//Water puddle haloing PS.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Thu Feb 03 00:08:06 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// Resource bind info for resourceTables__modelData.customRTs
// {
//
//   struct CustomRTTransform
//   {
//
//       float4x4 ws2ts;                // Index:    0
//
//   } $Element;                        // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__modelData.customRTs    texture  struct         r/o   20        1
// resourceTables__materialData.material_screenspaceparallax    texture  float4          2d   42        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   44        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   45        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t20, 64
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v3.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r1.xyzw, l(0), l(0), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, l(0), l(16), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, l(0), l(48), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(2), l(0), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, l(2), l(16), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r6.xyzw, l(2), l(48), t20.xyzw
add r7.xyz, v6.xyzx, -cb3[31].xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
sqrt r0.w, r0.w
div r7.xyz, r7.xyzx, r0.wwww
mov r8.xyz, v6.xyzx
mov r8.w, l(1.000000)
dp4 r9.x, r8.xyzw, r4.xyzw
dp4 r9.y, r8.xyzw, r5.xyzw
dp4 r7.w, r8.xyzw, r6.xyzw
div r9.xy, r9.xyxx, r7.wwww
sample_l_indexable(texture2d)(float,float,float,float) r9.zw, r9.xyxx, t42.zwxy, s5, l(0.000000)
mul r9.z, r9.w, r9.z
dp3 r9.w, r0.xyzx, v6.xyzx
div r10.x, l(0.400000), r7.y
mad r10.xyz, r7.xyzx, |r10.xxxx|, v6.xyzx
resinfo_indexable(texture2d)(float,float,float,float)_uint r11.xy, l(0), t42.xyzw
utof r11.xy, r11.xyxx
dp3 r10.w, r10.xyzx, r0.xyzx
add r10.w, -r9.w, r10.w
mad r12.xyz, -r10.wwww, r0.xyzx, r10.xyzx
mov r12.w, l(1.000000)
dp4 r13.x, r12.xyzw, r4.xyzw
dp4 r13.y, r12.xyzw, r5.xyzw
dp4 r10.w, r12.xyzw, r6.xyzw
div r11.zw, r13.xxxy, r10.wwww
mul r12.xy, r9.xyxx, r11.xyxx
div r13.xyz, v6.xyzx, r7.wwww
div r10.xyz, r10.xyzx, r10.wwww
add r10.xyz, -r13.xyzx, r10.xyzx
mad r12.zw, r11.zzzw, r11.xxxy, -r12.xxxy
dp2 r12.z, r12.zwzz, r12.zwzz
sqrt r12.z, r12.z
mul r14.xy, r11.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r14.zw, r11.zzzw, r11.xxxy, -r14.xxxy
lt r12.w, r14.x, |r14.z|
div r13.w, r14.x, r14.z
movc r12.w, r12.w, |r13.w|, l(1.000000)
mul r14.zw, r12.wwww, r14.zzzw
lt r12.w, r14.y, |r14.w|
div r13.w, r14.y, r14.w
movc r12.w, r12.w, |r13.w|, l(1.000000)
mad r14.xy, r14.zwzz, r12.wwww, r14.xyxx
mad r14.xy, -r9.xyxx, r11.xyxx, r14.xyxx
div r7.w, l(1.000000, 1.000000, 1.000000, 1.000000), r7.w
div r10.w, l(1.000000, 1.000000, 1.000000, 1.000000), r10.w
max r11.y, |r14.y|, |r14.x|
ftoi r12.w, r11.y
iadd r12.w, r12.w, l(1)
imin r12.w, r12.w, l(99)
mul r9.z, r9.z, l(0.400000)
lt r13.w, |r14.y|, |r14.x|
frc r12.xy, r12.xyxx
div r12.xy, r12.xyxx, r12.zzzz
movc r12.x, r13.w, r12.x, r12.y
div r11.y, l(1.000000, 1.000000, 1.000000, 1.000000), r11.y
add r10.w, -r7.w, r10.w
mad r12.y, r12.x, r10.w, r7.w
add r11.zw, -r9.xxxy, r11.zzzw
mad r14.xy, r12.xxxx, r11.zwzz, r9.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r14.xy, r14.xyxx, t42.xyzw, s5, l(0.000000)
mul r12.z, r14.y, r14.x
mul r12.z, r12.z, l(0.400000)
mad r14.xyz, r10.xyzx, r12.xxxx, r13.xyzx
div r14.xyz, r14.xyzx, r12.yyyy
dp3 r12.y, r14.xyzx, r0.xyzx
add r12.y, r9.w, -r12.y
mov r13.w, r12.y
mov r14.z, r12.z
mov r14.y, r9.z
