//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:06 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t38-t40
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t41-t52
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__viewData.characterFX    texture   float         buf   40        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   41        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   42        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   43        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   44        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   45        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   46        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   47        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   48        1
// resourceTables__materialData.layer_0_4__diffuse    texture  float4          2d   49        1
// resourceTables__materialData.layer_0_4__normal    texture  float4          2d   50        1
// resourceTables__materialData.layer_0_4__gloss    texture  float4          2d   51        1
// resourceTables__materialData.layer_0_4__ao    texture  float4          2d   52        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float
// SV_IsFrontFace           0   x           8    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_buffer (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t49
dcl_resource_texture2d (float,float,float,float) t50
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t52
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv v8.x, is_front_face
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v2.xyxx, t49.xyzw, s2
lt r1.xyz, r0.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r2.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r0.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r1.xyz, r1.xyzx, r2.xyzx, r3.xyzx
mov_sat r0.w, r0.w
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t50.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t51.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t52.xyzw, s2
dp3 r2.w, r2.xyzx, r2.xyzx
sqrt r2.w, r2.w
max r4.x, r2.w, l(0.000010)
rcp r2.w, r4.x
mul r2.xyz, r2.wwww, r2.xyzx
mul r2.w, r3.z, r3.z
mul r3.z, r2.w, l(0.160000)
mul r5.xyz, r1.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v3.xyxx, t42.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v3.xyxx, t43.xyzw, s0
mul r7.xyzw, r7.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r7.xyzw, r7.xyzw
imax r7.xyzw, r7.xyzw, l(0, 0, 0, 0)
imin r7.xyzw, r7.xyzw, l(31, 31, 31, 31)
bfi r8.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r7.zwyz
ld_indexable(buffer)(float,float,float,float) r3.w, r8.xxxx, t40.yzwx
mul r3.w, r6.x, r3.w
ld_indexable(buffer)(float,float,float,float) r4.z, r8.yyyy, t40.yzxw
mul r4.z, r6.y, r4.z
ld_indexable(buffer)(float,float,float,float) r4.w, r8.zzzz, t40.yzwx
mul r4.w, r6.z, r4.w
max r4.z, r4.w, r4.z
max r3.w, r3.w, r4.z
bfi r8.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r9.xyzw, r7.zwyz, r8.xxxy
ld_indexable(buffer)(float,float,float,float) r4.z, r9.xxxx, t40.yzxw
mul r4.z, r6.x, r4.z
ld_indexable(buffer)(float,float,float,float) r4.w, r9.yyyy, t40.yzwx
mul r4.w, r6.y, r4.w
ld_indexable(buffer)(float,float,float,float) r5.w, r9.zzzz, t40.yzwx
mul r5.w, r6.z, r5.w
max r4.w, r4.w, r5.w
max r4.z, r4.w, r4.z
iadd r10.xyzw, r7.wyzw, r8.yyzz
ld_indexable(buffer)(float,float,float,float) r4.w, r9.wwww, t40.yzwx
mul r4.w, r6.x, r4.w
ld_indexable(buffer)(float,float,float,float) r5.w, r10.xxxx, t40.yzwx
mul r5.w, r6.y, r5.w
ld_indexable(buffer)(float,float,float,float) r6.w, r10.yyyy, t40.yzwx
mul r6.w, r6.z, r6.w
max r5.w, r5.w, r6.w
max r4.w, r4.w, r5.w
iadd r8.xyzw, r7.yzwy, r8.zwww
ld_indexable(buffer)(float,float,float,float) r5.w, r10.zzzz, t40.yzwx
mul r5.w, r6.x, r5.w
ld_indexable(buffer)(float,float,float,float) r6.w, r10.wwww, t40.yzwx
mul r6.w, r6.y, r6.w
ld_indexable(buffer)(float,float,float,float) r8.x, r8.xxxx, t40.xyzw
mul r8.x, r6.z, r8.x
max r6.w, r6.w, r8.x
max r5.w, r5.w, r6.w
ld_indexable(buffer)(float,float,float,float) r6.w, r8.yyyy, t40.yzwx
mul r6.w, r6.x, r6.w
ld_indexable(buffer)(float,float,float,float) r8.x, r8.zzzz, t40.xyzw
mul r8.x, r6.y, r8.x
ld_indexable(buffer)(float,float,float,float) r8.y, r8.wwww, t40.yxzw
mul r8.y, r6.z, r8.y
max r8.x, r8.y, r8.x
max r6.w, r6.w, r8.x
bfi r8.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r9.xyzw, r7.zwyz, r8.xxxy
ld_indexable(buffer)(float,float,float,float) r8.x, r9.xxxx, t40.xyzw
mul r8.x, r6.x, r8.x
ld_indexable(buffer)(float,float,float,float) r8.w, r9.yyyy, t40.yzwx
mul r8.w, r6.y, r8.w
ld_indexable(buffer)(float,float,float,float) r9.x, r9.zzzz, t40.xyzw
mul r9.x, r6.z, r9.x
max r8.w, r8.w, r9.x
max r8.x, r8.w, r8.x
iadd r10.xyzw, r7.xyzw, r8.yyzz
ld_indexable(buffer)(float,float,float,float) r7.x, r9.wwww, t40.xyzw
mul r7.x, r6.x, r7.x
ld_indexable(buffer)(float,float,float,float) r7.z, r10.xxxx, t40.yzxw
mul r7.z, r6.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r10.yyyy, t40.yzwx
mul r7.w, r6.z, r7.w
max r7.z, r7.w, r7.z
max r7.x, r7.z, r7.x
iadd r7.y, r7.y, r8.z
ld_indexable(buffer)(float,float,float,float) r7.z, r10.zzzz, t40.yzxw
mul r6.x, r6.x, r7.z
ld_indexable(buffer)(float,float,float,float) r7.z, r10.wwww, t40.yzxw
