//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:40 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   41        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   42        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r3.x, r2.xyzw, cb3[12].xyzw
dp4 r3.y, r2.xyzw, cb3[13].xyzw
dp4 r3.z, r2.xyzw, cb3[14].xyzw
add r2.xyz, -r3.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z

dp3 r0.w, r2.xyzx, r2.xyzx
rsq r1.z, r0.w
mul r2.xyz, r1.zzzz, r2.xyzx
dp3 r1.w, v3.xyzx, v3.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t42.yzwx, s2
mov_sat r5.w, r1.w
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t41.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r2.w, r6.xyzx, r6.xyzx
sqrt r2.w, r2.w
max r7.x, r2.w, l(0.000010)
rcp r2.w, r7.x
mul r8.xyz, r2.wwww, r6.xyzx
dp3 r4.w, v4.xyzx, v4.xyzx
rsq r4.w, r4.w
mul r9.xyz, r4.wwww, v4.yzxy
dp3 r4.w, v5.xyzx, v5.xyzx
rsq r4.w, r4.w
mul r10.xyz, r4.wwww, v5.yzxy
dp3 r4.w, r8.xyzx, r8.xyzx
rsq r4.w, r4.w
mul r11.xyz, r4.wwww, r8.xyzx
mul r12.xyz, r10.zxyz, r11.yyyy
mad r11.xyw, r11.xxxx, r9.zxzy, r12.xyxz
mad r11.xyz, r11.zzzz, r4.xyzx, r11.xywx
dp3 r4.w, r11.xyzx, r11.xyzx
rsq r4.w, r4.w
mul r11.xyz, r4.wwww, r11.xyzx
dp3 r2.x, r11.xyzx, r2.xyzx
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
min r1.y, |r2.x|, l(1.000000)
add r1.x, -r1.x, l(0.650000)
max r1.x, r1.x, l(0.000000)
mul r2.x, r1.x, r1.x
mad r1.x, -r1.x, l(2.000000), l(3.000000)
mul r1.x, r1.x, r2.x
mul r1.x, r1.x, r1.y
mul r1.x, r1.x, r1.w
mad r0.w, -r0.w, r1.z, l(50.000000)
mul r0.w, r0.w, l(0.020000)
max r0.w, r0.w, l(0.000000)
mad_sat r0.w, r1.x, r0.w, l(-0.149536)
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  mad r1.xyz, -r6.xyzx, r2.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r0.wwww, r1.xyzx, r8.xyzx
  add r1.x, -r7.x, l(1.000000)
  mad r7.x, r0.w, r1.x, r7.x
  mad r1.xyz, r0.wwww, l(0.203921437, 0.388234854, 0.600000441, 0.000000), l(0.796078503, 0.611765087, 0.399999499, 0.000000)
  mul r2.xyz, r0.wwww, l(0.000000, 40.197800, 21.218901, 0.000000)
else
  mov r1.xyz, l(0.796078503,0.611765087,0.399999499,0)
  mov r2.xyz, l(0,0,0,0)
endif
dp3 r0.w, r8.xyzx, r8.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r8.xyzx
mul r8.xyz, r10.xyzx, r6.yyyy
mad r6.xyw, r6.xxxx, r9.xyxz, r8.xyxz
mad r6.xyz, r6.zzzz, r4.yzxy, r6.xywx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, r6.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r9.xyz, r4.xyzx
deriv_rty_fine r4.xyz, r4.xyzx
dp3 r2.w, r9.xyzx, r9.xyzx
dp3 r4.x, r4.xyzx, r4.xyzx
add r2.w, r2.w, r4.x
min r7.y, r2.w, l(0.300000)
movc r4.xy, r1.wwww, l(1.000000,0,0,0), r7.xyxx
max r1.w, r4.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
add r1.w, r1.w, r4.y
add r1.w, r1.w, l(0.175233513)
sqrt r1.w, r1.w
sqrt r1.w, r1.w
add r1.w, -r1.w, l(1.000000)
ftoi r4.xy, v0.yxyy
add r7.xyz, -r3.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r7.x, r40.x, r41.x, r7.x
mad r7.y, r40.x, r41.y, r7.y
mad r7.z, r40.x, r41.z, r7.z

dp3 r2.w, r7.xyzx, r7.xyzx
rsq r2.w, r2.w
mul r9.xyz, r2.wwww, r7.xyzx
add r10.x, -r1.w, l(1.000000)
mul r1.w, r10.x, r10.x
mul r4.z, r10.x, r1.w
dp3 r4.w, -r9.yzxy, r8.xyzx
add r4.w, r4.w, r4.w
mad r11.xyz, r8.xyzx, -r4.wwww, -r9.yzxy
mad r6.xyz, r6.xyzx, r0.wwww, -r11.xyzx
mad r6.xyz, r4.zzzz, r6.xyzx, r11.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r6.xyzx
mul r4.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r4.zw, r4.zzzw, r6.yyyy
mad r11.xz, r6.zzzz, cb2[71].yyxy, r4.zzwz
dp3 r0.w, r8.zxyz, r9.xyzx
