//Lens flares VS 4.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Aug 31 10:16:32 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID              0   x           0   VERTID    uint   x
// SV_InstanceID            0   x           1   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 6   xyz         3     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[77], immediateIndexed
dcl_constantbuffer CB1[2], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_resource_raw t0
dcl_input_sgv v0.x, vertex_id
dcl_input_sgv v1.x, instance_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyz
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
ushr r0.x, v0.x, l(2)
ishl r0.y, v1.x, l(11)
iadd r0.x, r0.y, r0.x
uge r0.y, r0.x, cb2[0].x
if_nz r0.y
  mov o0.xyzw, l(-1,0,0,0)
  mov o2.xyzw, l(0,0,0,0)
  mov o3.xyz, l(0,0,0,0)
  mov o1.xy, l(0,0,0,0)
  ret
endif
ishl r0.xy, r0.xxxx, l(4, 2, 0, 0)
ld_raw_indexable(raw_buffer)(mixed,mixed,mixed,mixed) r0.xzw, r0.x, t0.xxyz
iadd r0.y, r0.y, l(128)
ld_raw_indexable(raw_buffer)(mixed,mixed,mixed,mixed) r0.y, r0.y, t0.xxxx
mov r1.x, -cb0[61].z
mov r1.y, -cb0[62].z
mov r1.z, -cb0[63].z
mul r1.w, r0.z, cb0[74].w
mad r1.w, cb0[73].w, r0.x, r1.w
mad r1.w, cb0[75].w, r0.w, r1.w
add r1.w, r1.w, cb0[76].w
mul r2.x, cb0[18].y, cb1[0].w
mul r1.w, r1.w, r2.x
mul r2.x, cb0[18].x, cb0[57].x
mul r2.y, cb0[18].y, -cb0[58].y
min r2.x, r2.y, r2.x
mul r2.x, r2.x, l(0.050000)
div r1.w, r1.w, r2.x
mul o2.w, r0.y, cb1[1].x
and r2.xy, v0.xxxx, l(1, 2, 0, 0)
utof r2.xy, r2.xyxx
mul r2.z, r2.y, l(0.500000)
add r3.xy, r2.xzxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.y, r1.w, l(0.100000)
mul r4.xy, r0.yyyy, cb0[61].xyxx
mul r5.xy, r0.yyyy, cb0[62].xyxx
mul r6.xy, r0.yyyy, cb0[63].xyxx
mul r1.xyz, r0.yyyy, r1.xyzx
add r0.xzw, r0.xxzw, r1.xxyz
mov r4.z, r0.x
mov r3.z, l(1.000000)
dp3 r0.x, r4.xyzx, r3.xyzx
mov r5.z, r0.z
dp3 r0.z, r5.xyzx, r3.xyzx
mov r6.z, r0.w
dp3 r0.w, r6.xyzx, r3.xyzx
mul r3.xyzw, r0.zzzz, cb0[74].xyzw
mad r3.xyzw, cb0[73].xyzw, r0.xxxx, r3.xyzw
mad r3.xyzw, cb0[75].xyzw, r0.wwww, r3.xyzw
add r10.xyzw, r3.xyzw, cb0[76].xyzw

mad r10.x, r25.x, r10.w, r10.x

mov o0.xyzw, r10.xyzw
dp3 r0.x, -r1.xyzx, -r1.xyzx
rsq r0.x, r0.x
mul r0.xzw, r0.xxxx, -r1.xxyz
mul r1.x, r0.y, r0.y
mul r0.y, r0.y, r1.x
lt r0.y, r0.y, l(0.000000)
movc r0.y, r0.y, l(-1.000000), l(1.000000)
mul o3.xyz, r0.xzwx, r0.yyyy
mov o2.xyz, cb1[0].xyzx
mov o1.xy, r2.xzxx
ret
// Approximately 0 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sun Aug 31 10:16:32 2025
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[1];
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[2];
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[77];
// }
//
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main(
//   uint v0 : SV_VertexID0,
//   uint v1 : SV_InstanceID0,
//   out float4 o0 : SV_POSITION0,