mul r6.y, r6.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.y, r7.yyyy, t40.yxzw
mul r6.z, r6.z, r7.y
max r6.y, r6.z, r6.y
max r6.x, r6.y, r6.x
lt r6.y, l(0.000000), r3.w
lt r6.z, l(0.000000), r4.z
or r7.y, r6.z, r6.y
if_nz r7.y
  mul r9.xyzw, v2.xyxy, l(10.000000, 10.000000, 8.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.yzw, r9.xyxx, t45.wxyz, s2
  mad r7.yzw, r7.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r8.y, r9.zwzz, t44.yxzw, s2
  if_nz r6.y
    add r3.w, -r3.w, l(1.000000)
    add r3.w, -r3.w, r8.y
    mul_sat r3.w, r3.w, l(2.58620453)
    lt r6.y, l(0.000000), r3.w
    if_nz r6.y
      dp3 r6.y, r7.yzwy, r7.yzwy
      sqrt r6.y, r6.y
      max r6.y, r6.y, l(0.000010)
      rcp r8.z, r6.y
      add r6.y, -r4.x, r6.y
      mad r4.x, r3.w, r6.y, r4.x
      mad r10.xyz, r7.yzwy, r8.zzzz, -r2.xyzx
      mad r2.xyz, r3.wwww, r10.xyzx, r2.xyzx
      mad r1.xyz, -r1.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r5.xyz, r3.wwww, r1.xyzx, r5.xyzx
      add r1.x, -r3.x, l(0.736800)
      mad r3.x, r3.w, r1.x, r3.x
      add r1.x, -r1.w, l(1.000000)
      mad r1.w, r3.w, r1.x, r1.w
      mad r1.x, -r2.w, l(0.160000), l(0.042000)
      mad r3.z, r3.w, r1.x, r3.z
      mad r3.y, r3.w, -r3.y, r3.y
    endif
    mov r1.xy, r9.xyxx
  else
    mov r1.xy, v2.xyxx
  endif
  if_nz r6.z
    add r1.z, -r4.z, l(1.000000)
    add r1.z, -r1.z, r8.y
    mul_sat r1.z, r1.z, l(2.54999924)
    lt r2.w, l(0.000000), r1.z
    if_nz r2.w
      dp3 r2.w, r7.yzwy, r7.yzwy
      sqrt r2.w, r2.w
      max r2.w, r2.w, l(0.000010)
      rcp r3.w, r2.w
      mul r1.z, r1.z, l(0.500000)
      add r2.w, -r4.x, r2.w
      mad r4.x, r1.z, r2.w, r4.x
      mad r7.yzw, r7.yyzw, r3.wwww, -r2.xxyz
      mad r2.xyz, r1.zzzz, r7.yzwy, r2.xyzx
      add r7.yzw, -r5.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
      mad r5.xyz, r1.zzzz, r7.yzwy, r5.xyzx
      add r2.w, -r3.x, l(0.257779092)
      mad r3.x, r1.z, r2.w, r3.x
      add r2.w, -r1.w, l(1.000000)
      mad r1.w, r1.z, r2.w, r1.w
      add r2.w, -r3.z, l(0.042000)
      mad r3.z, r1.z, r2.w, r3.z
      mad r3.y, r1.z, -r3.y, r3.y
    endif
    mov r1.xy, r9.xyxx
  endif
else
  mov r1.xy, v2.xyxx
endif
lt r1.z, l(0.000000), r4.w
if_nz r1.z
  mul r6.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.z, r6.yzyy, t46.yzxw, s2
  add r2.w, -r4.w, l(1.000000)
  add r1.z, r1.z, -r2.w
  mov_sat r2.w, r1.z
  mad r2.w, r2.w, l(3.14159274), l(-1.57079637)
  sincos r2.w, null, r2.w
  mad r2.w, r2.w, l(0.500000), l(0.500000)
  mul_sat r1.z, r1.z, l(2.83648515)
  mul r2.w, r2.w, l(0.090000)
  deriv_rtx_fine r3.w, r2.w
  deriv_rty_fine r2.w, r2.w
  lt r4.z, l(0.000000), r1.z
  if_nz r4.z
    add r7.yzw, -r2.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r2.xyz, r1.zzzz, r7.yzwy, r2.xyzx
    add r4.z, -r4.x, l(1.000000)
    mad r4.x, r1.z, r4.z, r4.x
    add r7.yzw, -r5.xxyz, l(0.000000, 0.901960731, 0.839231074, 0.799999774)
    mad r5.xyz, r1.zzzz, r7.yzwy, r5.xyzx
    add r4.z, -r3.x, l(0.900000)
    mad r3.x, r1.z, r4.z, r3.x
    add r4.z, -r1.w, l(1.000000)
    mad r1.w, r1.z, r4.z, r1.w
    add r4.z, -r3.z, l(0.042000)
    mad r3.z, r1.z, r4.z, r3.z
    mad r3.y, r1.z, -r3.y, r3.y
    mov r9.xy, r2.xyxx
  else
    mov r9.xy, r2.xyxx
  endif
  ne r1.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.w, r3.w, l(0.010000)
  mul r2.w, r2.w, l(0.010000)
  deriv_rtx_fine r4.zw, r1.xxxy
  deriv_rty_fine r1.xy, r1.xyxx
  dp2 r6.y, r4.zwzz, r4.zwzz
  dp2 r6.z, r1.xyxx, r1.xyxx
  max r6.y, r6.y, l(0.001000)
  div r4.zw, r4.zzzw, r6.yyyy
  max r6.y, r6.z, l(0.001000)
  div r1.xy, r1.xyxx, r6.yyyy
  mul r1.xy, r2.wwww, r1.xyxx
  mad r1.xy, r4.zwzz, r3.wwww, r1.xyxx
  mad r2.xy, -r1.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r1.x, r2.xyzx, r2.xyzx
  rsq r1.x, r1.x
  mul r7.yzw, r1.xxxx, r2.xxyz
  mov r9.z, r2.z
  movc r2.xyz, r1.zzzz, r9.xyzx, r7.yzwy
endif
lt r1.x, l(0.000000), r5.w
lt r1.y, l(0.000000), r6.w
or r1.z, r1.y, r1.x
lt r2.w, l(0.000000), r7.x
or r1.z, r1.z, r2.w
lt r3.w, l(0.000000), r6.x
or r1.z, r1.z, r3.w
if_nz r1.z
  mul r4.zw, v2.xxxy, l(0.000000, 0.000000, 5.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.yzw, r4.zwzz, t48.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t47.yzxw, s2
  if_nz r1.x
    add r1.x, -r5.w, l(1.000000)
    add r1.x, -r1.x, r1.z
    mul_sat r1.x, r1.x, l(1.48756182)
    lt r4.z, l(0.000000), r1.x
    if_nz r4.z
      mul r8.yzw, r1.xxxx, r7.yyzw
      add r9.xyz, -r2.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r2.xyz, r1.xxxx, r9.xyzx, r2.xyzx
      add r4.z, -r4.x, l(1.000000)
      mad r4.x, r1.x, r4.z, r4.x
      add r9.xyz, -r5.xyzx, l(0.388244420, 0.000000, 0.000000, 0.000000)
      mad r5.xyz, r1.xxxx, r9.xyzx, r5.xyzx
      mad r3.x, r1.x, -r3.x, r3.x
      add r4.z, -r1.w, l(1.000000)
      mad r1.w, r1.x, r4.z, r1.w
      add r4.z, -r3.z, l(0.018000)
      mad r3.z, r1.x, r4.z, r3.z
      mul r8.yzw, r8.yyzw, l(0.000000, 215.799011, 16.691010, 2.160759)
      mad r3.y, r1.x, -r3.y, r3.y
    else
      mov r8.yzw, l(0,0,0,0)
    endif
  else
    mov r8.yzw, l(0,0,0,0)
  endif
  if_nz r1.y
    add r1.x, -r6.w, l(1.000000)
    add_sat r1.x, -r1.x, r1.z
    lt r1.y, l(0.000000), r1.x
    if_nz r1.y
      mul r1.x, r1.x, l(0.500000)
