//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:08 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 Effect2_alpha_matU;     // Index:    0
//       float3 Effect2_alpha_matV;     // Index:    1
//       float power_cst_AlphaReference;// Index:    1.w
//       float power_cst_EmissiveIntensity;// Index:    2
//
//   } resourceTables__materialData;    // Index:    0-2.x            Components:     9
                                        // Textures:  t11-t34
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   26        1
// resourceTables__materialData.layer_5__emissive    texture  float4          2d   27        1
// resourceTables__materialData.Effect2_emissive    texture  float4          2d   29        1
// resourceTables__materialData.Effect2_alpha    texture  float4          2d   30        1
// resourceTables__materialData.power_alpha    texture  float4          2d   32        1
// resourceTables__materialData.layer_8__ao    texture  float4          2d   34        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[3], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t34
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(15.581140, -12.53906250, 8.478962, 0.000000), r2.xyzx
dp3 r3.y, l(12.53906250, 15.581140, -4.06010151, 0.000000), r2.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 10.000000, 10.000000)
mov r4.xy, v3.xyxx
mov r4.z, l(1.000000)
dp3 r5.x, cb4[0].xyzx, r4.xyzx
dp3 r5.y, cb4[1].xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xyzw, s2
lt r6.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r6.xyzx, r7.xyzx, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t14.xyzw, s2
lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r6.xyz, r6.xyzx
mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r6.xyz, r6.xyzx
mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t15.xyzw, s2
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r8.x, l(0.779056966, -0.626953125, 0.000000, 0.000000), r7.xyxx
dp2 r8.y, l(0.626953125, 0.779056966, 0.000000, 0.000000), r7.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t16.yzwx, s2
mov r8.z, r7.z
dp3 r2.w, r8.xyzx, r8.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.x, r2.w
mul r3.xyz, r3.xxxx, r8.xyzx
mul r6.xyz, r4.xyzx, r6.xyzx
mul r7.xyz, r3.zzzz, l(0.000000, 0.000000, 4.000000, 0.000000)
div r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
min r2.w, r2.w, l(1.000000)
add r2.w, r2.w, l(-1.000000)
mad r2.w, r2.w, l(0.643982), l(1.000000)
add r3.xyz, r3.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r7.xyz, r3.xyzx, l(0.643982, 0.643982, 0.643982, 0.000000), l(0.000000, 0.000000, 1.000000, 0.000000)
mad r1.w, r1.w, l(0.900000), l(-0.900000)
mad r1.w, r1.w, l(0.643982), l(0.900000)
mad r3.xyw, r6.xyxz, l(0.999999940, 0.999999940, 0.000000, 0.999999940), -r4.xyxz
mad r3.xyw, r3.xyxw, l(0.643982, 0.643982, 0.000000, 0.643982), r4.xyxz
sample_indexable(texture2d)(float,float,float,float) r4.x, v2.xyxx, t20.wxyz, s2
mov_sat r4.y, r4.x
add r4.y, -r4.y, l(1.000000)
lt r4.z, l(0.000000), r4.y
if_nz r4.z
  dp3 r6.x, l(-39.864109, -3.29437160, 41.579239, 0.000000), r2.xyzx
  dp3 r6.y, l(3.29437160, -39.864109, 38.284870, 0.000000), r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r6.xyxx, t17.xyzw, s2
  lt r8.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.xyzx
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r8.xyzx, r9.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.xyxx, t18.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r9.x, l(-0.996602714, -0.0823592916, 0.000000, 0.000000), r8.xyxx
  dp2 r9.y, l(0.0823592916, -0.996602714, 0.000000, 0.000000), r8.xyxx
  sample_indexable(texture2d)(float,float,float,float) r4.z, r6.xyxx, t19.yzxw, s2
  mov r9.z, r8.z
  dp3 r4.w, r9.xyzx, r9.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.z, r4.w
  mul r6.xyz, r5.zzzz, r9.xyzx
  mul r2.xyz, r3.xywx, r2.xyzx
  mad r3.z, r3.z, l(0.643982), l(2.000000)
