//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:50 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   25        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   27        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t27
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 16.000000, 16.000000)
add r2.xy, v2.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.zw, r0.zwzz, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t14.xywz, s2
dp3 r3.w, r4.xyzx, r4.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.w, r3.w
mul r4.xyz, r4.wwww, r4.xyzx
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.905866861, 0.827451110, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.zwzz, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.w, r0.zwzz, t19.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r6.x, v2.xyxx, t20.xyzw, s2
mov_sat r5.x, r5.x
mul r5.x, r5.x, r6.x
mad r5.x, r5.x, v6.x, l(-0.546143)
mul_sat r6.xy, r5.xxxx, l(38.280441, 4.250002, 0.000000, 0.000000)
add r6.xy, -r6.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r5.x, r4.w, r6.x
mul r6.y, r6.y, l(1.797490)
deriv_rtx_fine r6.z, r6.y
deriv_rty_fine r6.y, r6.y
lt r6.w, l(0.000000), r6.x
ne r7.xy, r6.zyzz, l(0.000000, 0.000000, 0.000000, 0.000000)
or r7.x, r6.w, r7.x
or r7.x, r7.y, r7.x
if_nz r7.x
  lt r7.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.yzw, r5.yyzw
  mul r5.yzw, r5.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r5.yzw, r5.yyzw
  mad r5.yzw, r5.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r5.yzw, r7.xxyz, r8.xxyz, r5.yyzw
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.zwzz, t17.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xy, r0.zwzz, t18.xwyz, s2
  dp3 r7.w, r7.xyzx, r7.xyzx
  sqrt r7.w, r7.w
  max r7.w, r7.w, l(0.000010)
  rcp r8.z, r7.w
  mul r8.y, r8.y, r8.y
  if_nz r6.w
    add r6.w, -r3.w, r7.w
    mad r3.w, r6.x, r6.w, r3.w
    mad r7.xyz, r7.xyzx, r8.zzzz, -r4.xyzx
    mad r4.xyz, r6.xxxx, r7.xyzx, r4.xyzx
    mad r5.yzw, r5.yyzw, l(0.000000, 0.882352769, 0.921568632, 0.921568632), -r3.xxyz
    mad r3.xyz, r6.xxxx, r5.yzwy, r3.xyzx
    add r5.y, -r2.z, r8.x
    mad r2.z, r6.x, r5.y, r2.z
    add r5.y, -r1.w, l(1.000000)
    mad r1.w, r6.x, r5.y, r1.w
    mad r5.y, r8.y, l(0.160000), -r2.w
    mad r2.w, r6.x, r5.y, r2.w
    mov r7.xy, r4.xyxx
  else
    mov r7.xy, r4.xyxx
  endif
  ne r5.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r5.zw, r6.zzzy, l(0.000000, 0.000000, 0.010000, 0.010000)
  deriv_rtx_fine r6.yz, r0.zzwz
  deriv_rty_fine r0.zw, r0.zzzw
  dp2 r6.w, r6.yzyy, r6.yzyy
  dp2 r7.w, r0.zwzz, r0.zwzz
  max r6.w, r6.w, l(0.001000)
  div r6.yz, r6.yyzy, r6.wwww
  max r6.w, r7.w, l(0.001000)
  div r0.zw, r0.zzzw, r6.wwww
  mul r0.zw, r5.wwww, r0.zzzw
  mad r0.zw, r6.yyyz, r5.zzzz, r0.zzzw
  mad r4.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r7.xyxx
  dp3 r0.z, r4.xyzx, r4.xyzx
  rsq r0.z, r0.z
  mul r6.yzw, r0.zzzz, r4.xxyz
  mov r7.z, r4.z
  movc r4.xyz, r5.yyyy, r7.xyzx, r6.yzwy
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t21.yzxw, s2
add r0.z, r0.z, l(-0.175049)
mul_sat r0.z, r0.z, l(36.735397)
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r5.yzw, r3.xxyz, l(0.000000, 0.500000, 0.500000, 0.500000)
  mul r6.yzw, r3.xxyz, l(0.000000, 1.36470628, 1.15294170, 0.909803033)
  add r7.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r7.xyz, -r7.xyzx, l(0.635293722, 0.847058296, 1.090197, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r5.yzw, r5.yyzw, r6.yyzw, r7.xxyz