      add r6.yzw, -r2.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r2.xyz, r1.xxxx, r6.yzwy, r2.xyzx
      add r1.y, -r4.x, l(1.000000)
      mad r4.x, r1.x, r1.y, r4.x
      add r6.yzw, -r5.xxyz, l(0.000000, 0.580391884, 0.807828188, 0.831372619)
      mad r5.xyz, r1.xxxx, r6.yzwy, r5.xyzx
      add r1.y, -r3.x, l(1.000000)
      mad r3.x, r1.x, r1.y, r3.x
      add r1.y, -r1.w, l(1.000000)
      mad r1.w, r1.x, r1.y, r1.w
      add r1.y, -r3.z, l(0.018000)
      mad r3.z, r1.x, r1.y, r3.z
      mad r6.yzw, r7.yyzw, l(0.000000, 1.062564, 1.500000, 1.47342753), -r8.yyzw
      mad r8.yzw, r1.xxxx, r6.yyzw, r8.yyzw
      mad r3.y, r1.x, -r3.y, r3.y
    endif
  endif
  if_nz r2.w
    add r1.x, -r7.x, l(1.000000)
    add_sat r1.x, -r1.x, r1.z
    lt r1.y, l(0.000000), r1.x
    if_nz r1.y
      mul r1.x, r1.x, l(0.700000)
      add r6.yzw, -r2.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r2.xyz, r1.xxxx, r6.yzwy, r2.xyzx
      add r1.y, -r4.x, l(1.000000)
      mad r4.x, r1.x, r1.y, r4.x
      add r6.yzw, -r5.xxyz, l(0.000000, 0.513725579, 0.498039424, 0.247058898)
      mad r5.xyz, r1.xxxx, r6.yzwy, r5.xyzx
      add r1.y, -r3.x, l(1.000000)
      mad r3.x, r1.x, r1.y, r3.x
      add r1.y, -r1.w, l(1.000000)
      mad r1.w, r1.x, r1.y, r1.w
      add r1.y, -r3.z, l(0.018000)
      mad r3.z, r1.x, r1.y, r3.z
      mad r6.yzw, r7.yyzw, l(0.000000, 0.956009, 1.000000, 0.313989), -r8.yyzw
      mad r8.yzw, r1.xxxx, r6.yyzw, r8.yyzw
      mad r3.y, r1.x, -r3.y, r3.y
    endif
  endif
  if_nz r3.w
    add r1.x, -r6.x, l(1.000000)
    add_sat r1.x, -r1.x, r1.z
    lt r1.y, l(0.000000), r1.x
    if_nz r1.y
      mul r1.x, r1.x, l(0.250000)
      add r6.xyz, -r2.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r2.xyz, r1.xxxx, r6.xyzx, r2.xyzx
      add r1.y, -r4.x, l(1.000000)
      mad r4.x, r1.x, r1.y, r4.x
      add r6.xyz, -r5.xyzx, l(0.329802066, 0.340103745, 0.523559451, 0.000000)
      mad r5.xyz, r1.xxxx, r6.xyzx, r5.xyzx
      add r1.y, -r3.x, l(1.000000)
      mad r3.x, r1.x, r1.y, r3.x
      add r1.y, -r1.w, l(1.000000)
      mad r1.w, r1.x, r1.y, r1.w
      add r1.y, -r3.z, l(0.018000)
      mad r3.z, r1.x, r1.y, r3.z
      mad r6.xyz, r7.yzwy, l(1.822130, 0.838494, 3.68737984, 0.000000), -r8.yzwy
      mad r8.yzw, r1.xxxx, r6.xxyz, r8.yyzw
      mad r3.y, r1.x, -r3.y, r3.y
    endif
  endif
else
  mov r8.yzw, l(0,0,0,0)
endif
lt r1.x, l(0.000000), r8.x
if_nz r1.x
  add r1.xy, -r3.xxxx, l(0.500000, 0.990000, 0.000000, 0.000000)
  mul_sat r1.x, r1.x, l(2.500000)
  add r6.xyz, r8.xxxx, l(-0.200000, -0.300000, -0.250000, 0.000000)
  mul_sat r6.xyz, r6.xyzx, l(1.250000, 1.47058821, 4.000000, 0.000000)
  mul r1.x, r1.x, r6.x
  mad r1.x, r1.x, l(1.200000), l(1.000000)
  add r3.yw, -r3.yyyy, l(0.000000, 1.500000, 0.000000, 1.000000)
  mul r1.z, r3.w, r6.y
  mov_sat r3.y, r3.y
  mul r2.w, r3.y, r6.z
  mad r3.x, r1.z, r1.y, r3.x
  add r1.y, -r3.z, l(0.020000)
  mad r3.z, r2.w, r1.y, r3.z
  max r1.y, r1.z, l(0.000000)
  add r1.z, -r4.x, l(1.000000)
  mad r4.x, r1.y, r1.z, r4.x
  dp3 r1.y, r2.xyzx, r2.xyzx
  rsq r1.y, r1.y
  mul r2.xyz, r1.yyyy, r2.xyzx
  add r1.y, -r1.w, l(1.000000)
  mad r1.w, r8.x, r1.y, r1.w
  log r6.xyz, r5.xyzx
  mul r1.xyz, r1.xxxx, r6.xyzx
  exp r5.xyz, r1.xyzx
endif
ge r1.x, l(0.000100), r0.w
discard_nz r1.x
add r1.yz, v2.xxyx, v2.xxyx
sample_l_indexable(texture2d)(float,float,float,float) r1.y, r1.yzyy, t41.yxzw, s1, l(0.000000)
ge r1.y, cb4[0].y, r1.y
discard_nz r1.y
mul r6.xy, v0.xyxx, cb3[32].zwzz
mad r1.yz, r6.xxyx, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r2.w, v0.z, cb3[35].z, cb3[35].w
rcp r2.w, r2.w
mov r7.z, -r2.w
mul r7.xy, r1.yzyy, r7.zzzz
mov r7.w, l(1.000000)

add r40.w, r7.z, -r40.y
mad r7.x, -r40.x, r40.w, r7.x

dp4 r9.x, r7.xyzw, cb3[12].xyzw
dp4 r9.y, r7.xyzw, cb3[13].xyzw
dp4 r9.z, r7.xyzw, cb3[14].xyzw
movc r7.xyz, v8.xxxx, v4.xyzx, -v4.xyzx
dp3 r1.y, r7.xyzx, r7.xyzx
rsq r1.y, r1.y
mul r7.xyz, r1.yyyy, r7.xyzx
dp3 r1.y, v5.xyzx, v5.xyzx
rsq r1.y, r1.y
mul r10.xyz, r1.yyyy, v5.yzxy
dp3 r1.y, v6.xyzx, v6.xyzx
rsq r1.y, r1.y
mul r11.xyz, r1.yyyy, v6.yzxy
dp3 r1.y, r2.xyzx, r2.xyzx
rsq r1.y, r1.y
mul r2.xyz, r1.yyyy, r2.xyzx
mul r11.xyz, r11.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r10.xyxz, r11.xyxz
mad r2.xyz, r2.zzzz, r7.yzxy, r2.xywx
dp3 r1.y, r2.xyzx, r2.xyzx
rsq r1.y, r1.y
mul r10.xyz, r1.yyyy, r2.xyzx
ne r1.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r11.xyz, r7.xyzx
deriv_rty_fine r7.xyz, r7.xyzx
dp3 r2.w, r11.xyzx, r11.xyzx
dp3 r3.y, r7.xyzx, r7.xyzx
add r2.w, r2.w, r3.y
min r4.y, r2.w, l(0.300000)
movc r3.yw, r1.zzzz, l(0,1.000000,0,0), r4.xxxy
add r1.z, -r3.x, l(1.000000)
mul r1.z, r1.z, r1.z
max r2.w, r3.y, l(0.600000)
mad r2.w, r2.w, l(-0.527635), l(0.520718)
max r2.w, r2.w, l(0.000000)
mad r1.z, r1.z, r1.z, r2.w
add r1.z, r3.w, r1.z
sqrt r1.z, r1.z
min r1.z, r1.z, l(1.000000)
max r1.z, r1.z, l(0.001000)
sqrt r1.z, r1.z
add r1.z, -r1.z, l(1.000000)
ftoi r3.xy, v0.yxyy
min r2.w, r3.z, l(0.160000)
add r4.xyz, -r9.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.x, r40.x, r41.x, r4.x
mad r4.y, r40.x, r41.y, r4.y
mad r4.z, r40.x, r41.z, r4.z

dp3 r3.z, r4.xyzx, r4.xyzx
rsq r3.z, r3.z
mul r7.xyz, r3.zzzz, r4.xyzx
add r11.x, -r1.z, l(1.000000)
mul r3.w, r11.x, r11.x
