// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Dec 30 16:01:01 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xy          3     NONE   float   xy
// TEXCOORD                 3     z         3     NONE   float     z
// SV_ClipDistance          0   x           4  CLIPDST   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyz
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t100
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xy
dcl_input_ps linear v3.z
dcl_output o0.xyzw
dcl_output o1.xyz
dcl_temps 30
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
movc r4.z, r4.z, l(-1.000000), l(1.000000)
ld_indexable(buffer)(float,float,float,float) r14.xyzw, l(2, 0, 0, 0), t125.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v3.xyxx, t0.xyzw, s0
div r1.xy, v1.xyxx, v1.wwww
ge r15.x, r14.x, l(5.000000)
lt r15.y, r14.x, l(5.000000)
mov r12.xy, r1.xyxx
mul r12.x, r12.x, l(0.500000)
ieq r10.x, r4.z, l(0xbf800000)
and r10.x, r10.x, r15.x
ieq r10.y, r4.z, l(0x3f800000)
and r10.y, r10.y, r15.y
or r10.x, r10.x, r10.y
if_nz r10.x
  add r12.x, r12.x, l(0.500000)
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r12.xyxx, t100.xyzw, s1
add r2.xyz, -r0.xyzx, r1.xyzx
mad r0.xyz, r2.xyzx, l(0.875000, 0.875000, 0.875000, 0.000000), r0.xyzx
mad r1.xyz, r1.xyzx, l(0.875000, 0.875000, 0.875000, 0.000000), -r0.xyzx
mad r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, cb1[22].xxxx
mov r0.w, l(1.000000)
mul r0.w, r0.w, cb1[5].w
ge r0.w, cb1[4].x, r0.w
discard_nz r0.w
dp3 r0.w, v2.xyzx, v2.xyzx
max r0.w, r0.w, l(0.000100)
rsq r0.w, r0.w
mul o1.xyz, r0.wwww, v2.xyzx
mad r1.xyz, r0.xyzx, cb1[5].xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r0.w, -v3.z, l(1.000000)
mad r0.xyz, r0.xyzx, cb1[5].xyzx, -cb1[7].xyzx
mad r0.xyz, v3.zzzz, r0.xyzx, cb1[7].xyzx
mad o0.xyz, r1.xyzx, r0.wwww, r0.xyzx
mov o0.w, cb1[5].w
ret
// Approximately 0 instruction slots used
