//Lens flares VS 2.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Aug 31 10:14:58 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID              0   x           0   VERTID    uint   x
// SV_InstanceID            0   x           1   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 6   xyz         3     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[77], immediateIndexed
dcl_constantbuffer CB1[2], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_resource_raw t0
dcl_input_sgv v0.x, vertex_id
dcl_input_sgv v1.x, instance_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyz
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
ushr r0.x, v0.x, l(2)
ishl r0.y, v1.x, l(11)
iadd r0.x, r0.y, r0.x
uge r0.y, r0.x, cb2[0].x
if_nz r0.y
  mov o0.xyzw, l(-1,0,0,0)
  mov o2.xyzw, l(0,0,0,0)
  mov o3.xyz, l(0,0,0,0)
  mov o1.xy, l(0,0,0,0)
  ret
endif
ishl r0.xy, r0.xxxx, l(4, 2, 0, 0)
ld_raw_indexable(raw_buffer)(mixed,mixed,mixed,mixed) r0.xzw, r0.x, t0.xxyz
iadd r0.y, r0.y, l(128)
ld_raw_indexable(raw_buffer)(mixed,mixed,mixed,mixed) r0.y, r0.y, t0.xxxx
mov r1.x, -cb0[61].z
mov r1.y, -cb0[62].z
mov r1.z, -cb0[63].z
mul o2.w, r0.y, cb1[0].w
mul r0.y, r0.z, cb0[74].w
mad r0.y, cb0[73].w, r0.x, r0.y
mad r0.y, cb0[75].w, r0.w, r0.y
add r0.y, r0.y, cb0[76].w
mul r1.w, cb0[18].y, cb1[1].x
mul r0.y, r0.y, r1.w
mul r1.w, cb0[18].x, cb0[57].x
mul r2.x, cb0[18].y, -cb0[58].y
min r1.w, r1.w, r2.x
mul r1.w, r1.w, l(0.050000)
div r0.y, r0.y, r1.w
and r2.xy, v0.xxxx, l(1, 2, 0, 0)
utof r2.xy, r2.xyxx
mul r2.z, r2.y, l(0.500000)
add r3.xy, r2.xzxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.y, r0.y, l(0.100000)
mul r4.xy, r0.yyyy, cb0[61].xyxx
mul r5.xy, r0.yyyy, cb0[62].xyxx
mul r6.xy, r0.yyyy, cb0[63].xyxx
mul r1.xyz, r0.yyyy, r1.xyzx
mad r0.xzw, -r1.xxyz, l(-0.700000, 0.000000, -0.700000, -0.700000), r0.xxzw
mov r4.z, r0.x
mov r3.z, l(1.000000)
dp3 r0.x, r4.xyzx, r3.xyzx
mov r5.z, r0.z
dp3 r0.z, r5.xyzx, r3.xyzx
mov r6.z, r0.w
dp3 r0.w, r6.xyzx, r3.xyzx
mul r3.xyzw, r0.zzzz, cb0[74].xyzw
mad r3.xyzw, cb0[73].xyzw, r0.xxxx, r3.xyzw
mad r3.xyzw, cb0[75].xyzw, r0.wwww, r3.xyzw
add r10.xyzw, r3.xyzw, cb0[76].xyzw

mad r10.x, r25.x, r10.w, r10.x

mov o0.xyzw, r10.xyzw
dp3 r0.x, -r1.xyzx, -r1.xyzx
rsq r0.x, r0.x
mul r0.xzw, r0.xxxx, -r1.xxyz
mul r1.x, r0.y, r0.y
mul r0.y, r0.y, r1.x
lt r0.y, r0.y, l(0.000000)
movc r0.y, r0.y, l(-1.000000), l(1.000000)
mul o3.xyz, r0.xzwx, r0.yyyy
mov o2.xyz, cb1[0].xyzx
mov o1.xy, r2.xzxx
ret
// Approximately 0 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sun Aug 31 10:14:58 2025
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[1];
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[2];
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[77];
// }
//
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main(
//   uint v0 : SV_VertexID0,
//   uint v1 : SV_InstanceID0,
//   out float4 o0 : SV_POSITION0,
