//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:32 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   41        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   42        1
// resourceTables__materialData.material_dudv3    texture  float4          2d   43        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   44        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   45        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   46        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   49        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float
// SV_IsFrontFace           0   x           8    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t49
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps_sgv v8.x, is_front_face
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
add r2.xyz, -r1.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z

dp3 r0.w, r2.xyzx, r2.xyzx
rsq r2.x, r0.w
sample_indexable(texture2d)(float,float,float,float) r2.yz, v2.xyxx, t41.zxyw, s1
mad r2.yzw, r2.yyzz, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -0.996078432, -0.996078432, -0.996078432)
mul r3.xy, l(10.000000, 4.000000, 0.000000, 0.000000), cb3[35].xxxx
frc r3.xy, r3.xyxx
add r3.zw, r3.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r2.yzw, r2.yyzw, l(0.000000, 4.000000, 4.000000, 4.000000)
add r4.xy, l(0.050000, 0.125000, 0.000000, 0.000000), cb3[35].xxxx
mul r4.xy, r4.xyxx, l(10.000000, 4.000000, 0.000000, 0.000000)
frc r4.xy, r4.xyxx
add r4.xy, r4.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r4.xy, r4.xyxx, l(0.150000, 0.150000, 0.000000, 0.000000)
mul r3.xyzw, r3.xyzw, l(6.28318548, 6.28318548, 0.150000, 0.150000)
sincos null, r3.xy, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.zw, v2.xyxx, t42.zwxy, s1
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r4.zw, r4.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
mad r3.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xy, v2.xyxx, t43.xyzw, s1
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r5.xy, r5.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
mul r5.zw, v2.xxxy, l(0.000000, 0.000000, 4.000000, 8.000000)
mad r6.xyz, r2.ywwy, r3.zzzz, v2.xyyx
mad r2.yzw, r2.yyzw, r4.xxxx, v2.xxyy
mul r6.xyz, r6.xyzx, l(4.000000, 8.000000, 4.000000, 0.000000)
mul r2.yzw, r2.yyzw, l(0.000000, 4.000000, 8.000000, 4.000000)
mov r7.xy, v2.xyxx
mov r7.z, l(1.000000)
dp3 r8.x, l(-0.00000361999014, -1.000000, 1.00000179, 0.000000), r7.xyzx
dp3 r8.y, l(1.000000, -0.00000361999014, 0.00000181794167, 0.000000), r7.xyzx
mad r9.xy, r4.zwzz, r3.wwww, v2.xyxx
mad r10.xy, r4.zwzz, r4.yyyy, v2.xyxx
mov r9.z, l(1.000000)
dp2 r11.x, l(4.000000, 0.300000, 0.000000, 0.000000), r9.xzxx
dp2 r11.y, l(3.000000, 0.300000, 0.000000, 0.000000), r9.yzyy
mov r10.z, l(1.000000)
dp2 r12.x, l(4.000000, 0.300000, 0.000000, 0.000000), r10.xzxx
dp2 r12.y, l(3.000000, 0.300000, 0.000000, 0.000000), r10.yzyy
mad r13.xy, r5.xyxx, r3.wwww, v2.xyxx
mov r13.z, l(1.000000)
dp2 r14.x, l(1.000000, 0.400000, 0.000000, 0.000000), r13.xzxx
dp2 r14.y, l(1.000000, 0.400000, 0.000000, 0.000000), r13.yzyy
mad r4.xy, r5.xyxx, r4.yyyy, v2.xyxx
mov r4.z, l(1.000000)
dp2 r5.x, l(1.000000, 0.400000, 0.000000, 0.000000), r4.xzxx
dp2 r5.y, l(1.000000, 0.400000, 0.000000, 0.000000), r4.yzyy
sample_indexable(texture2d)(float,float,float,float) r3.z, r6.xzxx, t45.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r2.w, r2.ywyy, t45.yzwx, s1
add r2.w, -r3.z, r2.w
mad r2.w, r3.x, r2.w, r3.z
sample_indexable(texture2d)(float,float,float,float) r3.z, r8.xyxx, t46.yzxw, s2
mul r3.z, r3.z, v6.x
mul r2.w, r2.w, r3.z
mad r0.w, -r0.w, r2.x, l(85.000000)
mul_sat r0.w, r0.w, l(0.050000)
mad r0.w, r2.w, r0.w, l(-0.0152588002)
mov_sat r2.x, r0.w
mul_sat r0.w, r0.w, l(2.00440574)
deriv_rtx_fine r2.w, r2.x
deriv_rty_fine r2.x, r2.x
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r6.xyxx, t44.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.yzyy, t44.xyzw, s2
add r6.xyz, -r4.xyzx, r6.xyzx
mad r3.xzw, r3.xxxx, r6.xxyz, r4.xxyz
mad r3.xzw, r3.xxzw, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
dp3 r2.y, r3.xzwx, r3.xzwx
sqrt r2.y, r2.y
max r4.x, r2.y, l(0.000010)
rcp r2.y, r4.x
mul r3.xzw, r2.yyyy, r3.xxzw
ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
mul r2.xz, r2.xxwx, l(0.010000, 0.000000, 0.010000, 0.000000)
deriv_rtx_fine r4.zw, r5.zzzw
deriv_rty_fine r6.xy, r5.zwzz
dp2 r2.w, r4.zwzz, r4.zwzz
dp2 r6.z, r6.xyxx, r6.xyxx
max r2.w, r2.w, l(0.001000)
div r4.zw, r4.zzzw, r2.wwww
max r2.w, r6.z, l(0.001000)
div r6.xy, r6.xyxx, r2.wwww
mul r2.xw, r2.xxxx, r6.xxxy
mad r2.xz, r4.zzwz, r2.zzzz, r2.xxwx
mad r6.xy, -r2.xzxx, l(1.000000, -1.000000, 0.000000, 0.000000), r3.xzxx
mov r6.z, r3.w
dp3 r2.x, r6.xyzx, r6.xyzx
rsq r2.x, r2.x
mul r2.xzw, r2.xxxx, r6.xxyz
movc r2.xzw, r2.yyyy, r3.xxzw, r2.xxzw