mov r3.w, l(1.000000)
dp4 r12.x, cb2[72].xyzw, r3.xyzw
dp4 r12.y, cb2[73].xyzw, r3.xyzw
dp4 r12.z, cb2[74].xyzw, r3.xyzw
mov r11.y, r6.x
dp3 r13.x, cb2[72].xyzx, r11.xyzx
dp3 r13.y, cb2[73].xyzx, r11.xyzx
dp3 r13.z, cb2[74].xyzx, r11.xyzx
div r14.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r13.xyzx
lt r15.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r13.xyzx
lt r13.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r13.xyz, -r15.xyzx, r13.xyzx
itof r13.xyz, r13.xyzx
mad r12.xyz, r13.xyzx, cb2[75].xyzx, -r12.xyzx
mul r12.xyz, r14.xyzx, r12.xyzx
lt r13.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r12.xyz, r13.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r12.xyzx
min r4.z, r12.z, r12.y
min r4.z, r4.z, r12.x
mad r11.xyz, r11.xyzx, r4.zzzz, r3.xyzx
add r11.xyz, r11.xyzx, -cb2[76].xyzx
dp3 r4.z, r11.xyzx, r11.xyzx
rsq r4.z, r4.z
mul r11.xyz, r4.zzzz, r11.xyzx
mul r12.yzw, r11.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r12.x, l(0.282094806)
dp4 r4.z, r12.xyzw, cb2[68].xyzw
dp4 r4.w, r12.xyzw, cb2[69].xyzw
dp4 r6.w, r12.xyzw, cb2[70].xyzw
rcp r12.xy, r4.zwzz
rcp r12.z, r6.w
iadd r4.z, l(-3), cb2[71].z
utof r4.z, r4.z
mul r4.z, r4.z, r10.x
lt r4.w, r4.z, l(1.000000)
mad_sat r6.w, r4.z, l(2.000000), l(-1.000000)
movc r4.z, r4.w, r6.w, r4.z
sample_l_indexable(texturecube)(float,float,float,float) r11.xyz, r11.xyzx, t21.xyzw, s5, r4.z
mul r11.xyz, r12.xyzx, r11.xyzx
sqrt r10.y, |r0.w|
mad r10.yzw, r10.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r4.zw, r10.yzyy, t7.zwxy, s5, l(0.000000)
mad r4.z, r4.z, l(0.042000), r4.w
mul r11.xyz, r4.zzzz, r11.xyzx
mul r12.xyz, r3.yyyy, cb2[9].xzyx
mad r12.xyz, cb2[8].xzyx, r3.xxxx, r12.xyzx
mad r12.xyz, cb2[10].xzyx, r3.zzzz, r12.xyzx
add r12.xyz, r12.xyzx, cb2[11].xzyx
lt r13.xyz, |r12.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r4.z, r13.y, r13.x
and r4.z, r13.z, r4.z
if_nz r4.z
  add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r4.z, l(1), cb2[27].x
  if_nz r4.z
    utof r13.xyz, cb2[15].xyzx
    mul r13.xyz, r12.xyzx, r13.xyzx
    ftoi r14.xyz, r13.xyzx
    mov r14.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t22.xyzw
    mul r15.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r4.z, r15.z
    mad r15.x, r4.z, l(4.000000), r15.x
    mad r15.z, r14.z, l(63.750000), -r4.z
    frc r13.xyz, r13.xyzx
    mad r13.xyz, r13.xyzx, r15.wwww, r15.xyzx
    add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r14.xyz, cb2[17].xyzx
    div r12.xyz, r13.xyzx, r14.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r12.xyzx, t23.xyzw, s5, l(0.000000)
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r12.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r12.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzx, t26.xyzw, s5, l(0.000000)
  mad r14.xyzw, r14.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r15.xyzw, r15.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r12.xyzw, r12.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  mul r15.xyzw, r15.xyzw, cb2[26].xyzw
  mul r12.xyzw, r12.xywz, cb2[26].xywz
  mov r16.x, r12.z
  mov r16.y, r14.w
  mov r16.z, r15.w
  dp3 r17.w, cb2[12].xyzx, r16.xyzx
  dp3 r17.y, cb2[13].xyzx, r16.xyzx
  dp3 r17.z, cb2[14].xyzx, r16.xyzx
  mul r16.xyz, r8.zxyz, cb0[2].xxxx
  mul r18.xyz, r16.yyyy, cb2[13].yzxy
  mad r16.xyw, cb2[12].yzyx, r16.xxxx, r18.xyxz
  mad r16.xyz, cb2[14].yzxy, r16.zzzz, r16.xywx
  mul r16.yzw, r16.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r16.x, l(0.282094806)
