//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:52 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_dudv1_matU;    // Index:    0
//       float3 material_dudv1_matV;    // Index:    1
//       float3 Layer3_normal_matU;     // Index:    2
//       float3 Layer3_normal_matV;     // Index:    3
//       float3 Layer0Bottom_diffuse_matU;// Index:    4
//       float3 Layer0Bottom_diffuse_matV;// Index:    5
//       float3 Layer0_diffuse_matU;    // Index:    6
//       float3 Layer0_diffuse_matV;    // Index:    7
//       float3 Layer0_alpha_matU;      // Index:    8
//       float3 Layer0_alpha_matV;      // Index:    9
//       float3 FallingWater01_normal_matU;// Index:   10
//       float3 FallingWater01_normal_matV;// Index:   11
//       float3 FallingWater01_opacity_matU;// Index:   12
//       float3 FallingWater01_opacity_matV;// Index:   13
//
//   } resourceTables__materialData;    // Index:    0-13.z           Components:    55
                                        // Textures:  t11-t21
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.Layer3_diffuse    texture  float4          2d   13        1
// resourceTables__materialData.Layer3_normal    texture  float4          2d   14        1
// resourceTables__materialData.Layer0Bottom_diffuse    texture  float4          2d   15        1
// resourceTables__materialData.Layer0Bottom_normal    texture  float4          2d   16        1
// resourceTables__materialData.Layer0Bottom_alpha    texture  float4          2d   17        1
// resourceTables__materialData.Layer0_alpha    texture  float4          2d   19        1
// resourceTables__materialData.FallingWater01_normal    texture  float4          2d   20        1
// resourceTables__materialData.FallingWater01_opacity    texture  float4          2d   21        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float    y
// TEXCOORD                 7   xyz         8     NONE   float   xyz
// TEXCOORD                 8   xyz         9     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[14], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.y
dcl_input_ps linear v8.xyz
dcl_input_ps linear v9.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r1.xyz, -v8.xyzx, cb3[29].xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v4.xyzx
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, cb4[0].xyzx, r3.xyzx
dp3 r4.y, cb4[1].xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r4.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(66.666672), cb3[35].x
frc r1.w, r1.w
add r2.w, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 3.000000, 3.000000)
mul r2.w, r2.w, l(0.650000)
add r3.x, l(0.007500), cb3[35].x
mul r3.x, r3.x, l(66.666672)
frc r3.x, r3.x
add r3.x, r3.x, l(-0.500000)
mul r3.x, r3.x, l(0.650000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mul r3.yz, v3.xxyx, l(0.000000, 2.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.yz, r3.yzyy, t12.zxyw, s1
mad r3.yz, r3.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -0.996078432, -0.996078432, 0.000000)
mul r3.yz, r3.yyzy, l(0.000000, -0.020000, 0.020000, 0.000000)
mad r4.xy, r0.zwzz, r2.wwww, r3.yzyy
mad r0.zw, r0.zzzw, r3.xxxx, r3.yyyz
add r3.xy, r4.xyxx, v3.xyxx
mul r4.x, r3.x, l(4.000000)
mov r3.z, l(1.000000)
dp2 r4.y, l(4.000000, -1.144000, 0.000000, 0.000000), r3.yzyy
add r5.xy, r0.zwzz, v3.xyxx
mul r6.x, r5.x, l(4.000000)
mov r5.z, l(1.000000)
dp2 r6.y, l(4.000000, -1.144000, 0.000000, 0.000000), r5.yzyy
dp2 r0.z, cb4[2].xyxx, cb4[2].xyxx
rsq r0.z, r0.z
mul r7.xy, r0.zzzz, cb4[2].xyxx
dp3 r8.x, cb4[2].xyzx, r3.xyzx
dp3 r8.y, cb4[3].xyzx, r3.xyzx
dp3 r9.x, cb4[2].xyzx, r5.xyzx
dp3 r9.y, cb4[3].xyzx, r5.xyzx