sample_indexable(texture2d)(float,float,float,float) r3.x, r11.xyxx, t45.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.z, r12.xyxx, t45.yzxw, s1
add r3.z, -r3.x, r3.z
mad r3.x, r3.y, r3.z, r3.x
mad r3.x, v6.y, r3.x, l(-0.285400)
mov_sat r3.z, r3.x
mul_sat r3.x, r3.x, l(1.30768692)
add r0.w, r0.w, -r3.x
max r0.w, r0.w, l(0.000000)
deriv_rtx_fine r3.w, r3.z
deriv_rty_fine r3.z, r3.z
lt r4.z, l(0.000000), r3.x
ne r4.w, r3.w, l(0.000000)
or r4.w, r4.w, r4.z
ne r6.x, r3.z, l(0.000000)
or r4.w, r4.w, r6.x
if_nz r4.w
  dp2 r5.z, l(4.000000, 0.300000, 0.000000, 0.000000), r7.xzxx
  dp2 r5.w, l(3.000000, 0.300000, 0.000000, 0.000000), r7.yzyy
  dp2 r6.x, l(4.000000, 0.300000, 0.000000, 0.000000), r9.xzxx
  dp2 r6.y, l(3.000000, 0.300000, 0.000000, 0.000000), r9.yzyy
  dp2 r7.x, l(4.000000, 0.300000, 0.000000, 0.000000), r10.xzxx
  dp2 r7.y, l(3.000000, 0.300000, 0.000000, 0.000000), r10.yzyy
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t44.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t44.xyzw, s2
  add r7.xyz, -r6.xyzx, r7.xyzx
  mad r6.xyz, r3.yyyy, r7.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r4.w, r6.xyzx, r6.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r6.w, r4.w
  if_nz r4.z
    add r4.z, -r4.x, r4.w
    mad r4.x, r3.x, r4.z, r4.x
    mad r6.xyz, r6.xyzx, r6.wwww, -r2.xzwx
    mad r2.xzw, r3.xxxx, r6.xxyz, r2.xxzw
    mad r6.xyz, r3.xxxx, l(-0.189426, 0.429748714, 0.022000, 0.000000), l(0.850000, 0.363646865, 0.020000, 0.000000)
    mov r7.xyz, r6.yyyy
    mov r8.xy, r2.xzxx
  else
    mov r7.xyz, l(0.363646865,0.363646865,0.363646865,0)
    mov r6.xz, l(0.850000,0,0.020000,0)
    mov r8.xy, r2.xzxx
  endif
  mul r3.xz, r3.wwzw, l(0.010000, 0.000000, 0.010000, 0.000000)
  deriv_rtx_fine r4.zw, r5.zzzw
  deriv_rty_fine r6.yw, r5.zzzw
  dp2 r3.w, r4.zwzz, r4.zwzz
  dp2 r7.w, r6.ywyy, r6.ywyy
  max r3.w, r3.w, l(0.001000)
  div r4.zw, r4.zzzw, r3.wwww
  max r3.w, r7.w, l(0.001000)
  div r6.yw, r6.yyyw, r3.wwww
  mul r3.zw, r3.zzzz, r6.yyyw
  mad r3.xz, r4.zzwz, r3.xxxx, r3.zzwz
  mad r2.xz, -r3.xxzx, l(1.000000, 0.000000, -1.000000, 0.000000), r8.xxyx
  dp3 r3.x, r2.xzwx, r2.xzwx
  rsq r3.x, r3.x
  mul r3.xzw, r2.xxzw, r3.xxxx
  mov r8.z, r2.w
  movc r2.xzw, r2.yyyy, r8.xxyz, r3.xxzw
else
  mov r7.xyz, l(0.363646865,0.363646865,0.363646865,0)
  mov r6.xz, l(0.850000,0,0.020000,0)
endif
sample_indexable(texture2d)(float,float,float,float) r3.x, r14.xyxx, t49.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.z, r5.xyxx, t49.yzxw, s1
add r3.z, -r3.x, r3.z
mad r3.x, r3.y, r3.z, r3.x
mad_sat r3.x, v6.w, r3.x, l(-0.115479)
add r3.y, -r3.x, l(1.000000)
add r0.w, r0.w, -r3.x
max r8.w, r0.w, l(0.000000)
deriv_rtx_fine r0.w, r3.y
deriv_rty_fine r3.y, r3.y
lt r3.z, l(0.000000), r3.x
ne r3.w, r0.w, l(0.000000)
or r3.w, r3.w, r3.z
ne r4.z, r3.y, l(0.000000)
or r3.w, r3.w, r4.z
if_nz r3.w
  if_nz r3.z
    add r9.xyz, -r2.xzwx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r2.xzw, r3.xxxx, r9.xxyz, r2.xxzw
    add r3.z, -r4.x, l(1.000000)
    mad r4.x, r3.x, r3.z, r4.x
    add r9.xyz, -r7.xyzx, l(0.388427883, 0.388427883, 0.388427883, 0.000000)
    mad r7.xyz, r3.xxxx, r9.xyzx, r7.xyzx
    add r3.z, -r6.x, l(0.050000)
    mad r6.x, r3.x, r3.z, r6.x
    add r3.z, -r6.z, l(0.042000)
    mad r6.z, r3.x, r3.z, r6.z
    mov r9.xy, r2.xzxx
  else
    mov r9.xy, r2.xzxx
  endif
  mul r0.w, r0.w, l(0.010000)
  mul r3.x, r3.y, l(0.010000)
  deriv_rtx_fine r3.yz, r5.zzwz
  deriv_rty_fine r4.zw, r5.zzzw
  dp2 r3.w, r3.yzyy, r3.yzyy
  dp2 r5.x, r4.zwzz, r4.zwzz
  max r3.w, r3.w, l(0.001000)
  div r3.yz, r3.yyzy, r3.wwww
  max r3.w, r5.x, l(0.001000)
  div r4.zw, r4.zzzw, r3.wwww
  mul r3.xw, r3.xxxx, r4.zzzw
  mad r3.xy, r3.yzyy, r0.wwww, r3.xwxx
  mad r2.xz, -r3.xxyx, l(1.000000, 0.000000, -1.000000, 0.000000), r9.xxyx
  dp3 r0.w, r2.xzwx, r2.xzwx
  rsq r0.w, r0.w
  mul r3.xyz, r0.wwww, r2.xzwx
  mov r9.z, r2.w
  movc r2.xzw, r2.yyyy, r9.xxyz, r3.xxyz
endif
ge r0.w, l(0.000100), r8.w
discard_nz r0.w
movc r3.xyz, v8.xxxx, v3.xyzx, -v3.xyzx
dp3 r2.y, r3.xyzx, r3.xyzx
rsq r2.y, r2.y
mul r3.xyz, r2.yyyy, r3.xyzx
dp3 r2.y, v4.xyzx, v4.xyzx
rsq r2.y, r2.y
mul r5.xyz, r2.yyyy, v4.yzxy
dp3 r2.y, v5.xyzx, v5.xyzx
rsq r2.y, r2.y
mul r9.xyz, r2.yyyy, v5.yzxy
dp3 r2.y, r2.xzwx, r2.xzwx
rsq r2.y, r2.y
mul r2.xyz, r2.yyyy, r2.xzwx
mul r9.xyz, r9.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r5.xyxz, r9.xyxz
mad r2.xyz, r2.zzzz, r3.yzxy, r2.xywx
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
mul r5.xyz, r2.wwww, r2.xyzx
ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r9.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r4.z, r9.xyzx, r9.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r3.x, r3.x, r4.z
min r4.y, r3.x, l(0.300000)
movc r3.xy, r3.wwww, l(1.000000,0,0,0), r4.xyxx
add r3.z, -r6.x, l(1.000000)
mul r3.z, r3.z, r3.z
max r3.x, r3.x, l(0.600000)