max r3.w, r3.w, l(0.001000)
mul r4.w, r11.x, r3.w
dp3 r5.w, -r7.yzxy, r10.xyzx
add r5.w, r5.w, r5.w
mad r12.xyz, r10.xyzx, -r5.wwww, -r7.yzxy
mad r2.xyz, r2.xyzx, r1.yyyy, -r12.xyzx
mad r2.xyz, r4.wwww, r2.xyzx, r12.xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
rsq r1.y, r1.y
mul r2.xyz, r1.yyyy, r2.xyzx
and r1.y, l(0x80000000), cb0[829].x
dp3 r4.w, r10.zxyz, r7.xyzx
mov_sat r5.w, r4.w
add r6.w, r1.w, r5.w
log r6.w, r6.w
mul r1.z, r1.z, r6.w
exp r1.z, r1.z
add r1.z, r1.w, r1.z
add_sat r1.z, r1.z, l(-1.000000)
add r5.w, -r5.w, l(1.000000)
mul r6.w, r5.w, r5.w
mul r5.w, r5.w, r6.w
add r6.w, -r1.z, l(1.000000)
mad r1.z, r5.w, r6.w, r1.z
movc r1.y, r1.y, r1.z, l(1.000000)
min r1.z, r1.y, l(1.000000)
mul r11.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r11.zw, r2.yyyy, r11.zzzw
mad r12.xz, r2.zzzz, cb2[71].yyxy, r11.zzwz
mov r9.w, l(1.000000)
dp4 r13.x, cb2[72].xyzw, r9.xyzw
dp4 r13.y, cb2[73].xyzw, r9.xyzw
dp4 r13.z, cb2[74].xyzw, r9.xyzw
mov r12.y, r2.x
dp3 r14.x, cb2[72].xyzx, r12.xyzx
dp3 r14.y, cb2[73].xyzx, r12.xyzx
dp3 r14.z, cb2[74].xyzx, r12.xyzx
div r15.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r14.xyzx
lt r16.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r14.xyzx
lt r14.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r14.xyz, -r16.xyzx, r14.xyzx
itof r14.xyz, r14.xyzx
mad r13.xyz, r14.xyzx, cb2[75].xyzx, -r13.xyzx
mul r13.xyz, r15.xyzx, r13.xyzx
lt r14.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r13.xyz, r14.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r13.xyzx
min r5.w, r13.z, r13.y
min r5.w, r5.w, r13.x
mad r12.xyz, r12.xyzx, r5.wwww, r9.xyzx
add r12.xyz, r12.xyzx, -cb2[76].xyzx
dp3 r5.w, r12.xyzx, r12.xyzx
rsq r5.w, r5.w
mul r12.xyz, r5.wwww, r12.xyzx
mul r13.yzw, r12.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4 r5.w, r13.xyzw, cb2[68].xyzw
dp4 r6.w, r13.xyzw, cb2[69].xyzw
dp4 r7.w, r13.xyzw, cb2[70].xyzw
rcp r13.x, r5.w
rcp r13.y, r6.w
rcp r13.z, r7.w
iadd r5.w, l(-3), cb2[71].z
utof r5.w, r5.w
mul r5.w, r5.w, r11.x
lt r6.w, r5.w, l(1.000000)
mad_sat r7.w, r5.w, l(2.000000), l(-1.000000)
movc r5.w, r6.w, r7.w, r5.w
sample_l_indexable(texturecube)(float,float,float,float) r12.xyz, r12.xyzx, t21.xyzw, s5, r5.w
mul r12.xyz, r13.xyzx, r12.xyzx
sqrt r11.y, |r4.w|
mad r11.yzw, r11.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r11.yz, r11.yzyy, t7.zxyw, s5, l(0.000000)
mad r5.w, r2.w, r11.y, r11.z
mul r12.xyz, r5.wwww, r12.xyzx
mul r13.xyz, r9.yyyy, cb2[9].xzyx
mad r13.xyz, cb2[8].xzyx, r9.xxxx, r13.xyzx
mad r13.xyz, cb2[10].xzyx, r9.zzzz, r13.xyzx
add r13.xyz, r13.xyzx, cb2[11].xzyx
lt r14.xyz, |r13.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r5.w, r14.y, r14.x
and r5.w, r14.z, r5.w
if_nz r5.w
  add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r5.w, l(1), cb2[27].x
  if_nz r5.w
    utof r14.xyz, cb2[15].xyzx
    mul r14.xyz, r13.xyzx, r14.xyzx
    ftoi r15.xyz, r14.xyzx
    mov r15.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r15.xyzw, r15.xyzw, t22.xyzw
    mul r16.xyzw, r15.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r5.w, r16.z
    mad r16.x, r5.w, l(4.000000), r16.x
    mad r16.z, r15.z, l(63.750000), -r5.w
    frc r14.xyz, r14.xyzx
    mad r14.xyz, r14.xyzx, r16.wwww, r16.xyzx
    add r14.xyz, r14.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r15.xyz, cb2[17].xyzx
    div r13.xyz, r14.xyzx, r15.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r13.xyzx, t23.xyzw, s5, l(0.000000)
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r13.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r13.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r13.xyzx, t26.xyzw, s5, l(0.000000)
  mad r15.xyzw, r15.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r16.xyzw, r16.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r13.xyzw, r13.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r15.xyzw, r15.xyzw, cb2[26].xyzw
  mul r16.xyzw, r16.xyzw, cb2[26].xyzw
  mul r13.xyzw, r13.xywz, cb2[26].xywz
  mov r17.x, r13.z
  mov r17.y, r15.w
  mov r17.z, r16.w
  dp3 r18.w, cb2[12].xyzx, r17.xyzx
  dp3 r18.y, cb2[13].xyzx, r17.xyzx
  dp3 r18.z, cb2[14].xyzx, r17.xyzx
  mul r17.xyz, r10.zxyz, cb0[2].xxxx
  mul r19.xyz, r17.yyyy, cb2[13].yzxy
  mad r17.xyw, cb2[12].yzyx, r17.xxxx, r19.xyxz
  mad r17.xyz, cb2[14].yzxy, r17.zzzz, r17.xywx
  mul r17.yzw, r17.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r17.x, l(0.282094806)
  mov r19.x, r14.x
  mov r19.y, r15.x
  mov r19.z, r16.x
  mov r19.w, r13.x
  dp4 r20.x, r17.xyzw, r19.xyzw
  mov r21.x, r14.y
  mov r21.y, r15.y
  mov r21.z, r16.y
  mov r21.w, r13.y
  dp4 r20.y, r17.xyzw, r21.xyzw
  mov r13.x, r14.z
  mov r13.y, r15.z
  mov r13.z, r16.z
  dp4 r20.z, r17.xyzw, r13.xyzw
  max r14.xyz, r20.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r15.xyz, r2.zxyz, cb0[2].yyyy
  mul r16.xyz, r15.yyyy, cb2[13].yzxy
  mad r15.xyw, cb2[12].yzyx, r15.xxxx, r16.xyxz
  mad r15.xyz, cb2[14].yzxy, r15.zzzz, r15.xywx
  mul r15.yzw, r15.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r15.x, l(0.282094806)
  dp4 r16.x, r15.xyzw, r19.xyzw
  dp4 r16.y, r15.xyzw, r21.xyzw
  dp4 r16.z, r15.xyzw, r13.xyzw
  max r13.xyz, r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r18.x, r14.w
else
  mov r18.xyzw, cb0[3].xyzw
  mov r14.xyz, l(0,0,0,0)