mov r14.xw, l(0,0,0,1)
mov r15.x, r12.x
loop
  ilt r15.y, r12.w, r14.w
  breakc_nz r15.y
  mad r15.y, r15.x, r10.w, r7.w
  mad r15.zw, r15.xxxx, r11.zzzw, r9.xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r15.zw, r15.zwzz, t42.zwxy, s5, l(0.000000)
  mul r15.z, r15.w, r15.z
  mul r16.y, r15.z, l(0.400000)
  mad r17.xyz, r10.xyzx, r15.xxxx, r13.xyzx
  div r15.yzw, r17.xxyz, r15.yyyy
  dp3 r15.y, r15.yzwy, r0.xyzx
  add r16.x, r9.w, -r15.y
  ge r15.y, r16.y, r16.x
  movc r15.zw, r15.yyyy, r16.xxxy, r14.xxxy
  add r16.z, r11.y, r15.x
  movc r15.x, r15.y, r16.z, r15.x
  if_nz r15.y
    mad r15.y, r15.x, r10.w, r7.w
    mad r16.zw, r15.xxxx, r11.zzzw, r9.xxxy
    sample_l_indexable(texture2d)(float,float,float,float) r16.zw, r16.zwzz, t42.zwxy, s5, l(0.000000)
    mul r16.z, r16.w, r16.z
    mul r16.y, r16.z, l(0.400000)
    mad r17.xyz, r10.xyzx, r15.xxxx, r13.xyzx
    div r17.xyz, r17.xyzx, r15.yyyy
    dp3 r15.y, r17.xyzx, r0.xyzx
    add r16.x, r9.w, -r15.y
    ge r15.y, r16.y, r16.x
    not r16.z, r15.y
    movc r15.zw, r15.yyyy, r16.xxxy, r15.zzzw
    add r15.y, r11.y, r15.x
    movc r15.x, r16.z, r15.x, r15.y
  else
    mov r16.z, l(-1)
  endif
  if_z r16.z
    mad r15.y, r15.x, r10.w, r7.w
    mad r16.zw, r15.xxxx, r11.zzzw, r9.xxxy
    sample_l_indexable(texture2d)(float,float,float,float) r16.zw, r16.zwzz, t42.zwxy, s5, l(0.000000)
    mul r16.z, r16.w, r16.z
    mul r16.y, r16.z, l(0.400000)
    mad r17.xyz, r10.xyzx, r15.xxxx, r13.xyzx
    div r17.xyz, r17.xyzx, r15.yyyy
    dp3 r15.y, r17.xyzx, r0.xyzx
    add r16.x, r9.w, -r15.y
    ge r15.y, r16.y, r16.x
    not r16.z, r15.y
    add r16.w, r11.y, r15.x
    movc r15.xzw, r15.yyyy, r16.wwxy, r15.xxzw
  else
    mov r16.z, l(-1)
  endif
  if_z r16.z
    mad r15.y, r15.x, r10.w, r7.w
    mad r16.zw, r15.xxxx, r11.zzzw, r9.xxxy
    sample_l_indexable(texture2d)(float,float,float,float) r16.zw, r16.zwzz, t42.zwxy, s5, l(0.000000)
    mul r16.z, r16.w, r16.z
    mul r16.y, r16.z, l(0.400000)
    mad r17.xyz, r10.xyzx, r15.xxxx, r13.xyzx
    div r17.xyz, r17.xyzx, r15.yyyy
    dp3 r15.y, r17.xyzx, r0.xyzx
    add r16.x, r9.w, -r15.y
    ge r15.y, r16.y, r16.x
    add r16.z, r11.y, r15.x
    movc r15.xzw, r15.yyyy, r16.zzxy, r15.xxzw
  endif
  lt r15.y, r16.y, r16.x
  if_nz r15.y
    mov r13.w, r16.x
    mov r14.z, r16.y
    mov r14.xy, r15.zwzz
    break
  endif
  iadd r14.w, r14.w, l(4)
  mov r13.w, r16.x
  mov r14.z, r16.y
  mov r14.xy, r15.zwzz
endloop
add r7.w, r13.w, -r14.z
add r9.x, -r14.y, r14.x
add r9.x, |r7.w|, |r9.x|
max r9.x, r9.x, l(0.000010)
div r7.w, |r7.w|, r9.x
min r7.w, r7.w, l(1.000000)
add r9.x, -r13.w, r14.x
mad r7.w, r7.w, r9.x, r13.w
dp3 r9.x, r7.xyzx, r0.xyzx
rcp r9.x, r9.x
mul r7.w, -r7.w, r9.x
mad r7.xyz, r7.xyzx, r7.wwww, v6.xyzx
div r9.x, cb3[32].x, r11.x
deriv_rtx_fine r10.xyz, v6.xyzx
mul r9.xyz, r9.xxxx, r10.xyzx
add r0.w, r0.w, l(-8.000000)
mul_sat r0.w, r0.w, l(0.125000)
mad r10.x, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
dp2 r0.w, r10.xxxx, r0.wwww
add r0.w, r0.w, l(1.000000)
dp3 r9.x, r9.xyzx, r9.xyzx
sqrt r9.x, r9.x
mul r0.w, r0.w, r9.x
dp3 r9.x, r7.xyzx, r0.xyzx
add r9.x, -r9.w, r9.x
mad r9.xyz, -r9.xxxx, r0.zxyz, r7.zxyz
mad r10.xyz, -v5.yzxy, r0.wwww, r9.zxyz
mad r11.xyz, v5.yzxy, r0.wwww, r9.zxyz
mad r12.xyz, -v4.zxyz, r0.wwww, r9.xyzx
mad r13.xyz, v4.zxyz, r0.wwww, r9.xyzx
mov r10.w, l(1.000000)
dp4 r14.x, r10.zxyw, r4.xyzw
dp4 r14.y, r10.zxyw, r5.xyzw
dp4 r0.w, r10.zxyw, r6.xyzw
div r14.xy, r14.xyxx, r0.wwww
mov r11.w, l(1.000000)
dp4 r15.x, r11.zxyw, r4.xyzw
dp4 r15.y, r11.zxyw, r5.xyzw