mad r3.x, r3.x, l(-0.527635), l(0.520718)
max r3.x, r3.x, l(0.000000)
mad r3.x, r3.z, r3.z, r3.x
add r3.x, r3.y, r3.x
sqrt r3.x, r3.x
min r3.x, r3.x, l(1.000000)
sqrt r3.x, r3.x
add r3.x, -r3.x, l(1.000000)
ftoi r3.yz, v0.yyxy
add r4.xyz, -r1.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.x, r40.x, r41.x, r4.x
mad r4.y, r40.x, r41.y, r4.y
mad r4.z, r40.x, r41.z, r4.z

dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r6.xyw, r3.wwww, r4.xyxz
mul r9.xyz, r5.xyzx, v4.zxyz
mad r9.xyz, v4.yzxy, r5.yzxy, -r9.xyzx
dp3 r4.w, r9.xyzx, r9.xyzx
rsq r4.w, r4.w
mul r9.xyz, r4.wwww, r9.xyzx
mul r10.xyz, r5.xyzx, r9.zxyz
mad r10.xyz, r9.yzxy, r5.yzxy, -r10.xyzx
dp3 r4.w, r10.xyzx, r10.xyzx
rsq r4.w, r4.w
mul r10.xyz, r4.wwww, r10.xyzx
add_sat r4.w, r3.x, cb0[827].z
add r11.y, -r3.x, l(1.000000)
add r11.x, -r4.w, l(1.000000)
mul r12.xy, r11.yxyy, r11.yxyy
max r3.x, r12.y, l(0.001000)
mul r12.yzw, r6.yywx, r9.xxyz
mad r12.yzw, r6.xxyw, r9.yyzx, -r12.yyzw
mul r13.xyz, r9.xyzx, r12.yzwy
mad r12.yzw, r9.zzxy, r12.zzwy, -r13.xxyz
mad r12.yzw, -r2.xxyz, r2.wwww, r12.yyzw
mad r12.yzw, r12.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000), r5.xxyz
dp3 r4.w, r12.yzwy, r12.yzwy
rsq r4.w, r4.w
mul r12.yzw, r4.wwww, r12.yyzw
mul r4.w, r11.y, r12.x
dp3 r5.w, -r6.ywxy, r12.yzwy
add r5.w, r5.w, r5.w
mad r12.yzw, r12.yyzw, -r5.wwww, -r6.yywx
mad r2.xyz, r2.xyzx, r2.wwww, -r12.yzwy
mad r2.xyz, r4.wwww, r2.xyzx, r12.yzwy
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
mul r2.xyz, r2.wwww, r2.xyzx
mul r12.yz, l(0.000000, -1.000000, 1.000000, 0.000000), cb2[71].xxyx
mul r12.yz, r2.yyyy, r12.yyzy
mad r13.xz, r2.zzzz, cb2[71].yyxy, r12.yyzy
dp3 r2.w, r5.zxyz, r6.xywx
mov r1.w, l(1.000000)
dp4 r14.x, cb2[72].xyzw, r1.xyzw
dp4 r14.y, cb2[73].xyzw, r1.xyzw
dp4 r14.z, cb2[74].xyzw, r1.xyzw
mov r13.y, r2.x
dp3 r15.x, cb2[72].xyzx, r13.xyzx
dp3 r15.y, cb2[73].xyzx, r13.xyzx
dp3 r15.z, cb2[74].xyzx, r13.xyzx
div r12.yzw, l(1.000000, 1.000000, 1.000000, 1.000000), r15.xxyz
lt r16.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r15.xyzx
lt r15.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r15.xyz, -r16.xyzx, r15.xyzx
itof r15.xyz, r15.xyzx
mad r14.xyz, r15.xyzx, cb2[75].xyzx, -r14.xyzx
mul r12.yzw, r12.yyzw, r14.xxyz
lt r14.xyz, r12.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r12.yzw, r14.xxyz, l(0,99999997952.000000,99999997952.000000,99999997952.000000), r12.yyzw
min r4.w, r12.w, r12.z
min r4.w, r4.w, r12.y
mad r12.yzw, r13.xxyz, r4.wwww, r1.xxyz
add r12.yzw, r12.yyzw, -cb2[76].xxyz
dp3 r4.w, r12.yzwy, r12.yzwy
rsq r4.w, r4.w
mul r12.yzw, r4.wwww, r12.yyzw
mul r13.yzw, r12.zzwy, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4 r4.w, r13.xyzw, cb2[68].xyzw
dp4 r5.w, r13.xyzw, cb2[69].xyzw
dp4 r7.w, r13.xyzw, cb2[70].xyzw
rcp r13.x, r4.w
rcp r13.y, r5.w
rcp r13.z, r7.w
iadd r4.w, l(-3), cb2[71].z
utof r4.w, r4.w
mul r14.xy, r4.wwww, r11.yxyy
lt r14.zw, r14.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
mad_sat r15.xy, r14.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
movc r14.xy, r14.zwzz, r15.xyxx, r14.xyxx
sample_l_indexable(texturecube)(float,float,float,float) r14.xzw, r12.yzwy, t21.xwyz, s5, r14.x
sample_l_indexable(texturecube)(float,float,float,float) r12.yzw, r12.yzwy, t21.wxyz, s5, r14.y
mul r14.xyz, r13.xyzx, r14.xzwx
mul r12.yzw, r13.xxyz, r12.yyzw
sqrt r11.z, |r2.w|
mad r13.xyzw, r11.yzxz, l(0.996093750, 0.996093750, 0.996093750, 0.996093750), l(0.00195312500, 0.00195312500, 0.00195312500, 0.00195312500)
sample_l_indexable(texture2d)(float,float,float,float) r11.xz, r13.xyxx, t7.xzyw, s5, l(0.000000)
mad r4.w, r6.z, r11.x, r11.z
mul r11.xzw, r4.wwww, r14.xxyz
sample_l_indexable(texture2d)(float,float,float,float) r13.xy, r13.zwzz, t7.xyzw, s5, l(0.000000)
mad r4.w, r6.z, r13.x, r13.y
mad r12.yzw, r12.yyzw, r4.wwww, -r11.xxzw
mad r11.xzw, cb0[827].wwww, r12.yyzw, r11.xxzw
mul r12.yzw, r1.yyyy, cb2[9].xxzy
mad r12.yzw, cb2[8].xxzy, r1.xxxx, r12.yyzw
mad r12.yzw, cb2[10].xxzy, r1.zzzz, r12.yyzw
add r12.yzw, r12.yyzw, cb2[11].xxzy
lt r13.xyz, |r12.ywzy|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r4.w, r13.y, r13.x
and r4.w, r13.z, r4.w
if_nz r4.w
  add r12.yzw, r12.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000)
  and r4.w, l(1), cb2[27].x
  if_nz r4.w
    utof r13.xyz, cb2[15].xyzx
    mul r13.xyz, r12.yzwy, r13.xyzx
    ftoi r14.xyz, r13.xyzx
    mov r14.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t22.xyzw
    mul r15.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r4.w, r15.z
    mad r15.x, r4.w, l(4.000000), r15.x
    mad r15.z, r14.z, l(63.750000), -r4.w
    frc r13.xyz, r13.xyzx
    mad r13.xyz, r13.xyzx, r15.wwww, r15.xyzx
    add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r14.xyz, cb2[17].xyzx
    div r12.yzw, r13.xxyz, r14.xxyz
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r12.yzwy, t23.xyzw, s5, l(0.000000)
