// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Aug 31 18:48:01 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// INTERP                   0   xyzw        1     NONE   float   xyzw
// INTERP                   1   xyzw        2     NONE   float   xyzw
// INTERP                   2   xyzw        3     NONE   float   xyzw
// INTERP                   3   xyzw        4     NONE   float   xyzw
// INTERP                   4   xyz         5     NONE   float   xyz
// INTERP                   5   xyz         6     NONE   float
// INTERP                   6   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[81], immediateIndexed
dcl_constantbuffer CB1[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 31
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r20.xyzw, l(10, 0, 0, 0), t120.xyzw
eq r10.y, r20.y, l(0.000000)
if_nz r10.y
  lt r10.x, v0.w, l(10.000000)
  discard_nz r10.x
endif
mul r0.xyz, v5.yyyy, cb0[74].xywx
mad r0.xyz, cb0[73].xywx, v5.xxxx, r0.xyzx
mad r0.xyz, cb0[75].xywx, v5.zzzz, r0.xyzx
add r0.xyz, r0.xyzx, cb0[76].xywx
ld_indexable(buffer)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
add r7.x, r0.z, -r6.y
mad r0.x, r6.x, r7.x, r0.x
mul r1.xz, r0.xxzx, l(0.500000, 0.000000, 0.500000, 0.000000)
mul r0.x, r0.y, cb0[17].x
mul r1.w, r0.x, l(0.500000)
add r0.xy, r1.zzzz, r1.xwxx
eq r1.xyzw, cb1[4].yyyy, l(1.000000, 2.000000, 3.000000, 4.000000)
eq r2.xyzw, cb1[4].yyyy, l(5.000000, 6.000000, 7.000000, 8.000000)
eq r3.xy, cb1[4].yyyy, l(9.000000, 10.000000, 0.000000, 0.000000)
movc r0.w, r3.y, v3.w, l(1.000000)
movc r0.w, r3.x, v3.z, r0.w
movc r0.w, r2.w, v3.y, r0.w
movc r0.w, r2.z, v3.x, r0.w
movc r0.w, r2.y, v2.w, r0.w
movc r0.w, r2.x, v2.z, r0.w
movc r0.w, r1.w, v2.y, r0.w
movc r0.w, r1.z, v2.x, r0.w
movc r0.w, r1.y, v1.w, r0.w
movc r0.w, r1.x, v1.z, r0.w
mul r1.x, cb1[8].y, l(0.0174532924)
add r1.yz, v1.xxyx, l(0.000000, -0.500000, -0.500000, 0.000000)
sincos r1.x, r2.x, r1.x
mov r2.yz, r1.xxxx
mad r2.xyz, r2.xyzx, l(0.500000, -0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp2 r3.x, r1.yzyy, r2.xzxx
dp2 r3.y, r1.zyzz, r2.xyxx
add r1.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
eq r2.xyzw, cb1[18].yyyy, l(1.000000, 2.000000, 3.000000, 4.000000)
eq r3.xyzw, cb1[18].yyyy, l(5.000000, 6.000000, 7.000000, 8.000000)
eq r4.xyzw, cb1[18].yyzz, l(9.000000, 10.000000, 1.000000, 2.000000)
and r1.z, r4.y, v3.w
movc r1.z, r4.x, v3.z, r1.z
movc r1.z, r3.w, v3.y, r1.z
movc r1.z, r3.z, v3.x, r1.z
movc r1.z, r3.y, v2.w, r1.z
movc r1.z, r3.x, v2.z, r1.z
movc r1.z, r2.w, v2.y, r1.z
movc r1.z, r2.z, v2.x, r1.z
movc r1.z, r2.y, v1.w, r1.z
movc r2.x, r2.x, v1.z, r1.z
eq r3.xyzw, cb1[18].zzzz, l(3.000000, 4.000000, 5.000000, 6.000000)
eq r5.xyzw, cb1[18].zzzz, l(7.000000, 8.000000, 9.000000, 10.000000)
and r1.z, r5.w, v3.w
movc r1.z, r5.z, v3.z, r1.z
movc r1.z, r5.y, v3.y, r1.z
movc r1.z, r5.x, v3.x, r1.z
movc r1.z, r3.w, v2.w, r1.z
movc r1.z, r3.z, v2.z, r1.z
movc r1.z, r3.y, v2.y, r1.z
movc r1.z, r3.x, v2.x, r1.z
movc r1.z, r4.w, v1.w, r1.z
movc r2.y, r4.z, v1.z, r1.z
add r1.zw, r2.xxxy, cb1[4].zzzw
mad r1.xy, r1.xyxx, cb1[3].yzyy, r1.zwzz
sample_b_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.xyxx, t1.xyzw, s1, cb0[19].x
dp3 r1.x, r1.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
add r1.x, r1.x, -cb1[20].z
add r1.y, -cb1[20].z, cb1[20].w
div_sat r1.x, r1.x, r1.y
add r2.xyzw, -cb1[13].xyzw, cb1[14].xyzw
mad r2.xyzw, r1.xxxx, r2.xyzw, cb1[13].xyzw
mul_sat r1.x, r1.w, r2.w