  mov r13.xyz, l(0,0,0,0)
endif
dp3 r5.w, r13.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r13.xyz, -r5.wwww, r13.xyzx
mad r13.xyz, cb0[2].zzzz, r13.xyzx, r5.wwww
mul r15.xyz, r2.xyzx, cb0[2].yyyy
mul r15.yzw, r15.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r15.x, l(0.282094806)
dp4_sat r5.w, r15.xyzw, r18.xyzw
mul r15.yzw, r2.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r15.x, l(0.282094806)
dp4 r2.x, r15.xyzw, cb0[25].xyzw
dp4 r2.y, r15.xyzw, cb0[26].xyzw
dp4 r2.z, r15.xyzw, cb0[27].xyzw
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.xyz, r5.wwww, r2.xyzx, r13.xyzx
mul r2.xyz, r2.xyzx, r12.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r3.xy, r3.xyxx
mul r3.xy, r3.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r3.x, r3.y, r3.x
mul r3.x, r3.x, l(0.159154937)
frc r3.x, r3.x
mul r3.x, r3.x, l(39.478420)
sincos r3.x, r8.x, r3.x
mov r12.x, -r3.x
dp4 r13.x, r9.xyzw, cb0[586].xyzw
dp4 r13.y, r9.xyzw, cb0[587].xyzw
dp4 r3.y, r9.xyzw, cb0[588].xyzw
dp4 r5.w, r9.xyzw, cb0[589].xyzw
div r11.yz, r13.xxyx, r5.wwww
lt r13.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r11.yzyy|
or r6.w, r13.y, r13.x
max r7.w, |r11.z|, |r11.y|
mad r7.w, r7.w, l(1.05263162), l(-1.000000)
mul_sat r7.w, r7.w, l(20.000000)
movc r7.w, r6.w, l(0), r7.w
add r4.w, |r4.w|, l(0.001000)
mad r11.yz, r11.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r13.xyzw, r11.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r15.xyzw, r11.yzyy, t4.xyzw, s5, l(0.000000)
div r3.y, r3.y, r5.w
max r3.y, r3.y, l(0.000000)
min r3.y, r3.y, l(0.999990)
mul r5.w, r3.y, l(8.000000)
round_ni r5.w, r5.w
ftoi r10.w, r5.w
ilt r11.y, r10.w, l(7)
iadd r11.z, r10.w, l(1)
movc r11.y, r11.y, r11.z, l(7)
mad r3.y, r3.y, l(8.000000), -r5.w
add r5.w, -r4.w, l(1.000000)
mul r11.z, r5.w, r5.w
mul r11.z, r11.z, r11.z
mul r5.w, r5.w, r11.z
add r11.z, -r2.w, l(1.000000)
mov r12.y, r8.x
mov r16.z, l(1.000000)
mov r17.z, l(1.000000)
mov r19.z, l(1.000000)
mov r20.z, l(1.000000)
mov r21.z, l(0)
mov r12.z, r3.x
mov r22.xyz, l(0,0,0,0)
mov r23.xyz, l(0,0,0,0)
mov r3.x, l(0)
loop
  uge r8.x, r3.x, cb2[0].z
  breakc_nz r8.x
  imul null, r16.yw, l(0, 5, 0, 13), cb2[r3.x + 0].xxxx
  ushr r8.x, cb0[r16.y + 58].w, l(30)
  dp4 r24.x, r9.xyzw, cb0[r16.w + 378].xyzw
  dp4 r24.y, r9.xyzw, cb0[r16.w + 379].xyzw
  dp4 r24.z, r9.xyzw, cb0[r16.w + 380].xyzw
  ine r12.w, r8.x, l(2)
  if_nz r12.w
    dp4 r14.w, r9.xyzw, cb0[r16.w + 381].xyzw
    lt r17.yw, r14.wwww, |r24.xxxy|
    or r17.y, r17.w, r17.y
    lt r17.w, r14.w, l(0.000000)
    or r17.y, r17.w, r17.y
    if_nz r17.y
      mov r25.xyz, l(0,0,0,0)
    else
      div r25.xyz, r24.xyzx, r14.wwww
      mad r25.xy, r25.xyxx, cb0[r16.w + 385].xyxx, cb0[r16.w + 385].zwzz
    endif
    mov r17.w, l(0)
  else
    lt r19.y, r24.z, l(0.000000)
    lt r19.w, l(1.000000), r24.z
    or r17.w, r19.w, r19.y
    if_z r17.w
      add r19.y, l(1.000000), cb0[r16.w + 390].x
      dp2 r19.y, cb0[0].yyyy, r19.yyyy
      add r19.y, -r19.y, l(1.000000)
      mov r16.x, cb0[r16.w + 382].x
      mad r26.xyz, r24.xyzx, r16.xxzx, cb0[r16.w + 382].yzwy
      mov r17.x, cb0[r16.w + 383].x
      mad r27.xyz, r24.xyzx, r17.xxzx, cb0[r16.w + 383].yzwy
      mov r19.x, cb0[r16.w + 384].x
      mad r28.xyz, r24.xyzx, r19.xxzx, cb0[r16.w + 384].yzwy
      lt r19.xw, |r24.xxxy|, r19.yyyy
      and r16.x, r19.w, r19.x
      lt r19.xw, |r26.xxxy|, r19.yyyy
      and r17.x, r19.w, r19.x
      lt r19.xw, |r27.xxxy|, r19.yyyy
      and r19.x, r19.w, r19.x
      lt r19.yw, |r28.xxxy|, r19.yyyy
      and r19.y, r19.w, r19.y
      mad r28.xy, r28.xyxx, cb0[r16.w + 388].xyxx, cb0[r16.w + 388].zwzz
      mad r27.xy, r27.xyxx, cb0[r16.w + 387].xyxx, cb0[r16.w + 387].zwzz
      movc r27.xyz, r19.xxxx, r27.xyzx, r28.xyzx
      mad r26.xy, r26.xyxx, cb0[r16.w + 386].xyxx, cb0[r16.w + 386].zwzz
      movc r26.xyz, r17.xxxx, r26.xyzx, r27.xyzx
      mov r20.xy, cb0[r16.w + 385].xyxx
      mov r21.xy, cb0[r16.w + 385].zwzz
      mad r20.xyw, r24.xyxz, r20.xyxz, r21.xyxz
      movc r25.xyz, r16.xxxx, r20.xywx, r26.xyzx
      movc r19.y, r19.y, l(3), l(-1)
      movc r19.x, r19.x, l(2), r19.y
      movc r17.x, r17.x, l(1), r19.x
      movc r17.y, r16.x, l(0), r17.x
    else
      mov r25.xyz, l(0,0,0,0)
      mov r17.y, l(0)
    endif
    mov r14.w, l(-1)
  endif
  movc r14.w, r17.w, r14.w, r17.y
  ige r14.w, r14.w, l(0)
  if_nz r14.w
    mul r14.w, l(0.500000), cb0[r16.w + 390].x
    mul r24.xyzw, r14.wwww, cb0[1].xyxy
    mul r26.xyzw, r12.yzyz, r24.zwzw
    mad r27.xyzw, r26.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r25.xyxy
    mul r24.xyzw, r12.xyxy, r24.xyzw
    mad r27.xyzw, r24.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r27.xyzw
    mov_sat r25.z, r25.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.w, r27.xyxx, t2.xxxx, s7, r25.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r27.zwzz, t2.xxxx, s7, r25.z
    add r14.w, r14.w, r16.x
    mad r27.xyzw, r26.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r25.xyxy
    mad r27.xyzw, r24.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r27.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r27.xyxx, t2.xxxx, s7, r25.z
    add r14.w, r14.w, r16.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r27.zwzz, t2.xxxx, s7, r25.z