  mov r18.x, r13.x
  mov r18.y, r14.x
  mov r18.z, r15.x
  mov r18.w, r12.x
  dp4 r19.x, r16.xyzw, r18.xyzw
  mov r20.x, r13.y
  mov r20.y, r14.y
  mov r20.z, r15.y
  mov r20.w, r12.y
  dp4 r19.y, r16.xyzw, r20.xyzw
  mov r12.x, r13.z
  mov r12.y, r14.z
  mov r12.z, r15.z
  dp4 r19.z, r16.xyzw, r12.xyzw
  max r13.xyz, r19.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r14.xyz, r6.zxyz, cb0[2].yyyy
  mul r15.xyz, r14.yyyy, cb2[13].yzxy
  mad r14.xyw, cb2[12].yzyx, r14.xxxx, r15.xyxz
  mad r14.xyz, cb2[14].yzxy, r14.zzzz, r14.xywx
  mul r14.yzw, r14.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r14.x, l(0.282094806)
  dp4 r15.x, r14.xyzw, r18.xyzw
  dp4 r15.y, r14.xyzw, r20.xyzw
  dp4 r15.z, r14.xyzw, r12.xyzw
  max r12.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r17.x, r13.w
else
  mov r17.xyzw, cb0[3].xyzw
  mov r13.xyz, l(0,0,0,0)
  mov r12.xyz, l(0,0,0,0)
endif
dp3 r4.z, r12.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r12.xyz, -r4.zzzz, r12.xyzx
mad r12.xyz, cb0[2].zzzz, r12.xyzx, r4.zzzz
mul r14.xyz, r6.xyzx, cb0[2].yyyy
mul r14.yzw, r14.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r14.x, l(0.282094806)
dp4_sat r4.z, r14.xyzw, r17.xyzw
mul r6.yzw, r6.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r6.x, l(0.282094806)
dp4 r14.x, r6.xyzw, cb0[25].xyzw
dp4 r14.y, r6.xyzw, cb0[26].xyzw
dp4 r14.z, r6.xyzw, cb0[27].xyzw
max r6.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r6.xyz, r4.zzzz, r6.xyzx, r12.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r4.xy, r4.xyxx
mul r4.xy, r4.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r4.x, r4.y, r4.x
mul r4.x, r4.x, l(0.159154937)
frc r4.x, r4.x
mul r4.x, r4.x, l(39.478420)
sincos r4.x, r12.x, r4.x
mov r14.x, -r4.x
dp4 r15.x, r3.xyzw, cb0[586].xyzw
dp4 r15.y, r3.xyzw, cb0[587].xyzw
dp4 r4.y, r3.xyzw, cb0[588].xyzw
dp4 r4.z, r3.xyzw, cb0[589].xyzw
div r10.yz, r15.xxyx, r4.zzzz
lt r12.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r10.yyzy|
or r4.w, r12.z, r12.y
max r6.w, |r10.z|, |r10.y|
mad r6.w, r6.w, l(1.05263162), l(-1.000000)
mul_sat r6.w, r6.w, l(20.000000)
movc r6.w, r4.w, l(0), r6.w
add r0.w, |r0.w|, l(0.001000)
mad r10.yz, r10.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r15.xyzw, r10.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r16.xyzw, r10.yzyy, t4.xyzw, s5, l(0.000000)
div r4.y, r4.y, r4.z
max r4.y, r4.y, l(0.000000)
min r4.y, r4.y, l(0.999990)
mul r4.z, r4.y, l(8.000000)
round_ni r4.z, r4.z
ftoi r7.w, r4.z
ilt r8.w, r7.w, l(7)
iadd r9.w, r7.w, l(1)
movc r8.w, r8.w, r9.w, l(7)
mad r4.y, r4.y, l(8.000000), -r4.z
add r4.z, -r0.w, l(1.000000)
mul r9.w, r4.z, r4.z
mul r9.w, r9.w, r9.w
mul r4.z, r4.z, r9.w
mov r14.y, r12.x
mov r12.z, l(1.000000)
mov r18.z, l(1.000000)
mov r19.z, l(1.000000)
mov r20.z, l(1.000000)
mov r21.z, l(0)
mov r14.z, r4.x
mov r22.xyz, l(0,0,0,0)
mov r23.xyz, l(0,0,0,0)
mov r4.x, l(0)
loop
  uge r9.w, r4.x, cb2[0].z
  breakc_nz r9.w
  imul null, r10.yz, l(0, 5, 13, 0), cb2[r4.x + 0].xxxx
  ushr r9.w, cb0[r10.y + 58].w, l(30)
  dp4 r24.x, r3.xyzw, cb0[r10.z + 378].xyzw
  dp4 r24.y, r3.xyzw, cb0[r10.z + 379].xyzw
  dp4 r24.z, r3.xyzw, cb0[r10.z + 380].xyzw
  ine r11.w, r9.w, l(2)
  if_nz r11.w
    dp4 r12.y, r3.xyzw, cb0[r10.z + 381].xyzw
    lt r18.yw, r12.yyyy, |r24.xxxy|
    or r12.w, r18.w, r18.y
    lt r13.w, r12.y, l(0.000000)
    or r12.w, r12.w, r13.w
    if_nz r12.w
      mov r25.xyz, l(0,0,0,0)
    else
      div r25.xyz, r24.xyzx, r12.yyyy
      mad r25.xy, r25.xyxx, cb0[r10.z + 385].xyxx, cb0[r10.z + 385].zwzz
