//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:50 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   28        1
// resourceTables__materialData.layer_4__sparkle    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   30        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 1.500000, 1.500000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t15.xywz, s2
mov_sat r1.w, r1.w
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t14.xywz, s2
dp3 r3.w, r3.xyzx, r3.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.z, r3.w
mul r3.xyz, r3.xyzx, r4.zzzz
mul r4.y, r4.y, r4.y
mul r4.y, r4.y, l(0.160000)
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.z, v2.xyxx, t20.xyzw, s2
mov_sat r5.x, r5.x
mul r4.w, r5.x, v6.x
mad r6.x, r5.x, v6.x, l(-0.692157)
mul_sat r6.x, r6.x, l(6.37498951)
add r4.z, -r1.w, r4.z
mad r1.w, r6.x, r4.z, r1.w
lt r4.z, r4.w, l(0.500000)
dp2 r4.w, r1.wwww, r4.wwww
mad r5.x, -r5.x, v6.x, l(1.000000)
add r5.x, r5.x, r5.x
add r6.x, -r1.w, l(1.000000)
mad r5.x, -r5.x, r6.x, l(1.000000)
movc r4.z, r4.z, r4.w, r5.x
add r4.z, r4.z, l(-0.692157)
mul_sat r4.z, r4.z, l(6.37498951)
lt r4.w, l(0.000000), r4.z
if_nz r4.w
  lt r6.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t17.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xy, v2.xyxx, t18.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t19.xywz, s2
  dp3 r5.w, r6.xyzx, r6.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.w, r5.w
  mul r7.y, r7.y, r7.y
  add r5.w, -r3.w, r5.w
  mad r3.w, r4.z, r5.w, r3.w
  mad r6.xyz, r6.xyzx, r6.wwww, -r3.xyzx
  mad r3.xyz, r4.zzzz, r6.xyzx, r3.xyzx
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r4.zzzz, r5.xyzx, r2.xyzx
  add r5.x, -r4.x, r7.x
  mad r4.x, r4.z, r5.x, r4.x
  add r4.w, -r2.w, r4.w
  mad r2.w, r4.z, r4.w, r2.w
  mad r4.w, r7.y, l(0.160000), -r4.y
  mad r4.y, r4.z, r4.w, r4.y
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t21.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.z, v2.xyxx, t25.xywz, s2
mov_sat r5.x, r5.x
mul r4.w, r5.x, v6.y
mov_sat r6.x, r4.w
add r4.z, -r1.w, r4.z
mad r1.w, r6.x, r4.z, r1.w
lt r4.z, r4.w, l(0.500000)
dp2 r4.w, r1.wwww, r4.wwww
mad r5.x, -r5.x, v6.y, l(1.000000)
add r5.x, r5.x, r5.x
add r6.x, -r1.w, l(1.000000)
mad r5.x, -r5.x, r6.x, l(1.000000)
movc_sat r4.z, r4.z, r4.w, r5.x
lt r4.w, l(0.000000), r4.z
if_nz r4.w
  lt r6.yzw, r5.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r7.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.yzwy, r7.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.yzw, v2.xyxx, t22.wxyz, s2
  mad r6.yzw, r6.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r7.xy, v2.xyxx, t23.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t24.xywz, s2
  dp3 r5.w, r6.yzwy, r6.yzwy
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r7.z, r5.w
  mul r7.y, r7.y, r7.y
  add r5.w, -r3.w, r5.w
  mad r3.w, r4.z, r5.w, r3.w
  mad r6.yzw, r6.yyzw, r7.zzzz, -r3.xxyz
  mad r3.xyz, r4.zzzz, r6.yzwy, r3.xyzx
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r4.zzzz, r5.xyzx, r2.xyzx
