//Game over circle. To monoize.
// ---- Created with geo-11 v0.6.198 on Sun Aug 31 10:55:50 2025
cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[77];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  float4 v2 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD0,
  out float2 p1 : TEXCOORD1,
  out float4 o2 : COLOR0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = cb1[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb1[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb1[3].xyzw + r0.xyzw;
  r1.xyzw = cb0[74].xyzw * r0.yyyy;
  r1.xyzw = cb0[73].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb0[75].xyzw * r0.zzzz + r1.xyzw;
  o0.xyzw = cb0[76].xyzw * r0.wwww + r1.xyzw;
  
  if (o0.w!=1) {
    o0.x-=stereo.x*(o0.w-stereo.y);
  }
  
  r0.xy = v1.yx * cb2[0].yx + cb2[0].wz;
  r0.xy = float2(-0.5,-0.5) + r0.xy;
  r0.z = 1 / cb2[2].w;
  r0.z = cb2[3].x * r0.z;
  r0.xy = r0.xy * r0.zz;
  r0.w = 0.0174532924 * cb2[2].z;
  sincos(r0.w, r1.x, r2.x);
  r1.yz = r1.xx * r0.xy;
  r3.x = r0.y * r2.x + -r1.y;
  r3.y = r0.x * r2.x + r1.z;
  r0.xy = float2(0.5,0.5) + r3.xy;
  r1.yz = cb2[2].yx * cb0[18].yx;
  r1.yz = float2(0.000122070312,0.000122070312) * r1.yz;
  r1.xw = r1.yz * r1.xx;
  r3.x = r1.z * r2.x + -r1.x;
  r3.y = r1.y * r2.x + r1.w;
  o1.xy = -r3.xy * r0.zz + r0.xy;
  r0.x = cmp(0 < cb2[2].w);
  p1.x = r0.x ? 0 : 1;
  p1.y = 0;
  o2.xyzw = cb2[1].xyzw * v2.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Aug 31 10:55:50 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float     zw
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[77], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_output o2.xyzw
dcl_temps 4
mul r0.xyzw, v0.yyyy, cb1[1].xyzw
mad r0.xyzw, cb1[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb1[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[3].xyzw
mul r1.xyzw, r0.yyyy, cb0[74].xyzw
mad r1.xyzw, cb0[73].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb0[75].xyzw, r0.zzzz, r1.xyzw
mad o0.xyzw, cb0[76].xyzw, r0.wwww, r1.xyzw
mad r0.xy, v1.yxyy, cb2[0].yxyy, cb2[0].wzww
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[2].w
mul r0.z, r0.z, cb2[3].x
mul r0.xy, r0.zzzz, r0.xyxx
mul r0.w, cb2[2].z, l(0.0174532924)
sincos r1.x, r2.x, r0.w
mul r1.yz, r0.xxyx, r1.xxxx
mad r3.x, r0.y, r2.x, -r1.y
mad r3.y, r0.x, r2.x, r1.z
add r0.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r1.yz, cb0[18].yyxy, cb2[2].yyxy
mul r1.yz, r1.yyzy, l(0.000000, 0.000122070312, 0.000122070312, 0.000000)
mul r1.xw, r1.xxxx, r1.yyyz
mad r3.x, r1.z, r2.x, -r1.x
mad r3.y, r1.y, r2.x, r1.w
mad o1.xy, -r3.xyxx, r0.zzzz, r0.xyxx
lt r0.x, l(0.000000), cb2[2].w
movc o1.z, r0.x, l(0), l(1.000000)
mov o1.w, l(0)
mul o2.xyzw, v2.xyzw, cb2[1].xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