dp4 r0.w, r11.zxyw, r6.xyzw
div r14.zw, r15.xxxy, r0.wwww
mov r12.w, l(1.000000)
dp4 r15.x, r12.yzxw, r4.xyzw
dp4 r15.y, r12.yzxw, r5.xyzw
dp4 r0.w, r12.yzxw, r6.xyzw
div r15.xy, r15.xyxx, r0.wwww
mov r13.w, l(1.000000)
dp4 r4.x, r13.yzxw, r4.xyzw
dp4 r4.y, r13.yzxw, r5.xyzw
dp4 r0.w, r13.yzxw, r6.xyzw
div r4.xy, r4.xyxx, r0.wwww
sample_l_indexable(texture2d)(float,float,float,float) r4.zw, r14.xyxx, t42.zwxy, s5, l(0.000000)
mul r0.w, r4.w, r4.z
sample_l_indexable(texture2d)(float,float,float,float) r4.zw, r14.zwzz, t42.zwxy, s5, l(0.000000)
mul r4.z, r4.w, r4.z
sample_l_indexable(texture2d)(float,float,float,float) r5.xy, r15.xyxx, t42.xyzw, s5, l(0.000000)
mul r4.w, r5.y, r5.x
sample_l_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t42.xyzw, s5, l(0.000000)
mul r4.x, r4.y, r4.x
mad r10.x, -r0.w, l(0.400000), r10.x
mad r11.x, -r4.z, l(0.400000), r11.x
mad r12.z, -r4.w, l(0.400000), r12.z
mad r13.z, -r4.x, l(0.400000), r13.z
add r4.xyz, r9.zxyz, -r10.xyzx
add r5.xyz, -r9.zxyz, r11.xyzx
add r6.xyz, r9.xyzx, -r12.xyzx
add r9.xyz, -r9.xyzx, r13.xyzx
mul r10.xyz, r5.xyzx, r9.xyzx
mad r5.xyz, r9.zxyz, r5.yzxy, -r10.xyzx
mul r9.xyz, r4.xyzx, r6.xyzx
mad r4.xyz, r6.zxyz, r4.yzxy, -r9.xyzx
add r4.xyz, r4.xyzx, r5.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
dp3 r5.x, r4.xyzx, v4.xyzx
dp3 r5.y, r4.xyzx, v5.xyzx
dp3 r0.w, r4.xyzx, r0.xyzx
mul r4.xy, v2.xyxx, l(30.000000, 20.000000, 0.000000, 0.000000)
dp4 r1.x, r8.xyzw, r1.xyzw
dp4 r1.y, r8.xyzw, r2.xyzw
dp4 r1.z, r8.xyzw, r3.xyzw
div r1.xy, r1.xyxx, r1.zzzz
sample_indexable(texture2d)(float,float,float,float) r1.z, r4.xyxx, t44.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t45.zxyw, s5
add_sat r1.y, r1.x, l(-0.0313725993)
mul r1.w, r1.y, r1.z
lt r2.x, r1.x, l(0.500000)
dp2 r1.w, r1.wwww, r1.xxxx
add r1.x, -r1.x, l(1.000000)
add r1.x, r1.x, r1.x
mad r1.y, -r1.z, r1.y, l(1.000000)
mad r1.x, -r1.x, r1.y, l(1.000000)
movc r1.x, r2.x, r1.w, r1.x
add r1.x, r1.x, l(-0.0313725993)
mul_sat r1.y, r1.x, l(3.98438144)
add r1.y, -r1.y, l(1.000000)
mov_sat r1.x, r1.x
mul r1.y, r1.y, l(0.060000)
deriv_rtx_fine r1.z, r1.y
deriv_rty_fine r1.y, r1.y
lt r1.x, l(0.000000), r1.x
ne r1.w, r1.z, l(0.000000)
or r1.x, r1.w, r1.x
ne r1.w, r1.y, l(0.000000)
or r1.x, r1.w, r1.x
if_nz r1.x
  ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  dp3 r1.w, v6.xyzx, v4.xyzx
  dp3 r2.x, v6.xyzx, v5.xyzx
  deriv_rtx_fine r3.x, r1.w
  deriv_rtx_fine r3.y, r2.x
  deriv_rty_fine r4.x, r1.w
  deriv_rty_fine r4.y, r2.x
  dp2 r1.w, r3.xyxx, r3.xyxx
  sqrt r1.w, r1.w
  dp2 r2.x, r4.xyxx, r4.xyxx
  sqrt r2.x, r2.x
  lt r2.y, l(0.001000), r1.w
  rcp r1.w, r1.w
  mul r2.zw, r1.wwww, r3.xxxy
  and r2.yz, r2.zzwz, r2.yyyy
  lt r1.w, l(0.001000), r2.x
  rcp r2.x, r2.x
  mul r2.xw, r2.xxxx, r4.xxxy
  and r2.xw, r1.wwww, r2.xxxw
  mul r1.yw, r1.yyyy, r2.xxxw
  mad r2.xy, r2.yzyy, r1.zzzz, r1.ywyy
  mov r2.z, l(1.000000)
  dp3 r1.y, r2.xyzx, r2.xyzx
  rsq r1.y, r1.y
  mul r1.yzw, r1.yyyy, r2.xxyz
  movc r1.xyz, r1.xxxx, l(0,0,1.000000,0), r1.yzwy
else
  mov r1.xyz, l(0,0,1.000000,0)
endif
mov r7.w, l(1.000000)
dp4 r1.w, r7.xyzw, cb3[18].xyzw
dp4 r2.x, r7.xyzw, cb3[19].xyzw
div_sat r1.w, r1.w, r2.x
min oDepth, r1.w, v0.z
add r0.w, r0.w, l(1.000000)
max r5.z, r0.w, l(0.001000)
mov r1.xy, -r1.xyxx
dp3 r0.w, r5.xyzx, r1.xyzx
mul r2.xyz, r0.wwww, r5.xyzx
div r2.xyz, r2.xyzx, r5.zzzz
add r1.xyz, -r1.xyzx, r2.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mul r3.xyz, r3.xyzx, r1.yyyy
mad r1.xyw, r1.xxxx, r2.xyxz, r3.xyxz
mad r0.xyz, r1.zzzz, r0.xyzx, r1.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
