//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:57 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
                                        // Textures:  t2-t7
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// Resource bind info for resourceTables__modelData.customRTs
// {
//
//   struct CustomRTTransform
//   {
//
//       float4x4 ws2ts;                // Index:    0
//
//   } $Element;                        // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__modelData.customRTs    texture  struct         r/o    7        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__emissive    texture  float4          2d   14        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   15        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v4.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r6.xyzw, l(0), l(48), t7.xyzw
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 3.000000, 3.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r7.xy, l(0.632559061, 50.000000, 0.000000, 0.000000), cb3[35].xxxx
frc r7.xy, r7.xyxx
add r7.zw, r7.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.362549, 0.362549)
add r8.xy, l(0.790440, 0.010000, 0.000000, 0.000000), cb3[35].xxxx
mul r8.xy, r8.xyxx, l(0.632559061, 50.000000, 0.000000, 0.000000)
frc r8.xy, r8.xyxx
add r8.xy, r8.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r7.xy, r7.xyxx, l(6.28318548, 6.28318548, 0.000000, 0.000000)
sincos null, r7.xy, r7.xyxx
dp3 r1.w, r1.xyzx, r3.xyzx
max r1.w, r1.w, l(0.000100)
div r1.xyz, r1.xyzx, r1.wwww
mul r9.xyz, r1.xyzx, l(0.0932616964, 0.0932616964, 0.0932616964, 0.000000)
dp3 r1.w, -r9.xyzx, v5.xyzx
dp3 r9.y, -r9.xyzx, v6.xyzx
mov r9.x, -r1.w
deriv_rtx_fine r8.zw, v2.xxxy
deriv_rty_fine r9.zw, v2.yyyx
deriv_rtx_fine r10.xyz, r2.zxyz
deriv_rty_fine r11.xyz, r2.yzxy
mul r1.w, r8.w, r9.w
mad r1.w, r8.z, r9.z, -r1.w
mul r12.xyz, r10.xyzx, r11.xyzx
mad r10.xyz, r10.zxyz, r11.yzxy, -r12.xyzx
dp3 r3.w, r10.xyzx, r10.xyzx
sqrt r3.w, r3.w
lt r8.z, l(0.000000), r3.w
div r1.w, |r1.w|, r3.w
sqrt r1.w, r1.w
and r1.w, r1.w, r8.z
mul r9.xy, r1.wwww, r9.xyxx
mad r9.zw, r0.zzzw, r7.zzzz, -r9.xxxy
mad r0.zw, r0.zzzw, r8.xxxx, -r9.xxxy
mov r10.xy, v3.xyxx
mov r10.z, l(1.000000)
dp3 r9.x, l(1.33751607, 2.685340, -0.511428058, 0.000000), r10.xyzx
dp3 r9.y, l(-2.685340, 1.33751607, 2.173912, 0.000000), r10.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xw, r9.xyxx, t12.xzwy, s1
mad r8.xw, r8.xxxw, l(2.000000, 0.000000, 0.000000, 2.000000), l(-0.996078432, 0.000000, 0.000000, -0.996078432)
mul r8.xw, r8.xxxw, l(0.673828, 0.000000, 0.000000, 0.673828)
mul r1.w, r7.w, l(0.336792)
mul r7.z, r8.y, l(0.336792)
mad r7.xy, r7.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mul r1.xyz, r1.xyzx, l(0.207275, 0.207275, 0.207275, 0.000000)
dp3 r7.w, -r1.xyzx, v5.xyzx
dp3 r1.y, -r1.xyzx, v6.xyzx
mov r1.x, -r7.w
deriv_rtx_fine r9.xy, v3.xyxx
deriv_rty_fine r10.xy, v3.yxyy
mul r1.z, r9.y, r10.y
mad r1.z, r9.x, r10.x, -r1.z
div r1.z, |r1.z|, r3.w
sqrt r1.z, r1.z
and r1.z, r1.z, r8.z
mul r1.xy, r1.zzzz, r1.xyxx
mad r1.zw, r8.xxxw, r1.wwww, -r1.xxxy
mad r1.xy, r8.xwxx, r7.zzzz, -r1.xyxx
add r1.xyzw, r1.xyzw, v3.xyxy
add r7.zw, r9.zzzw, v3.xxxy
add r7.zw, r7.zzzw, r7.zzzw
add r0.zw, r0.zzzw, v3.xxxy
add r0.zw, r0.zzzw, r0.zzzw
mov r2.w, l(1.000000)
dp4 r4.x, r2.xyzw, r4.xyzw
dp4 r4.y, r2.xyzw, r5.xyzw
dp4 r2.x, r2.xyzw, r6.xyzw
div r2.xy, r4.xyxx, r2.xxxx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r1.zwzz, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t13.xyzw, s2