  add r5.x, -r4.x, r7.x
  mad r4.x, r4.z, r5.x, r4.x
  add r4.w, -r2.w, r4.w
  mad r2.w, r4.z, r4.w, r2.w
  mad r4.w, r7.y, l(0.160000), -r4.y
  mad r4.y, r4.z, r4.w, r4.y
endif
lt r4.z, v6.w, l(0.500000)
dp2 r1.w, r1.wwww, v6.wwww
add r4.w, -v6.w, l(1.000000)
dp2 r4.w, r6.xxxx, r4.wwww
add r4.w, -r4.w, l(1.000000)
movc_sat r1.w, r4.z, r1.w, r4.w
add r4.zw, -r4.xxxx, l(0.000000, 0.000000, 0.500000, 0.860000)
mul_sat r4.z, r4.z, l(2.500000)
add r5.xyzw, r1.wwww, l(-0.200000, -0.300000, -0.250000, -0.980000)
mul r6.xyzw, r5.yzxw, l(1.47058821, 4.000000, 1.250000, 50.000000)
max r5.xz, r6.zzwz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r4.z, r4.z, r5.x
mad r4.z, r4.z, l(0.600000), l(1.000000)
mov_sat r6.xy, r6.xyxx
mul_sat r5.x, r5.y, l(1.66666663)
mad r4.x, r6.x, r4.w, r4.x
add r4.w, -r4.y, l(0.020000)
mad r4.y, r6.y, r4.w, r4.y
max r4.w, r5.x, r6.x
add r5.y, -r3.w, l(1.000000)
mad r6.x, r4.w, r5.y, r3.w
mov r7.x, v4.y
mov r7.y, v5.y
mov r7.z, r1.y
add r7.xyz, r7.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r5.yzw, r5.zzzz, r7.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
dp3 r3.w, r5.yzwy, r5.yzwy
rsq r3.w, r3.w
mad r5.yzw, r5.yyzw, r3.wwww, -r3.xxyz
mad r3.xyz, r5.xxxx, r5.yzwy, r3.xyzx
dp3 r3.w, r3.xyzx, r3.xyzx
rsq r3.w, r3.w
mul r5.xyz, r3.wwww, r3.xyzx
add r4.w, -r2.w, l(1.000000)
mad o2.x, r1.w, r4.w, r2.w
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, r4.zzzz
exp r2.xyz, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t30.yzxw, s2
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, v5.xyzx
mul r9.xyz, r5.yyyy, r8.xyzx
mad r9.xyz, r5.xxxx, r7.xyzx, r9.xyzx
mad r9.xyz, r5.zzzz, r1.xyzx, r9.xyzx
dp3 r0.w, r9.xyzx, r9.xyzx
rsq r0.w, r0.w
mul r0.w, r0.w, r9.y
mad r0.w, r0.w, l(0.500000), l(0.0573021472)
mul_sat r0.w, r0.w, l(1.59797251)
mad r0.z, r0.z, r0.w, l(-0.147095)
mul_sat r0.z, r0.z, l(13.791239)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t26.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t28.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t29.xywz, s2
  mul r1.w, r0.z, r1.w
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t27.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r2.w, r10.xyzx, r10.xyzx
  sqrt r2.w, r2.w
  rcp r4.z, r2.w
  mul r10.xyz, r4.zzzz, r10.xyzx
  lt r4.z, l(0.000000), r1.w
  if_nz r4.z
    mul r11.xyz, v2.yyxy, l(225.000000, 225.000000, 225.000000, 0.000000)
    frc r4.zw, r11.zzzy
    add r4.zw, r4.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
    dp2 r4.z, |r4.zwzz|, |r4.zwzz|
    mul_sat r4.w, v0.w, l(0.500000)
    mul r4.w, r4.w, l(0.300000)
    mul r4.w, r4.w, r4.w
    lt r4.z, r4.z, r4.w
    if_nz r4.z
      add r4.z, cb3[38].w, cb3[38].w
      log r1.w, r1.w
      mul r1.w, r1.w, l(32.000000)
      exp r1.w, r1.w
      mul r1.w, r1.w, r4.z
      ftou r11.xyz, |r11.xyzx|
      ishl r4.zw, r11.yyyz, l(0, 0, 10, 11)
      iadd r4.zw, r11.zzzy, r4.zzzw
      imul null, r6.zw, r11.yyyz, l(0, 0, 2000, 100)
      imad r7.w, r11.x, l(3072), r11.z
      xor r11.xy, r4.zwzz, l(61, 61, 0, 0)