ne r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[11].x
movc r3.xyzw, r1.yyyy, v4.xyzw, l(1.000000,1.000000,1.000000,1.000000)
mul r3.xyzw, r3.xyzw, cb1[10].xyzw
mul r1.yzw, r2.xxyz, r3.xxyz
mul o0.xyz, r0.wwww, r1.yzwy
eq r0.w, cb1[8].x, l(0.000000)
ge r1.y, r1.x, cb1[8].x
and r1.y, r1.y, l(0x3f800000)
movc r0.w, r0.w, r1.x, r1.y
mul r0.w, r3.w, r0.w
mul r0.w, r0.w, cb1[22].x
eq r1.xyzw, cb1[1].yyyy, l(1.000000, 2.000000, 3.000000, 4.000000)
eq r2.xyzw, cb1[1].yyyy, l(5.000000, 6.000000, 7.000000, 8.000000)
eq r3.xy, cb1[1].yyyy, l(9.000000, 10.000000, 0.000000, 0.000000)
movc r3.y, r3.y, v3.w, l(1.000000)
movc r3.x, r3.x, v3.z, r3.y
movc r2.w, r2.w, v3.y, r3.x
movc r2.z, r2.z, v3.x, r2.w
movc r2.y, r2.y, v2.w, r2.z
movc r2.x, r2.x, v2.z, r2.y
movc r1.w, r1.w, v2.y, r2.x
movc r1.z, r1.z, v2.x, r1.w
movc r1.y, r1.y, v1.w, r1.z
movc r1.x, r1.x, v1.z, r1.y
mul r1.x, r1.x, cb1[11].w
eq r2.xyzw, cb1[3].xxxx, l(1.000000, 2.000000, 3.000000, 4.000000)
eq r3.xyzw, cb1[3].xxxx, l(5.000000, 6.000000, 7.000000, 8.000000)
eq r1.yz, cb1[3].xxxx, l(0.000000, 9.000000, 10.000000, 0.000000)
and r1.z, r1.z, v3.w
movc r1.y, r1.y, v3.z, r1.z
movc r1.y, r3.w, v3.y, r1.y
movc r1.y, r3.z, v3.x, r1.y
movc r1.y, r3.y, v2.w, r1.y
movc r1.y, r3.x, v2.z, r1.y
movc r1.y, r2.w, v2.y, r1.y
movc r1.y, r2.z, v2.x, r1.y
movc r1.y, r2.y, v1.w, r1.y
movc r1.y, r2.x, v1.z, r1.y
add r1.y, r1.y, cb1[12].y
ge r1.z, r1.y, l(1.000000)
eq r1.w, r1.x, l(0.000000)
or r1.z, r1.w, r1.z
mul r1.x, r1.x, cb0[15].x
mul r1.w, r1.x, l(3.141593)
sincos r1.w, null, r1.w
frc r1.x, r1.x
round_ne r1.x, r1.x
mad r1.x, -r1.x, l(2.000000), l(1.000000)
ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[20].y
movc r1.x, r2.x, r1.w, r1.x
add r1.x, r1.x, l(1.000000)
mul r1.x, r1.x, l(0.500000)
add r1.w, -r1.y, l(1.000000)
mad r1.x, r1.x, r1.w, r1.y
movc r1.x, r1.z, l(1.000000), r1.x
mul r0.w, r0.w, r1.x
eq r1.xy, cb1[11].yzyy, l(0.000000, 0.000000, 0.000000, 0.000000)
and r1.x, r1.y, r1.x
div r0.xy, r0.xyxx, r0.zzzz
eq r1.y, cb0[21].w, l(1.000000)
if_nz r1.y
  sample_b_indexable(texture2d)(float,float,float,float) r1.y, r0.xyxx, t0.yxzw, s0, cb0[19].x
  mad r1.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
  ld_indexable(buffer)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
  mul r9.xyzw, -r1.wwww, cb0[78].xyzw
  mad r9.xyzw, cb0[77].xyzw, r1.zzzz, r9.xyzw
  mad r9.xyzw, cb0[79].xyzw, r1.yyyy, r9.xyzw
  add r9.xyzw, r9.xyzw, cb0[80].xyzw
  mad r10.x, r8.y, r9.w, l(-1.000000)
  mad r1.z, r8.x, r10.x, r1.z
  mul r2.xyzw, -r1.wwww, cb0[78].xyzw
  mad r2.xyzw, cb0[77].xyzw, r1.zzzz, r2.xyzw
  mad r2.xyzw, cb0[79].xyzw, r1.yyyy, r2.xyzw
  add r2.xyzw, r2.xyzw, cb0[80].xyzw
  div r1.yzw, r2.xxyz, r2.wwww
  mul r1.z, r1.z, cb0[62].z
  mad r1.y, cb0[61].z, r1.y, r1.z
  mad r1.y, cb0[63].z, r1.w, r1.y
  add r1.y, r1.y, cb0[64].z
  mov r1.y, |r1.y|
else
  sample_b_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, cb0[19].x
  mad r0.x, cb0[20].z, r0.x, cb0[20].w
  div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
endif
add r0.x, -r0.z, r1.y
add r0.y, -cb1[11].y, cb1[11].z
add r0.x, r0.x, -cb1[11].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
mul_sat r0.x, r0.y, r0.x
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
min r0.x, r0.x, l(1.000000)
movc r0.x, r1.x, l(1.000000), r0.x
mul r0.y, r0.x, r0.w
mad r0.x, r0.w, r0.x, -cb1[18].w
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.w, r0.y
ret
// Approximately 0 instruction slots used
