//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:20 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_opaquerefractionfogrange_matU;// Index:    0
//       float3 material_opaquerefractionfogrange_matV;// Index:    1
//       float3 Creek_reference_matU;   // Index:    2
//       float3 Creek_reference_matV;   // Index:    3
//       float3 Foam_reference_matU;    // Index:    4
//       float3 Foam_reference_matV;    // Index:    5
//       float3 WhiteCap_alpha_matU;    // Index:    6
//       float3 WhiteCap_alpha_matV;    // Index:    7
//       float3 WhiteCap_reference_matU;// Index:    8
//       float3 WhiteCap_reference_matV;// Index:    9
//
//   } resourceTables__materialData;    // Index:    0-9.z            Components:    39
                                        // Textures:  t11-t31
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_dudv3    texture  float4          2d   13        1
// resourceTables__materialData.material_opaquerefractionfogrange    texture  float4          2d   14        1
// resourceTables__materialData.Creek_diffuse    texture  float4          2d   15        1
// resourceTables__materialData.Creek_normal    texture  float4          2d   16        1
// resourceTables__materialData.Creek_gloss    texture  float4          2d   17        1
// resourceTables__materialData.Creek_scatter    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   20        1
// resourceTables__materialData.Foam_diffuse    texture  float4          2d   21        1
// resourceTables__materialData.Foam_normal    texture  float4          2d   22        1
// resourceTables__materialData.Foam_gloss    texture  float4          2d   23        1
// resourceTables__materialData.Foam_scatter    texture  float4          2d   26        1
// resourceTables__materialData.WhiteCap_diffuse    texture  float4          2d   27        1
// resourceTables__materialData.WhiteCap_normal    texture  float4          2d   28        1
// resourceTables__materialData.WhiteCap_gloss    texture  float4          2d   29        1
// resourceTables__materialData.WhiteCap_scatter    texture  float4          2d   30        1
// resourceTables__materialData.WhiteCap_alpha    texture  float4          2d   31        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 7   xyz         7     NONE   float   xyz
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[10], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r1.xyz, -v7.xyzx, cb3[29].xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t12.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r3.xy, v2.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t13.xyzw, s1
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
dp2 r1.w, cb4[2].xyxx, cb4[2].xyxx
rsq r1.w, r1.w
mul r4.xy, r1.wwww, cb4[2].xyxx
mad r5.xy, r0.zwzz, l(-0.010000, 0.010000, 0.000000, 0.000000), v2.xyxx
mov r5.z, l(1.000000)
dp3 r6.x, cb4[2].xyzx, r5.xyzx
dp3 r6.y, cb4[3].xyzx, r5.xyzx
mad r3.xy, r3.xyxx, l(-0.070000, 0.070000, 0.000000, 0.000000), v2.xyxx
mov r3.z, l(1.000000)
dp3 r5.x, cb4[4].xyzx, r3.xyzx
dp3 r5.y, cb4[5].xyzx, r3.xyzx
dp3 r7.x, cb4[6].xyzx, r3.xyzx
dp3 r7.y, cb4[7].xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.xyxx, t15.xyzw, s2
lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r8.xyz, r8.xyzx
mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r8.xyz, r8.xyzx
mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r6.xyxx, t16.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r10.x, r4.xyxx, r9.xyxx
mov r4.z, -r4.y
dp2 r10.y, r4.zxzz, r9.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r6.xyxx, t17.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r6.xyxx, t18.xyzw, s1
mov r10.z, r9.z
dp3 r1.w, r10.xyzx, r10.xyzx
sqrt r1.w, r1.w
max r6.x, r1.w, l(0.000010)
rcp r1.w, r6.x
mul r9.xyz, r1.wwww, r10.xyzx
mul r0.w, r0.w, r0.w
mul r2.w, r0.w, l(0.160000)
mul r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r4.xyz, r4.xyzx, l(0.0481717996, 0.119538, 0.201556, 0.000000)
mov_sat r3.w, v6.y
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  mov r11.xy, v2.xyxx
  mov r11.z, l(1.000000)
  dp3 r12.x, l(-1.618029, -1.17557728, 2.39680314, 0.000000), r11.xyzx
  dp3 r12.y, l(1.17557728, -1.618029, 1.22122586, 0.000000), r11.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.zw, r12.xyxx, t11.zwxy, s1
  mad r5.zw, r5.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
  add r4.w, cb3[35].x, cb3[35].x
  frc r4.w, r4.w
  add r6.z, r4.w, l(-0.500000)
  add r6.w, l(0.250000), cb3[35].x
  add r6.w, r6.w, r6.w
  frc r6.w, r6.w
  add r6.w, r6.w, l(-0.500000)
  mul r6.zw, r6.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
  mul r4.w, r4.w, l(6.28318548)
  sincos null, r4.w, r4.w
  mad r4.w, r4.w, l(0.500000), l(0.500000)
  dp3 r7.z, r1.xyzx, r2.xyzx
  max r7.z, r7.z, l(0.000100)
  div r11.xyz, r1.xyzx, r7.zzzz
  dp3 r7.z, -r11.xyzx, v4.xyzx
  dp3 r11.y, -r11.xyzx, v5.xyzx
  mov r11.x, -r7.z
  deriv_rtx_fine r7.zw, v2.xxxy
  deriv_rty_fine r11.zw, v2.yyyx
  deriv_rtx_fine r12.xyz, v7.zxyz
  deriv_rty_fine r13.xyz, v7.yzxy
  mul r7.w, r7.w, r11.w
  mad r7.z, r7.z, r11.z, -r7.w
  mul r14.xyz, r12.xyzx, r13.xyzx
  mad r12.xyz, r12.zxyz, r13.yzxy, -r14.xyzx
  dp3 r7.w, r12.xyzx, r12.xyzx
  sqrt r7.w, r7.w
  lt r8.w, l(0.000000), r7.w
  div r7.z, |r7.z|, r7.w
  sqrt r7.z, r7.z
  and r7.z, r7.z, r8.w
  mul r7.zw, r7.zzzz, r11.xxxy
  mad r11.xy, r5.zwzz, r6.zzzz, -r7.zwzz
  mad r5.zw, r5.zzzw, r6.wwww, -r7.zzzw
  add r6.zw, r11.xxxy, v2.xxxy
  add r5.zw, r5.zzzw, v2.xxxy
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r6.zwzz, t19.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r5.zwzz, t19.xyzw, s2
  add r12.xyz, -r11.xyzx, r12.xyzx
  mad r11.xyz, r4.wwww, r12.xyzx, r11.xyzx
  lt r12.xyz, r11.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r11.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r11.xyz, r11.xyzx
  mul r11.xyz, r11.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r11.xyz, r11.xyzx
  mad r11.xyz, r11.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r11.xyz, r12.xyzx, r13.xyzx, r11.xyzx
  mad r10.xyz, -r10.xyzx, r1.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r10.xyz, r3.wwww, r10.xyzx, r9.xyzx
  add r1.w, -r6.x, l(1.000000)
  mad r1.w, r3.w, r1.w, r6.x
  mad r4.xyz, r3.wwww, -r4.xyzx, r4.xyzx
  mad r11.xyz, r11.xyzx, l(0.178283513, 0.178283513, 0.178283513, 0.000000), -r8.xyzx
  mad r11.xyz, r3.wwww, r11.xyzx, r8.xyzx
  add r7.z, -r0.z, l(0.950000)
  mad r0.z, r3.w, r7.z, r0.z
  mad r0.w, -r0.w, l(0.160000), l(0.020000)
  mad r2.w, r3.w, r0.w, r2.w
  add r6.zw, r6.zzzw, r6.zzzw
  add r5.zw, r5.zzzw, r5.zzzw
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r6.zwzz, t20.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r5.zwzz, t20.xyzw, s2
  add r13.xyz, -r12.xyzx, r13.xyzx