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r12.yzwy, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r12.yzwy, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r12.yzwy, t26.xyzw, s5, l(0.000000)
  mad r14.xyzw, r14.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r15.xyzw, r15.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r16.xyzw, r16.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  mul r15.xyzw, r15.xyzw, cb2[26].xyzw
  mul r16.xyzw, r16.xywz, cb2[26].xywz
  mov r17.x, r16.z
  mov r17.y, r14.w
  mov r17.z, r15.w
  dp3 r18.w, cb2[12].xyzx, r17.xyzx
  dp3 r18.y, cb2[13].xyzx, r17.xyzx
  dp3 r18.z, cb2[14].xyzx, r17.xyzx
  mul r12.yzw, r5.zzxy, cb0[2].xxxx
  mul r17.xyz, r12.zzzz, cb2[13].yzxy
  mad r17.xyz, cb2[12].yzxy, r12.yyyy, r17.xyzx
  mad r12.yzw, cb2[14].yyzx, r12.wwww, r17.xxyz
  mul r17.yzw, r12.yyzw, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r17.x, l(0.282094806)
  mov r19.x, r13.x
  mov r19.y, r14.x
  mov r19.z, r15.x
  mov r19.w, r16.x
  dp4 r20.x, r17.xyzw, r19.xyzw
  mov r21.x, r13.y
  mov r21.y, r14.y
  mov r21.z, r15.y
  mov r21.w, r16.y
  dp4 r20.y, r17.xyzw, r21.xyzw
  mov r16.x, r13.z
  mov r16.y, r14.z
  mov r16.z, r15.z
  dp4 r20.z, r17.xyzw, r16.xyzw
  max r12.yzw, r20.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r13.xyz, r2.zxyz, cb0[2].yyyy
  mul r14.xyz, r13.yyyy, cb2[13].yzxy
  mad r14.xyz, cb2[12].yzxy, r13.xxxx, r14.xyzx
  mad r13.xyz, cb2[14].yzxy, r13.zzzz, r14.xyzx
  mul r14.yzw, r13.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r14.x, l(0.282094806)
  dp4 r13.x, r14.xyzw, r19.xyzw
  dp4 r13.y, r14.xyzw, r21.xyzw
  dp4 r13.z, r14.xyzw, r16.xyzw
  max r13.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r18.x, r13.w
else
  mov r18.xyzw, cb0[3].xyzw
  mov r12.yzw, l(0,0,0,0)
  mov r13.xyz, l(0,0,0,0)
endif
dp3 r4.w, r13.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r13.xyz, -r4.wwww, r13.xyzx
mad r13.xyz, cb0[2].zzzz, r13.xyzx, r4.wwww
mul r14.xyz, r2.xyzx, cb0[2].yyyy
mul r14.yzw, r14.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r14.x, l(0.282094806)
dp4_sat r4.w, r14.xyzw, r18.xyzw
mul r14.yzw, r2.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r14.x, l(0.282094806)
dp4 r2.x, r14.xyzw, cb0[25].xyzw
dp4 r2.y, r14.xyzw, cb0[26].xyzw
dp4 r2.z, r14.xyzw, cb0[27].xyzw
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.xyz, r4.wwww, r2.xyzx, r13.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r3.yz, r3.yyzy
mul r3.yz, r3.yyzy, l(0.000000, 4159.000000, 3169.000000, 0.000000)
add r3.y, r3.z, r3.y
mul r3.y, r3.y, l(0.159154937)
frc r3.y, r3.y
mul r3.y, r3.y, l(39.478420)
sincos r13.x, r14.x, r3.y
mov r15.x, -r13.x
dp4 r16.x, r1.xyzw, cb0[586].xyzw
dp4 r16.y, r1.xyzw, cb0[587].xyzw
dp4 r3.y, r1.xyzw, cb0[588].xyzw
dp4 r3.z, r1.xyzw, cb0[589].xyzw
div r13.yz, r16.xxyx, r3.zzzz
lt r14.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r13.yyzy|
or r4.w, r14.z, r14.y
max r5.w, |r13.z|, |r13.y|
mad r5.w, r5.w, l(1.05263162), l(-1.000000)
mul_sat r5.w, r5.w, l(20.000000)
movc r5.w, r4.w, l(0), r5.w
add r2.w, |r2.w|, l(0.001000)
mad r13.yz, r13.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r16.xyzw, r13.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r17.xyzw, r13.yzyy, t4.xyzw, s5, l(0.000000)
div r3.y, r3.y, r3.z
max r3.y, r3.y, l(0.000000)
min r3.y, r3.y, l(0.999990)
mul r3.z, r3.y, l(8.000000)
round_ni r3.z, r3.z
ftoi r7.w, r3.z
ilt r9.w, r7.w, l(7)
iadd r10.w, r7.w, l(1)
movc r9.w, r9.w, r10.w, l(7)
mad r3.y, r3.y, l(8.000000), -r3.z
mad r3.z, r11.y, l(-0.337748349), l(1.000000)
add r10.w, -r2.w, l(1.000000)
mul r13.y, r10.w, r10.w
mul r13.y, r13.y, r13.y
mul r10.w, r10.w, r13.y
add r13.y, -r6.z, l(1.000000)
mov r15.y, r14.x
mov r14.z, l(1.000000)
mov r19.z, l(1.000000)
mov r20.z, l(1.000000)
mov r21.z, l(1.000000)
mov r22.z, l(0)
mov r15.z, r13.x
mov r13.xzw, l(0,0,0,0)
mov r23.xyz, l(0,0,0,0)
mov r14.y, l(0)
loop
  uge r14.w, r14.y, cb2[0].z
  breakc_nz r14.w
  imul null, r19.yw, l(0, 5, 0, 13), cb2[r14.y + 0].xxxx
  ushr r14.w, cb0[r19.y + 58].w, l(30)
  dp4 r24.x, r1.xyzw, cb0[r19.w + 378].xyzw
  dp4 r24.y, r1.xyzw, cb0[r19.w + 379].xyzw
  dp4 r24.z, r1.xyzw, cb0[r19.w + 380].xyzw
  ine r15.w, r14.w, l(2)
  if_nz r15.w
    dp4 r20.y, r1.xyzw, cb0[r19.w + 381].xyzw
    lt r25.xy, r20.yyyy, |r24.xyxx|
    or r20.w, r25.y, r25.x
    lt r21.w, r20.y, l(0.000000)
    or r20.w, r20.w, r21.w
    if_nz r20.w
      mov r25.xyz, l(0,0,0,0)
    else
      div r25.xyz, r24.xyzx, r20.yyyy
      mad r25.xy, r25.xyxx, cb0[r19.w + 385].xyxx, cb0[r19.w + 385].zwzz
    endif
    mov r21.w, l(0)
  else
    lt r22.w, r24.z, l(0.000000)
    lt r23.w, l(1.000000), r24.z
    or r21.w, r22.w, r23.w
    if_z r21.w
      add r22.w, l(1.000000), cb0[r19.w + 390].x
      dp2 r22.w, cb0[0].yyyy, r22.wwww
      add r22.w, -r22.w, l(1.000000)
