//Boss presentation. Push to depth when w 1.
// ---- Created with geo-11 v0.6.198 on Wed Sep  3 22:11:26 2025
cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[77];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TANGENT0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD2,
  float4 v6 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : INTERP0,
  out float4 o2 : INTERP1,
  out float4 o3 : INTERP2,
  out float4 o4 : INTERP3,
  out float3 o5 : INTERP4,
  out float3 o6 : INTERP5,
  out float3 o7 : INTERP6)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xyz = cb1[1].xyz * v0.yyy;
  r0.xyz = cb1[0].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb1[3].xyz + r0.xyz;
  r1.xyzw = cb0[74].xyzw * r0.yyyy;
  r1.xyzw = cb0[73].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb0[75].xyzw * r0.zzzz + r1.xyzw;
  o0.xyzw = cb0[76].xyzw + r1.xyzw;
  
  //if (o0.w==1) {
  //  o0.x+=stereo.x*o0.w;
  //}
  
  o1.xyzw = v3.xyzw;
  o2.xyzw = v4.xyzw;
  o3.xyzw = v5.xyzw;
  o4.xyzw = v6.xyzw;
  o5.xyz = r0.xyz;
  r0.xyz = cb0[16].xyz + -r0.xyz;
  r1.x = dot(v1.xyz, cb1[4].xyz);
  r1.y = dot(v1.xyz, cb1[5].xyz);
  r1.z = dot(v1.xyz, cb1[6].xyz);
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = max(1.17549435e-38, r0.w);
  r0.w = rsqrt(r0.w);
  o6.xyz = r1.xyz * r0.www;
  r0.w = cmp(cb0[21].w == 0.000000);
  o7.x = r0.w ? r0.x : cb0[61].z;
  o7.y = r0.w ? r0.y : cb0[62].z;
  o7.z = r0.w ? r0.z : cb0[63].z;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed Sep  3 22:11:26 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float   xyz
// TANGENT                  0   xyzw        2     NONE   float
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   xyzw        5     NONE   float   xyzw
// COLOR                    0   xyzw        6     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// INTERP                   0   xyzw        1     NONE   float   xyzw
// INTERP                   1   xyzw        2     NONE   float   xyzw
// INTERP                   2   xyzw        3     NONE   float   xyzw
// INTERP                   3   xyzw        4     NONE   float   xyzw
// INTERP                   4   xyz         5     NONE   float   xyz
// INTERP                   5   xyz         6     NONE   float   xyz
// INTERP                   6   xyz         7     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[77], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_output o6.xyz
dcl_output o7.xyz
dcl_temps 2
mul r0.xyz, v0.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v0.zzzz, r0.xyzx
add r0.xyz, r0.xyzx, cb1[3].xyzx
mul r1.xyzw, r0.yyyy, cb0[74].xyzw
mad r1.xyzw, cb0[73].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb0[75].xyzw, r0.zzzz, r1.xyzw
add o0.xyzw, r1.xyzw, cb0[76].xyzw
mov o1.xyzw, v3.xyzw
mov o2.xyzw, v4.xyzw
mov o3.xyzw, v5.xyzw
mov o4.xyzw, v6.xyzw
mov o5.xyz, r0.xyzx
add r0.xyz, -r0.xyzx, cb0[16].xyzx
dp3 r1.x, v1.xyzx, cb1[4].xyzx
dp3 r1.y, v1.xyzx, cb1[5].xyzx
dp3 r1.z, v1.xyzx, cb1[6].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
max r0.w, r0.w, l(1.175494351E-38)
rsq r0.w, r0.w
mul o6.xyz, r0.wwww, r1.xyzx
eq r0.w, cb0[21].w, l(0.000000)
movc o7.x, r0.w, r0.x, cb0[61].z
movc o7.y, r0.w, r0.y, cb0[62].z
movc o7.z, r0.w, r0.z, cb0[63].z
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
