//Water PS second world 2.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Sun Jan 30 01:21:03 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataOpaqueAndRWDecal
//   {
//
//       float4x4 worldToBoatCap;       // Index:    0
//       float3 cameraPosInBoatSpace;   // Index:    4
//       float automaticWetnessFromHeightHeight;// Index:    4.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:    5
//       float automaticWetnessFromHeightAmount;// Index:    5.y
//       uint giBakeEnabled;            // Index:    5.z
//       uint giBakerMaxFragments;      // Index:    5.w
//       float giRejectionThreshold;    // Index:    6
//       float3 giProjectionX;          // Index:    6.y
//       float3 giProjectionY;          // Index:    7
//       float3 giProjectionZ;          // Index:    8
//
//   } resourceTables__passData;        // Index:    0-8.z            Components:    35
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
                                        // Textures:  t2-t7
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// Resource bind info for resourceTables__modelData.customRTs
// {
//
//   struct CustomRTTransform
//   {
//
//       float4x4 ws2ts;                // Index:    0
//
//   } $Element;                        // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__modelData.customRTs    texture  struct         r/o    7        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_screenspaceparallax    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   15        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[5], immediateIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
add r0.xyz, -v6.xyzx, cb3[29].xyzx

mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r0.x, r40.x, r41.x, r0.x
mad r0.y, r40.x, r41.y, r0.y
mad r0.z, r40.x, r41.z, r0.z

dp3 r0.x, r0.xyzx, r0.xyzx
rsq r0.y, r0.x
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(48), t7.xyzw
mov r5.xz, v2.xxyx
mov r5.yw, l(0,1.000000,0,1.000000)
dp2 r6.x, l(0.200000, 0.700000, 0.000000, 0.000000), r5.xyxx
dp2 r6.y, l(0.200000, 0.700000, 0.000000, 0.000000), r5.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.zw, r6.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(10.000000), cb3[35].x
frc r1.w, r1.w
add r6.x, r1.w, l(-0.500000)
add r6.y, l(0.050000), cb3[35].x
mul r6.xy, r6.xyxx, l(0.500000, 10.000000, 0.000000, 0.000000)
frc r6.y, r6.y
add r6.y, r6.y, l(-0.500000)
mul r6.y, r6.y, l(0.500000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
add r7.xyz, v6.xyzx, -cb3[31].xyzx

mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r7.x, -r40.x, r41.x, r7.x
mad r7.y, -r40.x, r41.y, r7.y
mad r7.z, -r40.x, r41.z, r7.z

dp3 r6.z, r7.xyzx, r7.xyzx
sqrt r6.z, r6.z
div r7.xyz, r7.xyzx, r6.zzzz
mov r8.xyz, v6.xyzx
mov r8.w, l(1.000000)