add r1.xyz, -v6.xyzx, cb3[31].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, -r1.xyzx, r0.xyzx
add r0.w, r0.w, r0.w
mad r0.xyz, r0.xyzx, -r0.wwww, -r1.xyzx
mad r0.xyz, r0.xyzx, l(-0.060000, -0.060000, -0.060000, 0.000000), v6.xyzx
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb3[16].xyzw
dp4 r1.y, r0.xyzw, cb3[17].xyzw
dp4 r0.x, r0.xyzw, cb3[19].xyzw

add r40.w, r0.x, -r40.y
mad r1.x, r40.x, r40.w, r1.x

div r0.xy, r1.xyxx, r0.xxxx
mul r0.zw, v0.xxxy, cb3[32].zzzw
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
add r0.xy, -r0.zwzz, r0.xyxx
mul r0.xy, r0.xyxx, l(0.829407, 0.829407, 0.000000, 0.000000)
mul r0.zw, r0.zzzw, r0.zzzw
mul r0.zw, r0.zzzw, r0.zzzw
mad r0.zw, -r0.zzzw, r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r0.xy, r0.zwzz, r0.xyxx
dp2 r0.z, r0.xyxx, r0.xyxx
sqrt r0.z, r0.z
mul r0.z, r0.z, l(50.000000)
dp4 r0.w, r8.xyzw, cb3[2].xyzw
mov o0.w, -r0.w
ftou r1.xy, v0.xyxx
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc o0.z, r0.w, l(-1.000000), r0.z
mov o0.xy, r0.xyxx
ret
// Approximately 352 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v1.3.16 on Thu Feb 03 00:08:06 2022
//
// struct CustomRTTransform
// {
//     float4x4 ws2ts;                // Offset:    0
// };
//
// cbuffer ConstBuf__viewData : register(b3)
// {
//
//   struct
//   {
//     float4x4 view;
//     float4x4 invView;
//     float4x4 proj;
//     float4x4 invViewProjNoZReproj;
//     float4x4 viewProj;
//     float4x4 invViewProj;
//     float4x4 previousViewProj;
//     float4 prevLodEyePos;
//     float4 lodEyePos;
//     float4 viewDirDepthBias;
//     float3 eyePos;
//     float2 viewportSize;
//     float2 invViewportSize;
//     float4 mirrorPlaneWS;
//     float2 mirrorViewportSize;
//     float2 opaqueRefractionViewportSize;
//     float windTime;
//     float deltaTime;
//     float depthReprojectScale;
//     float depthReprojectBias;
//     uint shadowViewType;
//     float normalDepthBias;
//     float noNormalAA;
//     float noNormalFromAlpha;
//     float noOpaqueTransparency;
//     float translucentAmount;
//     uint framePhase;
//     float cameraAmbientExposure;
//     float fxExposure;
//     float fxAmbientExposure;
//     uint checkerboardPhase;
//     float sparkleIntensityScale;
//   } resourceTables__viewData : packoffset(c0);
//
// }
//
// SamplerState resourceTables__viewData__smpLinear_s : register(s1);
// SamplerState resourceTables__viewData__smpLinearClamp_s : register(s5);
// StructuredBuffer<CustomRTTransform> resourceTables__modelData.customRTs : register(t20);
// Texture2D<float4> resourceTables__materialData.material_screenspaceparallax : register(t42);
// Texture2D<float4> resourceTables__materialData.layer_2__opacity : register(t44);
// Texture2D<float4> resourceTables__materialData.layer_2__alpha : register(t45);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   uint v1 : VERT_ID0,
//   float2 v2 : TEXCOORD0,
//   float3 v3 : NORMAL0,
//   float3 v4 : TANGENT0,
//   float3 v5 : BINORMAL0,
//   float4 v6 : TEXCOORD7,
//   float3 v7 : TEXCOORD8,
//   out float4 o0 : SV_Target0,
//   out float oDepth : SV_Depth)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15,r16,r17;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = dot(v3.xyz, v3.xyz);
//   r0.x = rsqrt(r0.x);
//   r0.xyz = v3.xyz * r0.xxx;
//   r1.x = resourceTables__modelData.customRTs[0].ws2ts._m00;
//   r1.y = resourceTables__modelData.customRTs[0].ws2ts._m10;
//   r1.z = resourceTables__modelData.customRTs[0].ws2ts._m20;
//   r1.w = resourceTables__modelData.customRTs[0].ws2ts._m30;
