//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:10 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_6__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_6__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_6__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_6__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_7__alpha    texture  float4          2d   16        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// SV_IsFrontFace           0   x           8    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps_sgv v8.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
movc r1.xyz, v8.xxxx, v4.xyzx, -v4.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyw, v2.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t14.xyzw, s2
dp3 r0.z, r3.xyzx, r3.xyzx
sqrt r0.z, r0.z
max r6.x, r0.z, l(0.000010)
rcp r0.z, r6.x
mul r7.xyz, r0.zzzz, r3.xyzx
mul r0.w, r4.w, r4.w
mul r1.w, r0.w, l(0.160000)
mul r8.xyz, r2.xyzx, r4.yyyy
mul r8.xyz, r8.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.w, v3.xyxx, t16.yzwx, s2
add_sat r2.w, r2.w, l(-0.0563964993)
mul r3.w, r2.w, l(0.500000)
deriv_rtx_fine r6.z, r3.w
deriv_rty_fine r3.w, r3.w
lt r6.w, l(0.000000), r2.w
ne r7.w, r6.z, l(0.000000)
or r7.w, r6.w, r7.w
ne r8.x, r3.w, l(0.000000)
or r7.w, r7.w, r8.x
if_nz r7.w
  if_nz r6.w
    mad r3.xyz, -r3.xyzx, r0.zzzz, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r7.xyz, r2.wwww, r3.xyzx, r7.xyzx
    add r0.z, -r6.x, l(1.000000)
    mad r6.x, r2.w, r0.z, r6.x
    add r3.xyz, -r2.xyzx, l(0.999999940, 0.713755727, 0.250980496, 0.000000)
    mad r2.xyz, r2.wwww, r3.xyzx, r2.xyzx
    add r0.z, -r4.x, l(0.606360)
    mad r4.x, r2.w, r0.z, r4.x
    add r0.z, -r5.x, l(1.000000)
    mad r5.x, r2.w, r0.z, r5.x
    mad r4.y, r2.w, -r4.y, r4.y
    mad r0.z, -r0.w, l(0.160000), l(0.042000)
    mad r1.w, r2.w, r0.z, r1.w
    mov r3.xy, r7.xyxx
  else
    mov r3.xy, r7.xyxx
  endif
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r0.w, r6.z, l(0.010000)
  mul r2.w, r3.w, l(0.010000)
  deriv_rtx_fine r6.zw, v2.xxxy
  deriv_rty_fine r8.xy, v2.xyxx
  dp2 r3.w, r6.zwzz, r6.zwzz
  dp2 r7.w, r8.xyxx, r8.xyxx
  max r3.w, r3.w, l(0.001000)
  div r6.zw, r6.zzzw, r3.wwww
  max r3.w, r7.w, l(0.001000)
  div r8.xy, r8.xyxx, r3.wwww
  mul r8.xy, r2.wwww, r8.xyxx
  mad r6.zw, r6.zzzw, r0.wwww, r8.xxxy
  mad r7.xy, -r6.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r3.xyxx
  dp3 r0.w, r7.xyzx, r7.xyzx
  rsq r0.w, r0.w
  mul r8.xyz, r0.wwww, r7.xyzx
  mov r3.z, r7.z
  movc r7.xyz, r0.zzzz, r3.xyzx, r8.xyzx
endif
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r7.xyzx, r7.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, r7.xyzx
mul r8.xyz, r8.xyzx, r7.yyyy
mad r3.xyz, r7.xxxx, r3.xyzx, r8.xyzx
mad r3.xyz, r7.zzzz, r1.xyzx, r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yz, r2.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
add r2.x, r2.z, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.y, r1.y, r1.z, r2.x
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r7.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r7.yyyy, r7.xxxz
mad r7.x, r6.z, l(0.250000), r0.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add r4.xz, r0.zzwz, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt r4.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r5.z, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r4.xzyw
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 161 instruction slots used