      mov r14.x, cb0[r19.w + 382].x
      mad r26.xyz, r24.xyzx, r14.xxzx, cb0[r19.w + 382].yzwy
      mov r19.x, cb0[r19.w + 383].x
      mad r27.xyz, r24.xyzx, r19.xxzx, cb0[r19.w + 383].yzwy
      mov r20.x, cb0[r19.w + 384].x
      mad r28.xyz, r24.xyzx, r20.xxzx, cb0[r19.w + 384].yzwy
      lt r29.xy, |r24.xyxx|, r22.wwww
      and r14.x, r29.y, r29.x
      lt r29.xy, |r26.xyxx|, r22.wwww
      and r19.x, r29.y, r29.x
      lt r29.xy, |r27.xyxx|, r22.wwww
      and r20.x, r29.y, r29.x
      lt r29.xy, |r28.xyxx|, r22.wwww
      and r22.w, r29.y, r29.x
      mad r28.xy, r28.xyxx, cb0[r19.w + 388].xyxx, cb0[r19.w + 388].zwzz
      mad r27.xy, r27.xyxx, cb0[r19.w + 387].xyxx, cb0[r19.w + 387].zwzz
      movc r27.xyz, r20.xxxx, r27.xyzx, r28.xyzx
      mad r26.xy, r26.xyxx, cb0[r19.w + 386].xyxx, cb0[r19.w + 386].zwzz
      movc r26.xyz, r19.xxxx, r26.xyzx, r27.xyzx
      mov r21.xy, cb0[r19.w + 385].xyxx
      mov r22.xy, cb0[r19.w + 385].zwzz
      mad r24.xyz, r24.xyzx, r21.xyzx, r22.xyzx
      movc r25.xyz, r14.xxxx, r24.xyzx, r26.xyzx
      movc r21.x, r22.w, l(3), l(-1)
      movc r20.x, r20.x, l(2), r21.x
      movc r19.x, r19.x, l(1), r20.x
      movc r20.w, r14.x, l(0), r19.x
    else
      mov r25.xyz, l(0,0,0,0)
      mov r20.w, l(0)
    endif
    mov r20.y, l(-1)
  endif
  movc r14.x, r21.w, r20.y, r20.w
  ige r14.x, r14.x, l(0)
  if_nz r14.x
    mul r14.x, l(0.500000), cb0[r19.w + 390].x
    mul r24.xyzw, r14.xxxx, cb0[1].xyxy
    mul r26.xyzw, r15.yzyz, r24.zwzw
    mad r27.xyzw, r26.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r25.xyxy
    mul r24.xyzw, r15.xyxy, r24.xyzw
    mad r27.xyzw, r24.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r27.xyzw
    mov_sat r25.z, r25.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r27.xyxx, t2.xxxx, s7, r25.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.x, r27.zwzz, t2.xxxx, s7, r25.z
    add r14.x, r14.x, r19.x
    mad r27.xyzw, r26.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r25.xyxy
    mad r27.xyzw, r24.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r27.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.x, r27.xyxx, t2.xxxx, s7, r25.z
    add r14.x, r14.x, r19.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.x, r27.zwzz, t2.xxxx, s7, r25.z
    add r14.x, r14.x, r19.x
    mad r26.xyzw, r26.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r25.xyxy
    mad r24.xyzw, r24.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r26.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.x, r24.xyxx, t2.xxxx, s7, r25.z
    add r14.x, r14.x, r19.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.x, r24.zwzz, t2.xxxx, s7, r25.z
    add r14.x, r14.x, r19.x
    mul r14.x, r14.x, l(0.166666672)
  else
    mov r14.x, l(1.000000)
  endif
  add_sat r14.x, r14.x, cb0[r19.w + 390].y
  ieq r14.w, r14.w, l(2)
  if_nz r14.w
    if_nz r4.w
      mov r19.x, l(1.000000)
    endif
    if_z r4.w
      mov x1[0].x, r16.x
      mov x1[1].x, r16.y
      mov x1[2].x, r16.z
      mov x1[3].x, r16.w
      mov x1[4].x, r17.x
      mov x1[5].x, r17.y
      mov x1[6].x, r17.z
      mov x1[7].x, r17.w
      mov r20.x, x1[r7.w + 0].x
      mov r20.y, x1[r9.w + 0].x
      add r20.y, -r20.x, r20.y
      mad r20.x, r3.y, r20.y, r20.x
      exp r20.x, -r20.x
      add r20.x, r5.w, r20.x
      min r19.x, r20.x, l(1.000000)
    endif
  else
    mov r19.x, l(1.000000)
  endif
  ine r20.x, l(-1), cb0[r19.w + 389].x
  and r20.x, r14.w, r20.x
  if_nz r20.x
    imul null, r19.w, l(13), cb0[r19.w + 389].x
    dp4 r20.x, r1.xyzw, cb0[r19.w + 601].xyzw
    lt r20.y, r20.x, l(0.000000)
    lt r20.w, l(1.000000), r20.x
    or r20.y, r20.w, r20.y
    if_z r20.y
      dp4 r21.x, r1.xyzw, cb0[r19.w + 599].xyzw
      dp4 r21.y, r1.xyzw, cb0[r19.w + 600].xyzw
      mad r22.xy, r21.xyxx, cb0[r19.w + 606].xyxx, cb0[r19.w + 606].zwzz
      lt r21.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r21.xyxx|
      or r20.w, r21.y, r21.x
    else
      mov r22.xy, l(0,0,0,0)
      mov r20.xw, l(0,0,0,0)
    endif
    ige r20.w, r20.w, l(0)
    movc r20.y, r20.y, l(0), r20.w
    if_nz r20.y
      mov_sat r20.x, r20.x
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.x, r22.xyxx, t2.xxxx, s7, r20.x
    else
      mov r20.x, l(1.000000)
    endif
    add_sat r19.w, r20.x, cb0[r19.w + 611].y
    mul r14.x, r14.x, r19.w
  endif
  ige r19.w, cb0[r19.y + 62].x, l(0)
  if_nz r19.w
    ishl r19.w, cb0[r19.y + 62].x, l(2)
    mov r24.x, x0[r19.w + 0].x
    mov r25.x, x0[r19.w + 1].x
    mov r26.x, x0[r19.w + 3].x
    mov r24.y, x0[r19.w + 0].y
    mov r25.y, x0[r19.w + 1].y
    mov r26.y, x0[r19.w + 3].y
    mov r24.z, x0[r19.w + 0].z
    mov r25.z, x0[r19.w + 1].z
    mov r26.z, x0[r19.w + 3].z
    mov r24.w, x0[r19.w + 0].w
    mov r25.w, x0[r19.w + 1].w
    mov r26.w, x0[r19.w + 3].w
    dp4 r20.x, r1.xyzw, r24.xyzw
    dp4 r20.y, r1.xyzw, r25.xyzw