//   r2.x = resourceTables__modelData.customRTs[0].ws2ts._m01;
//   r2.y = resourceTables__modelData.customRTs[0].ws2ts._m11;
//   r2.z = resourceTables__modelData.customRTs[0].ws2ts._m21;
//   r2.w = resourceTables__modelData.customRTs[0].ws2ts._m31;
//   r3.x = resourceTables__modelData.customRTs[0].ws2ts._m03;
//   r3.y = resourceTables__modelData.customRTs[0].ws2ts._m13;
//   r3.z = resourceTables__modelData.customRTs[0].ws2ts._m23;
//   r3.w = resourceTables__modelData.customRTs[0].ws2ts._m33;
//   r4.x = resourceTables__modelData.customRTs[2].ws2ts._m00;
//   r4.y = resourceTables__modelData.customRTs[2].ws2ts._m10;
//   r4.z = resourceTables__modelData.customRTs[2].ws2ts._m20;
//   r4.w = resourceTables__modelData.customRTs[2].ws2ts._m30;
//   r5.x = resourceTables__modelData.customRTs[2].ws2ts._m01;
//   r5.y = resourceTables__modelData.customRTs[2].ws2ts._m11;
//   r5.z = resourceTables__modelData.customRTs[2].ws2ts._m21;
//   r5.w = resourceTables__modelData.customRTs[2].ws2ts._m31;
//   r6.x = resourceTables__modelData.customRTs[2].ws2ts._m03;
//   r6.y = resourceTables__modelData.customRTs[2].ws2ts._m13;
//   r6.z = resourceTables__modelData.customRTs[2].ws2ts._m23;
//   r6.w = resourceTables__modelData.customRTs[2].ws2ts._m33;
//   r7.xyz = -resourceTables__viewData.eyePos.xyz + v6.xyz;
//   r0.w = dot(r7.xyz, r7.xyz);
//   r0.w = sqrt(r0.w);
//   r7.xyz = r7.xyz / r0.www;
//   r8.xyz = v6.xyz;
//   r8.w = 1;
//   r9.x = dot(r8.xyzw, r4.xyzw);
//   r9.y = dot(r8.xyzw, r5.xyzw);
//   r7.w = dot(r8.xyzw, r6.xyzw);
//   r9.xy = r9.xy / r7.ww;
//   r9.zw = resourceTables__materialData.material_screenspaceparallax.SampleLevel(resourceTables__viewData__smpLinearClamp_s, r9.xy, 0).xy;
//   r9.z = r9.z * r9.w;
//   r9.w = dot(r0.xyz, v6.xyz);
//   r10.x = 0.400000006 / r7.y;
//   r10.xyz = r7.xyz * abs(r10.xxx) + v6.xyz;
//   resourceTables__materialData.material_screenspaceparallax.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z);
//   r11.xy = uiDest.xy;
//   r11.xy = (uint2)r11.xy;
//   r10.w = dot(r10.xyz, r0.xyz);
//   r10.w = r10.w + -r9.w;
//   r12.xyz = -r10.www * r0.xyz + r10.xyz;
//   r12.w = 1;
//   r13.x = dot(r12.xyzw, r4.xyzw);
//   r13.y = dot(r12.xyzw, r5.xyzw);
//   r10.w = dot(r12.xyzw, r6.xyzw);
//   r11.zw = r13.xy / r10.ww;
//   r12.xy = r11.xy * r9.xy;
//   r13.xyz = v6.xyz / r7.www;
//   r10.xyz = r10.xyz / r10.www;
//   r10.xyz = r10.xyz + -r13.xyz;
//   r12.zw = r11.zw * r11.xy + -r12.xy;
//   r12.z = dot(r12.zw, r12.zw);
//   r12.z = sqrt(r12.z);
//   r14.xy = float2(0.5,0.5) * r11.xy;
//   r14.zw = r11.zw * r11.xy + -r14.xy;
//   r12.w = cmp(r14.x < abs(r14.z));
//   r13.w = r14.x / r14.z;
//   r12.w = r12.w ? abs(r13.w) : 1;
//   r14.zw = r14.zw * r12.ww;
//   r12.w = cmp(r14.y < abs(r14.w));
//   r13.w = r14.y / r14.w;
//   r12.w = r12.w ? abs(r13.w) : 1;
//   r14.xy = r14.zw * r12.ww + r14.xy;
//   r14.xy = -r9.xy * r11.xy + r14.xy;
//   r7.w = 1 / r7.w;
//   r10.w = 1 / r10.w;
//   r11.y = max(abs(r14.x), abs(r14.y));
//   r12.w = (int)r11.y;
//   r12.w = (int)r12.w + 1;
//   r12.w = min(99, (int)r12.w);
//   r9.z = 0.400000006 * r9.z;
//   r13.w = cmp(abs(r14.y) < abs(r14.x));
//   r12.xy = frac(r12.xy);
//   r12.xy = r12.xy / r12.zz;
//   r12.x = r13.w ? r12.x : r12.y;
//   r11.y = 1 / r11.y;
//   r10.w = r10.w + -r7.w;
//   r12.y = r12.x * r10.w + r7.w;
//   r11.zw = r11.zw + -r9.xy;
//   r14.xy = r12.xx * r11.zw + r9.xy;
//   r14.xy = resourceTables__materialData.material_screenspaceparallax.SampleLevel(resourceTables__viewData__smpLinearClamp_s, r14.xy, 0).xy;