  max r7.w, r3.z, l(0.001000)
  mul r8.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.z, r7.xywx, r8.xyzx
  mul r8.xyz, r3.zzzz, r7.xywx
  div r8.xyz, r8.xyzx, r7.wwww
  mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
  min r3.z, r2.w, r4.w
  add r3.z, -r2.w, r3.z
  mad r2.w, r4.y, r3.z, r2.w
  add r6.xyz, -r7.xyzx, r6.xyzx
  mad r7.xyz, r4.yyyy, r6.xyzx, r7.xyzx
  mad r3.z, r1.w, r4.z, -r1.w
  mad r1.w, r4.y, r3.z, r1.w
  mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xywx
  mad r3.xyw, r4.yyyy, r2.xyxz, r3.xyxw
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r0.zwzz, t21.wxyz, s2
mov_sat r6.x, r6.x
mad_sat r2.x, r4.x, r6.x, l(-0.0600586012)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  lt r4.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r4.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t22.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.yz, r0.zwzz, t23.yxwz, s2
  sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r0.zwzz, t24.xyzw, s1
  dp3 r0.z, r6.xyzx, r6.xyzx
  sqrt r0.z, r0.z
  max r0.z, r0.z, l(0.000010)
  rcp r0.w, r0.z
  mul r2.z, r2.z, r2.z
  mul r2.x, r2.x, l(0.500000)
  add r0.z, -r2.w, r0.z
  mad r2.w, r2.x, r0.z, r2.w
  mad r6.xyz, r6.xyzx, r0.wwww, -r7.xyzx
  mad r7.xyz, r2.xxxx, r6.xyzx, r7.xyzx
  mad r6.xyzw, r8.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000), l(-0.000000, -0.000000, -0.000000, -1.000000)
  mad r6.xyzw, r2.xxxx, r6.xyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r4.xyz, r4.xyzx, l(0.849769950, 0.922607183, 0.849769950, 0.000000), -r3.xywx
  mad r3.xyw, r2.xxxx, r4.xyxz, r3.xyxw
  add r0.z, -r1.w, r2.y
  mad r1.w, r2.x, r0.z, r1.w
  mad r0.z, r2.z, l(0.160000), l(-0.042000)
  mad r0.z, r2.x, r0.z, l(0.042000)
else
  mov r6.xyzw, l(0,0,0,1.000000)
  mov r0.z, l(0.042000)
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t26.xyzw, s2
mov_sat r0.w, r4.w
lt r2.x, l(0.000000), r0.w
if_nz r2.x
  mul r2.xyz, r0.wwww, l(0.245300, 0.0448506735, 0.000000, 0.000000)
  add r8.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r2.xxxx, r8.xyzx, r7.xyzx
  add r0.w, -r2.w, l(1.000000)
  mad r2.w, r2.x, r0.w, r2.w
  mad r6.xyzw, r2.xxxx, -r6.xyzw, r6.xyzw
  add r8.xyz, -r3.xywx, l(0.470588505, 0.0431373045, 0.156832337, 0.000000)
  mad r3.xyw, r2.xxxx, r8.xyxz, r3.xyxw
  add r0.w, -r1.w, l(0.353000)
  mad r1.w, r2.x, r0.w, r1.w
  add r0.w, -r0.z, l(0.029000)
  mad r0.z, r2.x, r0.w, r0.z
  mov r2.xyzw, r2.yzzw
else
  mov r2.xyz, l(0,0,0,0)
endif
add r0.w, r4.w, l(-0.414429)
mul_sat r0.w, r0.w, l(100000000.000000)
lt r3.z, l(0.000000), r0.w
if_nz r3.z
  sample_indexable(texture2d)(float,float,float,float) r5.zw, v2.xyxx, t11.zwxy, s1
  mad r5.zw, r5.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
  mul r3.z, l(10.000000), cb3[35].x
  frc r3.z, r3.z
  add r4.w, r3.z, l(-0.500000)
  mul r5.zw, r5.zzzw, l(0.000000, 0.000000, 8.000000, 8.000000)
  add r7.w, l(0.050000), cb3[35].x
  mul r7.w, r7.w, l(10.000000)
  frc r7.w, r7.w
  add r7.w, r7.w, l(-0.500000)
  mul r3.z, r3.z, l(6.28318548)
  sincos null, r3.z, r3.z
  mad r3.z, r3.z, l(0.500000), l(0.500000)
  mad r8.xy, r5.zwzz, r4.wwww, v2.xyxx
  add r8.xy, r8.xyxx, r8.xyxx
  mad r5.zw, r5.zzzw, r7.wwww, v2.xxxy
  add r5.zw, r5.zzzw, r5.zzzw
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyxx, t27.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r5.zwzz, t27.xyzw, s1
  add r9.xyz, -r8.xyzx, r9.xyzx
  mad r8.xyz, r3.zzzz, r9.xyzx, r8.xyzx
  mul r8.xyz, r0.wwww, r8.xyzx
  add r9.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r0.wwww, r9.xyzx, r7.xyzx
  add r3.z, -r2.w, l(1.000000)
  mad r2.w, r0.w, r3.z, r2.w
  mad r6.xyzw, r0.wwww, -r6.xyzw, r6.xyzw
  add r3.z, -r1.w, l(0.353000)
  mad r1.w, r0.w, r3.z, r1.w
  add r3.z, -r0.z, l(0.042000)
  mad r0.z, r0.w, r3.z, r0.z
  mad r2.xyz, r8.xyzx, l(5.000000, 0.465251505, 0.00303526991, 0.000000), r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r5.x, r5.xyxx, t30.zxyw, s2