dp4 r9.x, r8.xyzw, r2.xyzw
dp4 r9.y, r8.xyzw, r3.xyzw
dp4 r6.w, r8.xyzw, r4.xyzw
div r9.xy, r9.xyxx, r6.wwww
sample_l_indexable(texture2d)(float,float,float,float) r9.zw, r9.xyxx, t14.zwxy, s5, l(0.000000)
mul r7.w, r9.w, r9.z
dp3 r9.z, r1.xyzx, v6.xyzx
div r9.w, l(0.500000), r7.y
mad r10.xyz, r7.xyzx, |r9.wwww|, v6.xyzx
resinfo_indexable(texture2d)(float,float,float,float)_uint r11.xy, l(0), t14.xyzw
utof r11.xy, r11.xyxx
dp3 r9.w, r10.xyzx, r1.xyzx
add r9.w, -r9.z, r9.w
mad r12.xyz, -r9.wwww, r1.xyzx, r10.xyzx
mov r12.w, l(1.000000)
dp4 r13.x, r12.xyzw, r2.xyzw
dp4 r13.y, r12.xyzw, r3.xyzw
dp4 r9.w, r12.xyzw, r4.xyzw
div r11.zw, r13.xxxy, r9.wwww
mul r12.xy, r9.xyxx, r11.xyxx
div r13.xyz, v6.xyzx, r6.wwww
div r10.xyz, r10.xyzx, r9.wwww
add r10.xyz, -r13.xyzx, r10.xyzx
mad r12.zw, r11.zzzw, r11.xxxy, -r12.xxxy
dp2 r10.w, r12.zwzz, r12.zwzz
sqrt r10.w, r10.w
mul r12.zw, r11.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
mad r14.xy, r11.zwzz, r11.xyxx, -r12.zwzz
lt r13.w, r12.z, |r14.x|
div r14.z, r12.z, r14.x
movc r13.w, r13.w, |r14.z|, l(1.000000)
mul r14.xy, r13.wwww, r14.xyxx
lt r13.w, r12.w, |r14.y|
div r14.z, r12.w, r14.y
movc r13.w, r13.w, |r14.z|, l(1.000000)
mad r12.zw, r14.xxxy, r13.wwww, r12.zzzw
mad r12.zw, -r9.xxxy, r11.xxxy, r12.zzzw
div r6.w, l(1.000000, 1.000000, 1.000000, 1.000000), r6.w
div r9.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.w
max r11.y, |r12.w|, |r12.z|
ftoi r13.w, r11.y
iadd r13.w, r13.w, l(1)
imin r13.w, r13.w, l(99)
mul r7.w, r7.w, l(0.500000)
lt r12.z, |r12.w|, |r12.z|
frc r12.xy, r12.xyxx
div r12.xy, r12.xyxx, r10.wwww
movc r10.w, r12.z, r12.x, r12.y
div r11.y, l(1.000000, 1.000000, 1.000000, 1.000000), r11.y
add r9.w, -r6.w, r9.w
mad r12.x, r10.w, r9.w, r6.w
add r11.zw, -r9.xxxy, r11.zzzw
mad r12.yz, r10.wwww, r11.zzwz, r9.xxyx
sample_l_indexable(texture2d)(float,float,float,float) r12.yz, r12.yzyy, t14.zxyw, s5, l(0.000000)
mul r12.y, r12.z, r12.y
mul r12.y, r12.y, l(0.500000)
mad r14.xyz, r10.xyzx, r10.wwww, r13.xyzx
div r12.xzw, r14.xxyz, r12.xxxx
dp3 r12.x, r12.xzwx, r1.xyzx
add r12.x, r9.z, -r12.x
mov r12.zw, r12.xxxy
mov r14.y, r7.w
mov r14.xz, l(0,0,1,0)
mov r14.w, r10.w
loop
  ilt r15.x, r13.w, r14.z
  breakc_nz r15.x
  mad r15.x, r14.w, r9.w, r6.w
  mad r15.yz, r14.wwww, r11.zzwz, r9.xxyx
  sample_l_indexable(texture2d)(float,float,float,float) r15.yz, r15.yzyy, t14.zxyw, s5, l(0.000000)
  mul r15.y, r15.z, r15.y
  mul r16.y, r15.y, l(0.500000)
  mad r15.yzw, r10.xxyz, r14.wwww, r13.xxyz
  div r15.xyz, r15.yzwy, r15.xxxx
  dp3 r15.x, r15.xyzx, r1.xyzx
  add r16.x, r9.z, -r15.x
  ge r15.x, r16.y, r16.x
  movc r15.yz, r15.xxxx, r16.xxyx, r14.xxyx
  add r15.w, r11.y, r14.w
  movc r14.w, r15.x, r15.w, r14.w
  if_nz r15.x
    mad r15.x, r14.w, r9.w, r6.w
    mad r16.zw, r14.wwww, r11.zzzw, r9.xxxy