//   r12.z = r14.x * r14.y;
//   r12.z = 0.400000006 * r12.z;
//   r14.xyz = r10.xyz * r12.xxx + r13.xyz;
//   r14.xyz = r14.xyz / r12.yyy;
//   r12.y = dot(r14.xyz, r0.xyz);
//   r12.y = -r12.y + r9.w;
//   r13.w = r12.y;
//   r14.z = r12.z;
//   r14.y = r9.z;
//   r14.xw = float2(0,1.40129846e-045);
//   r15.x = r12.x;
//   while (true) {
//     r15.y = cmp((int)r12.w < (int)r14.w);
//     if (r15.y != 0) break;
//     r15.y = r15.x * r10.w + r7.w;
//     r15.zw = r15.xx * r11.zw + r9.xy;
//     r15.zw = resourceTables__materialData.material_screenspaceparallax.SampleLevel(resourceTables__viewData__smpLinearClamp_s, r15.zw, 0).xy;
//     r15.z = r15.z * r15.w;
//     r16.y = 0.400000006 * r15.z;
//     r17.xyz = r10.xyz * r15.xxx + r13.xyz;
//     r15.yzw = r17.xyz / r15.yyy;
//     r15.y = dot(r15.yzw, r0.xyz);
//     r16.x = -r15.y + r9.w;
//     r15.y = cmp(r16.y >= r16.x);
//     r15.zw = r15.yy ? r16.xy : r14.xy;
//     r16.z = r15.x + r11.y;
//     r15.x = r15.y ? r16.z : r15.x;
//     if (r15.y != 0) {
//       r15.y = r15.x * r10.w + r7.w;
//       r16.zw = r15.xx * r11.zw + r9.xy;
//       r16.zw = resourceTables__materialData.material_screenspaceparallax.SampleLevel(resourceTables__viewData__smpLinearClamp_s, r16.zw, 0).xy;
//       r16.z = r16.z * r16.w;
//       r16.y = 0.400000006 * r16.z;
//       r17.xyz = r10.xyz * r15.xxx + r13.xyz;
//       r17.xyz = r17.xyz / r15.yyy;
//       r15.y = dot(r17.xyz, r0.xyz);
//       r16.x = -r15.y + r9.w;
//       r15.y = cmp(r16.y >= r16.x);
//       r16.z = ~(int)r15.y;
//       r15.zw = r15.yy ? r16.xy : r15.zw;
//       r15.y = r15.x + r11.y;
//       r15.x = r16.z ? r15.x : r15.y;
//     } else {
//       r16.z = -1;
//     }
//     if (r16.z == 0) {
//       r15.y = r15.x * r10.w + r7.w;
//       r16.zw = r15.xx * r11.zw + r9.xy;
//       r16.zw = resourceTables__materialData.material_screenspaceparallax.SampleLevel(resourceTables__viewData__smpLinearClamp_s, r16.zw, 0).xy;
//       r16.z = r16.z * r16.w;
//       r16.y = 0.400000006 * r16.z;
//       r17.xyz = r10.xyz * r15.xxx + r13.xyz;
//       r17.xyz = r17.xyz / r15.yyy;
//       r15.y = dot(r17.xyz, r0.xyz);
//       r16.x = -r15.y + r9.w;
//       r15.y = cmp(r16.y >= r16.x);
//       r16.z = ~(int)r15.y;
//       r16.w = r15.x + r11.y;
//       r15.xzw = r15.yyy ? r16.wxy : r15.xzw;
//     } else {
//       r16.z = -1;
//     }
//     if (r16.z == 0) {
//       r15.y = r15.x * r10.w + r7.w;
//       r16.zw = r15.xx * r11.zw + r9.xy;
//       r16.zw = resourceTables__materialData.material_screenspaceparallax.SampleLevel(resourceTables__viewData__smpLinearClamp_s, r16.zw, 0).xy;
//       r16.z = r16.z * r16.w;
//       r16.y = 0.400000006 * r16.z;
//       r17.xyz = r10.xyz * r15.xxx + r13.xyz;
//       r17.xyz = r17.xyz / r15.yyy;
//       r15.y = dot(r17.xyz, r0.xyz);
//       r16.x = -r15.y + r9.w;
//       r15.y = cmp(r16.y >= r16.x);
//       r16.z = r15.x + r11.y;
//       r15.xzw = r15.yyy ? r16.zxy : r15.xzw;
//     }
//     r15.y = cmp(r16.y < r16.x);
//     if (r15.y != 0) {
//       r13.w = r16.x;
//       r14.z = r16.y;
//       r14.xy = r15.zw;
//       break;
//     }
//     r14.w = (int)r14.w + 4;
//     r13.w = r16.x;
//     r14.z = r16.y;
//     r14.xy = r15.zw;
//   }
//   r7.w = -r14.z + r13.w;
//   r9.x = r14.x + -r14.y;
//   r9.x = abs(r9.x) + abs(r7.w);
//   r9.x = max(9.99999975e-006, r9.x);
//   r7.w = abs(r7.w) / r9.x;
//   r7.w = min(1, r7.w);
//   r9.x = r14.x + -r13.w;
//   r7.w = r7.w * r9.x + r13.w;
//   r9.x = dot(r7.xyz, r0.xyz);