dp3 r10.x, cb4[8].xyzx, r3.xyzx
dp3 r10.y, cb4[9].xyzx, r3.xyzx
dp3 r11.x, cb4[8].xyzx, r5.xyzx
dp3 r11.y, cb4[9].xyzx, r5.xyzx
dp3 r12.x, cb4[12].xyzx, r3.xyzx
dp3 r12.y, cb4[13].xyzx, r3.xyzx
dp3 r13.x, cb4[12].xyzx, r5.xyzx
dp3 r13.y, cb4[13].xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t13.xyzw, s2
add r6.xyz, -r4.xyzx, r6.xyzx
mad r4.xyz, r1.wwww, r6.xyzx, r4.xyzx
lt r6.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r14.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r6.xyzx, r14.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r8.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r9.xyxx, t14.xyzw, s2
add r8.xyz, -r6.xyzx, r8.xyzx
mad r6.xyz, r1.wwww, r8.xyzx, r6.xyzx
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r8.x, r7.xyxx, r6.xyxx
mov r7.z, -r7.y
dp2 r8.y, r7.zxzz, r6.xyxx
mov r8.z, r6.z
dp3 r0.z, r8.xyzx, r8.xyzx
sqrt r0.z, r0.z
max r6.x, r0.z, l(0.000010)
rcp r0.z, r6.x
mul r7.xyz, r0.zzzz, r8.xyzx
mul r9.xyz, r4.xyzx, l(0.160888582, 0.174296230, 0.201110691, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t17.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.w, r5.xyxx, t17.yzwx, s1
add r2.w, -r0.w, r2.w
mad r0.w, r1.w, r2.w, r0.w
add_sat r0.w, r0.w, l(0.709106)
lt r2.w, l(0.000000), r0.w
if_nz r2.w
  dp3 r14.x, cb4[4].xyzx, r3.xyzx
  dp3 r14.y, cb4[5].xyzx, r3.xyzx
  dp3 r15.x, cb4[4].xyzx, r5.xyzx
  dp3 r15.y, cb4[5].xyzx, r5.xyzx
  mov r16.xz, v3.xxyx
  mov r16.yw, l(0,1.000000,0,1.000000)
  dp2 r16.x, l(5.000000, 1.000000, 0.000000, 0.000000), r16.xyxx
  dp2 r16.y, l(5.000000, -1.026000, 0.000000, 0.000000), r16.zwzz
  dp2 r17.x, l(5.000000, 1.000000, 0.000000, 0.000000), r3.xzxx
  dp2 r17.y, l(5.000000, -1.026000, 0.000000, 0.000000), r3.yzyy
  dp2 r18.x, l(5.000000, 1.000000, 0.000000, 0.000000), r5.xzxx
  dp2 r18.y, l(5.000000, -1.026000, 0.000000, 0.000000), r5.yzyy
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r14.xyxx, t15.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r15.xyz, r15.xyxx, t15.xyzw, s2
  add r15.xyz, -r14.xyzx, r15.xyzx
  mad r14.xyz, r1.wwww, r15.xyzx, r14.xyzx
  lt r15.xyz, r14.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r19.xyz, r14.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r14.xyz, r14.xyzx
  mul r14.xyz, r14.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r14.xyz, r14.xyzx
  mad r14.xyz, r14.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r14.xyz, r15.xyzx, r19.xyzx, r14.xyzx
  sample_indexable(texture2d)(float,float,float,float) r15.xyz, r17.xyxx, t16.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r17.xyz, r18.xyxx, t16.xyzw, s2
  add r17.xyz, -r15.xyzx, r17.xyzx
  mad r15.xyz, r1.wwww, r17.xyzx, r15.xyzx
  mad r15.xyz, r15.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r2.w, r15.xyzx, r15.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.w, r2.w
  mul r15.xyz, r3.wwww, r15.xyzx
  mad r3.w, r8.z, r0.z, l(1.000000)
  max r7.w, r3.w, l(0.001000)
  mul r17.xyz, r15.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r7.xywx, r17.xyzx
  mul r17.xyz, r3.wwww, r7.xywx
  div r17.xyz, r17.xyzx, r7.wwww
  mad r15.xyz, -r15.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r17.xyzx
  min r2.w, r2.w, r6.x
  add r2.w, -r6.x, r2.w
  mad r6.x, r0.w, r2.w, r6.x
  mad r8.xyz, -r8.xyzx, r0.zzzz, r15.xyzx
  mad r7.xyz, r0.wwww, r8.xyzx, r7.xyzx
  mad r4.xyz, -r4.xyzx, l(0.160888582, 0.174296230, 0.201110691, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r14.xyzx, l(0.329808414, 0.349208713, 0.353087872, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.xyz, -r4.xyzx, r8.xyzx, -r9.xyzx
  add r4.xyz, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r9.xyz, r0.wwww, r4.xyzx, r9.xyzx