    add r14.w, r14.w, r16.x
    mad r26.xyzw, r26.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r25.xyxy
    mad r24.xyzw, r24.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r26.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r24.xyxx, t2.xxxx, s7, r25.z
    add r14.w, r14.w, r16.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r24.zwzz, t2.xxxx, s7, r25.z
    add r14.w, r14.w, r16.x
    mul r14.w, r14.w, l(0.166666672)
  else
    mov r14.w, l(1.000000)
  endif
  add_sat r14.w, r14.w, cb0[r16.w + 390].y
  ieq r8.x, r8.x, l(2)
  if_nz r8.x
    if_nz r6.w
      mov r16.x, l(1.000000)
    endif
    if_z r6.w
      mov x1[0].x, r13.x
      mov x1[1].x, r13.y
      mov x1[2].x, r13.z
      mov x1[3].x, r13.w
      mov x1[4].x, r15.x
      mov x1[5].x, r15.y
      mov x1[6].x, r15.z
      mov x1[7].x, r15.w
      mov r17.x, x1[r10.w + 0].x
      mov r17.y, x1[r11.y + 0].x
      add r17.y, -r17.x, r17.y
      mad r17.x, r3.y, r17.y, r17.x
      exp r17.x, -r17.x
      add r17.x, r7.w, r17.x
      min r16.x, r17.x, l(1.000000)
    endif
  else
    mov r16.x, l(1.000000)
  endif
  ine r17.x, l(-1), cb0[r16.w + 389].x
  and r17.x, r8.x, r17.x
  if_nz r17.x
    imul null, r16.w, l(13), cb0[r16.w + 389].x
    dp4 r17.x, r9.xyzw, cb0[r16.w + 601].xyzw
    lt r17.y, r17.x, l(0.000000)
    lt r17.w, l(1.000000), r17.x
    or r17.y, r17.w, r17.y
    if_z r17.y
      dp4 r19.x, r9.xyzw, cb0[r16.w + 599].xyzw
      dp4 r19.y, r9.xyzw, cb0[r16.w + 600].xyzw
      mad r20.xy, r19.xyxx, cb0[r16.w + 606].xyxx, cb0[r16.w + 606].zwzz
      lt r19.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r19.xyxx|
      or r17.w, r19.y, r19.x
    else
      mov r20.xy, l(0,0,0,0)
      mov r17.xw, l(0,0,0,0)
    endif
    ige r17.w, r17.w, l(0)
    movc r17.y, r17.y, l(0), r17.w
    if_nz r17.y
      mov_sat r17.x, r17.x
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r17.x, r20.xyxx, t2.xxxx, s7, r17.x
    else
      mov r17.x, l(1.000000)
    endif
    add_sat r16.w, r17.x, cb0[r16.w + 611].y
    mul r14.w, r14.w, r16.w
  endif
  ige r16.w, cb0[r16.y + 62].x, l(0)
  if_nz r16.w
    ishl r16.w, cb0[r16.y + 62].x, l(2)
    mov r24.x, x0[r16.w + 0].x
    mov r25.x, x0[r16.w + 1].x
    mov r26.x, x0[r16.w + 3].x
    mov r24.y, x0[r16.w + 0].y
    mov r25.y, x0[r16.w + 1].y
    mov r26.y, x0[r16.w + 3].y
    mov r24.z, x0[r16.w + 0].z
    mov r25.z, x0[r16.w + 1].z
    mov r26.z, x0[r16.w + 3].z
    mov r24.w, x0[r16.w + 0].w
    mov r25.w, x0[r16.w + 1].w
    mov r26.w, x0[r16.w + 3].w
    dp4 r17.x, r9.xyzw, r24.xyzw
    dp4 r17.y, r9.xyzw, r25.xyzw
    dp4 r16.w, r9.xyzw, r26.xyzw
    div r17.xy, r17.xyxx, r16.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r17.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyw, r17.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r21.xyw, r17.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r17.xyxx, t14.xywz, s1, l(0.000000)
    ieq r24.xyz, l(1, 2, 3, 0), cb0[r16.y + 62].xxxx
    movc r19.xyw, r24.xxxx, r20.xyxw, r19.xyxw
    movc r19.xyw, r24.yyyy, r21.xyxw, r19.xyxw
    movc r17.xyw, r24.zzzz, r17.xyxw, r19.xyxw
  else
    mov r17.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r16.w, cb1[0].x, cb0[r16.y + 58].w
  add r19.xyw, -r9.xyxz, cb0[r16.y + 59].xyxz
  dp3 r20.x, r19.xywx, r19.xywx
  rsq r20.y, r20.x
  mul r19.xyw, r19.xyxw, r20.yyyy
  add r20.y, r20.x, -cb0[r16.y + 59].w
  max r20.y, r20.y, l(0.001000)
  rcp r20.y, r20.y
  mad r20.y, cb0[r16.y + 59].w, r20.y, l(1.000000)
  rsq r20.y, r20.y
  add r20.y, -r20.y, l(1.000000)
  mul r20.y, r20.y, l(6.28318548)
  mul r20.x, r20.x, r20.x
  mad_sat r20.x, -r20.x, cb0[r16.y + 60].x, l(1.000000)
  mul r20.x, r20.x, r20.x
  mul r20.x, r20.x, r20.y
  dp3_sat r20.y, cb0[r16.y + 61].xyzx, r19.xywx
  add_sat r20.y, r20.y, -cb0[r16.y + 60].z
  mul_sat r20.y, r20.y, cb0[r16.y + 60].y
  mul r20.w, r20.y, r20.y
  mad r20.y, -r20.y, l(2.000000), l(3.000000)
  mul r20.y, r20.y, r20.w
  mul r20.x, r20.y, r20.x
  movc r19.xyw, r8.xxxx, cb0[r16.y + 61].xyxz, r19.xyxw
  movc r8.x, r8.x, cb0[r16.y + 61].w, r20.x
  movc r19.xyw, r16.wwww, r19.xyxw, l(0,1.000000,0,0)
  movc r8.x, r16.w, r8.x, l(0)
  mad_sat r16.w, -r8.x, l(0.159154937), l(1.000000)
  mad r20.x, r16.w, l(-0.156583), l(1.57079637)
  add r16.w, -r16.w, l(1.000000)
  sqrt r16.w, r16.w
  mul r16.w, r16.w, r20.x
  movc r12.w, r12.w, r16.w, cb0[r16.y + 60].w
  mad_sat r12.w, r12.w, l(0.318309873), r3.w
  add r16.w, -r3.w, r12.w
  mad r16.w, -r16.w, r16.w, l(1.000000)
  sqrt r16.w, r16.w
  dp3 r20.x, r10.zxyz, r19.xywx
  max r16.w, r16.w, l(0.950000)
  add r20.y, -r16.w, l(1.000000)
  rsq r20.w, r20.y
  mul r20.y, r20.w, r20.y
  mul r21.x, r20.x, l(0.373837)
  mul r20.y, r20.y, l(0.668740)
  mad r21.y, r20.x, l(0.373837), r20.y
  ge r20.y, r20.y, |r21.x|
  mul r21.x, r21.y, r21.y
  mul r20.w, r20.w, r21.x
  mov_sat r20.x, r20.x
  movc r20.x, r20.y, r20.w, r20.x
  mul r16.w, r16.w, r20.x
  min r20.x, r16.w, l(1.000000)
  mul r21.xyw, r20.xxxx, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r20.y, l(0.000000), r16.w
  if_nz r20.y
    mad r19.xyw, r4.xyxz, r3.zzzz, r19.xyxw
    dp3 r20.y, r19.xywx, r19.xywx
    rsq r20.y, r20.y
    mul r19.xyw, r19.xyxw, r20.yyyy
    dp3 r20.y, r10.zxyz, r19.xywx
    dp3 r19.x, r7.xyzx, r19.xywx