    sample_l_indexable(texture2d)(float,float,float,float) r16.zw, r16.zwzz, t14.zwxy, s5, l(0.000000)
    mul r15.w, r16.w, r16.z
    mul r16.y, r15.w, l(0.500000)
    mad r17.xyz, r10.xyzx, r14.wwww, r13.xyzx
    div r17.xyz, r17.xyzx, r15.xxxx
    dp3 r15.x, r17.xyzx, r1.xyzx
    add r16.x, r9.z, -r15.x
    ge r15.x, r16.y, r16.x
    not r15.w, r15.x
    movc r15.yz, r15.xxxx, r16.xxyx, r15.yyzy
    add r15.x, r11.y, r14.w
    movc r14.w, r15.w, r14.w, r15.x
  else
    mov r15.w, l(-1)
  endif
  if_z r15.w
    mad r15.x, r14.w, r9.w, r6.w
    mad r16.zw, r14.wwww, r11.zzzw, r9.xxxy
    sample_l_indexable(texture2d)(float,float,float,float) r16.zw, r16.zwzz, t14.zwxy, s5, l(0.000000)
    mul r15.w, r16.w, r16.z
    mul r16.y, r15.w, l(0.500000)
    mad r17.xyz, r10.xyzx, r14.wwww, r13.xyzx
    div r17.xyz, r17.xyzx, r15.xxxx
    dp3 r15.x, r17.xyzx, r1.xyzx
    add r16.x, r9.z, -r15.x
    ge r15.x, r16.y, r16.x
    not r15.w, r15.x
    movc r15.yz, r15.xxxx, r16.xxyx, r15.yyzy
    add r16.z, r11.y, r14.w
    movc r14.w, r15.x, r16.z, r14.w
  else
    mov r15.w, l(-1)
  endif
  if_z r15.w
    mad r15.x, r14.w, r9.w, r6.w
    mad r16.zw, r14.wwww, r11.zzzw, r9.xxxy
    sample_l_indexable(texture2d)(float,float,float,float) r16.zw, r16.zwzz, t14.zwxy, s5, l(0.000000)
    mul r15.w, r16.w, r16.z
    mul r16.y, r15.w, l(0.500000)
    mad r17.xyz, r10.xyzx, r14.wwww, r13.xyzx
    div r17.xyz, r17.xyzx, r15.xxxx
    dp3 r15.x, r17.xyzx, r1.xyzx
    add r16.x, r9.z, -r15.x
    ge r15.x, r16.y, r16.x
    movc r15.yz, r15.xxxx, r16.xxyx, r15.yyzy
    add r15.w, r11.y, r14.w
    movc r14.w, r15.x, r15.w, r14.w
  endif
  lt r15.x, r16.y, r16.x
  if_nz r15.x
    mov r12.zw, r16.xxxy
    mov r14.xy, r15.yzyy
    break
  endif
  iadd r14.z, r14.z, l(4)
  mov r12.zw, r16.xxxy
  mov r14.xy, r15.yzyy
endloop
mad r10.xy, r0.zwzz, r6.xxxx, v2.xyxx
mov r10.z, l(1.000000)
dp2 r9.x, l(2.500000, 0.300000, 0.000000, 0.000000), r10.xzxx
dp2 r9.y, l(2.500000, 0.300000, 0.000000, 0.000000), r10.yzyy
mad r10.xy, r0.zwzz, r6.yyyy, v2.xyxx
mov r10.z, l(1.000000)
dp2 r12.x, l(2.500000, 0.300000, 0.000000, 0.000000), r10.xzxx
dp2 r12.y, l(2.500000, 0.300000, 0.000000, 0.000000), r10.yzyy
sample_indexable(texture2d)(float,float,float,float) r9.xyw, r9.xyxx, t15.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r12.xyxx, t15.xyzw, s2
add r10.xyz, -r9.xywx, r10.xyzx
mad r9.xyw, r1.wwww, r10.xyxz, r9.xyxw
mad r9.xyw, r9.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
dp3 r0.z, r9.xywx, r9.xywx
sqrt r0.z, r0.z
max r10.x, r0.z, l(0.000010)
rcp r0.z, r10.x
mul r13.xyz, r0.zzzz, r9.xywx
mad r0.x, -r0.x, r0.y, l(20.000000)
mul r0.x, r0.x, l(0.050000)
max r0.x, r0.x, l(0.000000)
mul r0.y, r0.x, l(0.600000)
lt r0.w, l(0.000000), r0.x
if_nz r0.w
  dp2 r5.x, l(0.200000, 0.200000, 0.000000, 0.000000), r5.xyxx
