// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Aug 31 10:15:33 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID              0   x           0   VERTID    uint   x
// SV_InstanceID            0   x           1   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 6   xyz         3     NONE   float   xyz
// P                        0   x           4  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o4.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[77], immediateIndexed
dcl_constantbuffer CB1[2], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_resource_raw t0
dcl_input_sgv v0.x, vertex_id
dcl_input_sgv v1.x, instance_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyz
dcl_temps 36
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r36.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o4.x, r36.z
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
ushr r0.x, v0.x, l(2)
ishl r0.y, v1.x, l(11)
iadd r0.x, r0.y, r0.x
uge r0.y, r0.x, cb2[0].x
if_nz r0.y
  mov o0.xyzw, l(-1,0,0,0)
  mov o2.xyzw, l(0,0,0,0)
  mov o3.xyz, l(0,0,0,0)
  mov o1.xy, l(0,0,0,0)
  ret
endif
ishl r0.xy, r0.xxxx, l(4, 2, 0, 0)
ld_raw_indexable(raw_buffer)(mixed,mixed,mixed,mixed) r0.xzw, r0.x, t0.xxyz
iadd r0.y, r0.y, l(128)
ld_raw_indexable(raw_buffer)(mixed,mixed,mixed,mixed) r0.y, r0.y, t0.xxxx
mov r1.x, -cb0[61].z
mov r1.y, -cb0[62].z
mov r1.z, -cb0[63].z
mul o2.w, r0.y, cb1[0].w
mul r0.y, r0.z, cb0[74].w
mad r0.y, cb0[73].w, r0.x, r0.y
mad r0.y, cb0[75].w, r0.w, r0.y
add r0.y, r0.y, cb0[76].w
mul r1.w, cb0[18].y, cb1[1].x
mul r0.y, r0.y, r1.w
mul r1.w, cb0[18].x, cb0[57].x
mul r2.x, cb0[18].y, -cb0[58].y
min r1.w, r1.w, r2.x
mul r1.w, r1.w, l(0.050000)
div r0.y, r0.y, r1.w
and r2.xy, v0.xxxx, l(1, 2, 0, 0)
utof r2.xy, r2.xyxx
mul r2.z, r2.y, l(0.500000)
add r3.xy, r2.xzxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.y, r0.y, l(0.100000)
mul r4.xy, r0.yyyy, cb0[61].xyxx
mul r5.xy, r0.yyyy, cb0[62].xyxx
mul r6.xy, r0.yyyy, cb0[63].xyxx
mul r1.xyz, r0.yyyy, r1.xyzx
mad r0.xzw, -r1.xxyz, l(-0.700000, 0.000000, -0.700000, -0.700000), r0.xxzw
mov r4.z, r0.x
mov r3.z, l(1.000000)
dp3 r0.x, r4.xyzx, r3.xyzx
mov r5.z, r0.z
dp3 r0.z, r5.xyzx, r3.xyzx
mov r6.z, r0.w
dp3 r0.w, r6.xyzx, r3.xyzx
mul r3.xyzw, r0.zzzz, cb0[74].xyzw
mad r3.xyzw, cb0[73].xyzw, r0.xxxx, r3.xyzw
mad r3.xyzw, cb0[75].xyzw, r0.wwww, r3.xyzw
add r10.xyzw, r3.xyzw, cb0[76].xyzw
mad r10.x, r25.x, r10.w, r10.x
mov o0.xyzw, r10.xyzw
dp3 r0.x, -r1.xyzx, -r1.xyzx
rsq r0.x, r0.x
mul r0.xzw, r0.xxxx, -r1.xxyz
mul r1.x, r0.y, r0.y
mul r0.y, r0.y, r1.x
lt r0.y, r0.y, l(0.000000)
movc r0.y, r0.y, l(-1.000000), l(1.000000)
mul o3.xyz, r0.xzwx, r0.yyyy
mov o2.xyz, cb1[0].xyzx
mov o1.xy, r2.xzxx
ret
// Approximately 0 instruction slots used
