//Geometry VS 3. Tanuki seller shadow.
// ---- Created with geo-11 v0.6.198 on Wed Sep  3 21:31:58 2025
cbuffer cb2 : register(b2)
{
  float4 cb2[3];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[77];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  out float4 o0 : SV_POSITION0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.x = dot(v1.xyz, cb1[4].xyz);
  r0.z = dot(v1.xyz, cb1[6].xyz);
  r0.y = dot(v1.xyz, cb1[5].xyz);
  r0.x = dot(r0.xyz, r0.xyz);
  r0.x = max(1.17549435e-38, r0.x);
  r0.x = rsqrt(r0.x);
  r0.x = r0.y * r0.x;
  r0.x = cmp(r0.x < 0);
  r0.yzw = cb2[2].xyz * v0.xyz;
  r1.xyz = cb1[1].xyz * r0.zzz;
  r1.xyz = cb1[0].xyz * r0.yyy + r1.xyz;
  r0.yzw = cb1[2].xyz * r0.www + r1.xyz;
  r1.xyz = cb1[3].xyz + r0.yzw;
  r1.w = r0.x ? cb2[0].y : r1.y;
  r0.xyz = cb2[1].xyz + r1.xwz;
  r1.xyzw = cb0[74].xyzw * r0.yyyy;
  r1.xyzw = cb0[73].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb0[75].xyzw * r0.zzzz + r1.xyzw;
  o0.xyzw = cb0[76].xyzw + r0.xyzw;
  //if (o0.w==1) {
  //  o0.x+=stereo.x*(o0.w-stereo.y);
  //}
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed Sep  3 21:31:58 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[77], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_output_siv o0.xyzw, position
dcl_temps 2
dp3 r0.x, v1.xyzx, cb1[4].xyzx
dp3 r0.z, v1.xyzx, cb1[6].xyzx
dp3 r0.y, v1.xyzx, cb1[5].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
max r0.x, r0.x, l(1.175494351E-38)
rsq r0.x, r0.x
mul r0.x, r0.x, r0.y
lt r0.x, r0.x, l(0.000000)
mul r0.yzw, v0.xxyz, cb2[2].xxyz
mul r1.xyz, r0.zzzz, cb1[1].xyzx
mad r1.xyz, cb1[0].xyzx, r0.yyyy, r1.xyzx
mad r0.yzw, cb1[2].xxyz, r0.wwww, r1.xxyz
add r1.xyz, r0.yzwy, cb1[3].xyzx
movc r1.w, r0.x, cb2[0].y, r1.y
add r0.xyz, r1.xwzx, cb2[1].xyzx
mul r1.xyzw, r0.yyyy, cb0[74].xyzw
mad r1.xyzw, cb0[73].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb0[75].xyzw, r0.zzzz, r1.xyzw
add o0.xyzw, r0.xyzw, cb0[76].xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
