//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:22 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//       float Frost_cst_AlphaReference;// Index:    0.w
//
//   } resourceTables__materialData;    // Index:    0.xyzw           Components:     4
                                        // Textures:  t11-t28
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   15        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   16        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   17        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   23        1
// resourceTables__materialData.Frost_diffuse    texture  float4          2d   24        1
// resourceTables__materialData.Frost_normal    texture  float4          2d   25        1
// resourceTables__materialData.Frost_gloss    texture  float4          2d   26        1
// resourceTables__materialData.Frost_emissive    texture  float4          2d   27        1
// resourceTables__materialData.Frost_alpha    texture  float4          2d   28        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// SV_IsFrontFace           0   x           8    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps_sgv v8.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
movc r1.xyz, v8.xxxx, v4.xyzx, -v4.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t19.wxyz, s2
lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r3.xxyz, r4.xxyz, r2.yyzw
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t23.yzwx, s2
mov_sat r2.x, r2.x
mov_sat r0.w, r0.w
max r0.w, r0.w, r2.x
add r0.w, r0.w, l(-0.962769)
mul_sat r0.w, r0.w, l(100000000.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t20.wxyz, s2
mad r4.xyz, r3.yzwy, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyw, v2.xyxx, t21.xyzw, s2
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r6.x, r1.w, l(0.000010)
rcp r1.w, r6.x
mul r4.xyz, r1.wwww, r4.xyzx
mul r1.w, r5.w, r5.w
mul r1.w, r1.w, l(0.160000)
mul r7.xyz, r2.yzwy, r5.yyyy
mul r7.xyz, r7.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r2.xyz, r2.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t28.xyzw, s2
add r2.w, r2.w, -cb4[0].w
mul_sat r2.w, r2.w, l(100000000.000000)
lt r4.w, l(0.000000), r2.w
if_nz r4.w
  mad r4.w, v0.z, cb3[35].z, cb3[35].w
  rcp r4.w, r4.w
  mov r7.z, -r4.w
  mul r7.xy, r0.yzyy, r7.zzzz
  mov r7.w, l(1.000000)

add r40.w, r7.z, -r40.y
mad r7.x, -r40.x, r40.w, r7.x

  dp4 r8.z, r7.xyzw, cb3[12].xyzw
  dp4 r8.x, r7.xyzw, cb3[13].xyzw
  dp4 r8.y, r7.xyzw, cb3[14].xyzw
  add r7.xyz, -r8.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r7.x, r40.x, r41.x, r7.x
mad r7.y, r40.x, r41.y, r7.y
mad r7.z, r40.x, r41.z, r7.z

  dp3 r4.w, r7.xyzx, r7.xyzx
  rsq r4.w, r4.w
  mul r7.xyz, r4.wwww, r7.xyzx
  dp3 r4.w, r7.xyzx, r1.xyzx
  max r4.w, r4.w, l(0.000100)
  div r7.xyz, r7.xyzx, r4.wwww
  mul r7.xyz, r7.xyzx, l(0.050000, 0.050000, 0.050000, 0.000000)
  dp3 r4.w, -r7.xyzx, v5.xyzx
  dp3 r7.y, -r7.xyzx, v6.xyzx
  mov r7.x, -r4.w
  deriv_rtx_fine r6.zw, v2.xxxy
  deriv_rty_fine r7.zw, v2.yyyx
  deriv_rtx_fine r9.xyz, r8.yzxy
  deriv_rty_fine r8.xyz, r8.xyzx
  mul r4.w, r6.w, r7.w
  mad r4.w, r6.z, r7.z, -r4.w
  mul r10.xyz, r8.xyzx, r9.xyzx