    mul r19.y, r19.x, r19.x
    dp2 r19.y, r19.yyyy, r11.xxxx
    mad r19.y, r11.x, l(0.500000), r19.y
    add r19.y, r19.y, l(-1.000000)
    add r19.w, -r20.x, l(1.000000)
    mul r20.x, r19.w, r19.w
    mul r20.x, r20.x, r20.x
    mul r19.w, r19.w, r20.x
    mad r19.w, r19.y, r19.w, l(1.000000)
    mad r19.y, r19.y, r5.w, l(1.000000)
    mul r19.y, r19.y, r19.w
    mul r19.y, r11.w, r19.y
    mul r24.xyz, r19.yyyy, r21.wwww
    add r19.x, -r19.x, l(1.000000)
    mul r19.y, r19.x, r19.x
    mul r19.y, r19.y, r19.y
    mul r19.x, r19.y, r19.x
    mad r19.x, r11.z, r19.x, r2.w
    mul r19.y, r12.w, r12.w
    mad r19.w, -r16.w, r19.y, r16.w
    mad r19.w, r19.w, r16.w, r19.y
    sqrt r19.w, r19.w
    mad r20.x, -r4.w, r19.y, r4.w
    mad r20.x, r20.x, r4.w, r19.y
    sqrt r20.x, r20.x
    mul r16.w, r16.w, r20.x
    mad r16.w, r4.w, r19.w, r16.w
    rcp r16.w, r16.w
    mul r16.w, r16.w, l(0.500000)
    mad r12.w, r12.w, r12.w, l(-1.000000)
    mul r19.w, r20.y, r20.y
    mad r12.w, r19.w, r12.w, l(1.000000)
    mul r12.w, r12.w, r12.w
    div r12.w, r19.y, r12.w
    mul r12.w, r16.w, r12.w
    mul r12.w, r19.x, r12.w
    mul r21.xyw, r12.wwww, r21.wwww
  else
    mov r24.xyz, r21.wwww
  endif
  mul r8.x, r8.x, r16.x
  mul r16.xyw, r8.xxxx, cb0[r16.y + 58].xyxz
  mul r16.xyw, r17.xyxw, r16.xyxw
  mul r17.xyw, r14.wwww, r24.xyxz
  min r8.x, r1.y, r14.w
  mul r19.xyw, r8.xxxx, r21.xyxw
  mad r22.xyz, r16.xywx, r17.xywx, r22.xyzx
  mad r23.xyz, r16.xywx, r19.xywx, r23.xyzx
  iadd r3.x, r3.x, l(1)
endloop
mov r12.xyz, r22.xyzx
mov r13.xyz, r23.xyzx
mov r15.xyz, l(1.000000,1.000000,1.000000,0)
mov r1.y, l(0)
loop
  uge r3.x, r1.y, cb2[0].w
  breakc_nz r3.x
  imul null, r3.x, l(5), cb2[r1.y + 0].y
  ushr r3.y, cb0[r3.x + 58].w, l(30)
  if_z r3.y
    and r6.w, cb1[0].x, cb0[r3.x + 58].w
    add r16.xyz, -r9.xyzx, cb0[r3.x + 59].xyzx
    dp3 r7.w, r16.xyzx, r16.xyzx
    ishr r7.w, r7.w, l(1)
    iadd r7.w, r7.w, l(0x1fbd22df)
    mul_sat r7.w, r7.w, cb0[r3.x + 60].x
    add r16.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r3.x + 58].xyzx
    mad r16.xyz, r7.wwww, r16.xyzx, cb0[r3.x + 58].xyzx
    movc r16.xyz, r6.wwww, r16.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r15.xyz, r15.xyzx, r16.xyzx
  else
    ige r6.w, cb0[r3.x + 62].x, l(0)
    if_nz r6.w
      ishl r6.w, cb0[r3.x + 62].x, l(2)
      mov r16.x, x0[r6.w + 0].x
      mov r17.x, x0[r6.w + 1].x
      mov r19.x, x0[r6.w + 3].x
      mov r16.y, x0[r6.w + 0].y
      mov r17.y, x0[r6.w + 1].y
      mov r19.y, x0[r6.w + 3].y
      mov r16.z, x0[r6.w + 0].z
      mov r17.z, x0[r6.w + 1].z
      mov r19.z, x0[r6.w + 3].z
      mov r16.w, x0[r6.w + 0].w
      mov r17.w, x0[r6.w + 1].w
      mov r19.w, x0[r6.w + 3].w
      dp4 r16.x, r9.xyzw, r16.xyzw
      dp4 r16.y, r9.xyzw, r17.xyzw
      dp4 r6.w, r9.xyzw, r19.xyzw
      div r16.xy, r16.xyxx, r6.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r16.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r16.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r20.xyz, r16.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r16.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r21.xyz, l(1, 2, 3, 0), cb0[r3.x + 62].xxxx
      movc r17.xyz, r21.xxxx, r19.xyzx, r17.xyzx
      movc r17.xyz, r21.yyyy, r20.xyzx, r17.xyzx
      movc r16.xyz, r21.zzzz, r16.xyzx, r17.xyzx
    else
      mov r16.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r6.w, cb1[0].x, cb0[r3.x + 58].w
    ieq r7.w, r3.y, l(2)
    add r17.xyz, -r9.xyzx, cb0[r3.x + 59].xyzx
    dp3 r8.x, r17.xyzx, r17.xyzx
    rsq r10.w, r8.x
    mul r17.xyz, r10.wwww, r17.xyzx
    add r10.w, r8.x, -cb0[r3.x + 59].w
    max r10.w, r10.w, l(0.001000)
    rcp r10.w, r10.w
    mad r10.w, cb0[r3.x + 59].w, r10.w, l(1.000000)
    rsq r10.w, r10.w
    add r10.w, -r10.w, l(1.000000)
    mul r10.w, r10.w, l(6.28318548)
    mul r8.x, r8.x, r8.x
    mad_sat r8.x, -r8.x, cb0[r3.x + 60].x, l(1.000000)
    mul r8.x, r8.x, r8.x
    mul r8.x, r8.x, r10.w
    dp3_sat r10.w, cb0[r3.x + 61].xyzx, r17.xyzx
    add_sat r10.w, r10.w, -cb0[r3.x + 60].z
    mul_sat r10.w, r10.w, cb0[r3.x + 60].y
    mul r11.y, r10.w, r10.w
    mad r10.w, -r10.w, l(2.000000), l(3.000000)
    mul r10.w, r10.w, r11.y
    mul r8.x, r8.x, r10.w
    movc r17.xyz, r7.wwww, cb0[r3.x + 61].xyzx, r17.xyzx
    movc r7.w, r7.w, cb0[r3.x + 61].w, r8.x
    movc r17.xyz, r6.wwww, r17.xyzx, l(0,1.000000,0,0)
    movc r6.w, r6.w, r7.w, l(0)
    ine r3.y, r3.y, l(2)
    mad_sat r7.w, -r6.w, l(0.159154937), l(1.000000)
    mad r8.x, r7.w, l(-0.156583), l(1.57079637)
    add r7.w, -r7.w, l(1.000000)
    sqrt r7.w, r7.w
    mul r7.w, r7.w, r8.x
    movc r3.y, r3.y, r7.w, cb0[r3.x + 60].w
    mad_sat r3.y, r3.y, l(0.318309873), r3.w
    add r7.w, -r3.w, r3.y
    mad r7.w, -r7.w, r7.w, l(1.000000)
    sqrt r7.w, r7.w
    dp3 r8.x, r10.zxyz, r17.xyzx
    max r7.w, r7.w, l(0.950000)
    add r10.w, -r7.w, l(1.000000)
    rsq r11.y, r10.w
    mul r10.w, r10.w, r11.y
    mul r12.w, r8.x, l(0.373837)
    mul r10.w, r10.w, l(0.668740)
    mad r13.w, r8.x, l(0.373837), r10.w
    ge r10.w, r10.w, |r12.w|
    mul r12.w, r13.w, r13.w
    mul r11.y, r11.y, r12.w
    mov_sat r8.x, r8.x
    movc r8.x, r10.w, r11.y, r8.x
    mul r7.w, r7.w, r8.x
    min r8.x, r7.w, l(1.000000)