    endif
    mov r13.w, l(0)
  else
    lt r14.w, r24.z, l(0.000000)
    lt r18.y, l(1.000000), r24.z
    or r13.w, r14.w, r18.y
    if_z r13.w
      add r14.w, l(1.000000), cb0[r10.z + 390].x
      dp2 r14.w, cb0[0].yyyy, r14.wwww
      add r14.w, -r14.w, l(1.000000)
      mov r12.x, cb0[r10.z + 382].x
      mad r26.xyz, r24.xyzx, r12.xxzx, cb0[r10.z + 382].yzwy
      mov r18.x, cb0[r10.z + 383].x
      mad r18.xyw, r24.xyxz, r18.xxxz, cb0[r10.z + 383].yzyw
      mov r19.x, cb0[r10.z + 384].x
      mad r19.xyw, r24.xyxz, r19.xxxz, cb0[r10.z + 384].yzyw
      lt r27.xy, |r24.xyxx|, r14.wwww
      and r12.x, r27.y, r27.x
      lt r27.xy, |r26.xyxx|, r14.wwww
      and r20.w, r27.y, r27.x
      lt r27.xy, |r18.xyxx|, r14.wwww
      and r21.w, r27.y, r27.x
      lt r27.xy, |r19.xyxx|, r14.wwww
      and r14.w, r27.y, r27.x
      mad r19.xy, r19.xyxx, cb0[r10.z + 388].xyxx, cb0[r10.z + 388].zwzz
      mad r18.xy, r18.xyxx, cb0[r10.z + 387].xyxx, cb0[r10.z + 387].zwzz
      movc r18.xyw, r21.wwww, r18.xyxw, r19.xyxw
      mad r26.xy, r26.xyxx, cb0[r10.z + 386].xyxx, cb0[r10.z + 386].zwzz
      movc r18.xyw, r20.wwww, r26.xyxz, r18.xyxw
      mov r20.xy, cb0[r10.z + 385].xyxx
      mov r21.xy, cb0[r10.z + 385].zwzz
      mad r19.xyw, r24.xyxz, r20.xyxz, r21.xyxz
      movc r25.xyz, r12.xxxx, r19.xywx, r18.xywx
      movc r14.w, r14.w, l(3), l(-1)
      movc r14.w, r21.w, l(2), r14.w
      movc r14.w, r20.w, l(1), r14.w
      movc r12.w, r12.x, l(0), r14.w
    else
      mov r25.xyz, l(0,0,0,0)
      mov r12.w, l(0)
    endif
    mov r12.y, l(-1)
  endif
  movc r12.x, r13.w, r12.y, r12.w
  ige r12.x, r12.x, l(0)
  if_nz r12.x
    mul r12.x, l(0.500000), cb0[r10.z + 390].x
    mul r24.xyzw, r12.xxxx, cb0[1].xyxy
    mul r26.xyzw, r14.yzyz, r24.zwzw
    mad r27.xyzw, r26.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r25.xyxy
    mul r24.xyzw, r14.xyxy, r24.xyzw
    mad r27.xyzw, r24.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r27.xyzw
    mov_sat r25.z, r25.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r27.xyxx, t2.xxxx, s7, r25.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.y, r27.zwzz, t2.xxxx, s7, r25.z
    add r12.x, r12.y, r12.x
    mad r27.xyzw, r26.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r25.xyxy
    mad r27.xyzw, r24.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r27.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.y, r27.xyxx, t2.xxxx, s7, r25.z
    add r12.x, r12.y, r12.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.y, r27.zwzz, t2.xxxx, s7, r25.z
    add r12.x, r12.y, r12.x
    mad r26.xyzw, r26.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r25.xyxy
    mad r24.xyzw, r24.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r26.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.y, r24.xyxx, t2.xxxx, s7, r25.z
    add r12.x, r12.y, r12.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.y, r24.zwzz, t2.xxxx, s7, r25.z
    add r12.x, r12.y, r12.x
    mul r12.x, r12.x, l(0.166666672)
  else
    mov r12.x, l(1.000000)
  endif
  add_sat r12.x, r12.x, cb0[r10.z + 390].y
  ieq r9.w, r9.w, l(2)
  if_nz r9.w
    if_nz r4.w
      mov r12.y, l(1.000000)
    endif
    if_z r4.w
      mov x1[0].x, r15.x
      mov x1[1].x, r15.y
      mov x1[2].x, r15.z
      mov x1[3].x, r15.w
      mov x1[4].x, r16.x
      mov x1[5].x, r16.y
      mov x1[6].x, r16.z
      mov x1[7].x, r16.w
      mov r12.w, x1[r7.w + 0].x
      mov r13.w, x1[r8.w + 0].x