  mad r8.xyz, r9.zxyz, r8.yzxy, -r10.xyzx
  dp3 r6.z, r8.xyzx, r8.xyzx
  sqrt r6.z, r6.z
  lt r6.w, l(0.000000), r6.z
  div r4.w, |r4.w|, r6.z
  sqrt r4.w, r4.w
  and r4.w, r4.w, r6.w
  mad r6.zw, -r7.xxxy, r4.wwww, v2.xxxy
  mul r6.zw, r6.zzzw, l(0.000000, 0.000000, 5.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.zwzz, t24.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.zwzz, t25.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r6.zwzz, t26.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r6.zwzz, t27.xyzw, s1
  dp3 r4.w, r8.xyzx, r8.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r7.w, r4.w
  mul r10.xyz, r10.xyzx, l(3.000000, 3.000000, 3.000000, 0.000000)
  mul r8.w, r9.y, r9.y
  mul r2.w, r2.w, l(0.300000)
  add r4.w, -r6.x, r4.w
  mad r6.x, r2.w, r4.w, r6.x
  mad r8.xyz, r8.xyzx, r7.wwww, -r4.xyzx
  mad r4.xyz, r2.wwww, r8.xyzx, r4.xyzx
  mad r7.xyz, r7.xyzx, l(0.662170172, 0.662170172, 0.662170172, 0.000000), -r2.xyzx
  mad r2.xyz, r2.wwww, r7.xyzx, r2.xyzx
  add r4.w, -r5.x, r9.x
  mad r5.x, r2.w, r4.w, r5.x
  add r4.w, -r3.x, l(1.000000)
  mad r3.x, r2.w, r4.w, r3.x
  mad r5.y, r2.w, -r5.y, r5.y
  mad r4.w, r8.w, l(0.160000), -r1.w
  mad r1.w, r2.w, r4.w, r1.w
  mul r7.xyz, r10.xyzx, r2.wwww
else
  mov r7.xyz, l(0,0,0,0)
  mov r6.zw, v2.xxxy
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v3.xyxx, t12.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v3.xyxx, t13.xyzw, s0
mul r9.xyzw, r9.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r9.xyzw, r9.xyzw
imax r9.xyzw, r9.xyzw, l(0, 0, 0, 0)
imin r9.xyzw, r9.xyzw, l(31, 31, 31, 31)
bfi r10.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r9.zwyz
ld_indexable(buffer)(float,float,float,float) r2.w, r10.xxxx, t10.yzwx
mul r2.w, r8.x, r2.w
ld_indexable(buffer)(float,float,float,float) r4.w, r10.yyyy, t10.yzwx
mul r4.w, r8.y, r4.w
ld_indexable(buffer)(float,float,float,float) r7.w, r10.zzzz, t10.yzwx
mul r7.w, r8.z, r7.w
max r4.w, r4.w, r7.w
max r2.w, r2.w, r4.w
bfi r10.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r11.xyzw, r9.zwyz, r10.xxxy
ld_indexable(buffer)(float,float,float,float) r4.w, r11.xxxx, t10.yzwx
mul r4.w, r8.x, r4.w
ld_indexable(buffer)(float,float,float,float) r7.w, r11.yyyy, t10.yzwx
mul r7.w, r8.y, r7.w
ld_indexable(buffer)(float,float,float,float) r8.w, r11.zzzz, t10.yzwx
mul r8.w, r8.z, r8.w
max r7.w, r7.w, r8.w
max r4.w, r4.w, r7.w
iadd r12.xyzw, r9.wyzw, r10.yyzz
ld_indexable(buffer)(float,float,float,float) r7.w, r11.wwww, t10.yzwx
mul r7.w, r8.x, r7.w
ld_indexable(buffer)(float,float,float,float) r8.w, r12.xxxx, t10.yzwx
mul r8.w, r8.y, r8.w
ld_indexable(buffer)(float,float,float,float) r10.x, r12.yyyy, t10.xyzw
mul r10.x, r8.z, r10.x
max r8.w, r8.w, r10.x
max r7.w, r7.w, r8.w
iadd r10.xyzw, r9.yzwy, r10.zwww
ld_indexable(buffer)(float,float,float,float) r8.w, r12.zzzz, t10.yzwx
mul r8.w, r8.x, r8.w
ld_indexable(buffer)(float,float,float,float) r11.x, r12.wwww, t10.xyzw
mul r11.x, r8.y, r11.x
ld_indexable(buffer)(float,float,float,float) r10.x, r10.xxxx, t10.xyzw
mul r10.x, r8.z, r10.x
max r10.x, r10.x, r11.x
max r8.w, r8.w, r10.x
ld_indexable(buffer)(float,float,float,float) r10.x, r10.yyyy, t10.xyzw
mul r10.x, r8.x, r10.x