  mad r12.xyz, r4.wwww, r13.xyzx, r12.xyzx
  mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.w, r12.xyzx, r12.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r4.w, r0.w
  mul r12.xyz, r4.wwww, r12.xyzx
  mul r3.w, r3.w, l(0.150000)
  add r4.w, r10.z, l(1.000000)
  max r10.w, r4.w, l(0.001000)
  mul r13.xyz, r12.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r4.w, r10.xywx, r13.xyzx
  mul r13.xyz, r4.wwww, r10.xywx
  div r13.xyz, r13.xyzx, r10.wwww
  mad r12.xyz, -r12.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r13.xyzx
  min r0.w, r0.w, r1.w
  add r0.w, -r1.w, r0.w
  mad r6.x, r3.w, r0.w, r1.w
  add r12.xyz, -r10.xyzx, r12.xyzx
  mad r9.xyz, r3.wwww, r12.xyzx, r10.xyzx
  mul r10.xyz, r3.wwww, r11.xyzx
  mad r8.xyz, r10.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r11.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r5.xyxx, t21.wxyz, s2
mov_sat r10.x, r10.x
mul_sat r0.w, r10.x, v6.w
add r1.w, -r0.w, l(1.000000)
lt r3.w, l(0.000000), r0.w
if_nz r3.w
  dp2 r3.w, cb4[4].xyxx, cb4[4].xyxx
  rsq r3.w, r3.w
  mul r11.xy, r3.wwww, cb4[4].xyxx
  lt r12.xyz, r10.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r10.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.yzwy
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r12.xyzx, r13.xyzx, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r5.xyxx, t22.xyzw, s2
  mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r13.x, r11.xyxx, r12.xyxx
  mov r11.z, -r11.y
  dp2 r13.y, r11.zxzz, r12.xyxx
  sample_indexable(texture2d)(float,float,float,float) r5.zw, r5.xyxx, t23.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r5.xyxx, t26.xyzw, s1
  mov r13.z, r12.z
  dp3 r3.w, r13.xyzx, r13.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r4.w, r3.w
  mul r5.x, r5.w, r5.w
  add r3.w, -r6.x, r3.w
  mad r6.x, r0.w, r3.w, r6.x
  mad r12.xyz, r13.xyzx, r4.wwww, -r9.xyzx
  mad r9.xyz, r0.wwww, r12.xyzx, r9.xyzx
  mad r11.xyz, r11.xyzx, l(0.0481717996, 0.119538, 0.201556, 0.000000), -r4.xyzx
  mad r4.xyz, r0.wwww, r11.xyzx, r4.xyzx
  mad r10.xyz, r10.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r8.xyzx
  mad r8.xyz, r0.wwww, r10.xyzx, r8.xyzx
  add r3.w, -r0.z, r5.z
  mad r0.z, r0.w, r3.w, r0.z
  add r3.w, r12.w, l(-1.000000)
  mad r10.x, r0.w, r3.w, l(1.000000)
  mad r3.w, r5.x, l(0.160000), -r2.w
  mad r2.w, r0.w, r3.w, r2.w
else
  mov r10.x, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t31.xyzw, s2
mad r0.w, r0.w, v6.x, l(-0.160784)
mul_sat r0.w, r0.w, l(8.865799)
mul r3.w, r0.w, l(0.650000)
mad r4.w, -r0.w, l(0.650000), l(1.000000)
min r1.w, r1.w, r4.w
lt r0.w, l(0.000000), r0.w
if_nz r0.w
  dp2 r0.w, cb4[8].xyxx, cb4[8].xyxx
  rsq r0.w, r0.w
  mul r5.xy, r0.wwww, cb4[8].xyxx
  dp3 r7.x, cb4[8].xyzx, r3.xyzx
  dp3 r7.y, cb4[9].xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r7.xyxx, t27.xyzw, s2
  lt r11.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r11.xyzx, r12.xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r7.xyxx, t28.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r12.x, r5.xyxx, r11.xyxx
  mov r5.z, -r5.y
  dp2 r12.y, r5.zxzz, r11.xyxx
  sample_indexable(texture2d)(float,float,float,float) r5.xy, r7.xyxx, t29.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t30.xyzw, s1
  mov r12.z, r11.z
  dp3 r0.w, r12.xyzx, r12.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r4.w, r0.w
  mul r5.y, r5.y, r5.y