  dp2 r5.y, l(0.200000, 0.400000, 0.000000, 0.000000), r5.zwzz
  sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t12.xyzw, s1
  mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mad r15.xy, r5.xyxx, r6.xxxx, v2.xyxx
  mov r15.z, l(1.000000)
  dp2 r12.x, l(2.000000, 0.300000, 0.000000, 0.000000), r15.xzxx
  dp2 r12.y, l(2.000000, 0.300000, 0.000000, 0.000000), r15.yzyy
  mad r5.xy, r5.xyxx, r6.yyyy, v2.xyxx
  mov r5.z, l(1.000000)
  dp2 r6.x, l(2.000000, 0.300000, 0.000000, 0.000000), r5.xzxx
  dp2 r6.y, l(2.000000, 0.300000, 0.000000, 0.000000), r5.yzyy
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r12.xyxx, t15.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r6.xyw, r6.xyxx, t15.xywz, s2
  add r6.xyw, -r5.xyxz, r6.xyxw
  mad r5.xyz, r1.wwww, r6.xywx, r5.xyzx
  mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.w, r5.xyzx, r5.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r1.w, r0.w
  mul r5.xyz, r1.wwww, r5.xyzx
  mad r1.w, r9.w, r0.z, l(1.000000)
  max r13.w, r1.w, l(0.001000)
  mul r6.xyw, r5.xyxz, l(-1.000000, -1.000000, 0.000000, 1.000000)
  dp3 r1.w, r13.xywx, r6.xywx
  mul r6.xyw, r1.wwww, r13.xyxw
  div r6.xyw, r6.xyxw, r13.wwww
  mad r5.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xywx
  min r0.w, r0.w, r10.x
  add r0.w, -r10.x, r0.w
  mad r10.x, r0.y, r0.w, r10.x
  mad r5.xyz, -r9.xywx, r0.zzzz, r5.xyzx
  mad r13.xyz, r0.yyyy, r5.xyzx, r13.xyzx
endif
ge r0.y, cb0[4].y, l(0.300000)
dp4 r5.x, r8.xyzw, cb0[0].xyzw
dp4 r0.z, r8.xyzw, cb0[1].xyzw
dp4 r5.y, r8.xyzw, cb0[2].xyzw
dp4 r0.w, r8.xyzw, cb0[3].xyzw
lt r0.z, r0.z, l(0.300000)
and r0.y, r0.z, r0.y
div r0.zw, r5.xxxy, r0.wwww
add r5.xy, r0.zzzz, l(4.64999962, -4.64999962, 0.000000, 0.000000)
mul r0.z, r0.w, r0.w
mad r0.zw, r5.xxxy, r5.xxxy, r0.zzzz
ge r0.zw, l(0.000000, 0.000000, 27.039997, 27.039997), r0.zzzw
and r0.z, r0.w, r0.z
and r0.y, r0.z, r0.y
discard_nz r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
add r0.w, -r12.w, r12.z
add r1.w, -r14.y, r14.x
add r1.w, |r0.w|, |r1.w|
max r1.w, r1.w, l(0.000010)
div r0.w, |r0.w|, r1.w
min r0.w, r0.w, l(1.000000)
add r1.w, -r12.z, r14.x
mad r0.w, r0.w, r1.w, r12.z
dp3 r1.w, r7.xyzx, r1.xyzx
rcp r1.w, r1.w
mul r0.w, -r0.w, r1.w
mad r5.xyz, r7.xyzx, r0.wwww, v6.xyzx
div r0.w, cb3[32].x, r11.x
deriv_rtx_fine r6.xyw, v6.xyxz
mul r6.xyw, r0.wwww, r6.xyxw
add r0.w, r6.z, l(-8.000000)
mul_sat r0.w, r0.w, l(0.125000)
mad r1.w, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
dp2 r0.w, r1.wwww, r0.wwww
add r0.w, r0.w, l(1.000000)
dp3 r1.w, r6.xywx, r6.xywx
sqrt r1.w, r1.w
mul r0.w, r0.w, r1.w
dp3 r1.w, r5.xyzx, r1.xyzx
add r1.w, -r9.z, r1.w
mad r6.xyz, -r1.wwww, r1.zxyz, r5.zxyz
mad r7.xyz, -v5.yzxy, r0.wwww, r6.zxyz
mad r8.xyz, v5.yzxy, r0.wwww, r6.zxyz
mad r9.xyz, -v4.zxyz, r0.wwww, r6.xyzx