ld_indexable(buffer)(float,float,float,float) r10.y, r10.zzzz, t10.yxzw
mul r10.y, r8.y, r10.y
ld_indexable(buffer)(float,float,float,float) r10.z, r10.wwww, t10.yzxw
mul r10.z, r8.z, r10.z
max r10.y, r10.z, r10.y
max r10.x, r10.y, r10.x
bfi r10.yzw, l(0, 24, 24, 24), l(0, 8, 8, 8), cb1[1].zzzz, l(0, 160, 192, 224)
iadd r11.xyzw, r9.zwyz, r10.yyyz
ld_indexable(buffer)(float,float,float,float) r10.y, r11.xxxx, t10.yxzw
mul r10.y, r8.x, r10.y
ld_indexable(buffer)(float,float,float,float) r11.x, r11.yyyy, t10.xyzw
mul r11.x, r8.y, r11.x
ld_indexable(buffer)(float,float,float,float) r11.y, r11.zzzz, t10.yxzw
mul r11.y, r8.z, r11.y
max r11.x, r11.y, r11.x
max r10.y, r10.y, r11.x
iadd r12.xyzw, r9.xyzw, r10.zzww
ld_indexable(buffer)(float,float,float,float) r9.x, r11.wwww, t10.xyzw
mul r9.x, r8.x, r9.x
ld_indexable(buffer)(float,float,float,float) r9.z, r12.xxxx, t10.yzxw
mul r9.z, r8.y, r9.z
ld_indexable(buffer)(float,float,float,float) r9.w, r12.yyyy, t10.yzwx
mul r9.w, r8.z, r9.w
max r9.z, r9.w, r9.z
max r9.x, r9.z, r9.x
iadd r9.y, r9.y, r10.w
ld_indexable(buffer)(float,float,float,float) r9.z, r12.zzzz, t10.yzxw
mul r8.x, r8.x, r9.z
ld_indexable(buffer)(float,float,float,float) r9.z, r12.wwww, t10.yzxw
mul r8.y, r8.y, r9.z
ld_indexable(buffer)(float,float,float,float) r9.y, r9.yyyy, t10.yxzw
mul r8.z, r8.z, r9.y
max r8.y, r8.z, r8.y
max r8.x, r8.y, r8.x
lt r8.y, l(0.000000), r2.w
lt r8.z, l(0.000000), r4.w
or r9.y, r8.z, r8.y
if_nz r9.y
  mul r11.xyzw, v2.xyxy, l(10.000000, 10.000000, 8.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, r11.xyxx, t15.wxyz, s2
  mad r9.yzw, r9.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r10.z, r11.zwzz, t14.yzxw, s2
  if_nz r8.y
    add r2.w, -r2.w, l(1.000000)
    add r2.w, -r2.w, r10.z
    mul_sat r2.w, r2.w, l(2.58620453)
    lt r8.y, l(0.000000), r2.w
    if_nz r8.y
      dp3 r8.y, r9.yzwy, r9.yzwy
      sqrt r8.y, r8.y
      max r8.y, r8.y, l(0.000010)
      rcp r10.w, r8.y
      add r8.y, -r6.x, r8.y
      mad r6.x, r2.w, r8.y, r6.x
      mad r12.xyz, r9.yzwy, r10.wwww, -r4.xyzx
      mad r4.xyz, r2.wwww, r12.xyzx, r4.xyzx
      add r12.xyz, -r2.xyzx, l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r2.xyz, r2.wwww, r12.xyzx, r2.xyzx
      add r8.y, -r5.x, l(0.736800)
      mad r5.x, r2.w, r8.y, r5.x
      add r8.y, -r3.x, l(1.000000)
      mad r3.x, r2.w, r8.y, r3.x
      mad r5.y, r2.w, -r5.y, r5.y
      add r8.y, -r1.w, l(0.042000)
      mad r1.w, r2.w, r8.y, r1.w
      mad r7.xyz, r2.wwww, -r7.xyzx, r7.xyzx
    endif
    mov r6.zw, r11.xxxy
  endif
  if_nz r8.z
    add r2.w, -r4.w, l(1.000000)
    add r2.w, -r2.w, r10.z
    mul_sat r2.w, r2.w, l(2.54999924)
    lt r4.w, l(0.000000), r2.w
    if_nz r4.w
      dp3 r4.w, r9.yzwy, r9.yzwy
      sqrt r4.w, r4.w
      max r4.w, r4.w, l(0.000010)
      rcp r8.y, r4.w
      mul r2.w, r2.w, l(0.500000)
      add r4.w, -r6.x, r4.w
      mad r6.x, r2.w, r4.w, r6.x
      mad r9.yzw, r9.yyzw, r8.yyyy, -r4.xxyz
      mad r4.xyz, r2.wwww, r9.yzwy, r4.xyzx
      add r9.yzw, -r2.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
      mad r2.xyz, r2.wwww, r9.yzwy, r2.xyzx
      add r4.w, -r5.x, l(0.257779092)
      mad r5.x, r2.w, r4.w, r5.x
      add r4.w, -r3.x, l(1.000000)
