//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:40 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   24        1
// resourceTables__materialData.layer_5__emissive    texture  float4          2d   26        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   xyzw
// TEXCOORD                 8   xyz         8     NONE   float   xyz
// TEXCOORD                10   xyzw        9     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t26
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyzw
dcl_input_ps linear v8.xyz
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, r1.xyzx, v5.xyzx
dp3 r2.y, r1.xyzx, v6.xyzx
dp3 r2.z, r1.xyzx, v4.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, -r2.xyzx, -r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, -r2.xyzx
lod r0.z, v2.xyxx, t24.x, s1
mad r0.w, r0.z, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r1.w, r2.xwxx, r2.xwxx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000001)
div r2.xyz, r2.xwzx, r1.wwww
mul r2.w, r0.w, r2.z
mul r3.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
min r0.w, r3.z, l(-0.00520833349)
mov r2.zw, v2.xxxy
mov r1.w, l(0.999000)
loop
  mad r4.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
  mad r5.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t24.xyzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t24.yxzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t24.yzxw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t24.yzwx, s1, r0.z
  mad r7.xyzw, r0.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
  ge r6.xyzw, r6.xyzw, r7.zxyw
  mov r8.xy, r5.zwzz
  mov r8.z, r7.y
  mov r5.z, r7.w
  movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
  mov r8.xy, r4.zwzz
  mov r8.z, r7.x
  movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
  mov r7.xy, r4.xyxx
  movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
  or r3.zw, r6.zzzw, r6.xxxy
  or r3.z, r3.w, r3.z
  if_nz r3.z
    mov r2.zw, r4.xxxy
    mov r1.w, r4.z
    break
  endif
  mov r2.zw, r4.xxxy
  mov r1.w, r4.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r3.z, r2.zwzz, t24.yzxw, s1, r0.z
mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t24.yzxw, s1, r0.z
add r0.w, -r0.w, r1.w
add r1.w, r1.w, -r3.z
add r0.z, -r0.z, r0.w
mul r2.xy, |r1.wwww|, r3.xyxx
add r0.z, |r0.z|, |r1.w|
max r0.z, r0.z, l(0.000010)
div r0.zw, r2.xxxy, r0.zzzz
add r0.zw, -r0.zzzw, r2.zzzw
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t13.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t17.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t14.wxyz, s2
mad r4.xyz, r3.yzwy, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyw, v2.xyxx, t15.xyzw, s2
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
max r6.x, r2.w, l(0.000010)
rcp r2.w, r6.x
mul r4.xyz, r2.wwww, r4.xyzx
mul r2.w, r5.w, r5.w
mul r2.w, r2.w, l(0.160000)
mul r7.xyz, r2.xyzx, r5.yyyy
mul r7.xyz, r7.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v3.xyxx, t18.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.w, v3.xyxx, t22.yzwx, s1
mov_sat r7.x, r7.x
mul r5.w, r7.x, v7.x
mul r6.w, r1.w, r4.w
mad r5.w, r5.w, r6.w, l(-0.0588234998)
mul_sat r8.xy, r5.wwww, l(7.28570938, 17.000008, 0.000000, 0.000000)
mad r5.w, r8.x, l(3.14159274), l(-1.57079637)
sincos r5.w, null, r5.w
mad r5.w, r5.w, l(0.500000), l(0.500000)
add r5.w, -r5.w, l(1.000000)
mul r5.w, r5.w, l(0.500000)
deriv_rtx_fine r7.x, r5.w
deriv_rty_fine r5.w, r5.w
lt r8.x, l(0.000000), r8.y
ne r8.z, r7.x, l(0.000000)
or r8.z, r8.z, r8.x
ne r8.w, r5.w, l(0.000000)