    dp4 r19.w, r1.xyzw, r26.xyzw
    div r20.xy, r20.xyxx, r19.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r21.xyw, r20.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r22.xyw, r20.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r24.xyz, r20.xyxx, t13.xyzw, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyw, r20.xyxx, t14.xywz, s1, l(0.000000)
    ieq r25.xyz, l(1, 2, 3, 0), cb0[r19.y + 62].xxxx
    movc r21.xyw, r25.xxxx, r22.xyxw, r21.xyxw
    movc r21.xyw, r25.yyyy, r24.xyxz, r21.xyxw
    movc r20.xyw, r25.zzzz, r20.xyxw, r21.xyxw
  else
    mov r20.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r19.w, cb1[0].x, cb0[r19.y + 58].w
  add r21.xyw, -r1.xyxz, cb0[r19.y + 59].xyxz
  dp3 r22.x, r21.xywx, r21.xywx
  rsq r22.y, r22.x
  mul r21.xyw, r21.xyxw, r22.yyyy
  add r22.y, r22.x, -cb0[r19.y + 59].w
  max r22.y, r22.y, l(0.001000)
  rcp r22.y, r22.y
  mad r22.y, cb0[r19.y + 59].w, r22.y, l(1.000000)
  rsq r22.y, r22.y
  add r22.y, -r22.y, l(1.000000)
  mul r22.y, r22.y, l(6.28318548)
  mul r22.x, r22.x, r22.x
  mad_sat r22.x, -r22.x, cb0[r19.y + 60].x, l(1.000000)
  mul r22.x, r22.x, r22.x
  mul r22.x, r22.x, r22.y
  dp3_sat r22.y, cb0[r19.y + 61].xyzx, r21.xywx
  add_sat r22.y, r22.y, -cb0[r19.y + 60].z
  mul_sat r22.y, r22.y, cb0[r19.y + 60].y
  mul r22.w, r22.y, r22.y
  mad r22.y, -r22.y, l(2.000000), l(3.000000)
  mul r22.y, r22.y, r22.w
  mul r22.x, r22.y, r22.x
  movc r21.xyw, r14.wwww, cb0[r19.y + 61].xyxz, r21.xyxw
  movc r14.w, r14.w, cb0[r19.y + 61].w, r22.x
  movc r21.xyw, r19.wwww, r21.xyxw, l(0,1.000000,0,0)
  movc r14.w, r19.w, r14.w, l(0)
  mad_sat r19.w, -r14.w, l(0.159154937), l(1.000000)
  mad r22.x, r19.w, l(-0.156583), l(1.57079637)
  add r19.w, -r19.w, l(1.000000)
  sqrt r19.w, r19.w
  mul r19.w, r19.w, r22.x
  movc r15.w, r15.w, r19.w, cb0[r19.y + 60].w
  mad_sat r19.w, r15.w, l(0.318309873), r12.x
  mad r22.x, -r11.y, r11.y, r19.w
  mad r22.x, -r22.x, r22.x, l(1.000000)
  sqrt r22.x, r22.x
  dp3 r22.y, r5.zxyz, r21.xywx
  max r22.x, r22.x, l(0.950000)
  add r22.w, -r22.x, l(1.000000)
  rsq r23.w, r22.w
  mul r22.w, r22.w, r23.w
  mul r24.x, r22.y, l(0.373837)
  mul r22.w, r22.w, l(0.668740)
  mad r24.y, r22.y, l(0.373837), r22.w
  ge r22.w, r22.w, |r24.x|
  mul r24.x, r24.y, r24.y
  mul r23.w, r23.w, r24.x
  mov_sat r22.y, r22.y
  movc r22.y, r22.w, r23.w, r22.y
  mul r22.x, r22.y, r22.x
  min r22.y, r22.x, l(1.000000)
  mul r24.xyz, r22.yyyy, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  lt r22.w, l(0.000000), r22.x
  if_nz r22.w
    add_sat r15.w, r3.x, r15.w
    mad r21.xyw, r4.xyxz, r3.wwww, r21.xyxw
    dp3 r22.w, r21.xywx, r21.xywx
    rsq r22.w, r22.w
    mul r21.xyw, r21.xyxw, r22.wwww
    dp3 r22.w, r5.zxyz, r21.xywx
    dp3 r23.w, r6.xywx, r21.xywx
    dp3 r24.w, r10.xyzx, r21.xywx
    dp3 r21.x, r9.xyzx, r21.xywx
    mul r21.y, r23.w, r23.w
    dp2 r21.y, r21.yyyy, r11.yyyy
    mad r21.y, r11.y, l(0.500000), r21.y
    add r21.y, r21.y, l(-1.000000)
    add r21.w, -r22.y, l(1.000000)
    mul r22.y, r21.w, r21.w
    mul r22.yw, r22.yyyw, r22.yyyw
    mul r21.w, r21.w, r22.y
    mad r21.w, r21.y, r21.w, l(1.000000)
    mad r21.y, r21.y, r10.w, l(1.000000)
    mul r21.xy, r21.xyxx, r21.xwxx
    mul r21.y, r3.z, r21.y
    mul r25.xyz, r21.yyyy, r24.zzzz
    add r21.y, -r23.w, l(1.000000)
    mul r21.w, r21.y, r21.y
    mul r21.w, r21.w, r21.w
    mul r21.y, r21.w, r21.y
    mad r21.y, r13.y, r21.y, r6.z
    mul r19.w, r19.w, r19.w
    mad r21.w, -r22.x, r19.w, r22.x
    mad r21.w, r21.w, r22.x, r19.w
    sqrt r21.w, r21.w
    mad r22.y, -r2.w, r19.w, r2.w
    mad r22.y, r22.y, r2.w, r19.w
    sqrt r22.y, r22.y
    mul r22.y, r22.y, r22.x
    mad r21.w, r2.w, r21.w, r22.y
    rcp r21.w, r21.w
    mul r21.w, r21.w, l(0.500000)
    rcp r22.y, r19.w
    mul r22.y, r22.y, l(0.505000)
    mul r23.w, r19.w, l(0.505000)
    max r23.w, r23.w, l(0.001000)
    rcp r23.w, r23.w
    mad r23.w, r21.x, r23.w, r22.w
    mul r24.w, r24.w, r24.w
    mad r22.y, r24.w, r22.y, r23.w
    mul r22.y, r22.y, r22.y
    mul r19.w, r19.w, r22.y
    div r19.w, l(1.000000, 1.000000, 1.000000, 1.000000), r19.w
    mul r19.w, r21.w, r19.w
    mul r19.w, r21.y, r19.w
    mul r15.w, r15.w, r15.w
    mad r21.w, -r22.x, r15.w, r22.x
    mad r21.w, r21.w, r22.x, r15.w
    sqrt r21.w, r21.w
    mad r22.y, -r2.w, r15.w, r2.w
    mad r22.y, r22.y, r2.w, r15.w
    sqrt r22.y, r22.y
    mul r22.x, r22.y, r22.x
    mad r21.w, r2.w, r21.w, r22.x
    rcp r21.w, r21.w
    mul r21.w, r21.w, l(0.500000)
    rcp r22.x, r15.w
    mul r22.x, r22.x, r24.w
    mul r22.y, r15.w, l(0.505000)
    max r22.y, r22.y, l(0.001000)
    rcp r22.y, r22.y
    mad r21.x, r21.x, r22.y, r22.w
    mad r21.x, r22.x, l(0.505000), r21.x
    mul r21.x, r21.x, r21.x
    mul r15.w, r15.w, r21.x
    div r15.w, l(1.000000, 1.000000, 1.000000, 1.000000), r15.w
    mul r15.w, r15.w, r21.w