      mad r3.x, r2.w, r4.w, r3.x
      mad r5.y, r2.w, -r5.y, r5.y
      add r4.w, -r1.w, l(0.042000)
      mad r1.w, r2.w, r4.w, r1.w
      mad r7.xyz, r2.wwww, -r7.xyzx, r7.xyzx
    endif
    mov r6.zw, r11.xxxy
  endif
endif
lt r2.w, l(0.000000), r7.w
if_nz r2.w
  mul r8.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.w, r8.yzyy, t16.yzwx, s2
  add r4.w, -r7.w, l(1.000000)
  add r2.w, r2.w, -r4.w
  mov_sat r4.w, r2.w
  mad r4.w, r4.w, l(3.14159274), l(-1.57079637)
  sincos r4.w, null, r4.w
  mad r4.w, r4.w, l(0.500000), l(0.500000)
  mul_sat r2.w, r2.w, l(2.83648515)
  mul r4.w, r4.w, l(0.090000)
  deriv_rtx_fine r7.w, r4.w
  deriv_rty_fine r4.w, r4.w
  lt r8.y, l(0.000000), r2.w
  if_nz r8.y
    add r9.yzw, -r4.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r4.xyz, r2.wwww, r9.yzwy, r4.xyzx
    add r8.y, -r6.x, l(1.000000)
    mad r6.x, r2.w, r8.y, r6.x
    add r9.yzw, -r2.xxyz, l(0.000000, 0.0402929597, 0.232459813, 0.269653231)
    mad r2.xyz, r2.wwww, r9.yzwy, r2.xyzx
    add r8.y, -r5.x, l(0.900000)
    mad r5.x, r2.w, r8.y, r5.x
    add r8.y, -r3.x, l(1.000000)
    mad r3.x, r2.w, r8.y, r3.x
    mad r5.y, r2.w, -r5.y, r5.y
    add r8.y, -r1.w, l(0.042000)
    mad r1.w, r2.w, r8.y, r1.w
    add r9.yzw, -r7.xxyz, l(0.000000, 0.00969120022, 0.119191498, 0.141574502)
    mad r7.xyz, r2.wwww, r9.yzwy, r7.xyzx
    mov r11.xy, r4.xyxx
  else
    mov r11.xy, r4.xyxx
  endif
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r7.w, r7.w, l(0.010000)
  mul r4.w, r4.w, l(0.010000)
  deriv_rtx_fine r8.yz, r6.zzwz
  deriv_rty_fine r6.zw, r6.zzzw
  dp2 r9.y, r8.yzyy, r8.yzyy
  dp2 r9.z, r6.zwzz, r6.zwzz
  max r9.y, r9.y, l(0.001000)
  div r8.yz, r8.yyzy, r9.yyyy
  max r9.y, r9.z, l(0.001000)
  div r6.zw, r6.zzzw, r9.yyyy
  mul r6.zw, r4.wwww, r6.zzzw
  mad r6.zw, r8.yyyz, r7.wwww, r6.zzzw
  mad r4.xy, -r6.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r11.xyxx
  dp3 r4.w, r4.xyzx, r4.xyzx
  rsq r4.w, r4.w
  mul r9.yzw, r4.wwww, r4.xxyz
  mov r11.z, r4.z
  movc r4.xyz, r2.wwww, r11.xyzx, r9.yzwy
endif
lt r2.w, l(0.000000), r8.w
lt r4.w, l(0.000000), r10.x
or r6.z, r2.w, r4.w
lt r6.w, l(0.000000), r9.x
or r6.z, r6.w, r6.z
lt r7.w, l(0.000000), r8.x
or r6.z, r6.z, r7.w
if_nz r6.z
  mul r8.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, r8.yzyy, t18.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r6.z, v2.xyxx, t17.yzxw, s2
  if_nz r2.w
    add r2.w, -r8.w, l(1.000000)
    add r2.w, -r2.w, r6.z
    mul_sat r2.w, r2.w, l(1.48756182)
    lt r8.y, l(0.000000), r2.w
    if_nz r8.y
      add r8.yzw, -r4.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r4.xyz, r2.wwww, r8.yzwy, r4.xyzx
      add r8.y, -r6.x, l(1.000000)
      mad r6.x, r2.w, r8.y, r6.x
      add r8.yzw, -r2.xxyz, l(0.000000, 0.388244420, 0.000000, 0.000000)
      mad r2.xyz, r2.wwww, r8.yzwy, r2.xyzx
      mad r5.x, r2.w, -r5.x, r5.x
      add r8.y, -r3.x, l(1.000000)
      mad r3.x, r2.w, r8.y, r3.x
      mad r5.y, r2.w, -r5.y, r5.y
      add r8.y, -r1.w, l(0.018000)
      mad r1.w, r2.w, r8.y, r1.w
      mad r8.yzw, r9.yyzw, l(0.000000, 215.799011, 16.691010, 2.160759), -r7.xxyz
      mad r7.xyz, r2.wwww, r8.yzwy, r7.xyzx
    endif
  endif
  if_nz r4.w
    add r2.w, -r10.x, l(1.000000)