//   r9.x = rcp(r9.x);
//   r7.w = r9.x * -r7.w;
//   r7.xyz = r7.xyz * r7.www + v6.xyz;
//   r9.x = resourceTables__viewData.viewportSize.x / r11.x;
//   r10.xyz = ddx_fine(v6.xyz);
//   r9.xyz = r10.xyz * r9.xxx;
//   r0.w = -8 + r0.w;
//   r0.w = saturate(0.125 * r0.w);
//   r10.x = r0.w * -2 + 3;
//   r0.w = r0.w * r0.w;
//   r0.w = dot(r10.xx, r0.ww);
//   r0.w = 1 + r0.w;
//   r9.x = dot(r9.xyz, r9.xyz);
//   r9.x = sqrt(r9.x);
//   r0.w = r9.x * r0.w;
//   r9.x = dot(r7.xyz, r0.xyz);
//   r9.x = r9.x + -r9.w;
//   r9.xyz = -r9.xxx * r0.zxy + r7.zxy;
//   r10.xyz = -v5.yzx * r0.www + r9.zxy;
//   r11.xyz = v5.yzx * r0.www + r9.zxy;
//   r12.xyz = -v4.zxy * r0.www + r9.xyz;
//   r13.xyz = v4.zxy * r0.www + r9.xyz;
//   r10.w = 1;
//   r14.x = dot(r10.zxyw, r4.xyzw);
//   r14.y = dot(r10.zxyw, r5.xyzw);
//   r0.w = dot(r10.zxyw, r6.xyzw);
//   r14.xy = r14.xy / r0.ww;
//   r11.w = 1;
//   r15.x = dot(r11.zxyw, r4.xyzw);
//   r15.y = dot(r11.zxyw, r5.xyzw);
//   r0.w = dot(r11.zxyw, r6.xyzw);
//   r14.zw = r15.xy / r0.ww;
//   r12.w = 1;
//   r15.x = dot(r12.yzxw, r4.xyzw);
//   r15.y = dot(r12.yzxw, r5.xyzw);
//   r0.w = dot(r12.yzxw, r6.xyzw);
//   r15.xy = r15.xy / r0.ww;
//   r13.w = 1;
//   r4.x = dot(r13.yzxw, r4.xyzw);
//   r4.y = dot(r13.yzxw, r5.xyzw);
//   r0.w = dot(r13.yzxw, r6.xyzw);
//   r4.xy = r4.xy / r0.ww;
//   r4.zw = resourceTables__materialData.material_screenspaceparallax.SampleLevel(resourceTables__viewData__smpLinearClamp_s, r14.xy, 0).xy;
//   r0.w = r4.z * r4.w;
//   r4.zw = resourceTables__materialData.material_screenspaceparallax.SampleLevel(resourceTables__viewData__smpLinearClamp_s, r14.zw, 0).xy;
//   r4.z = r4.z * r4.w;
//   r5.xy = resourceTables__materialData.material_screenspaceparallax.SampleLevel(resourceTables__viewData__smpLinearClamp_s, r15.xy, 0).xy;
//   r4.w = r5.x * r5.y;
//   r4.xy = resourceTables__materialData.material_screenspaceparallax.SampleLevel(resourceTables__viewData__smpLinearClamp_s, r4.xy, 0).xy;
//   r4.x = r4.x * r4.y;
//   r10.x = -r0.w * 0.400000006 + r10.x;
//   r11.x = -r4.z * 0.400000006 + r11.x;
//   r12.z = -r4.w * 0.400000006 + r12.z;
//   r13.z = -r4.x * 0.400000006 + r13.z;
//   r4.xyz = -r10.xyz + r9.zxy;
//   r5.xyz = r11.xyz + -r9.zxy;
//   r6.xyz = -r12.xyz + r9.xyz;
//   r9.xyz = r13.xyz + -r9.xyz;
//   r10.xyz = r9.xyz * r5.xyz;
//   r5.xyz = r9.zxy * r5.yzx + -r10.xyz;
//   r9.xyz = r6.xyz * r4.xyz;
//   r4.xyz = r6.zxy * r4.yzx + -r9.xyz;
//   r4.xyz = r5.xyz + r4.xyz;
//   r0.w = dot(r4.xyz, r4.xyz);
//   r0.w = rsqrt(r0.w);
//   r4.xyz = r4.xyz * r0.www;
//   r5.x = dot(r4.xyz, v4.xyz);
//   r5.y = dot(r4.xyz, v5.xyz);
//   r0.w = dot(r4.xyz, r0.xyz);
//   r4.xy = float2(30,20) * v2.xy;
//   r1.x = dot(r8.xyzw, r1.xyzw);
//   r1.y = dot(r8.xyzw, r2.xyzw);
//   r1.z = dot(r8.xyzw, r3.xyzw);
//   r1.xy = r1.xy / r1.zz;
//   r1.z = resourceTables__materialData.layer_2__opacity.Sample(resourceTables__viewData__smpLinear_s, r4.xy).x;
//   r1.x = resourceTables__materialData.layer_2__alpha.Sample(resourceTables__viewData__smpLinearClamp_s, r1.xy).z;
//   r1.y = saturate(-0.0313725993 + r1.x);
//   r1.w = r1.z * r1.y;
//   r2.x = cmp(r1.x < 0.5);
//   r1.w = dot(r1.ww, r1.xx);
//   r1.x = 1 + -r1.x;
//   r1.x = r1.x + r1.x;
//   r1.y = -r1.z * r1.y + 1;
//   r1.x = -r1.x * r1.y + 1;
//   r1.x = r2.x ? r1.w : r1.x;
//   r1.x = -0.0313725993 + r1.x;
//   r1.y = saturate(3.98438144 * r1.x);
//   r1.y = 1 + -r1.y;
//   r1.x = saturate(r1.x);
//   r1.y = 0.0599999987 * r1.y;
//   r1.z = ddx_fine(r1.y);
//   r1.y = ddy_fine(r1.y);
