//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:58 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//       float flow1_cst_AlphaReference;// Index:    0.w
//
//   } resourceTables__materialData;    // Index:    0.xyzw           Components:     4
                                        // Textures:  t11-t25
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.flow1_diffuse    texture  float4          2d   19        1
// resourceTables__materialData.flow1_normal    texture  float4          2d   20        1
// resourceTables__materialData.flow1_emissive    texture  float4          2d   21        1
// resourceTables__materialData.flow1_alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   25        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v4.xyzx
mov r4.xy, v3.xyxx
mov r4.z, l(1.000000)
dp3 r5.x, l(0.738887131, -0.673829198, 0.467471033, 0.000000), r4.xyzx
dp3 r5.y, l(0.673829198, 0.738887131, -0.206358194, 0.000000), r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r5.xyxx, t11.zwxy, s1
mad r4.xyzw, r0.zwzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-0.996078432, -0.996078432, -0.996078432, -0.996078432)
mul r0.zw, l(0.000000, 0.000000, 2.95991969, 20.000000), cb3[35].xxxx
frc r0.zw, r0.zzzw
add r5.xy, r0.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r4.xyzw, r4.xyzw, l(1.347050, 1.347050, 1.347050, 1.347050)
mul r1.w, r5.x, l(0.373047)
add r5.xz, l(0.168923497, 0.000000, 0.025000, 0.000000), cb3[35].xxxx
mul r5.xz, r5.xxzx, l(2.95991969, 0.000000, 20.000000, 0.000000)
frc r5.xz, r5.xxzx
add r5.xz, r5.xxzx, l(-0.500000, 0.000000, -0.500000, 0.000000)
mul r2.w, r5.x, l(0.373047)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 6.28318548, 6.28318548)
sincos null, r0.zw, r0.zzzw
sample_indexable(texture2d)(float,float,float,float) r5.xw, v3.xyxx, t12.xzwy, s1
mad r5.xw, r5.xxxw, l(2.000000, 0.000000, 0.000000, 2.000000), l(-0.996078432, 0.000000, 0.000000, -0.996078432)
mul r5.xw, r5.xxxw, l(0.673828, 0.000000, 0.000000, 0.673828)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
dp3 r3.w, r1.xyzx, r3.xyzx
max r6.x, r3.w, l(0.000100)
div r6.xyz, r1.xyzx, r6.xxxx
mul r6.xyz, r6.xyzx, l(0.0932616964, 0.0932616964, 0.0932616964, 0.000000)
dp3 r6.w, -r6.xyzx, v5.xyzx
dp3 r6.y, -r6.xyzx, v6.xyzx
mov r6.x, -r6.w
deriv_rtx_fine r6.zw, v3.xxxy
deriv_rty_fine r7.xy, v3.yxyy
deriv_rtx_fine r8.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r6.w, r6.w, r7.y
mad r6.z, r6.z, r7.x, -r6.w
mul r7.xyz, r2.xyzx, r8.xyzx
mad r2.xyz, r8.zxyz, r2.yzxy, -r7.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
sqrt r2.x, r2.x
lt r2.y, l(0.000000), r2.x
div r2.x, |r6.z|, r2.x
sqrt r2.x, r2.x
and r2.x, r2.x, r2.y
mul r2.xy, r2.xxxx, r6.xyxx
mad r6.xy, r5.xwxx, r5.yyyy, -r2.xyxx
mad r2.xy, r5.xwxx, r5.zzzz, -r2.xyxx
mad r5.xyzw, r4.zwzw, r1.wwww, v3.xyxy
mad r4.xyzw, r4.xyzw, r2.wwww, v3.xyxy
mul r5.xyzw, r5.xyzw, l(6.000000, 6.000000, 5.000000, 5.000000)
mul r4.xyzw, r4.xyzw, l(6.000000, 6.000000, 5.000000, 5.000000)
add r6.xy, r6.xyxx, v3.xyxx
mov r6.z, l(1.000000)
dp3 r7.x, l(0.184579104, 1.99146438, -0.0880217552, 0.000000), r6.xyzx
dp3 r7.y, l(-1.99146438, 0.184579104, 1.90344262, 0.000000), r6.xyzx