  add r5.yzw, -r3.xxyz, r5.yyzw
  mad r3.xyz, r0.zzzz, r5.yzwy, r3.xyzx
endif
lt r0.z, v6.w, l(0.500000)
dp2 r0.w, r5.xxxx, v6.wwww
add r5.x, -v6.w, l(1.000000)
add r5.x, r5.x, r5.x
mad r4.w, -r6.x, r4.w, l(1.000000)
mad r4.w, -r5.x, r4.w, l(1.000000)
movc_sat r0.z, r0.z, r0.w, r4.w
add r5.xy, -r2.zzzz, l(0.500000, 0.860000, 0.000000, 0.000000)
mul_sat r0.w, r5.x, l(2.500000)
add r6.xyzw, r0.zzzz, l(-0.200000, -0.300000, -0.250000, -0.980000)
mul r7.xyzw, r6.yzxw, l(1.47058821, 4.000000, 1.250000, 50.000000)
max r5.xz, r7.zzwz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.w, r0.w, r5.x
mad r0.w, r0.w, l(0.600000), l(1.000000)
mov_sat r7.xy, r7.xyxx
mul_sat r4.w, r6.y, l(1.66666663)
mad r2.z, r7.x, r5.y, r2.z
add r5.x, -r2.w, l(0.020000)
mad r2.w, r7.y, r5.x, r2.w
max r5.x, r4.w, r7.x
add r5.y, -r3.w, l(1.000000)
mad r3.w, r5.x, r5.y, r3.w
mov r6.x, v4.y
mov r6.y, v5.y
mov r6.z, r1.y
add r5.xyw, r6.xyxz, l(-0.000000, -0.000000, 0.000000, -1.000000)
mad r5.xyz, r5.zzzz, r5.xywx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r5.w, r5.xyzx, r5.xyzx
rsq r5.w, r5.w
mad r5.xyz, r5.xyzx, r5.wwww, -r4.xyzx
mad r4.xyz, r4.wwww, r5.xyzx, r4.xyzx
dp3 r4.w, r4.xyzx, r4.xyzx
rsq r4.w, r4.w
mul r4.xyz, r4.wwww, r4.xyzx
add r4.w, -r1.w, l(1.000000)
mad r0.z, r0.z, r4.w, r1.w
log r3.xyz, r3.xyzx
mul r3.xyz, r0.wwww, r3.xyzx
exp r3.xyz, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r2.xyxx, t22.wxyz, s2
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, v5.xyzx
mul r8.xyz, r4.yyyy, r7.xyzx
mad r8.xyz, r4.xxxx, r6.xyzx, r8.xyzx
mad r8.xyz, r4.zzzz, r1.xyzx, r8.xyzx
dp3 r0.w, r8.xyzx, r8.xyzx
rsq r0.w, r0.w
mul r0.w, r0.w, r8.y
mad r0.w, r0.w, l(0.500000), l(-0.199108660)
mul_sat r0.w, r0.w, l(3.51587772)
mov_sat r5.x, r5.x
mul r0.w, r0.w, r5.x
mul r0.w, r0.w, v6.y
mul_sat r0.w, r0.w, l(3.24693227)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  lt r8.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r8.xyzx, r9.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.xyxx, t23.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r2.xyxx, t24.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t25.xyzw, s2
  mul r2.x, r9.y, r9.y
  mul r2.y, r0.w, r8.w
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r4.w, r8.xyzx, r8.xyzx
  sqrt r4.w, r4.w
  rcp r5.w, r4.w
  lt r6.w, l(0.000000), r2.y
  if_nz r6.w
    mul r9.yzw, v2.yyyx, l(0.000000, 450.000000, 450.000000, 450.000000)
    frc r10.xy, r9.wzww
    add r10.xy, r10.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r6.w, |r10.xyxx|, |r10.xyxx|
    mul_sat r7.w, v0.w, l(0.500000)
    mul r7.w, r7.w, l(0.300000)
    mul r7.w, r7.w, r7.w
    lt r6.w, r6.w, r7.w
    if_nz r6.w
      add r6.w, cb3[38].w, cb3[38].w
      log r2.y, r2.y
      mul r2.y, r2.y, l(32.000000)
      exp r2.y, r2.y
      mul r2.y, r2.y, r6.w
      ftou r9.yzw, |r9.yyzw|
      ishl r10.xy, r9.zwzz, l(10, 11, 0, 0)
      iadd r10.xy, r9.wzww, r10.xyxx
      imul null, r10.zw, r9.zzzw, l(0, 0, 2000, 100)
      imad r6.w, r9.y, l(3072), r9.w
      xor r9.yz, r10.xxyx, l(0, 61, 61, 0)
      ushr r10.xy, r10.xyxx, l(16, 16, 0, 0)
      xor r9.yz, r9.yyzy, r10.xxyx
      imul null, r9.yz, r9.yyzy, l(0, 9, 9, 0)
      ushr r10.xy, r9.yzyy, l(4, 4, 0, 0)
      xor r9.yz, r9.yyzy, r10.xxyx
      imul null, r9.yz, r9.yyzy, l(0, 0x27d4eb2d, 0x27d4eb2d, 0)
      ushr r10.xy, r9.yzyy, l(15, 15, 0, 0)
      xor r9.yz, r9.yyzy, r10.xxyx
      xor r7.w, r6.w, l(61)
