//Specular VS 2. Water caustics in level 29.
// ---- Created with geo-11 v0.6.198 on Tue Sep  2 22:12:28 2025
cbuffer cb2 : register(b2)
{
  float4 cb2[12];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[32];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[77];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float4 v1 : TEXCOORD0,
  float2 v2 : TEXCOORD1,
  float3 v3 : NORMAL0,
  float4 v4 : TANGENT0,
  float4 v5 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : COLOR0,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : TEXCOORD1,
  out float4 o4 : TEXCOORD2,
  out float4 o5 : TEXCOORD3,
  out float4 o6 : TEXCOORD4,
  out float4 o7 : TEXCOORD5)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xyz = cb1[1].xyz * v0.yyy;
  r0.xyz = cb1[0].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb1[3].xyz + r0.xyz;
  r1.xyzw = cb0[74].xyzw * r0.yyyy;
  r1.xyzw = cb0[73].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb0[75].xyzw * r0.zzzz + r1.xyzw;
  r1.xyzw = cb0[76].xyzw + r1.xyzw;
  o0.xyzw = r1.xyzw;
  
  
  
  r0.w = r1.z / cb0[17].y;
  r0.w = 1 + -r0.w;
  r0.w = cb0[17].z * r0.w;
  r0.w = max(0, r0.w);
  o3.z = saturate(r0.w * cb0[55].z + cb0[55].w);
  o1.xyzw = v5.xyzw;
  o2.xyz = r0.xyz;
  
  //float fov = cb0[73].x*cb0[73].x+cb0[74].x*cb0[74].x+cb0[75].x*cb0[75].x;
  //o2.x-=stereo.x*stereo.y*cb0[73].x/fov;
  //o2.y-=stereo.x*stereo.y*cb0[74].x/fov;
  //o2.z-=stereo.x*stereo.y*cb0[75].x/fov;
  
  r0.xyzw = cb2[4].xyzw * r0.xxzz;
  r0.xy = r0.xy + r0.zw;
  r1.x = cb2[5].x * cb0[11].y;
  r1.y = 0;
  r0.xy = r1.xy + r0.xy;
  o3.xy = r0.xy;
  r1.xyzw = cb2[10].xyzw * cb2[8].xxyy;
  r0.xyzw = r1.xyzw * r0.xxyy;
  r0.xy = r0.xy + r0.zw;
  r0.z = cb2[11].x * cb0[11].y;
  r0.zw = r0.zz * cb2[9].yz + cb2[8].zw;
  o4.xy = r0.xy + r0.zw;
  r0.x = dot(v3.xyz, cb1[4].xyz);
  r0.y = dot(v3.xyz, cb1[5].xyz);
  r0.z = dot(v3.xyz, cb1[6].xyz);
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = max(1.17549435e-38, r0.w);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r1.x = r0.y * r0.y;
  r1.x = r0.x * r0.x + -r1.x;
  r2.xyzw = r0.xyzz * r0.yzzx;
  r3.x = dot(cb1[28].xyzw, r2.xyzw);
  r3.y = dot(cb1[29].xyzw, r2.xyzw);
  r3.z = dot(cb1[30].xyzw, r2.xyzw);
  r1.xyz = cb1[31].xyz * r1.xxx + r3.xyz;
  r0.w = 1;
  r2.x = dot(cb1[25].xyzw, r0.xyzw);
  r2.y = dot(cb1[26].xyzw, r0.xyzw);
  r2.z = dot(cb1[27].xyzw, r0.xyzw);
  o6.xyz = r0.xyz;
  r0.xyz = r2.xyz + r1.xyz;
  o5.xyz = max(float3(0,0,0), r0.xyz);
  r0.xyz = cb1[1].xyz * v4.yyy;
  r0.xyz = cb1[0].xyz * v4.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v4.zzz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = max(1.17549435e-38, r0.w);
  r0.w = rsqrt(r0.w);
  o7.xyz = r0.xyz * r0.www;
  r0.x = cmp(cb1[9].w >= 0);
  r0.x = r0.x ? 1 : -1;
  o7.w = v4.w * r0.x;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Sep  2 22:12:28 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float
// TEXCOORD                 1   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyzw        4     NONE   float   xyzw
// COLOR                    0   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyz         2     NONE   float   xyz
// TEXCOORD                 1   xyz         3     NONE   float   xyz
// TEXCOORD                 2   xy          4     NONE   float   xy
// TEXCOORD                 3   xyz         5     NONE   float   xyz
// TEXCOORD                 4   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[77], immediateIndexed
dcl_constantbuffer CB1[32], immediateIndexed
dcl_constantbuffer CB2[12], immediateIndexed
dcl_input v0.xyz
dcl_input v3.xyz
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_output o3.xyz
dcl_output o4.xy
dcl_output o5.xyz
dcl_output o6.xyz
dcl_output o7.xyzw
dcl_temps 4
mul r0.xyz, v0.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v0.zzzz, r0.xyzx
add r0.xyz, r0.xyzx, cb1[3].xyzx
mul r1.xyzw, r0.yyyy, cb0[74].xyzw
mad r1.xyzw, cb0[73].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb0[75].xyzw, r0.zzzz, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[76].xyzw
mov o0.xyzw, r1.xyzw
div r0.w, r1.z, cb0[17].y
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, cb0[17].z
max r0.w, r0.w, l(0.000000)
mad_sat o3.z, r0.w, cb0[55].z, cb0[55].w
mov o1.xyzw, v5.xyzw
mov o2.xyz, r0.xyzx
mul r0.xyzw, r0.xxzz, cb2[4].xyzw
add r0.xy, r0.zwzz, r0.xyxx
mul r1.x, cb0[11].y, cb2[5].x
mov r1.y, l(0)
add r0.xy, r0.xyxx, r1.xyxx
mov o3.xy, r0.xyxx
mul r1.xyzw, cb2[8].xxyy, cb2[10].xyzw
mul r0.xyzw, r0.xxyy, r1.xyzw
add r0.xy, r0.zwzz, r0.xyxx
mul r0.z, cb0[11].y, cb2[11].x
mad r0.zw, r0.zzzz, cb2[9].yyyz, cb2[8].zzzw
add o4.xy, r0.zwzz, r0.xyxx
dp3 r0.x, v3.xyzx, cb1[4].xyzx
dp3 r0.y, v3.xyzx, cb1[5].xyzx
dp3 r0.z, v3.xyzx, cb1[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(1.175494351E-38)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r1.x, r0.y, r0.y
mad r1.x, r0.x, r0.x, -r1.x
mul r2.xyzw, r0.yzzx, r0.xyzz
dp4 r3.x, cb1[28].xyzw, r2.xyzw
dp4 r3.y, cb1[29].xyzw, r2.xyzw
dp4 r3.z, cb1[30].xyzw, r2.xyzw
mad r1.xyz, cb1[31].xyzx, r1.xxxx, r3.xyzx
mov r0.w, l(1.000000)
dp4 r2.x, cb1[25].xyzw, r0.xyzw
dp4 r2.y, cb1[26].xyzw, r0.xyzw
dp4 r2.z, cb1[27].xyzw, r0.xyzw
mov o6.xyz, r0.xyzx
add r0.xyz, r1.xyzx, r2.xyzx
max o5.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.xyz, v4.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v4.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v4.zzzz, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(1.175494351E-38)
rsq r0.w, r0.w
mul o7.xyz, r0.wwww, r0.xyzx
ge r0.x, cb1[9].w, l(0.000000)
movc r0.x, r0.x, l(1.000000), l(-1.000000)
mul o7.w, r0.x, v4.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