    mad r15.w, r15.w, r21.y, -r19.w
    mad r15.w, cb0[827].w, r15.w, r19.w
    mul r24.xyz, r15.wwww, r24.zzzz
  else
    mov r25.xyz, r24.zzzz
  endif
  mul r14.w, r14.w, r19.x
  mul r19.xyw, r14.wwww, cb0[r19.y + 58].xyxz
  mul r19.xyw, r20.xyxw, r19.xyxw
  mul r20.xyw, r14.xxxx, r25.xyxz
  mul r21.xyw, r14.xxxx, r24.xyxz
  mad r13.xzw, r19.xxyw, r20.xxyw, r13.xxzw
  mad r23.xyz, r19.xywx, r21.xywx, r23.xyzx
  iadd r14.y, r14.y, l(1)
endloop
mov r14.xyz, r13.xzwx
mov r15.xyz, r23.xyzx
mov r16.xyz, l(1.000000,1.000000,1.000000,0)
mov r3.y, l(0)
loop
  uge r4.w, r3.y, cb2[0].w
  breakc_nz r4.w
  imul null, r4.w, l(5), cb2[r3.y + 0].y
  ushr r5.w, cb0[r4.w + 58].w, l(30)
  if_z r5.w
    and r7.w, cb1[0].x, cb0[r4.w + 58].w
    add r17.xyz, -r1.xyzx, cb0[r4.w + 59].xyzx
    dp3 r9.w, r17.xyzx, r17.xyzx
    ishr r9.w, r9.w, l(1)
    iadd r9.w, r9.w, l(0x1fbd22df)
    mul_sat r9.w, r9.w, cb0[r4.w + 60].x
    add r17.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r4.w + 58].xyzx
    mad r17.xyz, r9.wwww, r17.xyzx, cb0[r4.w + 58].xyzx
    movc r17.xyz, r7.wwww, r17.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r16.xyz, r16.xyzx, r17.xyzx
  else
    ige r7.w, cb0[r4.w + 62].x, l(0)
    if_nz r7.w
      ishl r7.w, cb0[r4.w + 62].x, l(2)
      mov r17.x, x0[r7.w + 0].x
      mov r19.x, x0[r7.w + 1].x
      mov r20.x, x0[r7.w + 3].x
      mov r17.y, x0[r7.w + 0].y
      mov r19.y, x0[r7.w + 1].y
      mov r20.y, x0[r7.w + 3].y
      mov r17.z, x0[r7.w + 0].z
      mov r19.z, x0[r7.w + 1].z
      mov r20.z, x0[r7.w + 3].z
      mov r17.w, x0[r7.w + 0].w
      mov r19.w, x0[r7.w + 1].w
      mov r20.w, x0[r7.w + 3].w
      dp4 r17.x, r1.xyzw, r17.xyzw
      dp4 r17.y, r1.xyzw, r19.xyzw
      dp4 r7.w, r1.xyzw, r20.xyzw
      div r17.xy, r17.xyxx, r7.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r17.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r20.xyz, r17.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r21.xyz, r17.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r17.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r22.xyz, l(1, 2, 3, 0), cb0[r4.w + 62].xxxx
      movc r19.xyz, r22.xxxx, r20.xyzx, r19.xyzx
      movc r19.xyz, r22.yyyy, r21.xyzx, r19.xyzx
      movc r17.xyz, r22.zzzz, r17.xyzx, r19.xyzx
    else
      mov r17.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r7.w, cb1[0].x, cb0[r4.w + 58].w
    ieq r9.w, r5.w, l(2)
    add r19.xyz, -r1.xyzx, cb0[r4.w + 59].xyzx
    dp3 r14.w, r19.xyzx, r19.xyzx
    rsq r15.w, r14.w
    mul r19.xyz, r15.wwww, r19.xyzx
    add r15.w, r14.w, -cb0[r4.w + 59].w
    max r15.w, r15.w, l(0.001000)
    rcp r15.w, r15.w
    mad r15.w, cb0[r4.w + 59].w, r15.w, l(1.000000)
    rsq r15.w, r15.w
    add r15.w, -r15.w, l(1.000000)
    mul r15.w, r15.w, l(6.28318548)
    mul r14.w, r14.w, r14.w
    mad_sat r14.w, -r14.w, cb0[r4.w + 60].x, l(1.000000)
    mul r14.w, r14.w, r14.w
    mul r14.w, r14.w, r15.w
    dp3_sat r15.w, cb0[r4.w + 61].xyzx, r19.xyzx
    add_sat r15.w, r15.w, -cb0[r4.w + 60].z
    mul_sat r15.w, r15.w, cb0[r4.w + 60].y
    mul r16.w, r15.w, r15.w
    mad r15.w, -r15.w, l(2.000000), l(3.000000)
    mul r15.w, r15.w, r16.w
    mul r14.w, r14.w, r15.w
    movc r19.xyz, r9.wwww, cb0[r4.w + 61].xyzx, r19.xyzx
    movc r9.w, r9.w, cb0[r4.w + 61].w, r14.w
    movc r19.xyz, r7.wwww, r19.xyzx, l(0,1.000000,0,0)
    movc r7.w, r7.w, r9.w, l(0)
    ine r5.w, r5.w, l(2)
    mad_sat r9.w, -r7.w, l(0.159154937), l(1.000000)
    mad r14.w, r9.w, l(-0.156583), l(1.57079637)
    add r9.w, -r9.w, l(1.000000)
    sqrt r9.w, r9.w
    mul r9.w, r9.w, r14.w
    movc r5.w, r5.w, r9.w, cb0[r4.w + 60].w
    mad_sat r9.w, r5.w, l(0.318309873), r12.x
    mad r14.w, -r11.y, r11.y, r9.w
    mad r14.w, -r14.w, r14.w, l(1.000000)
    sqrt r14.w, r14.w
    dp3 r15.w, r5.zxyz, r19.xyzx
    max r14.w, r14.w, l(0.950000)
    add r16.w, -r14.w, l(1.000000)
    rsq r17.w, r16.w
    mul r16.w, r16.w, r17.w
    mul r19.w, r15.w, l(0.373837)
    mul r16.w, r16.w, l(0.668740)
    mad r20.x, r15.w, l(0.373837), r16.w
    ge r16.w, r16.w, |r19.w|
    mul r19.w, r20.x, r20.x
    mul r17.w, r17.w, r19.w
    mov_sat r15.w, r15.w
    movc r15.w, r16.w, r17.w, r15.w
    mul r14.w, r14.w, r15.w
    min r15.w, r14.w, l(1.000000)
    mul r20.xyz, r15.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r16.w, l(0.000000), r14.w
    if_nz r16.w
      add_sat r5.w, r3.x, r5.w
      mad r19.xyz, r4.xyzx, r3.wwww, r19.xyzx
      dp3 r16.w, r19.xyzx, r19.xyzx
      rsq r16.w, r16.w
      mul r19.xyz, r16.wwww, r19.xyzx
      dp3 r16.w, r5.zxyz, r19.xyzx
      dp3 r17.w, r6.xywx, r19.xyzx
      dp3 r19.w, r10.xyzx, r19.xyzx
      dp3 r19.x, r9.xyzx, r19.xyzx
      mul r19.y, r17.w, r17.w
      dp2 r19.y, r19.yyyy, r11.yyyy
      mad r19.y, r11.y, l(0.500000), r19.y
      add r19.y, r19.y, l(-1.000000)
      add r15.w, -r15.w, l(1.000000)
