//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:14 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float glow_cst_AlphaReference; // Index:    0.z
//       float glow_cst_EmissiveIntensity;// Index:    0.w
//
//   } resourceTables__materialData;    // Index:    0.xyzw           Components:     4
                                        // Textures:  t11-t16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   13        1
// resourceTables__materialData.glow_emissive    texture  float4          2d   14        1
// resourceTables__materialData.glow_opacity    texture  float4          2d   15        1
// resourceTables__materialData.glow_alpha    texture  float4          2d   16        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// resourceTables__passData.baseColorTexture        UAV  float4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  float4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  float4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_uav_typed_texture2d (float,float,float,float) u15
dcl_uav_typed_texture2d (float,float,float,float) u16
dcl_uav_typed_texture2d (float,float,float,float) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r1.xy, r0.yzyy, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r1.z, r2.xyzw, cb3[12].xyzw
dp4 r1.x, r2.xyzw, cb3[13].xyzw
dp4 r1.y, r2.xyzw, cb3[14].xyzw
mad r2.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
ftou r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyww, t1.xyzw
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.z, r0.yzyy, t0.yzxw, s4
mov r2.z, -r2.y
mul r5.xy, r2.xzxx, r5.zzzz
mov r5.w, l(1.000000)

add r40.w, r5.z, -r40.y
mad r5.x, -r40.x, r40.w, r5.x

dp4 r2.x, r5.xyzw, cb3[12].xyzw
dp4 r2.y, r5.xyzw, cb3[13].xyzw
dp4 r2.z, r5.xyzw, cb3[14].xyzw
add r0.yzw, r1.zzxy, -r2.xxyz
dp3 r0.y, v4.xyzx, r0.yzwy
add_sat r0.z, -r0.y, l(1.000000)
dp3 r0.w, r4.xyzx, v4.xyzx
add r0.w, r0.w, l(-0.707106769)
mul_sat r0.w, r0.w, l(3.41421342)
mul r0.w, r0.w, r0.w
mul r0.z, r0.w, r0.z
ge r0.w, l(0.000000), r0.z
discard_nz r0.w
mad r2.xyz, r0.yyyy, v4.xyzx, r2.xyzx
add r2.xyz, -r1.zxyz, r2.xyzx
dp3 r0.y, -r2.xyzx, v5.xyzx
dp3 r2.y, -r2.xyzx, v6.xyzx
mov r2.x, -r0.y
deriv_rtx_fine r0.yw, v2.xxxy
deriv_rty_fine r2.zw, v2.yyyx
deriv_rtx_fine r4.xyz, r1.yzxy
deriv_rty_fine r1.xyz, r1.xyzx
mul r0.w, r0.w, r2.w
mad r0.y, r0.y, r2.z, -r0.w
mul r5.xyz, r1.xyzx, r4.xyzx
mad r1.xyz, r4.zxyz, r1.yzxy, -r5.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
lt r1.x, l(0.000000), r0.w
div r0.y, |r0.y|, r0.w
sqrt r0.y, r0.y
and r0.y, r0.y, r1.x
mad r0.yw, r2.xxxy, r0.yyyy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r1.x, r0.ywyy, t15.yxzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.y, r0.ywyy, t16.xwyz, s2
mad r1.x, r1.y, r1.x, -cb4[0].z
mul_sat r1.x, r1.x, l(1.41666734)
mul r1.y, r0.z, r1.x
ge r1.z, l(0.000000), r1.y
discard_nz r1.z
ult r1.z, cb1[2].z, l(64)
if_nz r1.z
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, v3.xyxx, t13.yzxw, s1, l(0.000000)
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.w
    ftoi r2.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r2.xy, r0.xxxx, r2.xyxx
    utof r2.xy, r2.xyxx
    mul r2.xy, r2.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r2.y, r2.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  lt r1.w, r1.z, cb4[0].x
  if_nz r1.w
    discard_nz l(-1)
  else
    add r1.w, l(0.235294), cb4[0].x
    ge r0.x, cb1[3].z, r0.x
    ld_indexable(texture2d)(float,float,float,float) r2.x, r3.xyzw, t0.xyzw
    add r2.x, r2.x, -v0.w
    ge r2.x, l(0.000005), |r2.x|
    and r0.x, r0.x, r2.x
    lt r2.x, cb4[0].y, r1.z
    and r0.x, r0.x, r2.x
    lt r1.w, r1.z, r1.w
    and r0.x, r0.x, r1.w
    if_nz r0.x
      imm_atomic_iadd r2.x, u9, cb1[2].z, l(1)