mad r11.xyz, v4.zxyz, r0.wwww, r6.xyzx
mov r7.w, l(1.000000)
dp4 r12.x, r7.zxyw, r2.xyzw
dp4 r12.y, r7.zxyw, r3.xyzw
dp4 r0.w, r7.zxyw, r4.xyzw
div r10.zw, r12.xxxy, r0.wwww
mov r8.w, l(1.000000)
dp4 r12.x, r8.zxyw, r2.xyzw
dp4 r12.y, r8.zxyw, r3.xyzw
dp4 r0.w, r8.zxyw, r4.xyzw
div r12.xy, r12.xyxx, r0.wwww
mov r9.w, l(1.000000)
dp4 r14.x, r9.yzxw, r2.xyzw
dp4 r14.y, r9.yzxw, r3.xyzw
dp4 r0.w, r9.yzxw, r4.xyzw
div r12.zw, r14.xxxy, r0.wwww
mov r11.w, l(1.000000)
dp4 r2.x, r11.yzxw, r2.xyzw
dp4 r2.y, r11.yzxw, r3.xyzw
dp4 r0.w, r11.yzxw, r4.xyzw
div r2.xy, r2.xyxx, r0.wwww
sample_l_indexable(texture2d)(float,float,float,float) r2.zw, r10.zwzz, t14.zwxy, s5, l(0.000000)
mul r0.w, r2.w, r2.z
sample_l_indexable(texture2d)(float,float,float,float) r2.zw, r12.xyxx, t14.zwxy, s5, l(0.000000)
mul r1.w, r2.w, r2.z
sample_l_indexable(texture2d)(float,float,float,float) r2.zw, r12.zwzz, t14.zwxy, s5, l(0.000000)
mul r2.z, r2.w, r2.z
sample_l_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t14.xyzw, s5, l(0.000000)
mul r2.x, r2.y, r2.x
mad r7.x, -r0.w, l(0.500000), r7.x
mad r8.x, -r1.w, l(0.500000), r8.x
mad r9.z, -r2.z, l(0.500000), r9.z
mad r11.z, -r2.x, l(0.500000), r11.z
add r2.xyz, r6.zxyz, -r7.xyzx
add r3.xyz, -r6.zxyz, r8.xyzx
add r4.xyz, r6.xyzx, -r9.xyzx
add r6.xyz, -r6.xyzx, r11.xyzx
mul r7.xyz, r3.xyzx, r6.xyzx
mad r3.xyz, r6.zxyz, r3.yzxy, -r7.xyzx
mul r6.xyz, r2.xyzx, r4.xyzx
mad r2.xyz, r4.zxyz, r2.yzxy, -r6.xyzx
add r2.xyz, r2.xyzx, r3.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r3.x, r2.xyzx, v4.xyzx
dp3 r3.y, r2.xyzx, v5.xyzx
dp3 r0.w, r2.xyzx, r1.xyzx
mad r0.x, -r0.x, l(0.600000), l(1.000000)
mov r5.w, l(1.000000)
dp4 r1.w, r5.xyzw, cb3[18].xyzw
dp4 r2.x, r5.xyzw, cb3[19].xyzw
div_sat r1.w, r1.w, r2.x
min r1.w, r1.w, v0.z
add r0.w, r0.w, l(1.000000)
max r3.z, r0.w, l(0.001000)
mov r13.xy, -r13.xyxx
dp3 r0.w, r3.xyzx, r13.xyzx
mul r2.xyz, r0.wwww, r3.xyzx
div r2.xyz, r2.xyzx, r3.zzzz
add r2.xyz, -r13.xyzx, r2.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r4.xyz, r4.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r3.xyxz, r4.xyxz
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.w
min r10.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r10.xyxx
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
add r0.w, r0.w, r1.y
add r0.w, r0.w, l(0.00247696764)
sqrt r0.w, r0.w
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
and r0.w, l(8), cb1[0].y
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.w, l(0.0980392247), l(0.0941176564)
mov o3.w, -r0.x
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add r0.xy, -r0.xwxx, r0.yzyy
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyz, l(20.000000,15.000000,0.100000,0)
mov o0.xyzw, l(0,0.498039216,0,0.353553385)
mov o4.xy, r0.xyxx
mov oDepth, r1.w
ret
// Approximately 405 instruction slots used