      add r13.w, -r12.w, r13.w
      mad r12.w, r4.y, r13.w, r12.w
      exp r12.w, -r12.w
      add r12.w, r6.w, r12.w
      min r12.y, r12.w, l(1.000000)
    endif
  else
    mov r12.y, l(1.000000)
  endif
  ine r12.w, l(-1), cb0[r10.z + 389].x
  and r12.w, r9.w, r12.w
  if_nz r12.w
    imul null, r10.z, l(13), cb0[r10.z + 389].x
    dp4 r12.w, r3.xyzw, cb0[r10.z + 601].xyzw
    lt r13.w, r12.w, l(0.000000)
    lt r14.w, l(1.000000), r12.w
    or r13.w, r13.w, r14.w
    if_z r13.w
      dp4 r18.x, r3.xyzw, cb0[r10.z + 599].xyzw
      dp4 r18.y, r3.xyzw, cb0[r10.z + 600].xyzw
      mad r19.xy, r18.xyxx, cb0[r10.z + 606].xyxx, cb0[r10.z + 606].zwzz
      lt r18.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r18.xyxx|
      or r14.w, r18.y, r18.x
    else
      mov r19.xy, l(0,0,0,0)
      mov r12.w, l(0)
      mov r14.w, l(0)
    endif
    ige r14.w, r14.w, l(0)
    movc r13.w, r13.w, l(0), r14.w
    if_nz r13.w
      mov_sat r12.w, r12.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.w, r19.xyxx, t2.xxxx, s7, r12.w
    else
      mov r12.w, l(1.000000)
    endif
    add_sat r10.z, r12.w, cb0[r10.z + 611].y
    mul r12.x, r10.z, r12.x
  endif
  ige r10.z, cb0[r10.y + 62].x, l(0)
  if_nz r10.z
    ishl r10.z, cb0[r10.y + 62].x, l(2)
    mov r24.x, x0[r10.z + 0].x
    mov r25.x, x0[r10.z + 1].x
    mov r26.x, x0[r10.z + 3].x
    mov r24.y, x0[r10.z + 0].y
    mov r25.y, x0[r10.z + 1].y
    mov r26.y, x0[r10.z + 3].y
    mov r24.z, x0[r10.z + 0].z
    mov r25.z, x0[r10.z + 1].z
    mov r26.z, x0[r10.z + 3].z
    mov r24.w, x0[r10.z + 0].w
    mov r25.w, x0[r10.z + 1].w
    mov r26.w, x0[r10.z + 3].w
    dp4 r18.x, r3.xyzw, r24.xyzw
    dp4 r18.y, r3.xyzw, r25.xyzw
    dp4 r10.z, r3.xyzw, r26.xyzw
    div r18.xy, r18.xyxx, r10.zzzz
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r18.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyw, r18.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r21.xyw, r18.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyw, r18.xyxx, t14.xywz, s1, l(0.000000)
    ieq r24.xyz, l(1, 2, 3, 0), cb0[r10.y + 62].xxxx
    movc r19.xyw, r24.xxxx, r20.xyxw, r19.xyxw
    movc r19.xyw, r24.yyyy, r21.xyxw, r19.xyxw
    movc r18.xyw, r24.zzzz, r18.xyxw, r19.xyxw
  else
    mov r18.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r10.z, cb1[0].x, cb0[r10.y + 58].w
  add r19.xyw, -r3.xyxz, cb0[r10.y + 59].xyxz
  dp3 r12.w, r19.xywx, r19.xywx
  rsq r13.w, r12.w
  mul r19.xyw, r13.wwww, r19.xyxw
  add r13.w, r12.w, -cb0[r10.y + 59].w
  max r13.w, r13.w, l(0.001000)
  rcp r13.w, r13.w
  mad r13.w, cb0[r10.y + 59].w, r13.w, l(1.000000)
  rsq r13.w, r13.w
  add r13.w, -r13.w, l(1.000000)
  mul r13.w, r13.w, l(6.28318548)
  mul r12.w, r12.w, r12.w
  mad_sat r12.w, -r12.w, cb0[r10.y + 60].x, l(1.000000)
  mul r12.w, r12.w, r12.w
  mul r12.w, r12.w, r13.w
  dp3_sat r13.w, cb0[r10.y + 61].xyzx, r19.xywx
  add_sat r13.w, r13.w, -cb0[r10.y + 60].z
  mul_sat r13.w, r13.w, cb0[r10.y + 60].y
  mul r14.w, r13.w, r13.w
  mad r13.w, -r13.w, l(2.000000), l(3.000000)
  mul r13.w, r13.w, r14.w
  mul r12.w, r12.w, r13.w
  movc r19.xyw, r9.wwww, cb0[r10.y + 61].xyxz, r19.xyxw
  movc r9.w, r9.w, cb0[r10.y + 61].w, r12.w
  movc r19.xyw, r10.zzzz, r19.xyxw, l(0,1.000000,0,0)
  movc r9.w, r10.z, r9.w, l(0)
  mad_sat r10.z, -r9.w, l(0.159154937), l(1.000000)
  mad r12.w, r10.z, l(-0.156583), l(1.57079637)
  add r10.z, -r10.z, l(1.000000)
  sqrt r10.z, r10.z
  mul r10.z, r10.z, r12.w
  movc r10.z, r11.w, r10.z, cb0[r10.y + 60].w