else
  mov r4.xy, v3.xyxx
  mov r4.z, l(1.000000)
  dp3 r16.x, cb4[2].xyzx, r4.xyzx
  dp3 r16.y, cb4[3].xyzx, r4.xyzx
endif
dp3 r0.z, r7.xyzx, r7.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r10.xyxx, t19.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r11.xyxx, t19.yzwx, s2
add r2.w, -r0.w, r2.w
mad r0.w, r1.w, r2.w, r0.w
add r0.w, r0.w, l(-0.253174)
mov_sat r2.w, r0.w
mul r2.w, r2.w, r2.w
mul_sat r0.w, r0.w, l(2.238253)
mul r2.w, r2.w, l(1.250000)
deriv_rtx_fine r3.w, r2.w
deriv_rty_fine r2.w, r2.w
lt r4.w, l(0.000000), r0.w
ne r5.w, r3.w, l(0.000000)
or r5.w, r4.w, r5.w
ne r6.z, r2.w, l(0.000000)
or r5.w, r5.w, r6.z
if_nz r5.w
  dp3 r8.x, cb4[6].xyzx, r3.xyzx
  dp3 r8.y, cb4[7].xyzx, r3.xyzx
  dp3 r10.x, cb4[6].xyzx, r5.xyzx
  dp3 r10.y, cb4[7].xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyxx, t15.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r10.xyxx, t15.xyzw, s2
  add r10.xyz, -r8.xyzx, r10.xyzx
  mad r8.xyz, r1.wwww, r10.xyzx, r8.xyzx
  lt r10.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r10.xyzx, r11.xyzx, r8.xyzx
  if_nz r4.w
    mad r7.xyz, -r7.xyzx, r0.zzzz, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r4.xyz, r0.wwww, r7.xyzx, r4.xyzx
    add r0.z, -r6.x, l(1.000000)
    mad r6.x, r0.w, r0.z, r6.x
    mad r7.xyz, r8.xyzx, l(0.255056173, 0.269225985, 0.265177637, 0.000000), -r9.xyzx
    mad r9.xyz, r0.wwww, r7.xyzx, r9.xyzx
    mad r0.zw, r0.wwww, l(0.000000, 0.000000, 0.448849, -0.022000), l(0.000000, 0.000000, 0.386026, 0.042000)
    mov r7.xy, r4.xyxx
  else
    mov r0.zw, l(0,0,0.386026,0.042000)
    mov r7.xy, r4.xyxx
  endif
  ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.w, r3.w, l(0.010000)
  mul r2.w, r2.w, l(0.010000)
  deriv_rtx_fine r6.zw, r16.xxxy
  deriv_rty_fine r8.xy, r16.xyxx
  dp2 r5.w, r6.zwzz, r6.zwzz
  dp2 r7.w, r8.xyxx, r8.xyxx
  max r5.w, r5.w, l(0.001000)
  div r6.zw, r6.zzzw, r5.wwww
  max r5.w, r7.w, l(0.001000)
  div r8.xy, r8.xyxx, r5.wwww
  mul r8.xy, r2.wwww, r8.xyxx
  mad r6.zw, r6.zzzw, r3.wwww, r8.xxxy
  mad r4.xy, -r6.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r7.xyxx
  dp3 r2.w, r4.xyzx, r4.xyzx
  rsq r2.w, r2.w
  mul r8.xyz, r2.wwww, r4.xyzx
  mov r7.z, r4.z
  movc r4.xyz, r4.wwww, r7.xyzx, r8.xyzx
else
  mov r0.zw, l(0,0,0.386026,0.042000)
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, r12.xyxx, t21.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r3.w, r13.xyxx, t21.yzwx, s1
add r3.w, -r2.w, r3.w
mad r2.w, r1.w, r3.w, r2.w
mad_sat r2.w, v7.y, r2.w, l(-0.377441)
mul r3.w, r2.w, l(0.085000)
deriv_rtx_fine r4.w, r3.w
deriv_rty_fine r3.w, r3.w
lt r5.w, l(0.000000), r2.w
ne r6.z, r4.w, l(0.000000)
or r6.z, r5.w, r6.z
ne r6.w, r3.w, l(0.000000)
or r6.z, r6.w, r6.z
if_nz r6.z
  dp2 r6.z, cb4[10].xyxx, cb4[10].xyxx
  rsq r6.z, r6.z
  mul r7.xy, r6.zzzz, cb4[10].xyxx
  mov r8.xy, v3.xyxx
  mov r8.z, l(1.000000)
  dp3 r6.z, cb4[10].xyzx, r8.xyzx
  dp3 r6.w, cb4[11].xyzx, r8.xyzx
  dp3 r8.x, cb4[10].xyzx, r3.xyzx
  dp3 r8.y, cb4[11].xyzx, r3.xyzx
  dp3 r3.x, cb4[10].xyzx, r5.xyzx
  dp3 r3.y, cb4[11].xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r8.xyxx, t20.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t20.xyzw, s2
  add r3.xyz, -r5.xyzx, r3.xyzx
  mad r3.xyz, r1.wwww, r3.xyzx, r5.xyzx
  mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r5.x, r7.xyxx, r3.xyxx
  mov r7.z, -r7.y
  dp2 r5.y, r7.zxzz, r3.xyxx
  mov r5.z, r3.z
  dp3 r1.w, r5.xyzx, r5.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r3.x, r1.w
  if_nz r5.w
    mul r3.yz, r2.wwww, l(0.000000, 0.850000, 0.00170000014, 0.000000)
    add r1.w, -r6.x, r1.w
    mad r6.x, r3.y, r1.w, r6.x