//   out float2 o1 : TEXCOORD0,
//   out float4 o2 : COLOR0,
//   out float3 o3 : TEXCOORD6)
// {
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_resource_raw t0
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_input_sgv v0.x, vertex_id
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_input_sgv v1.x, instance_id
//   float4 r0,r1,r2,r3,r4,r5,r6;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = (uint)v0.x >> 2;
//   r0.y = (uint)v1.x << 11;
//   r0.x = (int)r0.y + (int)r0.x;
//   r0.y = cmp((uint)r0.x >= asuint(cb2[0].x));
//   if (r0.y != 0) {
//     o0.xyzw = float4(-1,0,0,0);
//     o2.xyzw = float4(0,0,0,0);
//     o3.xyz = float3(0,0,0);
//     o1.xy = float2(0,0);
//     return;
//   }
//   r0.xy = (uint2)r0.xx << int2(4,2);
// // No code for instruction (needs manual fix):
// ld_raw_indexable(raw_buffer)(mixed,mixed,mixed,mixed) r0.xzw, r0.x, t0.xxyz
//   r0.y = (int)r0.y + 128;
// // No code for instruction (needs manual fix):
// ld_raw_indexable(raw_buffer)(mixed,mixed,mixed,mixed) r0.y, r0.y, t0.xxxx
//   r1.x = -cb0[61].z;
//   r1.y = -cb0[62].z;
//   r1.z = -cb0[63].z;
//   r1.w = cb0[74].w * r0.z;
//   r1.w = cb0[73].w * r0.x + r1.w;
//   r1.w = cb0[75].w * r0.w + r1.w;
//   r1.w = cb0[76].w + r1.w;
//   r2.x = cb1[0].w * cb0[18].y;
//   r1.w = r2.x * r1.w;
//   r2.x = cb0[57].x * cb0[18].x;
//   r2.y = -cb0[58].y * cb0[18].y;
//   r2.x = min(r2.x, r2.y);
//   r2.x = 0.0500000007 * r2.x;
//   r1.w = r1.w / r2.x;
//   o2.w = cb1[1].x * r0.y;
//   r2.xy = (int2)v0.xx & int2(1,2);
//   r2.xy = (uint2)r2.xy;
//   r2.z = 0.5 * r2.y;
//   r3.xy = float2(-0.5,-0.5) + r2.xz;
//   r0.y = 0.100000001 * r1.w;
//   r4.xy = cb0[61].xy * r0.yy;
//   r5.xy = cb0[62].xy * r0.yy;
//   r6.xy = cb0[63].xy * r0.yy;
//   r1.xyz = r1.xyz * r0.yyy;
//   r0.xzw = r1.xyz + r0.xzw;
//   r4.z = r0.x;
//   r3.z = 1;
//   r0.x = dot(r4.xyz, r3.xyz);
//   r5.z = r0.z;
//   r0.z = dot(r5.xyz, r3.xyz);
//   r6.z = r0.w;
//   r0.w = dot(r6.xyz, r3.xyz);
//   r3.xyzw = cb0[74].xyzw * r0.zzzz;
//   r3.xyzw = cb0[73].xyzw * r0.xxxx + r3.xyzw;
//   r3.xyzw = cb0[75].xyzw * r0.wwww + r3.xyzw;
//   o0.xyzw = cb0[76].xyzw + r3.xyzw;
//   r0.x = dot(-r1.xyz, -r1.xyz);
//   r0.x = rsqrt(r0.x);
//   r0.xzw = -r1.xyz * r0.xxx;
//   r1.x = r0.y * r0.y;
//   r0.y = r1.x * r0.y;
//   r0.y = cmp(r0.y < 0);
//   r0.y = r0.y ? -1 : 1;
//   o3.xyz = r0.yyy * r0.xzw;
//   o2.xyz = cb1[0].xyz;
//   o1.xy = r2.xz;
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// E:\SteamLibrary\steamapps\common\BAKERU\ShaderFixes\5a70af521db12414-vs_replace.txt(57,18-27): error X3004: undeclared identifier 'raw_buffer'
// E:\SteamLibrary\steamapps\common\BAKERU\ShaderFixes\5a70af521db12414-vs_replace.txt(57,1-28): error X3004: undeclared identifier 'ld_raw_indexable'
/////////////////////////////////////////////////////////////////////////////
