//Yellow background when getting item.
// ---- Created with geo-11 v0.6.198 on Tue Sep  2 19:21:10 2025
cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[77];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  out float2 o0 : TEXCOORD0,
  out float p0 : TEXCOORD1,
  out float4 o1 : SV_POSITION0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams3 = IniParams.Load(int2(3,0));
  
  r0.xyz = cb1[1].xyz * v0.yyy;
  r0.xyz = cb1[0].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb1[3].xyz + r0.xyz;
  r0.w = cb0[62].z * r0.y;
  r0.w = cb0[61].z * r0.x + r0.w;
  r0.w = cb0[63].z * r0.z + r0.w;
  p0.x = cb0[64].z + r0.w;
  o0.xy = v1.xy * cb2[0].xy + cb2[0].zw;
  r1.xyzw = cb0[74].xyzw * r0.yyyy;
  r1.xyzw = cb0[73].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb0[75].xyzw * r0.zzzz + r1.xyzw;
  o1.xyzw = cb0[76].xyzw + r0.xyzw;
  if (o1.w!=1 && iniparams3.w==13) {
    o1.x-=stereo.x*(o1.w-stereo.y);
  }
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Sep  2 19:21:10 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1     z         0     NONE   float     z
// SV_POSITION              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[77], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_output o0.xy
dcl_output o0.z
dcl_output_siv o1.xyzw, position
dcl_temps 2
mul r0.xyz, v0.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v0.zzzz, r0.xyzx
add r0.xyz, r0.xyzx, cb1[3].xyzx
mul r0.w, r0.y, cb0[62].z
mad r0.w, cb0[61].z, r0.x, r0.w
mad r0.w, cb0[63].z, r0.z, r0.w
add o0.z, r0.w, cb0[64].z
mad o0.xy, v1.xyxx, cb2[0].xyxx, cb2[0].zwzz
mul r1.xyzw, r0.yyyy, cb0[74].xyzw
mad r1.xyzw, cb0[73].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb0[75].xyzw, r0.zzzz, r1.xyzw
add o1.xyzw, r0.xyzw, cb0[76].xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