//   r1.x = cmp(0 < r1.x);
//   r1.w = cmp(r1.z != 0.000000);
//   r1.x = (int)r1.w | (int)r1.x;
//   r1.w = cmp(r1.y != 0.000000);
//   r1.x = (int)r1.w | (int)r1.x;
//   if (r1.x != 0) {
//     r1.x = cmp(0 != resourceTables__viewData.noNormalFromAlpha);
//     r1.w = dot(v6.xyz, v4.xyz);
//     r2.x = dot(v6.xyz, v5.xyz);
//     r3.x = ddx_fine(r1.w);
//     r3.y = ddx_fine(r2.x);
//     r4.x = ddy_fine(r1.w);
//     r4.y = ddy_fine(r2.x);
//     r1.w = dot(r3.xy, r3.xy);
//     r1.w = sqrt(r1.w);
//     r2.x = dot(r4.xy, r4.xy);
//     r2.x = sqrt(r2.x);
//     r2.y = cmp(0.00100000005 < r1.w);
//     r1.w = rcp(r1.w);
//     r2.zw = r3.xy * r1.ww;
//     r2.yz = r2.yy ? r2.zw : 0;
//     r1.w = cmp(0.00100000005 < r2.x);
//     r2.x = rcp(r2.x);
//     r2.xw = r4.xy * r2.xx;
//     r2.xw = r1.ww ? r2.xw : 0;
//     r1.yw = r2.xw * r1.yy;
//     r2.xy = r2.yz * r1.zz + r1.yw;
//     r2.z = 1;
//     r1.y = dot(r2.xyz, r2.xyz);
//     r1.y = rsqrt(r1.y);
//     r1.yzw = r2.xyz * r1.yyy;
//     r1.xyz = r1.xxx ? float3(0,0,1) : r1.yzw;
//   } else {
//     r1.xyz = float3(0,0,1);
//   }
//   r7.w = 1;
//   r1.w = dot(r7.xyzw, resourceTables__viewData.viewProj._m02_m12_m22_m32);
//   r2.x = dot(r7.xyzw, resourceTables__viewData.viewProj._m03_m13_m23_m33);
//   r1.w = saturate(r1.w / r2.x);
//   oDepth = min(v0.z, r1.w);
//   r0.w = 1 + r0.w;
//   r5.z = max(0.00100000005, r0.w);
//   r1.xy = -r1.xy;
//   r0.w = dot(r5.xyz, r1.xyz);
//   r2.xyz = r5.xyz * r0.www;
//   r2.xyz = r2.xyz / r5.zzz;
//   r1.xyz = r2.xyz + -r1.xyz;
//   r0.w = dot(v4.xyz, v4.xyz);
//   r0.w = rsqrt(r0.w);
//   r2.xyz = v4.xyz * r0.www;
//   r0.w = dot(v5.xyz, v5.xyz);
//   r0.w = rsqrt(r0.w);
//   r3.xyz = v5.xyz * r0.www;
//   r0.w = dot(r1.xyz, r1.xyz);
//   r0.w = rsqrt(r0.w);
//   r1.xyz = r1.xyz * r0.www;
//   r3.xyz = r1.yyy * r3.xyz;
//   r1.xyw = r1.xxx * r2.xyz + r3.xyz;
//   r0.xyz = r1.zzz * r0.xyz + r1.xyw;
//   r0.w = dot(r0.xyz, r0.xyz);
//   r0.w = rsqrt(r0.w);
//   r0.xyz = r0.xyz * r0.www;
//   r1.xyz = resourceTables__viewData.eyePos.xyz + -v6.xyz;
//   r0.w = dot(r1.xyz, r1.xyz);
//   r0.w = rsqrt(r0.w);
//   r1.xyz = r1.xyz * r0.www;
//   r0.w = dot(-r1.xyz, r0.xyz);
//   r0.w = r0.w + r0.w;
//   r0.xyz = r0.xyz * -r0.www + -r1.xyz;
//   r0.xyz = r0.xyz * float3(-0.0599999987,-0.0599999987,-0.0599999987) + v6.xyz;
//   r0.w = 1;
//   r1.x = dot(r0.xyzw, resourceTables__viewData.viewProj._m00_m10_m20_m30);
//   r1.y = dot(r0.xyzw, resourceTables__viewData.viewProj._m01_m11_m21_m31);
//   r0.x = dot(r0.xyzw, resourceTables__viewData.viewProj._m03_m13_m23_m33);
//   r0.xy = r1.xy / r0.xx;
//   r0.zw = resourceTables__viewData.invViewportSize.xy * v0.xy;
//   r0.zw = r0.zw * float2(2,-2) + float2(-1,1);
//   r0.xy = r0.xy + -r0.zw;
//   r0.xy = float2(0.829406977,0.829406977) * r0.xy;
//   r0.zw = r0.zw * r0.zw;
//   r0.zw = r0.zw * r0.zw;
//   r0.zw = -r0.zw * r0.zw + float2(1,1);
//   r0.xy = r0.xy * r0.zw;
//   r0.z = dot(r0.xy, r0.xy);
//   r0.z = sqrt(r0.z);
//   r0.z = 50 * r0.z;
//   r0.w = dot(r8.xyzw, resourceTables__viewData.view._m02_m12_m22_m32);
//   o0.w = -r0.w;
//   r1.xy = (uint2)v0.xy;
//   r1.xy = (int2)r1.xy & int2(1,1);
//   r0.w = cmp((int)r1.y != (int)r1.x);
//   o0.z = r0.w ? -1 : r0.z;
//   o0.xy = r0.xy;
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// F:\SteamLibrary\steamapps\common\GodOfWar\ShaderFixes\178bb4728e0c97fc-ps_replace.txt(51,62): error X3000: syntax error: unexpected token '.'
/////////////////////////////////////////////////////////////////////////////