    add_sat r2.w, -r2.w, r6.z
    lt r4.w, l(0.000000), r2.w
    if_nz r4.w
      mul r2.w, r2.w, l(0.500000)
      add r8.yzw, -r4.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r4.xyz, r2.wwww, r8.yzwy, r4.xyzx
      add r4.w, -r6.x, l(1.000000)
      mad r6.x, r2.w, r4.w, r6.x
      add r8.yzw, -r2.xxyz, l(0.000000, 0.580391884, 0.807828188, 0.831372619)
      mad r2.xyz, r2.wwww, r8.yzwy, r2.xyzx
      add r4.w, -r5.x, l(1.000000)
      mad r5.x, r2.w, r4.w, r5.x
      add r4.w, -r3.x, l(1.000000)
      mad r3.x, r2.w, r4.w, r3.x
      mad r5.y, r2.w, -r5.y, r5.y
      add r4.w, -r1.w, l(0.018000)
      mad r1.w, r2.w, r4.w, r1.w
      mad r8.yzw, r9.yyzw, l(0.000000, 1.062564, 1.500000, 1.47342753), -r7.xxyz
      mad r7.xyz, r2.wwww, r8.yzwy, r7.xyzx
    endif
  endif
  if_nz r6.w
    add r2.w, -r9.x, l(1.000000)
    add_sat r2.w, -r2.w, r6.z
    lt r4.w, l(0.000000), r2.w
    if_nz r4.w
      mul r2.w, r2.w, l(0.700000)
      add r8.yzw, -r4.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r4.xyz, r2.wwww, r8.yzwy, r4.xyzx
      add r4.w, -r6.x, l(1.000000)
      mad r6.x, r2.w, r4.w, r6.x
      add r8.yzw, -r2.xxyz, l(0.000000, 0.513725579, 0.498039424, 0.247058898)
      mad r2.xyz, r2.wwww, r8.yzwy, r2.xyzx
      add r4.w, -r5.x, l(1.000000)
      mad r5.x, r2.w, r4.w, r5.x
      add r4.w, -r3.x, l(1.000000)
      mad r3.x, r2.w, r4.w, r3.x
      mad r5.y, r2.w, -r5.y, r5.y
      add r4.w, -r1.w, l(0.018000)
      mad r1.w, r2.w, r4.w, r1.w
      mad r8.yzw, r9.yyzw, l(0.000000, 0.956009, 1.000000, 0.313989), -r7.xxyz
      mad r7.xyz, r2.wwww, r8.yzwy, r7.xyzx
    endif
  endif
  if_nz r7.w
    add r2.w, -r8.x, l(1.000000)
    add_sat r2.w, -r2.w, r6.z
    lt r4.w, l(0.000000), r2.w
    if_nz r4.w
      mul r2.w, r2.w, l(0.250000)
      add r8.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r4.xyz, r2.wwww, r8.xyzx, r4.xyzx
      add r4.w, -r6.x, l(1.000000)
      mad r6.x, r2.w, r4.w, r6.x
      add r8.xyz, -r2.xyzx, l(0.329802066, 0.340103745, 0.523559451, 0.000000)
      mad r2.xyz, r2.wwww, r8.xyzx, r2.xyzx
      add r4.w, -r5.x, l(1.000000)
      mad r5.x, r2.w, r4.w, r5.x
      add r4.w, -r3.x, l(1.000000)
      mad r3.x, r2.w, r4.w, r3.x
      mad r5.y, r2.w, -r5.y, r5.y
      add r4.w, -r1.w, l(0.018000)
      mad r1.w, r2.w, r4.w, r1.w
      mad r8.xyz, r9.yzwy, l(1.822130, 0.838494, 3.68737984, 0.000000), -r7.xyzx
      mad r7.xyz, r2.wwww, r8.xyzx, r7.xyzx
    endif
  endif
endif
lt r2.w, l(0.000000), r10.y
if_nz r2.w
  add r6.zw, -r5.xxxx, l(0.000000, 0.000000, 0.500000, 0.990000)
  mul_sat r2.w, r6.z, l(2.500000)
  add r4.w, -r5.y, l(1.000000)
  mul r2.w, r2.w, r4.w
  add r8.xyz, r10.yyyy, l(-0.200000, -0.300000, -0.250000, 0.000000)
  mul_sat r8.xyz, r8.xyzx, l(1.250000, 1.47058821, 4.000000, 0.000000)
  mul r2.w, r2.w, r8.x
  mad r2.w, r2.w, l(1.200000), l(1.000000)
  mul r4.w, r4.w, r8.z
  mad r5.x, r8.y, r6.w, r5.x
  add r6.z, -r1.w, l(0.020000)
  mad r1.w, r4.w, r6.z, r1.w
  add r4.w, -r6.x, l(1.000000)
  mad r6.x, r8.y, r4.w, r6.x
  dp3 r4.w, r4.xyzx, r4.xyzx
  rsq r4.w, r4.w
  mul r4.xyz, r4.wwww, r4.xyzx
  add r4.w, -r3.x, l(1.000000)
  mad r3.x, r10.y, r4.w, r3.x
  log r8.xyz, r2.xyzx
  mul r8.xyz, r2.wwww, r8.xyzx