  mad_sat r10.z, r10.z, l(0.318309873), r1.w
  mad r11.w, -r10.x, r10.x, r10.z
  mad r11.w, -r11.w, r11.w, l(1.000000)
  sqrt r11.w, r11.w
  dp3 r12.w, r8.zxyz, r19.xywx
  max r11.w, r11.w, l(0.950000)
  add r13.w, -r11.w, l(1.000000)
  rsq r14.w, r13.w
  mul r13.w, r13.w, r14.w
  mul r20.x, r12.w, l(0.373837)
  mul r13.w, r13.w, l(0.668740)
  mad r20.y, r12.w, l(0.373837), r13.w
  ge r13.w, r13.w, |r20.x|
  mul r20.x, r20.y, r20.y
  mul r14.w, r14.w, r20.x
  mov_sat r12.w, r12.w
  movc r12.w, r13.w, r14.w, r12.w
  mul r11.w, r11.w, r12.w
  min r12.w, r11.w, l(1.000000)
  mul r20.xyw, r12.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r13.w, l(0.000000), r11.w
  if_nz r13.w
    mad r19.xyw, r7.xyxz, r2.wwww, r19.xyxw
    dp3 r13.w, r19.xywx, r19.xywx
    rsq r13.w, r13.w
    mul r19.xyw, r13.wwww, r19.xyxw
    dp3 r13.w, r8.zxyz, r19.xywx
    dp3 r14.w, r9.xyzx, r19.xywx
    mul r19.x, r14.w, r14.w
    dp2 r19.x, r19.xxxx, r10.xxxx
    mad r19.x, r10.x, l(0.500000), r19.x
    add r19.x, r19.x, l(-1.000000)
    add r12.w, -r12.w, l(1.000000)
    mul r19.y, r12.w, r12.w
    mul r19.y, r19.y, r19.y
    mul r12.w, r12.w, r19.y
    mad r12.w, r19.x, r12.w, l(1.000000)
    mad r19.x, r19.x, r4.z, l(1.000000)
    mul r12.w, r12.w, r19.x
    mul r12.w, r10.w, r12.w
    mul r19.xyw, r12.wwww, r20.wwww
    add r12.w, -r14.w, l(1.000000)
    mul r14.w, r12.w, r12.w
    mul r14.w, r14.w, r14.w
    mul r12.w, r12.w, r14.w
    mad r12.w, r12.w, l(0.958000), l(0.042000)
    mul r14.w, r10.z, r10.z
    mad r21.x, -r11.w, r14.w, r11.w
    mad r21.x, r21.x, r11.w, r14.w
    mad r21.y, -r0.w, r14.w, r0.w
    mad r21.y, r21.y, r0.w, r14.w
    sqrt r21.xy, r21.xyxx
    mul r11.w, r11.w, r21.y
    mad r11.w, r0.w, r21.x, r11.w
    rcp r11.w, r11.w
    mul r11.w, r11.w, l(0.500000)
    mad r10.z, r10.z, r10.z, l(-1.000000)
    mul r13.w, r13.w, r13.w
    mad r10.z, r13.w, r10.z, l(1.000000)
    mul r10.z, r10.z, r10.z
    div r10.z, r14.w, r10.z
    mul r10.z, r11.w, r10.z
    mul r10.z, r12.w, r10.z
    mul r20.xyw, r10.zzzz, r20.wwww
  else
    mov r19.xyw, r20.wwww
  endif
  mul r9.w, r9.w, r12.y
  mul r21.xyw, r9.wwww, cb0[r10.y + 58].xyxz
  mul r18.xyw, r18.xyxw, r21.xyxw
  mul r19.xyw, r12.xxxx, r19.xyxw
  mul r12.xyw, r12.xxxx, r20.xyxw
  mad r22.xyz, r18.xywx, r19.xywx, r22.xyzx
  mad r23.xyz, r18.xywx, r12.xywx, r23.xyzx
  iadd r4.x, r4.x, l(1)
endloop
mov r4.xyw, r22.xyxz
mov r12.xyz, r23.xyzx
mov r14.xyz, l(1.000000,1.000000,1.000000,0)
mov r6.w, l(0)
loop
  uge r7.w, r6.w, cb2[0].w
  breakc_nz r7.w
  imul null, r7.w, l(5), cb2[r6.w + 0].y
  ushr r8.w, cb0[r7.w + 58].w, l(30)
  if_z r8.w
    and r9.w, cb1[0].x, cb0[r7.w + 58].w
    add r15.xyz, -r3.xyzx, cb0[r7.w + 59].xyzx
    dp3 r10.y, r15.xyzx, r15.xyzx
    ishr r10.y, r10.y, l(1)
    iadd r10.y, r10.y, l(0x1fbd22df)
    mul_sat r10.y, r10.y, cb0[r7.w + 60].x
    add r15.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r7.w + 58].xyzx
    mad r15.xyz, r10.yyyy, r15.xyzx, cb0[r7.w + 58].xyzx
    movc r15.xyz, r9.wwww, r15.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r14.xyz, r14.xyzx, r15.xyzx
  else
    ige r9.w, cb0[r7.w + 62].x, l(0)
    if_nz r9.w
      ishl r9.w, cb0[r7.w + 62].x, l(2)
      mov r15.x, x0[r9.w + 0].x
      mov r16.x, x0[r9.w + 1].x
      mov r18.x, x0[r9.w + 3].x
      mov r15.y, x0[r9.w + 0].y
      mov r16.y, x0[r9.w + 1].y
      mov r18.y, x0[r9.w + 3].y
      mov r15.z, x0[r9.w + 0].z
      mov r16.z, x0[r9.w + 1].z
      mov r18.z, x0[r9.w + 3].z
      mov r15.w, x0[r9.w + 0].w