      ult r0.x, r2.x, cb1[2].y
      if_nz r0.x
        ftou r2.yz, v0.xxyx
        add r0.x, r1.z, -cb4[0].y
        mul_sat r0.x, r0.x, l(4.250002)
        add r0.x, -r0.x, l(1.000000)
        mul r0.x, r0.x, l(255.000000)
        ftou r0.x, r0.x
        iadd r1.z, r2.x, cb1[2].x
        ishl r1.w, r1.z, l(1)
        bfi r2.x, l(16), l(16), r2.y, r2.z
        store_uav_typed u8.xyzw, r1.wwww, r0.xxxx
        bfi r0.x, l(31), l(1), r1.z, l(1)
        store_uav_typed u8.xyzw, r0.xxxx, r2.xxxx
      endif
    endif
  endif
endif
lt r0.x, l(0.000000), r1.y
if_nz r0.x
  dp3 r0.x, v4.xyzx, v4.xyzx
  rsq r0.x, r0.x
  mul r2.xyz, r0.xxxx, v4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r1.zw, r0.ywyy, t11.zwxy, s1
  mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
  mul r0.x, l(6.66666651), cb3[35].x
  frc r0.x, r0.x
  add r2.w, r0.x, l(-0.500000)
  mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
  mul r2.w, r2.w, l(0.250000)
  add r3.z, l(0.075000), cb3[35].x
  mul r3.z, r3.z, l(6.66666651)
  frc r3.z, r3.z
  add r3.z, r3.z, l(-0.500000)
  mul r3.z, r3.z, l(0.250000)
  mul r0.x, r0.x, l(6.28318548)
  sincos null, r0.x, r0.x
  mad r0.x, r0.x, l(0.500000), l(0.500000)
  sample_indexable(texture2d)(float,float,float,float) r0.yw, r0.ywyy, t12.zxwy, s1
  mad r0.yw, r0.yyyw, l(0.000000, 2.000000, 0.000000, 2.000000), l(0.000000, -0.996078432, 0.000000, -0.996078432)
  mul r0.yw, r0.yyyw, l(0.000000, -0.100000, 0.000000, 0.100000)
  mad r4.xy, r1.zwzz, r2.wwww, r0.ywyy
  mad r0.yw, r1.zzzw, r3.zzzz, r0.yyyw
  add r1.zw, r4.xxxy, v3.xxxy
  add r0.yw, r0.yyyw, v3.xxxy
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r1.zwzz, t14.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.ywyy, t14.xyzw, s1
  add r5.xyz, -r4.xyzx, r5.xyzx
  mad r4.xyz, r0.xxxx, r5.xyzx, r4.xyzx
  mov r4.w, l(1.000000)
  mul r0.xyw, r4.xyxw, cb4[0].wwww
  mov r4.x, cb1[3].x
  mul r0.xyw, r0.xyxw, r4.xxxz
  mov r4.xy, l(0.291771,0.539455,0,0)
  mov r4.z, cb1[3].x
  mul r5.xyz, r0.xywx, r4.xyzx
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyyy, u18.xyzw
  max r1.z, r5.z, r5.y
  max r1.z, r1.z, r5.x
  lt r1.z, l(0.0000153787005), r1.z
  and r3.zw, r3.xxxy, l(0, 0, 1, 1)
  ine r1.w, r3.w, r3.z
  movc r10.xy, r1.wwww, l(0.481434882,0.241509289,0,0), l(0.481434882,0.493029594,0,0)
  mov r10.zw, l(0,0,0,0)
  add r10.xyzw, -r6.xyzw, r10.xyzw
  mad r6.xyzw, r1.yyyy, r10.xyzw, r6.xyzw
  mad r2.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  mov r2.w, l(1.00000024)
  add r2.xyzw, -r7.xyzw, r2.xyzw
  mad r2.xyzw, r1.yyyy, r2.xyzw, r7.xyzw
  add r7.xyz, -r8.xyzx, l(1.000000, 0.000000, 0.000000, 0.000000)
  mad r7.xyz, r1.yyyy, r7.xyzx, r8.xyzx
  mul r1.w, r8.w, l(255.000000)
  ftou r1.w, r1.w
  ubfe r3.z, l(3), l(5), r1.w
  and r8.xyzw, r1.wwww, l(1, 2, 8, 16)
  ine r1.w, r8.y, l(0)
  ieq r3.z, r3.z, l(7)
  or r1.z, r1.w, r1.z
  not r3.w, r1.z
  and r3.z, r3.z, r3.w
  movc r8.xyz, r8.xzwx, l(1,8,16,0), l(0,0,0,0)
  and r3.w, r1.z, l(2)
  iadd r3.w, r3.w, r8.x
  iadd r3.w, r8.y, r3.w
  iadd r3.w, r8.z, r3.w
  bfi r4.w, l(3), l(5), r3.z, l(0)
  iadd r3.w, r3.w, r4.w
  utof r3.w, r3.w
  mul r7.w, r3.w, l(0.00392156886)
  and r1.w, r1.z, r1.w
  mad r0.xyw, r0.xyxw, r4.xyxz, -r9.xyxz
  mad r0.xyw, r1.yyyy, r0.xyxw, r9.xyxz
  mul r4.xyz, r1.yyyy, r5.xyzx
  mad r5.xyz, r1.yyyy, -r9.xyzx, r9.xyzx
  mad r0.z, -r1.x, r0.z, l(1.000000)
  and r0.z, r0.z, r3.z
  movc r5.xyz, r3.zzzz, r5.xyzx, r0.zzzz
  movc r1.xyz, r1.zzzz, r4.xyzx, r5.xyzx
  movc r0.xyz, r1.wwww, r0.xywx, r1.xyzx
  store_uav_typed u15.xyzw, r3.xyyy, r6.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r2.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r7.xyzw
  mov r0.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r0.xyzw
endif
ret
// Approximately 226 instruction slots used
