//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:47 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__emissive    texture  float4          2d   12        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   14        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
movc r2.xyz, v7.xxxx, v3.yzxy, -v3.yzxy
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(100.000000), cb3[35].x
frc r1.w, r1.w
add r2.w, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 10.000000, 10.000000)
add r3.x, l(0.005000), cb3[35].x
mul r3.x, r3.x, l(100.000000)
frc r3.x, r3.x
add r3.x, r3.x, l(-0.500000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r4.xy, r0.zwzz, r2.wwww, v2.xyxx
mov r4.z, l(1.000000)
dp3 r5.x, l(0.499923855, -0.00872620661, 0.00440117717, 0.000000), r4.xyzx
dp3 r5.y, l(0.00872620661, 0.499923855, -0.00432503223, 0.000000), r4.xyzx
mad r3.xy, r0.zwzz, r3.xxxx, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, l(0.499923855, -0.00872620661, 0.00440117717, 0.000000), r3.xyzx
dp3 r4.y, l(0.00872620661, 0.499923855, -0.00432503223, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r5.xyxx, t12.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t12.xyzw, s1
add r4.xyz, -r3.xyzx, r4.xyzx
mad r3.xyz, r1.wwww, r4.xyzx, r3.xyzx
mul r3.xyz, r3.xyzx, l(46.204399, 65.187759, 39.281681, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t14.xywz, s2
dp3 r0.w, r2.zxyz, r1.xyzx
dp2 r1.x, r0.xyxx, r0.xyxx
sqrt r1.x, r1.x
add r0.w, |r0.w|, l(-0.0980224982)
mul_sat r0.w, r0.w, l(1.10867512)
log r0.w, r0.w
mul r0.w, r0.w, l(2.647090)
exp r0.w, r0.w
add_sat r1.x, -r1.x, l(2.000000)
mul r1.y, r1.x, r1.x
mad r1.x, -r1.x, l(2.000000), l(3.000000)
mul r1.x, r1.x, r1.y
mul r0.w, r0.w, r1.x
mad_sat r0.z, r0.z, r0.w, l(0.0511474982)
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r0.w, r0.z, l(0.184753239)
  mad r3.xyz, r0.zzzz, -r3.xyzx, r3.xyzx
  mov r0.z, r0.w
  mov r1.x, r0.w
else
  mov r1.x, l(0)
  mov r0.zw, l(0,0,0,0)
endif
ne r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r2.zxyz
deriv_rty_fine r5.xyz, r2.zxyz
dp3 r1.z, r4.xyzx, r4.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
add r1.z, r1.w, r1.z
min r1.z, r1.z, l(0.300000)
add r1.z, r1.z, l(0.814506173)
sqrt r1.z, r1.z
min r1.z, r1.z, l(1.000000)
sqrt r1.z, r1.z
add r1.z, -r1.z, l(1.000000)
movc o2.z, r1.y, l(0.0500000119), r1.z
lt r1.y, r0.z, l(0.040450)
mul r1.z, r0.z, l(0.0773993805)
add r0.z, r0.z, l(0.055000)
mul r0.z, r0.z, l(0.947867334)
log r0.z, r0.z
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.z, r1.y, r1.z, r0.z
lt r1.y, r1.x, l(0.040450)
mul r1.z, r1.x, l(0.0773993805)
add r1.x, r1.x, l(0.055000)
mul r1.x, r1.x, l(0.947867334)
log r1.x, r1.x
mul r1.x, r1.x, l(2.400000)
exp r1.x, r1.x
movc r1.x, r1.y, r1.z, r1.x
lt r1.y, r0.w, l(0.040450)
mul r1.z, r0.w, l(0.0773993805)
add r0.w, r0.w, l(0.055000)
mul r0.w, r0.w, l(0.947867334)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.w, r1.y, r1.z, r0.w
mul r1.y, l(0.900000), cb3[37].w
exp r1.y, r1.y
mul r1.yzw, r1.yyyy, r3.xxyz
mul r1.yzw, r1.yyzw, cb1[3].xxxx
and r2.w, l(8), cb1[0].y
max r3.x, r1.w, r1.z
max r3.x, r1.y, r3.x
lt r3.x, l(0.0000153787005), r3.x
not r3.y, r3.x
ftou r3.zw, v0.xxxy
sqrt r4.y, r1.x
sqrt r4.xzw, r0.zzwz
mul r5.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r5.yyyy, r5.xxxz
mad r5.x, r4.z, l(0.250000), r0.z
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r2.zxyz, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r2.w, l(1), l(0)
and r0.w, r3.x, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
ishl r0.w, r3.y, l(5)
and r0.w, r0.w, l(160)
iadd r0.z, r0.w, r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
mul r3.yzw, r2.zzxy, v4.yyzx
mad r3.yzw, v4.xxyz, r2.xxyz, -r3.yyzw
mul r4.xyz, r2.xyzx, r3.yzwy
mad r2.xyz, r3.wyzw, r2.yzxy, -r4.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mad r2.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
and r1.xyz, r1.yzwy, r3.xxxx
mov r1.w, l(0)
mov r2.w, l(0.515000)
movc o3.xyzw, r3.xxxx, r1.xyzw, r2.xyzw
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.zw, l(0,0,0,0)
mov o1.w, l(1.00000024)
mov o2.xy, l(1.000000,0,0,0)
ret
// Approximately 157 instruction slots used