or r8.z, r8.w, r8.z
if_nz r8.z
  dp2 r8.z, v9.xyxx, v9.xyxx
  rsq r8.z, r8.z
  max r8.z, r8.z, l(0.001000)
  mul r8.zw, r8.zzzz, v9.xxxy
  dp2 r9.x, v9.zwzz, v9.zwzz
  rsq r9.x, r9.x
  max r9.x, r9.x, l(0.001000)
  mul r9.xy, r9.xxxx, v9.zwzz
  lt r10.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.yzw, r7.yyzw
  mul r7.yzw, r7.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r7.yzw, r7.yyzw
  mad r7.yzw, r7.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r7.yzw, r10.xxyz, r11.xxyz, r7.yyzw
  sample_indexable(texture2d)(float,float,float,float) r10.xyzw, v3.xyxx, t19.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r11.x, r8.zwzz, r10.xyxx
  dp2 r11.y, r9.xyxx, r10.xyxx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v3.xyxx, t20.xywz, s2
  mov r11.z, r10.z
  dp3 r8.z, r11.xyzx, r11.xyzx
  sqrt r8.z, r8.z
  max r8.z, r8.z, l(0.000010)
  rcp r8.w, r8.z
  mul r9.z, r9.z, r9.z
  mul r10.xyz, r7.yzwy, r9.yyyy
  mul r10.xyz, r10.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r7.yzw, r7.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r10.xxyz
  if_nz r8.x
    add r8.x, -r6.x, r8.z
    mad r5.z, r8.y, r8.x, r6.x
    mad r8.xzw, r11.xxyz, r8.wwww, -r4.xxyz
    mad r4.xyz, r8.yyyy, r8.xzwx, r4.xyzx
    add r7.yzw, -r2.xxyz, r7.yyzw
    mad r2.xyz, r8.yyyy, r7.yzwy, r2.xyzx
    add r7.yz, -r5.xxyx, r9.xxyx
    add r7.w, -r3.x, r10.w
    mad r3.x, r8.y, r7.w, r3.x
    mad r5.xy, r8.yyyy, r7.yzyy, r5.xyxx
    mad r7.y, r9.z, l(0.160000), -r2.w
    mad r2.w, r8.y, r7.y, r2.w
    mov r6.xy, r5.zyzz
    mov r8.xy, r4.xyxx
  else
    mov r6.z, r5.y
    mov r6.xy, r6.xzxx
    mov r8.xy, r4.xyxx
  endif
  ne r5.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r6.z, r7.x, l(0.010000)
  mul r5.w, r5.w, l(0.010000)
  deriv_rtx_fine r7.xy, v3.xyxx
  deriv_rty_fine r7.zw, v3.xxxy
  dp2 r8.w, r7.xyxx, r7.xyxx
  dp2 r9.x, r7.zwzz, r7.zwzz
  max r8.w, r8.w, l(0.001000)
  div r7.xy, r7.xyxx, r8.wwww
  max r8.w, r9.x, l(0.001000)
  div r7.zw, r7.zzzw, r8.wwww
  mul r7.zw, r5.wwww, r7.zzzw
  mad r7.xy, r7.xyxx, r6.zzzz, r7.zwzz
  mad r4.xy, -r7.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r5.w, r4.xyzx, r4.xyzx
  rsq r5.w, r5.w
  mul r7.xyz, r4.xyzx, r5.wwww
  mov r8.z, r4.z
  movc r4.xyz, r5.zzzz, r8.xyzx, r7.xyzx
  mov r5.zw, v3.xxxy
else
  mov r6.y, r5.y
  mov r5.zw, v2.xxxy
endif
lt r7.xy, v7.wzww, l(0.500000, 0.500000, 0.000000, 0.000000)
dp2 r5.y, r6.wwww, v7.wwww
add r7.zw, -v7.wwwz, l(0.000000, 0.000000, 1.000000, 1.000000)
add r7.zw, r7.zzzw, r7.zzzw
mad r1.w, -r4.w, r1.w, l(1.000000)
mad r1.w, -r7.z, r1.w, l(1.000000)
movc r1.w, r7.x, r5.y, r1.w
add r1.w, r1.w, l(-0.0196077991)
mul_sat r7.xz, r1.wwww, l(12.749996, 0.000000, 17.000008, 0.000000)
mul r1.w, r7.x, l(0.500000)
deriv_rtx_fine r4.w, r1.w
deriv_rty_fine r1.w, r1.w
lt r5.y, l(0.000000), r7.z
ne r6.z, r4.w, l(0.000000)
or r6.z, r5.y, r6.z
ne r7.x, r1.w, l(0.000000)
or r6.z, r6.z, r7.x
if_nz r6.z
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v3.xyxx, t23.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  if_nz r5.y
    add r9.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r8.xyz, -r8.xyzx, l(0.399999529, 0.474510133, 0.572549105, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r8.xyz, -r9.xyzx, r8.xyzx, -r2.xyzx
    add r5.y, -r6.y, l(1.000000)
    mul r5.y, r5.y, r7.z
    add r8.xyz, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r2.xyz, r5.yyyy, r8.xyzx, r2.xyzx
  endif
  ne r5.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r4.w, r4.w, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r7.xz, r5.zzwz