//   out float2 o1 : TEXCOORD0,
//   out float4 o2 : COLOR0,
//   out float3 o3 : TEXCOORD6)
// {
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_resource_raw t0
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_input_sgv v0.x, vertex_id
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_input_sgv v1.x, instance_id
//   float4 r0,r1,r2,r3,r4,r5,r6;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = (uint)v0.x >> 2;
//   r0.y = (uint)v1.x << 11;
//   r0.x = (int)r0.y + (int)r0.x;
//   r0.y = cmp((uint)r0.x >= asuint(cb2[0].x));
//   if (r0.y != 0) {
//     o0.xyzw = float4(-1,0,0,0);
//     o2.xyzw = float4(0,0,0,0);
//     o3.xyz = float3(0,0,0);
//     o1.xy = float2(0,0);
//     return;
//   }
//   r0.xy = (uint2)r0.xx << int2(4,2);
// // No code for instruction (needs manual fix):
// ld_raw_indexable(raw_buffer)(mixed,mixed,mixed,mixed) r0.xzw, r0.x, t0.xxyz
//   r0.y = (int)r0.y + 128;
// // No code for instruction (needs manual fix):
// ld_raw_indexable(raw_buffer)(mixed,mixed,mixed,mixed) r0.y, r0.y, t0.xxxx
//   r1.x = -cb0[61].z;
//   r1.y = -cb0[62].z;
//   r1.z = -cb0[63].z;
//   o2.w = cb1[0].w * r0.y;
//   r0.y = cb0[74].w * r0.z;
//   r0.y = cb0[73].w * r0.x + r0.y;
//   r0.y = cb0[75].w * r0.w + r0.y;
//   r0.y = cb0[76].w + r0.y;
//   r1.w = cb1[1].x * cb0[18].y;
//   r0.y = r1.w * r0.y;
//   r1.w = cb0[57].x * cb0[18].x;
//   r2.x = -cb0[58].y * cb0[18].y;
//   r1.w = min(r2.x, r1.w);
//   r1.w = 0.0500000007 * r1.w;
//   r0.y = r0.y / r1.w;
//   r2.xy = (int2)v0.xx & int2(1,2);
//   r2.xy = (uint2)r2.xy;
//   r2.z = 0.5 * r2.y;
//   r3.xy = float2(-0.5,-0.5) + r2.xz;
//   r0.y = 0.100000001 * r0.y;
//   r4.xy = cb0[61].xy * r0.yy;
//   r5.xy = cb0[62].xy * r0.yy;
//   r6.xy = cb0[63].xy * r0.yy;
//   r1.xyz = r1.xyz * r0.yyy;
//   r0.xzw = -r1.xyz * float3(-0.699999988,-0.699999988,-0.699999988) + r0.xzw;
//   r4.z = r0.x;
//   r3.z = 1;
//   r0.x = dot(r4.xyz, r3.xyz);
//   r5.z = r0.z;
//   r0.z = dot(r5.xyz, r3.xyz);
//   r6.z = r0.w;
//   r0.w = dot(r6.xyz, r3.xyz);
//   r3.xyzw = cb0[74].xyzw * r0.zzzz;
//   r3.xyzw = cb0[73].xyzw * r0.xxxx + r3.xyzw;
//   r3.xyzw = cb0[75].xyzw * r0.wwww + r3.xyzw;
//   o0.xyzw = cb0[76].xyzw + r3.xyzw;
//   r0.x = dot(-r1.xyz, -r1.xyz);
//   r0.x = rsqrt(r0.x);
//   r0.xzw = -r1.xyz * r0.xxx;
//   r1.x = r0.y * r0.y;
//   r0.y = r1.x * r0.y;
//   r0.y = cmp(r0.y < 0);
//   r0.y = r0.y ? -1 : 1;
//   o3.xyz = r0.yyy * r0.xzw;
//   o2.xyz = cb1[0].xyz;
//   o1.xy = r2.xz;
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// E:\SteamLibrary\steamapps\common\BAKERU\ShaderFixes\46ce258ab2ea186a-vs_replace.txt(57,18-27): error X3004: undeclared identifier 'raw_buffer'
// E:\SteamLibrary\steamapps\common\BAKERU\ShaderFixes\46ce258ab2ea186a-vs_replace.txt(57,1-28): error X3004: undeclared identifier 'ld_raw_indexable'
/////////////////////////////////////////////////////////////////////////////