    mul r19.xyz, r8.xxxx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r10.w, l(0.000000), r7.w
    if_nz r10.w
      mad r17.xyz, r4.xyzx, r3.zzzz, r17.xyzx
      dp3 r10.w, r17.xyzx, r17.xyzx
      rsq r10.w, r10.w
      mul r17.xyz, r10.wwww, r17.xyzx
      dp3 r10.w, r10.zxyz, r17.xyzx
      dp3 r11.y, r7.xyzx, r17.xyzx
      mul r12.w, r11.y, r11.y
      dp2 r12.w, r12.wwww, r11.xxxx
      mad r12.w, r11.x, l(0.500000), r12.w
      add r12.w, r12.w, l(-1.000000)
      add r8.x, -r8.x, l(1.000000)
      mul r13.w, r8.x, r8.x
      mul r13.w, r13.w, r13.w
      mul r8.x, r8.x, r13.w
      mad r8.x, r12.w, r8.x, l(1.000000)
      mad r12.w, r12.w, r5.w, l(1.000000)
      mul r8.x, r8.x, r12.w
      mul r8.x, r11.w, r8.x
      mul r17.xyz, r8.xxxx, r19.zzzz
      add r8.x, -r11.y, l(1.000000)
      mul r11.y, r8.x, r8.x
      mul r11.y, r11.y, r11.y
      mul r8.x, r8.x, r11.y
      mad r8.x, r11.z, r8.x, r2.w
      mul r11.y, r3.y, r3.y
      mad r12.w, -r7.w, r11.y, r7.w
      mad r12.w, r12.w, r7.w, r11.y
      sqrt r12.w, r12.w
      mad r13.w, -r4.w, r11.y, r4.w
      mad r13.w, r13.w, r4.w, r11.y
      sqrt r13.w, r13.w
      mul r7.w, r7.w, r13.w
      mad r7.w, r4.w, r12.w, r7.w
      rcp r7.w, r7.w
      mul r7.w, r7.w, l(0.500000)
      mad r3.y, r3.y, r3.y, l(-1.000000)
      mul r10.w, r10.w, r10.w
      mad r3.y, r10.w, r3.y, l(1.000000)
      mul r3.y, r3.y, r3.y
      div r3.y, r11.y, r3.y
      mul r3.y, r7.w, r3.y
      mul r3.y, r8.x, r3.y
      mul r19.xyz, r3.yyyy, r19.zzzz
    else
      mov r17.xyz, r19.zzzz
    endif
    mul r20.xyz, r6.wwww, cb0[r3.x + 58].xyzx
    mul r16.xyz, r16.xyzx, r20.xyzx
    mul r19.xyz, r1.zzzz, r19.xyzx
    mad r12.xyz, r16.xyzx, r17.xyzx, r12.xyzx
    mad r13.xyz, r16.xyzx, r19.xyzx, r13.xyzx
  endif
  iadd r1.y, r1.y, l(1)
endloop
mad r2.xyz, r1.zzzz, r2.xyzx, r13.xyzx
mul r2.xyz, r2.xyzx, cb0[823].zzzz
mul r2.xyz, r2.xyzx, r15.xyzx
ge r3.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xyzx
and r1.y, r3.y, r3.x
and r1.y, r3.z, r1.y
and r1.x, r1.y, r1.x
discard_nz r1.x
min r1.x, r1.w, l(1.000000)
dp3 r1.y, r14.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r3.xyz, -r1.yyyy, r14.xyzx
mad r1.yzw, cb0[2].zzzz, r3.xxyz, r1.yyyy
mul r3.xyz, r10.xyzx, cb0[2].xxxx
mul r3.yzw, r3.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r3.x, l(0.282094806)
dp4_sat r2.w, r3.xyzw, r18.xyzw
mul r3.yzw, r10.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r3.x, l(0.282094806)
dp4 r4.x, r3.xyzw, cb0[52].xyzw
dp4 r4.y, r3.xyzw, cb0[53].xyzw
dp4 r4.z, r3.xyzw, cb0[54].xyzw
max r3.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.yzw, r2.wwww, r3.xxyz, r1.yyzw
mul r1.xyz, r1.xxxx, r1.yzwy
mul r1.xyz, r1.xyzx, cb0[823].xxxx
mad r1.xyz, r12.xyzx, cb0[823].yyyy, r1.xyzx
mul r1.xyz, r1.xyzx, r15.xyzx
lt r1.w, r5.x, l(0.040450)
mul r2.w, r5.x, l(0.0773993805)
add r3.xw, r5.xxxy, l(0.055000, 0.000000, 0.000000, 0.055000)
mul r3.xw, r3.xxxw, l(0.947867334, 0.000000, 0.000000, 0.947867334)
log r3.x, r3.x
mul r3.x, r3.x, l(2.400000)
exp r3.x, r3.x
movc r3.x, r1.w, r2.w, r3.x
lt r1.w, r5.y, l(0.040450)
mul r2.w, r5.y, l(0.0773993805)
log r3.w, r3.w
mul r3.w, r3.w, l(2.400000)
exp r3.w, r3.w
movc r3.y, r1.w, r2.w, r3.w
lt r1.w, r5.z, l(0.040450)
mul r2.w, r5.z, l(0.0773993805)
add r3.w, r5.z, l(0.055000)
mul r3.w, r3.w, l(0.947867334)
log r3.w, r3.w
mul r3.w, r3.w, l(2.400000)
exp r3.w, r3.w
movc r3.z, r1.w, r2.w, r3.w
mul r1.w, l(0.900000), cb3[37].w
exp r1.w, r1.w
mul r4.xyz, r1.wwww, r8.yzwy
mul r4.xyz, r4.xyzx, cb1[3].xxxx
mad r1.xyz, r1.xyzx, r3.xyzx, r4.xyzx
mul r2.xyz, r0.wwww, r2.xyzx
mad r1.xyz, r1.xyzx, r0.wwww, r2.xyzx
mad r1.w, v0.z, cb0[832].z, cb0[832].w
rcp r1.w, r1.w
mad r1.w, -r1.w, cb0[841].w, l(1.000000)
log r1.w, r1.w
mul r6.z, r1.w, cb0[841].z
mov_sat r6.xyz, r6.xyzx
itof r2.xyz, cb0[842].yzwy
mad r3.xyz, r2.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r3.xyz, r6.xyzx, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r2.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r2.xyzx
mul r2.xyz, r2.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r2.xyzw, r2.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r2.w
min r1.w, r1.w, l(1.000000)
lt r3.x, l(0.000000), cb0[832].y
if_nz r3.x
  add r3.xyz, r9.xyzx, -cb0[831].xyzx
  dp3 r3.w, r3.xyzx, r3.xyzx
  sqrt r3.w, r3.w
  max r4.x, r3.w, l(0.001000)
  div r4.xyz, r3.xyzx, r4.xxxx
  mul r3.x, r3.y, cb0[830].w
  lt r3.y, l(0.010000), |r3.x|
  mul r3.z, r3.x, l(-1.442695)
  exp r3.z, r3.z
  add r3.z, -r3.z, l(1.000000)
  div r3.x, r3.z, r3.x
  mul r3.x, r3.x, cb0[831].w
  movc r3.x, r3.y, r3.x, cb0[831].w
  dp3_sat r3.y, r4.xyzx, cb0[837].xyzx
  log r3.y, r3.y
  mul r3.y, r3.y, cb0[837].w
  exp r3.y, r3.y
  mul r3.x, r3.x, cb0[832].y
  add r3.z, r3.w, -cb0[832].x
  max r3.z, r3.z, l(0.000000)
  mul r3.w, r3.z, r3.x
  exp r3.w, -r3.w
  min r3.w, r3.w, l(1.000000)
  mad r4.xyz, r3.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r4.xyz, r1.wwww, r4.xyzx
  add r3.y, -r3.w, l(1.000000)
  mad r2.xyz, r4.xyzx, r3.yyyy, r2.xyzx
  mad r2.w, r3.x, r3.z, r2.w
  exp r2.w, -r2.w
  min r1.w, r2.w, l(1.000000)
endif
mul r2.xyz, r0.wwww, r2.xyzx
mad r0.xyz, r1.xyzx, r1.wwww, r2.xyzx
mul o0.xyzw, r0.xyzw, cb1[2].wwww
ret
// Approximately 1240 instruction slots used