  deriv_rty_fine r8.xy, r5.zwzz
  dp2 r6.z, r7.xzxx, r7.xzxx
  dp2 r8.z, r8.xyxx, r8.xyxx
  max r6.z, r6.z, l(0.001000)
  div r7.xz, r7.xxzx, r6.zzzz
  max r6.z, r8.z, l(0.001000)
  div r8.xy, r8.xyxx, r6.zzzz
  mul r8.xy, r1.wwww, r8.xyxx
  mad r7.xz, r7.xxzx, r4.wwww, r8.xxyx
  mad r8.xy, -r7.xzxx, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
  mov r8.z, r4.z
  dp3 r1.w, r8.xyzx, r8.xyzx
  rsq r1.w, r1.w
  mul r8.xyz, r1.wwww, r8.xyzx
  movc r4.xyz, r5.yyyy, r4.xyzx, r8.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t24.yzxw, s1
add r0.z, -r0.z, l(1.000000)
mul r0.w, r6.w, r0.z
mul r1.w, r0.w, v7.y
mul_sat r7.xz, r1.wwww, l(19.615381, 0.000000, 25.499992, 0.000000)
mad r1.w, r7.x, l(3.14159274), l(-1.57079637)
sincos r1.w, null, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
add r1.w, -r1.w, l(1.000000)
mul r1.w, r1.w, l(0.500000)
deriv_rtx_fine r4.w, r1.w
deriv_rty_fine r1.w, r1.w
lt r5.y, l(0.000000), r7.z
ne r6.z, r4.w, l(0.000000)
or r6.z, r5.y, r6.z
ne r7.x, r1.w, l(0.000000)
or r6.z, r6.z, r7.x
if_nz r6.z
  if_nz r5.y
    mul r8.xyz, r2.xyzx, r2.xyzx
    mul r9.xyz, r2.xyzx, l(0.571411192, 0.433484197, 0.423632085, 0.000000)
    mad r8.xyz, r8.xyzx, l(0.428588808, 0.566515803, 0.576367915, 0.000000), r9.xyzx
    add r5.y, -r6.y, l(1.000000)
    mul r5.y, r5.y, r7.z
    add r8.xyz, -r2.xyzx, r8.xyzx
    mad r2.xyz, r5.yyyy, r8.xyzx, r2.xyzx
  endif
  ne r5.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r4.w, r4.w, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r7.xz, r5.zzwz
  deriv_rty_fine r8.xy, r5.zwzz
  dp2 r6.z, r7.xzxx, r7.xzxx
  dp2 r8.z, r8.xyxx, r8.xyxx
  max r6.z, r6.z, l(0.001000)
  div r7.xz, r7.xxzx, r6.zzzz
  max r6.z, r8.z, l(0.001000)
  div r8.xy, r8.xyxx, r6.zzzz
  mul r8.xy, r1.wwww, r8.xyxx
  mad r7.xz, r7.xxzx, r4.wwww, r8.xxyx
  mad r8.xy, -r7.xzxx, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
  mov r8.z, r4.z
  dp3 r1.w, r8.xyzx, r8.xyzx
  rsq r1.w, r1.w
  mul r8.xyz, r1.wwww, r8.xyzx
  movc r4.xyz, r5.yyyy, r4.xyzx, r8.xyzx
endif
dp2 r1.w, r0.wwww, v7.zzzz
mad r0.z, -r0.z, r6.w, l(1.000000)
mad r0.z, -r7.w, r0.z, l(1.000000)
movc r0.z, r7.y, r1.w, r0.z
add r0.z, r0.z, l(-0.0196077991)
mul_sat r6.zw, r0.zzzz, l(0.000000, 0.000000, 12.749996, 2.14422035)
mul r0.z, r6.z, l(0.0171485115)
deriv_rtx_fine r1.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r4.w, l(0.000000), r6.w
ne r5.y, r1.w, l(0.000000)
or r5.y, r4.w, r5.y
ne r6.z, r0.z, l(0.000000)
or r5.y, r5.y, r6.z
if_nz r5.y
  mov r7.xy, v3.xyxx
  mov r7.z, l(1.000000)
  dp3 r8.x, l(0.999986291, -0.00523596630, 0.00262483954, 0.000000), r7.xyzx
  dp3 r8.y, l(0.00523596630, 0.999986291, -0.00261110067, 0.000000), r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r8.xyxx, t23.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  if_nz r4.w
    mul r4.w, r6.w, l(0.275452)
    add r8.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r4.xyz, r4.wwww, r8.xyzx, r4.xyzx
    add r5.y, -r6.x, l(1.000000)
    mad r6.x, r4.w, r5.y, r6.x
    mad r7.xyz, r7.xyzx, l(0.187011898, 0.178190440, 0.178190440, 0.000000), -r2.xyzx
    mad r2.xyz, r4.wwww, r7.xyzx, r2.xyzx
    add r5.y, -r5.x, l(0.353000)
    mad r5.x, r4.w, r5.y, r5.x
    add r5.y, -r3.x, l(1.000000)
    mad r3.x, r4.w, r5.y, r3.x
    mad r7.z, r4.w, -r6.y, r6.y
    add r5.y, -r2.w, l(0.042000)
    mad r2.w, r4.w, r5.y, r2.w
    mov r8.xy, r4.xyxx
  else
    mov r7.z, r6.y
    mov r8.xy, r4.xyxx
  endif
  ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.w, r1.w, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r6.zw, r5.zzzw