  exp r2.xyz, r8.xyzx
endif
ge r0.w, l(0.818726), r0.w
discard_nz r0.w
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, v5.xyzx
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r9.xyz, r0.wwww, v6.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r9.xyz, r9.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r8.xyxz, r9.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.w, r8.xyzx, r8.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.w
min r6.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r6.xyxx
add r0.w, -r5.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r3.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.y, r2.x, l(0.0773993805)
add r1.z, r2.x, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r2.y, l(0.040450)
mul r1.z, r2.y, l(0.0773993805)
add r2.x, r2.y, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.y, r1.y, r1.z, r2.x
lt r1.z, r2.z, l(0.040450)
mul r2.x, r2.z, l(0.0773993805)
add r2.y, r2.z, l(0.055000)
mul r2.y, r2.y, l(0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r1.z, r1.z, r2.x, r2.y
mul r2.x, l(0.900000), cb3[37].w
exp r2.x, r2.x
mul r2.xyz, r2.xxxx, r7.xyzx
mul r2.xyz, r2.xyzx, cb1[3].xxxx
ult r2.w, cb1[2].z, l(64)
if_nz r2.w
  add r6.xy, v2.xyxx, v2.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r2.w, r6.xyxx, t11.yzwx, s1, l(0.000000)
  ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r4.w
    ftoi r6.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r6.xy, r0.xxxx, r6.xyxx
    utof r6.xy, r6.xyxx
    mul r6.xy, r6.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r6.y, r6.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r4.w, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r6.x, r6.xyzw, t0.xyzw
  add r6.x, r6.x, -v0.w
  ge r6.x, l(0.000005), |r6.x|
  and r0.x, r0.x, r6.x
  lt r6.x, cb4[0].y, r2.w
  and r0.x, r0.x, r6.x
  lt r4.w, r2.w, r4.w
  and r0.x, r0.x, r4.w
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r6.yz, v0.xxyx
      add r0.x, r2.w, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.w, r6.x, cb1[2].x
      ishl r4.w, r2.w, l(1)
      bfi r6.x, l(16), l(16), r6.y, r6.z
      store_uav_typed u8.xyzw, r4.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r2.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r6.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r2.w, r2.z, r2.y
max r2.w, r2.w, r2.x
lt r2.w, l(0.0000153787005), r2.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r6.xy, v0.xyxx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.yyzy
mul r1.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r8.x, r7.z, l(0.250000), r1.x
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r1.y
and r1.xy, r6.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r8.xyxx, r8.xzxx
add r5.xz, r1.xxyx, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.w, r1.w, l(6.250000)
sqrt r5.w, r0.w
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r2.w, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
utof r0.x, r0.x
mul r3.z, r0.x, l(0.00392156886)
and o3.xyz, r2.xyzx, r2.wwww
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.xyzw, r5.xzyw
mov r3.w, l(0)
mov o2.xyzw, r3.xwyz
mov o3.w, l(0)
ret
// Approximately 607 instruction slots used