      ushr r4.zw, r4.zzzw, l(0, 0, 16, 16)
      xor r4.zw, r4.zzzw, r11.xxxy
      imul null, r4.zw, r4.zzzw, l(0, 0, 9, 9)
      ushr r11.xy, r4.zwzz, l(4, 4, 0, 0)
      xor r4.zw, r4.zzzw, r11.xxxy
      imul null, r4.zw, r4.zzzw, l(0, 0, 0x27d4eb2d, 0x27d4eb2d)
      ushr r11.xy, r4.zwzz, l(15, 15, 0, 0)
      xor r4.zw, r4.zzzw, r11.xxxy
      xor r8.w, r7.w, l(61)
      ushr r7.w, r7.w, l(16)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(9)
      ushr r8.w, r7.w, l(4)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(0x27d4eb2d)
      ushr r8.w, r7.w, l(15)
      xor r7.w, r7.w, r8.w
      utof r4.zw, r4.zzzw
      mad r11.xy, r4.zwzz, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r4.z, r7.w
      mul r4.z, r4.z, l(9.313225885E-011)
      max r11.z, r4.z, l(0.010000)
      iadd r4.z, r6.w, r6.z
      xor r4.w, r4.z, l(61)
      ushr r4.z, r4.z, l(16)
      xor r4.z, r4.z, r4.w
      imul null, r4.z, r4.z, l(9)
      ushr r4.w, r4.z, l(4)
      xor r4.z, r4.w, r4.z
      imul null, r4.z, r4.z, l(0x27d4eb2d)
      ushr r4.w, r4.z, l(15)
      xor r4.z, r4.w, r4.z
      utof r4.z, r4.z
      mad r4.z, r4.z, l(8.149073083E-011), l(0.650000)
      mul r4.z, r4.z, r4.z
      mul r4.z, r4.z, r4.z
      mul r4.z, r4.z, r4.z
      mul r1.w, r1.w, r4.z
      dp3 r4.z, r11.xyzx, r11.xyzx
      rsq r4.z, r4.z
      mul r11.xyz, r4.zzzz, r11.xyzx
      mul r4.z, r1.w, r11.z
      mul r12.xyz, r8.xyzx, r11.yyyy
      mad r11.xyw, r11.xxxx, r7.xyxz, r12.xyxz
      mad r11.xyz, r11.zzzz, r1.xyzx, r11.xywx
      dp3 r4.w, r11.xyzx, r11.xyzx
      rsq r4.w, r4.w
      mul r11.xyz, r4.wwww, r11.xyzx
      mul r11.xyz, r1.wwww, r11.xyzx
    else
      mov r11.xyz, l(0,0,0,0)
      mov r4.z, l(0)
    endif
  else
    mov r11.xyz, l(0,0,0,0)
    mov r4.z, l(0)
  endif
  mad r1.w, r3.z, r3.w, l(1.000000)
  max r5.w, r1.w, l(0.001000)
  mul r12.xyz, r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r1.w, r5.xywx, r12.xyzx
  mul r12.xyz, r1.wwww, r5.xywx
  div r12.xyz, r12.xyzx, r5.wwww
  mad r10.xyz, -r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
  min r1.w, r2.w, r6.x
  add r1.w, -r6.x, r1.w
  mad r6.x, r0.z, r1.w, r6.x
  mad r3.xyz, -r3.xyzx, r3.wwww, r10.xyzx
  mad r5.xyz, r0.zzzz, r3.xyzx, r5.xyzx
  add r3.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r9.xyz, -r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, -r3.xyzx, r9.xyzx, -r2.xyzx
  mad r0.w, r4.x, r0.w, -r4.x
  mad r4.x, r0.z, r0.w, r4.x
  add r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r2.xyz, r0.zzzz, r3.xyzx, r2.xyzx
else
  mov r11.xyz, l(0,0,0,0)
  mov r4.z, l(0)
endif
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r5.xyzx
mul r5.xyz, r8.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r7.xyxz, r5.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r1.xyw, r5.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.z, l(0.0980392247), l(0.0941176564)
ne r0.z, r4.z, l(0.000000)
mad_sat r1.xyz, r11.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 376 instruction slots used