  add r0.w, -r6.x, r0.w
  mad r6.x, r3.w, r0.w, r6.x
  mad r11.xyz, r12.xyzx, r4.wwww, -r9.xyzx
  mad r9.xyz, r3.wwww, r11.xyzx, r9.xyzx
  mad r7.xyz, r7.xyzx, l(0.0481717996, 0.119538, 0.201556, 0.000000), -r4.xyzx
  mad r4.xyz, r3.wwww, r7.xyzx, r4.xyzx
  mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r8.xyzx
  mad r8.xyz, r3.wwww, r3.xyzx, r8.xyzx
  add r0.w, -r0.z, r5.x
  mad r0.z, r3.w, r0.w, r0.z
  add r0.w, -r10.x, l(1.000000)
  mad r10.x, r3.w, r0.w, r10.x
  mad r0.w, r5.y, l(0.160000), -r2.w
  mad r2.w, r3.w, r0.w, r2.w
endif
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r9.xyzx, r9.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r9.xyzx
mul r5.xyz, r5.xyzx, r7.yyyy
mad r3.xyz, r7.xxxx, r3.xyzx, r5.xyzx
mad r3.xyz, r7.zzzz, r2.xyzx, r3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mov r5.xy, v2.xyxx
mov r5.z, l(1.000000)
dp3 r7.x, cb4[0].xyzx, r5.xyzx
dp3 r7.y, cb4[1].xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t14.yzwx, s1
mul r5.y, r0.w, l(3.000000)
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r3.w
min r6.y, r2.x, l(0.300000)
movc r2.xy, r0.wwww, l(1.000000,0,0,0), r6.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r2.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r2.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r10.y, -r0.z, l(1.000000)
lt r0.z, r8.x, l(0.040450)
mul r0.w, r8.x, l(0.0773993805)
add r2.yz, r8.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r2.yz, r2.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r0.z, r0.z, r0.w, r2.y
lt r0.w, r8.y, l(0.040450)
mul r2.y, r8.y, l(0.0773993805)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r0.w, r0.w, r2.y, r2.z
lt r2.y, r8.z, l(0.040450)
mul r2.z, r8.z, l(0.0773993805)
add r3.w, r8.z, l(0.055000)
mul r3.w, r3.w, l(0.947867334)
log r3.w, r3.w
mul r3.w, r3.w, l(2.400000)
exp r3.w, r3.w
movc r2.y, r2.y, r2.z, r3.w
mul r4.xyz, r4.xyzx, cb3[37].yyyy
ftoi r6.xy, v0.xyxx
ine r2.z, l(0), cb3[36].x
ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r2.z, r2.z, r3.w
imul null, r3.w, l(4099), cb3[37].z
and r3.w, r3.w, l(63)
iadd r6.xy, r3.wwww, r6.xyxx
utof r6.xy, r6.xyxx
mul r6.xy, r6.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
add r3.w, r6.y, r6.x
frc r3.w, r3.w
mul r3.w, r3.w, l(52.982918)
frc r3.w, r3.w
mul r3.w, r3.w, l(0.030000)
mad r6.xyz, -r1.xyzx, r3.wwww, v7.xyzx
mov r6.w, l(1.000000)
dp4 r1.x, r6.xyzw, cb3[18].xyzw
dp4 r1.y, r6.xyzw, cb3[19].xyzw
div r1.x, r1.x, r1.y
min r1.x, r1.x, v0.z
movc oDepth, r2.z, v0.z, r1.x
and r1.x, l(8), cb1[0].y
max r1.y, r4.z, r4.y
max r1.y, r1.y, r4.x
lt r1.y, r1.y, l(0.010000)
movc r1.z, r1.y, l(0), l(4)
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r2.xz, v0.xxyx
sqrt r6.xyw, r0.zwzz
sqrt r6.z, r2.y
mul r7.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r7.yyyy, r7.xxxz
mad r7.x, r6.z, l(0.250000), r0.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.w
and r0.zw, r2.xxxz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.x, l(25), l(24)
imad r0.z, r1.z, l(32), r0.z
utof r0.z, r0.z
mul r10.z, r0.z, l(0.00392156886)
ieq r0.z, r1.y, l(0)
and r2.xyz, r4.xyzx, r0.zzzz
mov r5.w, -r1.w
ge r0.z, l(0.000000), r1.w
mov r2.w, l(0)
mov r5.xz, l(5.000000,0,0.600000,0)
movc o3.xyzw, r0.zzzz, r2.xyzw, r5.xyzw
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r10.w, l(0)
mov o2.xyzw, r10.xwyz
ret
// Approximately 367 instruction slots used