add r2.xy, r2.xyxx, v3.xyxx
mov r2.z, l(1.000000)
dp3 r8.x, l(0.184579104, 1.99146438, -0.0880217552, 0.000000), r2.xyzx
dp3 r8.y, l(-1.99146438, 0.184579104, 1.90344262, 0.000000), r2.xyzx
dp3 r9.x, l(-1.70029318, -1.05309212, 2.37669277, 0.000000), r6.xyzx
dp3 r9.y, l(1.05309212, -1.70029318, 1.32360053, 0.000000), r6.xyzx
dp3 r10.x, l(-1.70029318, -1.05309212, 2.37669277, 0.000000), r2.xyzx
dp3 r10.y, l(1.05309212, -1.70029318, 1.32360053, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, r7.xyxx, t22.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r8.xyxx, t22.yzwx, s2
add r2.w, -r1.w, r2.w
mad r1.w, r0.w, r2.w, r1.w
dp2 r2.w, r0.xyxx, r0.xyxx
sqrt r2.w, r2.w
add r3.w, |r3.w|, l(-0.0784301981)
mul_sat r3.w, r3.w, l(1.085105)
log r3.w, r3.w
mul r3.w, r3.w, l(0.514526)
exp r3.w, r3.w
add_sat r2.w, -r2.w, l(2.000000)
mul r6.w, r2.w, r2.w
mad r2.w, -r2.w, l(2.000000), l(3.000000)
mul r2.w, r2.w, r6.w
mul r3.w, r2.w, r3.w
mad r1.w, r1.w, r3.w, -cb4[0].w
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r5.xyxx, t19.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r4.xyxx, t19.xyzw, s2
add r8.xyz, -r7.xyzx, r8.xyzx
mad r7.xyz, r0.zzzz, r8.xyzx, r7.xyzx
lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r11.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r7.xyz, r7.xyzx
mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r7.xyz, r7.xyzx
mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r7.xyz, r8.xyzx, r11.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t20.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t21.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t21.xyzw, s1
add r4.xyz, -r5.xyzx, r4.xyzx
mad r4.xyz, r0.zzzz, r4.xyzx, r5.xyzx
dp3 r0.z, r8.xyzx, r8.xyzx
sqrt r0.z, r0.z
max r5.x, r0.z, l(0.000010)
rcp r0.z, r5.x
mul r11.xyz, r0.zzzz, r8.xyzx
mul r4.xyz, r4.xyzx, l(0.224697, 0.273445, 0.243965, 0.000000)
mul r7.xyz, r7.xyzx, l(0.660522521, 0.655341506, 0.621668160, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r9.xyxx, t22.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r4.w, r10.xyxx, t22.yzwx, s2
add r4.w, -r3.w, r4.w
mad r3.w, r0.w, r4.w, r3.w
dp3 r4.w, v5.xyzx, v5.xyzx
rsq r4.w, r4.w
mul r9.xyz, r4.wwww, v5.xyzx
dp3 r4.w, v6.xyzx, v6.xyzx
rsq r4.w, r4.w
mul r10.xyz, r4.wwww, v6.xyzx
dp3 r4.w, r11.xyzx, r11.xyzx
rsq r4.w, r4.w
mul r12.xyz, r4.wwww, r11.xyzx
mul r13.xyz, r10.xyzx, r12.yyyy
mad r12.xyw, r12.xxxx, r9.xyxz, r13.xyxz
mad r12.xyz, r12.zzzz, r3.xyzx, r12.xywx
dp3 r4.w, r12.xyzx, r12.xyzx
rsq r4.w, r4.w
mul r12.xyz, r4.wwww, r12.xyzx
dp3 r1.x, r12.xyzx, r1.xyzx
add r1.x, |r1.x|, l(-0.0980224982)
mul_sat r1.xw, r1.xxxw, l(1.10867512, 0.000000, 0.000000, 3.08957624)
log r1.x, r1.x
mul r1.x, r1.x, l(1.242070)
exp r1.x, r1.x
mul r1.x, r2.w, r1.x
mad r1.x, r3.w, r1.x, l(-0.0424804986)
mul_sat r1.x, r1.x, l(2.022715)
lt r1.y, l(0.000000), r1.x
if_nz r1.y
  dp3 r12.x, l(-0.850146592, -0.526546061, 1.18834639, 0.000000), r6.xyzx
  dp3 r12.y, l(0.526546061, -0.850146592, 0.661800265, 0.000000), r6.xyzx
  dp3 r6.x, l(-0.850146592, -0.526546061, 1.18834639, 0.000000), r2.xyzx