    mad r5.xyz, r5.xyzx, r3.xxxx, -r4.xyzx
    mad r4.xyz, r3.yyyy, r5.xyzx, r4.xyzx
    mad r9.xyz, r2.wwww, l(0.765280247, 0.765280247, 0.765280247, 0.000000), r9.xyzx
    add r1.w, -r0.z, l(0.310126)
    mad r0.z, r3.y, r1.w, r0.z
    add r1.w, -r0.w, l(0.042000)
    mad r0.w, r3.y, r1.w, r0.w
    mov r3.xyz, r3.zzzz
    mov r5.xy, r4.xyxx
  else
    mov r3.xyz, l(0,0,0,0)
    mov r5.xy, r4.xyxx
  endif
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.w, r4.w, l(0.010000)
  mul r3.w, r3.w, l(0.010000)
  deriv_rtx_fine r7.xy, r6.zwzz
  deriv_rty_fine r8.xy, r6.zwzz
  dp2 r4.w, r7.xyxx, r7.xyxx
  dp2 r5.w, r8.xyxx, r8.xyxx
  max r4.w, r4.w, l(0.001000)
  div r6.zw, r7.xxxy, r4.wwww
  max r4.w, r5.w, l(0.001000)
  div r7.xy, r8.xyxx, r4.wwww
  mul r7.xy, r3.wwww, r7.xyxx
  mad r6.zw, r6.zzzw, r2.wwww, r7.xxxy
  mad r4.xy, -r6.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r5.xyxx
  dp3 r2.w, r4.xyzx, r4.xyzx
  rsq r2.w, r2.w
  mul r7.xyz, r2.wwww, r4.xyzx
  mov r5.z, r4.z
  movc r4.xyz, r1.wwww, r5.xyzx, r7.xyzx
else
  mov r3.xyz, l(0,0,0,0)
endif
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, v5.xyzx
dp3 r1.w, v6.xyzx, v6.xyzx
rsq r1.w, r1.w
mul r7.xyz, r1.wwww, v6.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
mul r7.xyz, r7.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r5.xyxz, r7.xyxz
mad r4.xyz, r4.zzzz, r2.xyzx, r4.xywx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r2.w, r5.xyzx, r5.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r2.w
min r6.y, r2.x, l(0.300000)
movc r2.xy, r1.wwww, l(1.000000,0,0,0), r6.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.w, r2.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r0.z, r0.z, r0.z, r1.w
add r0.z, r2.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r0.z, r9.x, l(0.040450)
mul r1.w, r9.x, l(0.0773993805)
add r2.yzw, r9.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r2.yzw, r2.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r0.z, r0.z, r1.w, r2.y
lt r1.w, r9.y, l(0.040450)
mul r2.y, r9.y, l(0.0773993805)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r1.w, r1.w, r2.y, r2.z
lt r2.y, r9.z, l(0.040450)
mul r2.z, r9.z, l(0.0773993805)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.y, r2.y, r2.z, r2.w
mul r3.xyz, r3.xyzx, cb1[3].xxxx
ftoi r2.zw, v0.xxxy
ine r3.w, l(0), cb3[36].x
ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r3.w, r3.w, r4.w
imul null, r4.w, l(4099), cb3[37].z
and r4.w, r4.w, l(63)
iadd r2.zw, r2.zzzw, r4.wwww
utof r2.zw, r2.zzzw
mul r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.0671105608, 0.00583714992)
add r2.z, r2.w, r2.z
frc r2.z, r2.z
mul r2.z, r2.z, l(52.982918)
frc r2.z, r2.z
mul r2.z, r2.z, l(0.100000)
mad r5.xyz, -r1.xyzx, r2.zzzz, v8.xyzx
mov r5.w, l(1.000000)
dp4 r1.x, r5.xyzw, cb3[18].xyzw
dp4 r1.y, r5.xyzw, cb3[19].xyzw
div r1.x, r1.x, r1.y
min r1.x, r1.x, v0.z
movc oDepth, r3.w, v0.z, r1.x
and r1.x, l(8), cb1[0].y
max r1.y, r3.z, r3.y
max r1.y, r1.y, r3.x
lt r1.y, l(0.0000153787005), r1.y
add r1.z, r2.x, l(-0.950000)
mul o1.w, r1.z, l(20.000000)
ftou r2.xz, v0.xxyx
sqrt r5.xw, r0.zzzz
sqrt r5.y, r1.w
sqrt r5.z, r2.y
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r1.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r1.w
and r1.zw, r2.xxxz, l(0, 0, 1, 1)
ine r0.z, r1.w, r1.z
movc r1.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r1.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.x, l(1), l(0)
and r0.w, r1.y, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r3.xyzx, r1.yyyy
max r0.z, |v9.z|, l(0.000001)

mov r37.xyz, v9.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
ret
// Approximately 405 instruction slots used
