, r1.xxxx, r6.xyxz, r4.xyxz
mad r1.xyz, r1.zzzz, r3.xyzx, r1.xywx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
ftoi r3.xy, v0.xyxx
lt r0.w, r0.z, l(0.040450)
mul r1.w, r0.z, l(0.0773993805)
add r0.z, r0.z, l(0.055000)
mul r0.z, r0.z, l(0.947867334)
log r0.z, r0.z
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.z, r0.w, r1.w, r0.z
dp4 r0.w, r2.xyzw, cb3[2].xyzw
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.w, r3.xyzw, t0.yzwx
add r1.w, r0.w, r1.w
add_sat r1.w, r1.w, r1.w
lt r2.w, l(0.500000), r1.w
add r3.x, -r1.w, l(1.000000)
movc r1.w, r2.w, r3.x, r1.w
add r1.w, r1.w, r1.w
mul r3.x, r1.w, r1.w
mul r1.w, r1.w, r3.x
mul r3.x, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.w, r1.w, r3.x
mul r0.z, r0.z, r1.w
add r3.xyz, -r2.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r3.x, r40.x, r41.x, r3.x
mad r3.y, r40.x, r41.y, r3.y
mad r3.z, r40.x, r41.z, r3.z

dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
dp3 r1.w, -r3.xyzx, r1.xyzx
add r1.w, r1.w, r1.w
mad r1.xyz, r1.xyzx, -r1.wwww, -r3.xyzx
mad r1.xyz, r1.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000), r2.xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb3[16].xyzw
dp4 r2.y, r1.xyzw, cb3[17].xyzw
dp4 r1.x, r1.xyzw, cb3[19].xyzw

add r40.w, r1.x, -r40.y
mad r2.x, r40.x, r40.w, r2.x

div r1.xy, r2.xyxx, r1.xxxx
add r1.xy, -r0.xyxx, r1.xyxx
mul r1.xy, r0.zzzz, r1.xyxx
mul r0.xy, r0.xyxx, r0.xyxx
mul r0.xy, r0.xyxx, r0.xyxx
mad r0.xy, -r0.xyxx, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, r1.xyxx
dp2 r0.z, r0.xyxx, r0.xyxx
sqrt r0.z, r0.z
mov o0.w, -r0.w
ftou r1.xy, v0.xyxx
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc o0.z, r0.w, l(-1.000000), r0.z
mov o0.xy, r0.xyxx
ret
// Approximately 185 instruction slots used