  deriv_rty_fine r5.yz, r5.zzwz
  dp2 r5.w, r6.zwzz, r6.zwzz
  dp2 r8.w, r5.yzyy, r5.yzyy
  max r5.w, r5.w, l(0.001000)
  div r6.zw, r6.zzzw, r5.wwww
  max r5.w, r8.w, l(0.001000)
  div r5.yz, r5.yyzy, r5.wwww
  mul r5.yz, r0.zzzz, r5.yyzy
  mad r5.yz, r6.zzwz, r1.wwww, r5.yyzy
  mad r4.xy, -r5.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r0.z, r4.xyzx, r4.xyzx
  rsq r0.z, r0.z
  mul r5.yzw, r0.zzzz, r4.xxyz
  mov r8.z, r4.z
  movc r4.xyz, r4.wwww, r8.xyzx, r5.yzwy
else
  mov r7.z, r6.y
endif
mad r0.z, v7.y, r0.w, l(-0.0889893025)
mul_sat r0.z, r0.z, l(10.200002)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r5.yz, v2.xyxx, t11.zxyw, s1
  mad r5.yz, r5.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -0.996078432, -0.996078432, 0.000000)
  mul r0.w, l(5.000000), cb3[35].x
  frc r0.w, r0.w
  add r1.w, r0.w, l(-0.500000)
  mul r5.yz, r5.yyzy, l(0.000000, 4.000000, 4.000000, 0.000000)
  mul r1.w, r1.w, l(0.350000)
  add r4.w, l(0.100000), cb3[35].x
  mul r4.w, r4.w, l(5.000000)
  frc r4.w, r4.w
  add r4.w, r4.w, l(-0.500000)
  mul r4.w, r4.w, l(0.350000)
  mul r0.w, r0.w, l(6.28318548)
  sincos null, r0.w, r0.w
  mad r0.w, r0.w, l(0.500000), l(0.500000)
  sample_indexable(texture2d)(float,float,float,float) r6.zw, v2.xyxx, t12.zwxy, s1
  mad r6.zw, r6.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
  mul r6.zw, r6.zzzw, l(0.000000, 0.000000, -0.025000, 0.025000)
  mad r8.xy, r5.yzyy, r1.wwww, r6.zwzz
  mad r5.yz, r5.yyzy, r4.wwww, r6.zzwz
  add r6.zw, r8.xxxy, v2.xxxy
  mul r6.zw, r6.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
  add r5.yz, r5.yyzy, v2.xxyx
  mul r5.yz, r5.yyzy, l(0.000000, 4.000000, 4.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.zwzz, t26.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r5.yzw, r5.yzyy, t26.wxyz, s1
  add r5.yzw, -r8.xxyz, r5.yyzw
  mad r5.yzw, r0.wwww, r5.yyzw, r8.xxyz
  mul r5.yzw, r0.zzzz, r5.yyzw
  add r8.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r4.xyz, r0.zzzz, r8.xyzx, r4.xyzx
  add r0.w, -r6.x, l(1.000000)
  mad r6.x, r0.z, r0.w, r6.x
  mad r2.xyz, r0.zzzz, -r2.xyzx, r2.xyzx
  mad r5.x, r0.z, -r5.x, r5.x
  add r0.w, -r3.x, l(1.000000)
  mad r3.x, r0.z, r0.w, r3.x
  mad r7.z, r0.z, -r7.z, r7.z
  mad r2.w, r0.z, -r2.w, r2.w
  mul r5.yzw, r5.yyzw, l(0.000000, 0.307162493, 4.610575, 25.000000)
else
  mov r5.yzw, l(0,0,0,0)
endif
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r9.xyz, r9.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r8.xyxz, r9.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r8.xyzx, r8.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r5.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r3.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r2.xyz, r5.yzwy, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r1.w, l(0.0000153787005), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r8.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r8.yyyy, r8.xxxz
mad r8.x, r6.z, l(0.250000), r0.z
dp2 r8.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r6.z, l(-0.250000), r0.w
and r0.zw, r5.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r8.xxxy, r8.xxxz
add r7.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt r7.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul r3.z, r0.z, l(0.00392156886)
and o3.xyz, r2.xyzx, r1.wwww
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r7.xyzw
mov r3.w, l(0)
mov o2.xyzw, r3.xwyz
mov o3.w, l(0)
ret
// Approximately 499 instruction slots used