add r1.xyz, -r4.xyzx, r1.xyzx
mad r1.xyz, r7.yyyy, r1.xyzx, r4.xyzx
lt r4.xyz, r1.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r1.xyz, r4.xyzx, r5.xyzx, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r7.zwzz, t14.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t14.xyzw, s1
add r5.xyz, -r4.xyzx, r5.xyzx
mad r4.xyz, r7.xxxx, r5.xyzx, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.269660, 2.74677014, 2.581830, 0.000000)
mul r5.xyz, r1.xyzx, l(0.952941358, 0.999999940, 0.976470768, 0.000000)
mad r1.xyz, -r1.xyzx, l(0.952941358, 0.999999940, 0.976470768, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyz, -r1.xyzx, l(0.926635802, 0.926635802, 0.926635802, 0.000000), -r5.xyzx
add r1.xyz, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyz, r1.xyzx, l(0.586182, 0.586182, 0.586182, 0.000000), r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t15.xyzw, s5
add r0.w, r0.z, l(-0.0392156988)
mul_sat r0.w, r0.w, l(5.312508)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  lt r1.w, r0.z, l(0.00313080009)
  mul r2.x, r0.z, l(12.920000)
  log r0.z, r0.z
  mul r0.z, r0.z, l(0.416666657)
  exp r0.z, r0.z
  mad r0.z, r0.z, l(1.055000), l(-0.055000)
  movc r0.z, r1.w, r2.x, r0.z
  mul r1.w, r0.z, l(0.999999940)
  lt r2.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r5.xyz, r1.xyzx, r1.wwww
  add r5.xyz, r5.xyzx, r5.xyzx
  add r6.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r6.xyz, r6.xyzx, r6.xyzx
  mad r0.z, -r0.z, l(0.999999940), l(1.000000)
  mad r6.xyz, -r6.xyzx, r0.zzzz, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r2.xyz, r2.xyzx, r5.xyzx, r6.xyzx
  add r2.xyz, -r1.xyzx, r2.xyzx
  mad r1.xyz, r0.wwww, r2.xyzx, r1.xyzx
endif
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r2.xyz, r3.xyzx
deriv_rty_fine r5.xyz, r3.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
add r0.w, r0.w, r1.w
min r0.w, r0.w, l(0.300000)
add r0.w, r0.w, l(0.233313128)
sqrt r0.w, r0.w
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
movc o2.z, r0.z, l(0.305000), r0.w
lt r0.z, r1.x, l(0.040450)
mul r0.w, r1.x, l(0.0773993805)
add r1.x, r1.x, l(0.055000)
mul r1.x, r1.x, l(0.947867334)
log r1.x, r1.x
mul r1.x, r1.x, l(2.400000)
exp r1.x, r1.x
movc r0.z, r0.z, r0.w, r1.x
lt r0.w, r1.y, l(0.040450)
mul r1.x, r1.y, l(0.0773993805)
add r1.y, r1.y, l(0.055000)
mul r1.y, r1.y, l(0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r1.z, l(0.040450)
mul r1.y, r1.z, l(0.0773993805)
add r1.z, r1.z, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
mul r2.xyzw, l(0.281370, 0.030962, 0.008475, 0.700000), cb3[37].yyyw
exp r1.y, r2.w
mul r1.yzw, r1.yyyy, r4.xxyz
mul r1.yzw, r1.yyzw, cb1[3].xxxx
and r2.w, l(8), cb1[0].y
max r3.w, r1.w, r1.z
max r3.w, r1.y, r3.w
lt r3.w, l(0.0000153787005), r3.w
max r4.x, r2.z, r2.y
max r4.x, r2.x, r4.x
lt r4.x, r4.x, l(0.010000)
or r4.x, r3.w, r4.x
movc r4.y, r4.x, l(0), l(1)
ftou r4.zw, v0.xxxy
sqrt r5.xyw, r0.zwzz
sqrt r5.z, r1.x
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r2.w, l(1), l(0)
and r0.w, r3.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(28)
imad r0.z, r4.y, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and r1.xyz, r1.yzwy, r3.wwww
movc o3.xyz, r4.xxxx, r1.xyzx, r2.xyzx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.zw, l(0,0,0,0.512347519)
mov o1.w, l(1.00000024)
mov o2.xy, l(1.000000,0,0,0)
mul o3.w, l(0.800000), cb3[37].y
ret
// Approximately 215 instruction slots used