  dp3 r6.y, l(0.526546061, -0.850146592, 0.661800265, 0.000000), r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r12.xyxx, t23.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t23.xyzw, s2
  add r6.xyz, -r2.xyzx, r6.xyzx
  mad r2.xyz, r0.wwww, r6.xyzx, r2.xyzx
  lt r6.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.xyzx
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r6.xyzx, r12.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, v3.xyxx, t25.xyzw, s1
  mad r2.xyz, r2.xyzx, l(0.633057058, 0.633057058, 0.633057058, 0.000000), -r7.xyzx
  mad r7.xyz, r1.xxxx, r2.xyzx, r7.xyzx
  mad r1.yz, r1.xxxx, l(0.000000, 0.446582019, -0.042000, 0.000000), l(0.000000, 0.150854, 0.042000, 0.000000)
  mad r2.xyz, r6.xyzx, l(1.613904, 1.645572, 1.629694, 0.000000), -r4.xyzx
  mad r4.xyz, r1.xxxx, r2.xyzx, r4.xyzx
else
  mov r1.yz, l(0,0.150854,0.042000,0)
endif
ge r0.w, l(0.000000), r1.w
discard_nz r0.w
mad r0.w, r8.z, r0.z, l(1.000000)
max r11.w, r0.w, l(0.001000)
mul r2.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r11.xywx, r2.xyzx
mul r2.xyz, r0.wwww, r11.xywx
div r2.xyz, r2.xyzx, r11.wwww
mad r2.xyz, -r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r2.xyzx
mad r2.xyz, -r8.xyzx, r0.zzzz, r2.xyzx
mad r2.xyz, r2.xyzx, l(0.586182, 0.586182, 0.586182, 0.000000), r11.xyzx
add r6.xyzw, -r7.xyzx, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r6.xyzw, -r6.xyzw, l(0.926635802, 0.926635802, 0.926635802, 0.926635802), -r7.xyzx
add r6.xyzw, r6.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r6.xyzw, r6.xyzw, l(0.586182, 0.586182, 0.586182, 0.586182), r7.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mul r7.xyz, r10.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r9.xyxz, r7.xyxz
mad r2.xyz, r2.zzzz, r3.xyzx, r2.xywx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
dp3 r1.x, r3.xyzx, r3.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
add r1.x, -r1.y, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r3.xyzw, r6.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r5.xyzw, r6.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r6.xyzw, r6.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r6.xyzw, r6.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r6.xyzw, r6.xyzw
mul r6.xyzw, r6.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r6.xyzw, r6.xyzw
movc r3.xyzw, r3.xyzw, r5.xyzw, r6.xyzw
mul r0.w, l(0.900000), cb3[37].w
exp r0.w, r0.w
mul r1.xyw, r0.wwww, r4.xyxz
mul r1.xyw, r1.xyxw, cb1[3].xxxx
and r0.w, l(8), cb1[0].y
max r2.w, r1.w, r1.y
max r2.w, r1.x, r2.w
lt r2.w, l(0.0000153787005), r2.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r3.xyzw, r3.xyzw
mul r5.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r3.xy, r5.yyyy, r5.xzxx
mad r5.x, r3.z, l(0.250000), r3.x
dp2 r5.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r3.z, l(-0.250000), r3.y
and r3.xy, r4.xyxx, l(1, 1, 0, 0)
ine r0.z, r3.y, r3.x
movc r3.xy, r0.zzzz, r5.xyxx, r5.xzxx
add o0.xy, r3.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.z, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(1), l(0)
and r0.w, r2.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r1.xywx, r2.wwww
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
ret
// Approximately 282 instruction slots used