      ushr r6.w, r6.w, l(16)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(9)
      ushr r7.w, r6.w, l(4)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(0x27d4eb2d)
      ushr r7.w, r6.w, l(15)
      xor r6.w, r6.w, r7.w
      utof r9.yz, r9.yyzy
      mad r11.xy, r9.yzyy, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r6.w, r6.w
      mul r6.w, r6.w, l(9.313225885E-011)
      max r11.z, r6.w, l(0.010000)
      iadd r6.w, r10.w, r10.z
      xor r7.w, r6.w, l(61)
      ushr r6.w, r6.w, l(16)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(9)
      ushr r7.w, r6.w, l(4)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(0x27d4eb2d)
      ushr r7.w, r6.w, l(15)
      xor r6.w, r6.w, r7.w
      utof r6.w, r6.w
      mad r6.w, r6.w, l(8.149073083E-011), l(0.650000)
      mul r6.w, r6.w, r6.w
      mul r6.w, r6.w, r6.w
      mul r6.w, r6.w, r6.w
      mul r2.y, r2.y, r6.w
      dp3 r6.w, r11.xyzx, r11.xyzx
      rsq r6.w, r6.w
      mul r9.yzw, r6.wwww, r11.xxyz
      mul r6.w, r2.y, r9.w
      mul r10.xyz, r7.xyzx, r9.zzzz
      mad r10.xyz, r9.yyyy, r6.xyzx, r10.xyzx
      mad r9.yzw, r9.wwww, r1.xxyz, r10.xxyz
      dp3 r7.w, r9.yzwy, r9.yzwy
      rsq r7.w, r7.w
      mul r9.yzw, r7.wwww, r9.yyzw
      mul r9.yzw, r2.yyyy, r9.yyzw
    else
      mov r9.yzw, l(0,0,0,0)
      mov r6.w, l(0)
    endif
  else
    mov r9.yzw, l(0,0,0,0)
    mov r6.w, l(0)
  endif
  add r2.y, -r3.w, r4.w
  mad r3.w, r0.w, r2.y, r3.w
  mad r8.xyz, r8.xyzx, r5.wwww, -r4.xyzx
  mad r4.xyz, r0.wwww, r8.xyzx, r4.xyzx
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r0.wwww, r5.xyzx, r3.xyzx
  add r2.y, -r2.z, r9.x
  mad r2.z, r0.w, r2.y, r2.z
  add r1.w, -r0.z, r1.w
  mad r0.z, r0.w, r1.w, r0.z
  mad r1.w, r2.x, l(0.160000), -r2.w
  mad r2.w, r0.w, r1.w, r2.w
else
  mov r9.yzw, l(0,0,0,0)
  mov r6.w, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t27.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t12.xyzw, s2
dp3 r1.w, r5.xyzx, r5.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.x, r1.w
mul r5.xyz, r2.xxxx, r5.xyzx
add r2.x, r4.z, l(1.000000)
max r4.z, r2.x, l(0.001000)
mul r8.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.x, r4.xyzx, r8.xyzx
mul r4.xyw, r2.xxxx, r4.xyxz
div r4.xyz, r4.xywx, r4.zzzz
mad r4.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
min r2.x, r1.w, r3.w
mul o2.x, r0.z, r0.w
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r5.xyz, r7.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r6.xyxz, r5.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r2.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r2.xxxy
add r1.x, -r2.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyz, r3.xyzx, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r3.x, l(0.0773993731)
mad r2.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r2.xyz, r2.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r2.xyz, r2.xyzx
movc r0.w, r1.x, r0.w, r2.x
mul r1.xw, r3.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r2.yzyy
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r3.xw, r0.wwww
sqrt r3.yz, r1.xxyx
mul r1.xyw, r3.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r5.x, r3.z, l(0.250000), r0.z
dp2 r5.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r3.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.z, l(0.0980392247), l(0.0941176564)
ne r0.z, r6.w, l(0.000000)
mad_sat r1.xyz, r9.yzwy, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 366 instruction slots used