      mov r16.w, x0[r9.w + 1].w
      mov r18.w, x0[r9.w + 3].w
      dp4 r15.x, r3.xyzw, r15.xyzw
      dp4 r15.y, r3.xyzw, r16.xyzw
      dp4 r9.w, r3.xyzw, r18.xyzw
      div r10.yz, r15.xxyx, r9.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r10.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r10.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r18.xyz, r10.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r10.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r20.xyz, l(1, 2, 3, 0), cb0[r7.w + 62].xxxx
      movc r15.xyz, r20.xxxx, r16.xyzx, r15.xyzx
      movc r15.xyz, r20.yyyy, r18.xyzx, r15.xyzx
      movc r15.xyz, r20.zzzz, r19.xyzx, r15.xyzx
    else
      mov r15.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r9.w, cb1[0].x, cb0[r7.w + 58].w
    ieq r10.y, r8.w, l(2)
    add r16.xyz, -r3.xyzx, cb0[r7.w + 59].xyzx
    dp3 r10.z, r16.xyzx, r16.xyzx
    rsq r11.w, r10.z
    mul r16.xyz, r11.wwww, r16.xyzx
    add r11.w, r10.z, -cb0[r7.w + 59].w
    max r11.w, r11.w, l(0.001000)
    rcp r11.w, r11.w
    mad r11.w, cb0[r7.w + 59].w, r11.w, l(1.000000)
    rsq r11.w, r11.w
    add r11.w, -r11.w, l(1.000000)
    mul r11.w, r11.w, l(6.28318548)
    mul r10.z, r10.z, r10.z
    mad_sat r10.z, -r10.z, cb0[r7.w + 60].x, l(1.000000)
    mul r10.z, r10.z, r10.z
    mul r10.z, r10.z, r11.w
    dp3_sat r11.w, cb0[r7.w + 61].xyzx, r16.xyzx
    add_sat r11.w, r11.w, -cb0[r7.w + 60].z
    mul_sat r11.w, r11.w, cb0[r7.w + 60].y
    mul r12.w, r11.w, r11.w
    mad r11.w, -r11.w, l(2.000000), l(3.000000)
    mul r11.w, r11.w, r12.w
    mul r10.z, r10.z, r11.w
    movc r16.xyz, r10.yyyy, cb0[r7.w + 61].xyzx, r16.xyzx
    movc r10.y, r10.y, cb0[r7.w + 61].w, r10.z
    movc r16.xyz, r9.wwww, r16.xyzx, l(0,1.000000,0,0)
    movc r9.w, r9.w, r10.y, l(0)
    ine r8.w, r8.w, l(2)
    mad_sat r10.y, -r9.w, l(0.159154937), l(1.000000)
    mad r10.z, r10.y, l(-0.156583), l(1.57079637)
    add r10.y, -r10.y, l(1.000000)
    sqrt r10.y, r10.y
    mul r10.y, r10.y, r10.z
    movc r8.w, r8.w, r10.y, cb0[r7.w + 60].w
    mad_sat r8.w, r8.w, l(0.318309873), r1.w
    mad r10.y, -r10.x, r10.x, r8.w
    mad r10.y, -r10.y, r10.y, l(1.000000)
    sqrt r10.y, r10.y
    dp3 r10.z, r8.zxyz, r16.xyzx
    max r10.y, r10.y, l(0.950000)
    add r11.w, -r10.y, l(1.000000)
    rsq r12.w, r11.w
    mul r11.w, r11.w, r12.w
    mul r13.w, r10.z, l(0.373837)
    mul r11.w, r11.w, l(0.668740)
    mad r14.w, r10.z, l(0.373837), r11.w
    ge r11.w, r11.w, |r13.w|
    mul r13.w, r14.w, r14.w
    mul r12.w, r12.w, r13.w
    mov_sat r10.z, r10.z
    movc r10.z, r11.w, r12.w, r10.z
    mul r10.y, r10.z, r10.y
    min r10.z, r10.y, l(1.000000)
    mul r18.xyz, r10.zzzz, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r11.w, l(0.000000), r10.y
    if_nz r11.w
      mad r16.xyz, r7.xyzx, r2.wwww, r16.xyzx
      dp3 r11.w, r16.xyzx, r16.xyzx
      rsq r11.w, r11.w
      mul r16.xyz, r11.wwww, r16.xyzx
      dp3 r11.w, r8.zxyz, r16.xyzx
      dp3 r12.w, r9.xyzx, r16.xyzx
      mul r13.w, r12.w, r12.w
      dp2 r13.w, r13.wwww, r10.xxxx
      mad r13.w, r10.x, l(0.500000), r13.w
      add r13.w, r13.w, l(-1.000000)
      add r10.z, -r10.z, l(1.000000)
      mul r14.w, r10.z, r10.z
      mul r14.w, r14.w, r14.w
      mul r10.z, r10.z, r14.w
      mad r10.z, r13.w, r10.z, l(1.000000)
      mad r13.w, r13.w, r4.z, l(1.000000)
      mul r10.z, r10.z, r13.w
      mul r10.z, r10.w, r10.z
      mul r16.xyz, r10.zzzz, r18.zzzz
      add r10.z, -r12.w, l(1.000000)