      mul r19.z, r15.w, r15.w
      mul r19.xzw, r19.xxzw, r19.xxzw
      mul r15.w, r15.w, r19.z
      mad r15.w, r19.y, r15.w, l(1.000000)
      mad r19.y, r19.y, r10.w, l(1.000000)
      mul r15.w, r15.w, r19.y
      mul r15.w, r3.z, r15.w
      mul r21.xyz, r15.wwww, r20.zzzz
      add r15.w, -r17.w, l(1.000000)
      mul r17.w, r15.w, r15.w
      mul r17.w, r17.w, r17.w
      mul r15.w, r15.w, r17.w
      mad r15.w, r13.y, r15.w, r6.z
      mul r9.w, r9.w, r9.w
      mad r17.w, -r14.w, r9.w, r14.w
      mad r17.w, r17.w, r14.w, r9.w
      sqrt r17.w, r17.w
      mad r19.y, -r2.w, r9.w, r2.w
      mad r19.y, r19.y, r2.w, r9.w
      sqrt r19.y, r19.y
      mul r19.y, r14.w, r19.y
      mad r17.w, r2.w, r17.w, r19.y
      rcp r17.w, r17.w
      mul r17.w, r17.w, l(0.500000)
      rcp r19.y, r9.w
      mul r19.y, r19.y, l(0.505000)
      mul r19.z, r9.w, l(0.505000)
      max r19.z, r19.z, l(0.001000)
      rcp r19.z, r19.z
      mul r16.w, r16.w, r16.w
      mad r19.z, r19.x, r19.z, r16.w
      mad r19.y, r19.w, r19.y, r19.z
      mul r19.y, r19.y, r19.y
      mul r9.w, r9.w, r19.y
      div r9.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.w
      mul r9.w, r17.w, r9.w
      mul r9.w, r15.w, r9.w
      mul r5.w, r5.w, r5.w
      mad r17.w, -r14.w, r5.w, r14.w
      mad r17.w, r17.w, r14.w, r5.w
      sqrt r17.w, r17.w
      mad r19.y, -r2.w, r5.w, r2.w
      mad r19.y, r19.y, r2.w, r5.w
      sqrt r19.y, r19.y
      mul r14.w, r14.w, r19.y
      mad r14.w, r2.w, r17.w, r14.w
      rcp r14.w, r14.w
      mul r14.w, r14.w, l(0.500000)
      rcp r17.w, r5.w
      mul r17.w, r17.w, r19.w
      mul r19.y, r5.w, l(0.505000)
      max r19.y, r19.y, l(0.001000)
      rcp r19.y, r19.y
      mad r16.w, r19.x, r19.y, r16.w
      mad r16.w, r17.w, l(0.505000), r16.w
      mul r16.w, r16.w, r16.w
      mul r5.w, r5.w, r16.w
      div r5.w, l(1.000000, 1.000000, 1.000000, 1.000000), r5.w
      mul r5.w, r5.w, r14.w
      mad r5.w, r5.w, r15.w, -r9.w
      mad r5.w, cb0[827].w, r5.w, r9.w
      mul r20.xyz, r5.wwww, r20.zzzz
    else
      mov r21.xyz, r20.zzzz
    endif
    mul r19.xyz, r7.wwww, cb0[r4.w + 58].xyzx
    mul r17.xyz, r17.xyzx, r19.xyzx
    mad r14.xyz, r17.xyzx, r21.xyzx, r14.xyzx
    mad r15.xyz, r17.xyzx, r20.xyzx, r15.xyzx
  endif
  iadd r3.y, r3.y, l(1)
endloop
mad r2.xyz, r11.xzwx, r2.xyzx, r15.xyzx
mul r2.xyz, r2.xyzx, cb0[823].zzzz
mul r2.xyz, r2.xyzx, r16.xyzx
ge r3.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xyzx
and r1.w, r3.y, r3.x
and r1.w, r3.z, r1.w
and r0.w, r0.w, r1.w
discard_nz r0.w
dp3 r0.w, r12.yzwy, l(0.300000, 0.300000, 0.400000, 0.000000)
add r3.xyz, -r0.wwww, r12.yzwy
mad r3.xyz, cb0[2].zzzz, r3.xyzx, r0.wwww
mul r4.xyz, r5.xyzx, cb0[2].xxxx
mul r4.yzw, r4.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r4.x, l(0.282094806)
dp4_sat r0.w, r4.xyzw, r18.xyzw
mul r4.yzw, r5.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r4.x, l(0.282094806)
dp4 r5.x, r4.xyzw, cb0[52].xyzw
dp4 r5.y, r4.xyzw, cb0[53].xyzw
dp4 r5.z, r4.xyzw, cb0[54].xyzw
max r4.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r3.xyz, r0.wwww, r4.xyzx, r3.xyzx
mul r3.xyz, r3.xyzx, cb0[823].xxxx
mad r3.xyz, r14.xyzx, cb0[823].yyyy, r3.xyzx
mul r3.xyz, r3.xyzx, r16.xyzx
lt r0.w, r7.x, l(0.040450)
mul r1.w, r7.x, l(0.0773993805)
add r2.w, r7.x, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r4.x, r0.w, r1.w, r2.w
lt r0.w, r7.y, l(0.040450)
mul r1.w, r7.y, l(0.0773993805)
add r2.w, r7.y, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r4.y, r0.w, r1.w, r2.w
lt r0.w, r7.z, l(0.040450)
mul r1.w, r7.z, l(0.0773993805)
add r2.w, r7.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r4.z, r0.w, r1.w, r2.w
mul r3.xyz, r3.xyzx, r4.xyzx
mul r2.xyz, r8.wwww, r2.xyzx
mad r2.xyz, r3.xyzx, r8.wwww, r2.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r2.w, l(0.000000), cb0[832].y
if_nz r2.w
  add r1.xyz, r1.xyzx, -cb0[831].xyzx
  dp3 r2.w, r1.xyzx, r1.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r1.xyzx, r3.xxxx
  mul r1.x, r1.y, cb0[830].w
  lt r1.y, l(0.010000), |r1.x|
  mul r1.z, r1.x, l(-1.442695)
  exp r1.z, r1.z
  add r1.z, -r1.z, l(1.000000)
  div r1.x, r1.z, r1.x
  mul r1.x, r1.x, cb0[831].w
  movc r1.x, r1.y, r1.x, cb0[831].w
  dp3_sat r1.y, r3.xyzx, cb0[837].xyzx
  log r1.y, r1.y
  mul r1.y, r1.y, cb0[837].w
  exp r1.y, r1.y
  mul r1.x, r1.x, cb0[832].y
  add r1.z, r2.w, -cb0[832].x
  max r1.z, r1.z, l(0.000000)
  mul r2.w, r1.z, r1.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r3.xyz, r1.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r1.wwww, r3.xyzx
  add r1.y, -r2.w, l(1.000000)
  mad r0.xyz, r3.xyzx, r1.yyyy, r0.xyzx
  mad r0.w, r1.x, r1.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r8.wwww, r0.xyzx
mad r8.xyz, r2.xyzx, r1.wwww, r0.xyzx
mul o0.xyzw, r8.xyzw, cb1[2].wwww
ret
// Approximately 1157 instruction slots used