mov_sat r5.x, r5.x
lt r0.w, l(0.000000), r5.x
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t29.xyzw, s1
  mov r5.yzw, l(0,1.000000,0.266420,0.028426)
  mul r8.xyz, r5.yxxy, r8.xyzx
  add r9.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r5.xxxx, r9.xyzx, r7.xyzx
  add r0.w, -r2.w, l(1.000000)
  mad r2.w, r5.x, r0.w, r2.w
  mad r6.xyzw, r5.xxxx, -r6.xyzw, r6.xyzw
  add r0.w, -r1.w, l(0.353000)
  mad r1.w, r5.x, r0.w, r1.w
  add r0.w, -r0.z, l(0.042000)
  mad r0.z, r5.x, r0.w, r0.z
  mad r2.xyz, r8.xyzx, r5.xzwx, r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, v3.xyxx, t32.xywz, s2
add_sat r0.w, r0.w, -cb4[1].w
lt r3.z, l(0.000000), r0.w
if_nz r3.z
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t29.xyzw, s1
  mul r5.xyz, r5.xyzx, cb4[2].xxxx
  add r8.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r0.wwww, r8.xyzx, r7.xyzx
  add r3.z, -r2.w, l(1.000000)
  mad r2.w, r0.w, r3.z, r2.w
  mad r6.xyzw, r0.wwww, -r6.xyzw, r6.xyzw
  add r3.z, -r1.w, l(0.353000)
  mad r1.w, r0.w, r3.z, r1.w
  add r3.z, -r0.z, l(0.042000)
  mad r0.z, r0.w, r3.z, r0.z
  mad r2.xyz, r5.xyzx, r0.wwww, r2.xyzx
endif
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t34.xywz, s2
dp3 r3.z, r4.xyzx, r4.xyzx
sqrt r3.z, r3.z
max r3.z, r3.z, l(0.000010)
rcp r4.w, r3.z
mul r4.xyz, r4.wwww, r4.xyzx
add r4.w, r7.z, l(1.000000)
max r7.z, r4.w, l(0.001000)
mul r5.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.w, r7.xyzx, r5.xyzx
mul r5.xyz, r4.wwww, r7.xyzx
div r5.xyz, r5.xyzx, r7.zzzz
mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r5.x, r2.w, r3.z
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, v5.xyzx
dp3 r2.w, v6.xyzx, v6.xyzx
rsq r2.w, r2.w
mul r8.xyz, r2.wwww, v6.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mul r8.xyz, r8.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r7.xyxz, r8.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r3.z, r7.xyzx, r7.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r3.z
min r5.y, r1.x, l(0.300000)
movc r1.xy, r2.wwww, l(1.000000,0,0,0), r5.xyxx
add r1.z, -r1.w, l(1.000000)
mul r1.z, r1.z, r1.z
max r1.w, r1.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r1.z, r1.z, r1.z, r1.w
add r1.y, r1.y, r1.z
sqrt r1.y, r1.y
min r1.y, r1.y, l(1.000000)
max r1.y, r1.y, l(0.001000)
sqrt r1.y, r1.y
add o2.z, -r1.y, l(1.000000)
lt r1.yzw, r3.xxyw, l(0.000000, 0.0404500030, 0.0404500030, 0.0404500030)
mul r2.w, r3.x, l(0.0773993731)
mad r5.xyz, r3.xywx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r5.xyz, r5.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r5.xyz, r5.xyzx
movc r1.y, r1.y, r2.w, r5.x
mul r3.xy, r3.ywyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r1.zw, r1.zzzw, r3.xxxy, r5.yyyz
mul r3.xyzw, r6.xyzw, cb3[37].yyyy
mul r2.w, l(0.900000), cb3[37].w
exp r2.w, r2.w
mul r2.xyz, r2.wwww, r2.xyzx
mul r2.xyz, r2.xyzx, cb1[3].xxxx
and r2.w, l(8), cb1[0].y
max r4.w, r2.z, r2.y
max r4.w, r2.x, r4.w
lt r4.w, l(0.0000153787005), r4.w
max r5.x, r3.z, r3.y
max r5.x, r3.x, r5.x
lt r5.x, r5.x, l(0.010000)
or r5.x, r4.w, r5.x
movc r5.y, r5.x, l(0), l(1)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r5.zw, v0.xxxy
sqrt r6.xyzw, r1.yzwy
mul r1.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r7.x, r6.z, l(0.250000), r1.x
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r1.y
and r1.xy, r5.zwzz, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r7.xyxx, r7.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.z, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r2.w, l(1), l(0)
and r1.x, r4.w, l(2)
iadd r0.z, r0.z, r1.x
iadd r0.z, r0.z, l(28)
imad r0.z, r5.y, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and r1.xyz, r2.xyzx, r4.wwww
movc o3.xyz, r5.xxxx, r1.xyzx, r3.xyzx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r1.xy, r37.xyxx, r0.zzzz
add o4.xy, r0.xyxx, -r1.xyxx
mov o0.z, l(0)
mov o2.x, r0.w
mov o2.y, l(0)
mov o3.w, r3.w
ret
// Approximately 336 instruction slots used