      mul r12.w, r10.z, r10.z
      mul r12.w, r12.w, r12.w
      mul r10.z, r10.z, r12.w
      mad r10.z, r10.z, l(0.958000), l(0.042000)
      mul r12.w, r8.w, r8.w
      mad r13.w, -r10.y, r12.w, r10.y
      mad r13.w, r13.w, r10.y, r12.w
      sqrt r13.w, r13.w
      mad r14.w, -r0.w, r12.w, r0.w
      mad r14.w, r14.w, r0.w, r12.w
      sqrt r14.w, r14.w
      mul r10.y, r10.y, r14.w
      mad r10.y, r0.w, r13.w, r10.y
      rcp r10.y, r10.y
      mul r10.y, r10.y, l(0.500000)
      mad r8.w, r8.w, r8.w, l(-1.000000)
      mul r11.w, r11.w, r11.w
      mad r8.w, r11.w, r8.w, l(1.000000)
      mul r8.w, r8.w, r8.w
      div r8.w, r12.w, r8.w
      mul r8.w, r10.y, r8.w
      mul r8.w, r10.z, r8.w
      mul r18.xyz, r8.wwww, r18.zzzz
    else
      mov r16.xyz, r18.zzzz
    endif
    mul r19.xyz, r9.wwww, cb0[r7.w + 58].xyzx
    mul r15.xyz, r15.xyzx, r19.xyzx
    mad r4.xyw, r15.xyxz, r16.xyxz, r4.xyxw
    mad r12.xyz, r15.xyzx, r18.xyzx, r12.xyzx
  endif
  iadd r6.w, r6.w, l(1)
endloop
mad r6.xyz, r11.xyzx, r6.xyzx, r12.xyzx
mul r6.xyz, r6.xyzx, cb0[823].zzzz
mul r6.xyz, r6.xyzx, r14.xyzx
ge r0.w, l(0.000100), r5.w
ge r7.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r6.xyzx
and r1.w, r7.y, r7.x
and r1.w, r7.z, r1.w
and r0.w, r0.w, r1.w
discard_nz r0.w
dp3 r0.w, r13.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r7.xyz, -r0.wwww, r13.xyzx
mad r7.xyz, cb0[2].zzzz, r7.xyzx, r0.wwww
mul r9.xyz, r8.xyzx, cb0[2].xxxx
mul r9.yzw, r9.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r9.x, l(0.282094806)
dp4_sat r0.w, r9.xyzw, r17.xyzw
mul r8.yzw, r8.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r8.x, l(0.282094806)
dp4 r9.x, r8.xyzw, cb0[52].xyzw
dp4 r9.y, r8.xyzw, cb0[53].xyzw
dp4 r9.z, r8.xyzw, cb0[54].xyzw
max r8.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r7.xyz, r0.wwww, r8.xyzx, r7.xyzx
mul r7.xyz, r7.xyzx, cb0[823].xxxx
mad r4.xyz, r4.xywx, cb0[823].yyyy, r7.xyzx
mul r4.xyz, r4.xyzx, r14.xyzx
add r1.xyz, r1.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r1.xyz, r1.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
mul r2.xyz, r2.xyzx, cb1[3].xxxx
mad r1.xyz, r4.xyzx, r1.xyzx, r2.xyzx
mad r1.xyz, r1.xyzx, r5.wwww, r6.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r2.xyz, cb0[842].yzwy
mad r4.xyz, r2.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r2.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r2.xyzx
mul r0.xyz, r0.xyzx, r2.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r2.x, l(0.000000), cb0[832].y
if_nz r2.x
  add r2.xyz, r3.xyzx, -cb0[831].xyzx
  dp3 r2.w, r2.xyzx, r2.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r2.xyzx, r3.xxxx
  mul r2.x, r2.y, cb0[830].w
  lt r2.y, l(0.010000), |r2.x|
  mul r2.z, r2.x, l(-1.442695)
  exp r2.z, r2.z
  add r2.z, -r2.z, l(1.000000)
  div r2.x, r2.z, r2.x
  mul r2.x, r2.x, cb0[831].w
  movc r2.x, r2.y, r2.x, cb0[831].w
  dp3_sat r2.y, r3.xyzx, cb0[837].xyzx
  log r2.y, r2.y
  mul r2.y, r2.y, cb0[837].w
  exp r2.y, r2.y
  mul r2.x, r2.x, cb0[832].y
  add r2.z, r2.w, -cb0[832].x
  max r2.z, r2.z, l(0.000000)
  mul r2.w, r2.z, r2.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r3.xyz, r2.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r1.wwww, r3.xyzx
  add r2.y, -r2.w, l(1.000000)
  mad r0.xyz, r3.xyzx, r2.yyyy, r0.xyzx
  mad r0.w, r2.x, r2.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r5.wwww, r0.xyzx
mad r5.xyz, r1.xyzx, r1.wwww, r0.xyzx
mul o0.xyzw, r5.xyzw, cb1[2].wwww
ret
// Approximately 879 instruction slots used
