//Geometry VS 2. Tanuki seller bag.
// ---- Created with geo-11 v0.6.198 on Wed Sep  3 21:31:01 2025
cbuffer cb2 : register(b2)
{
  float4 cb2[24];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[10];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[77];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  float3 v2 : NORMAL0,
  float4 v3 : TANGENT0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD3,
  out float4 o4 : TEXCOORD4,
  out float4 o5 : TEXCOORD5,
  out float4 o6 : TEXCOORD7,
  out float3 o7 : TEXCOORD8)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = cb1[1].xyz * v0.yyy;
  r0.xyz = cb1[0].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb1[3].xyz + r0.xyz;
  r1.xyzw = cb0[74].xyzw * r0.yyyy;
  r1.xyzw = cb0[73].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb0[75].xyzw * r0.zzzz + r1.xyzw;
  o1.xyz = r0.xyz;
  r0.xyzw = cb0[76].xyzw + r1.xyzw;
  o0.xyzw = r0.xyzw;
  r0.x = r0.z / cb0[17].y;
  r0.x = 1 + -r0.x;
  r0.x = cb0[17].z * r0.x;
  r0.x = max(0, r0.x);
  o2.z = saturate(r0.x * cb0[55].z + cb0[55].w);
  o2.xy = v1.xy * cb2[23].xy + cb2[23].zw;
  o3.xyz = float3(0,0,0);
  r0.x = dot(v2.xyz, cb1[4].xyz);
  r0.y = dot(v2.xyz, cb1[5].xyz);
  r0.z = dot(v2.xyz, cb1[6].xyz);
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = max(1.17549435e-38, r0.w);
  r0.w = rsqrt(r0.w);
  o4.xyz = r0.xyz * r0.www;
  r0.xyz = cb1[1].xyz * v3.yyy;
  r0.xyz = cb1[0].xyz * v3.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v3.zzz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = max(1.17549435e-38, r0.w);
  r0.w = rsqrt(r0.w);
  o5.xyz = r0.xyz * r0.www;
  r0.x = cmp(cb1[9].w >= 0);
  r0.x = r0.x ? 1 : -1;
  o5.w = v3.w * r0.x;
  r0.xyz = cb1[5].xyz * cb0[65].yyy;
  r0.xyz = cb1[4].xyz * cb0[65].xxx + r0.xyz;
  r0.xyz = cb1[6].xyz * cb0[65].zzz + r0.xyz;
  r0.xyz = cb1[7].xyz * cb0[65].www + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.w = dot(v2.xyz, v2.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = v2.xyz * r0.www;
  r0.w = dot(v3.xyzw, v3.xyzw);
  r0.w = rsqrt(r0.w);
  r2.xyzw = v3.xyzw * r0.wwww;
  r3.xyz = r2.yzx * r1.zxy;
  r3.xyz = r1.yzx * r2.zxy + -r3.xyz;
  r3.xyz = r3.xyz * r2.www;
  o6.y = dot(r3.xyz, r0.xyz);
  o6.z = dot(r1.xyz, r0.xyz);
  o6.x = dot(r2.xyz, r0.xyz);
  r0.xyz = cb1[5].xyz * cb0[66].yyy;
  r0.xyz = cb1[4].xyz * cb0[66].xxx + r0.xyz;
  r0.xyz = cb1[6].xyz * cb0[66].zzz + r0.xyz;
  r0.xyz = cb1[7].xyz * cb0[66].www + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  o7.x = dot(r2.xyz, r0.xyz);
  o7.z = dot(r1.xyz, r0.xyz);
  o7.y = dot(r3.xyz, r0.xyz);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed Sep  3 21:31:01 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyzw        3     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyz         1     NONE   float   xyz
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 3   xyz         3     NONE   float   xyz
// TEXCOORD                 4   xyz         4     NONE   float   xyz
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 7   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[77], immediateIndexed
dcl_constantbuffer CB1[10], immediateIndexed
dcl_constantbuffer CB2[24], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_output o2.xyz
dcl_output o3.xyz
dcl_output o4.xyz
dcl_output o5.xyzw
dcl_output o6.xyz
dcl_output o7.xyz
dcl_temps 4
mul r0.xyz, v0.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v0.zzzz, r0.xyzx
add r0.xyz, r0.xyzx, cb1[3].xyzx
mul r1.xyzw, r0.yyyy, cb0[74].xyzw
mad r1.xyzw, cb0[73].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb0[75].xyzw, r0.zzzz, r1.xyzw
mov o1.xyz, r0.xyzx
add r0.xyzw, r1.xyzw, cb0[76].xyzw
mov o0.xyzw, r0.xyzw
div r0.x, r0.z, cb0[17].y
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, cb0[17].z
max r0.x, r0.x, l(0.000000)
mad_sat o2.z, r0.x, cb0[55].z, cb0[55].w
mad o2.xy, v1.xyxx, cb2[23].xyxx, cb2[23].zwzz
mov o3.xyz, l(0,0,0,0)
dp3 r0.x, v2.xyzx, cb1[4].xyzx
dp3 r0.y, v2.xyzx, cb1[5].xyzx
dp3 r0.z, v2.xyzx, cb1[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(1.175494351E-38)
rsq r0.w, r0.w
mul o4.xyz, r0.wwww, r0.xyzx
mul r0.xyz, v3.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v3.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v3.zzzz, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(1.175494351E-38)
rsq r0.w, r0.w
mul o5.xyz, r0.wwww, r0.xyzx
ge r0.x, cb1[9].w, l(0.000000)
movc r0.x, r0.x, l(1.000000), l(-1.000000)
mul o5.w, r0.x, v3.w
mul r0.xyz, cb0[65].yyyy, cb1[5].xyzx
mad r0.xyz, cb1[4].xyzx, cb0[65].xxxx, r0.xyzx
mad r0.xyz, cb1[6].xyzx, cb0[65].zzzz, r0.xyzx
mad r0.xyz, cb1[7].xyzx, cb0[65].wwww, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, v2.xyzx, v2.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v2.xyzx
dp4 r0.w, v3.xyzw, v3.xyzw
rsq r0.w, r0.w
mul r2.xyzw, r0.wwww, v3.xyzw
mul r3.xyz, r1.zxyz, r2.yzxy
mad r3.xyz, r1.yzxy, r2.zxyz, -r3.xyzx
mul r3.xyz, r2.wwww, r3.xyzx
dp3 o6.y, r3.xyzx, r0.xyzx
dp3 o6.z, r1.xyzx, r0.xyzx
dp3 o6.x, r2.xyzx, r0.xyzx
mul r0.xyz, cb0[66].yyyy, cb1[5].xyzx
mad r0.xyz, cb1[4].xyzx, cb0[66].xxxx, r0.xyzx
mad r0.xyz, cb1[6].xyzx, cb0[66].zzzz, r0.xyzx
mad r0.xyz, cb1[7].xyzx, cb0[66].wwww, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 o7.x, r2.xyzx, r0.xyzx
dp3 o7.z, r1.xyzx, r0.xyzx
dp3 o7.y, r3.xyzx, r0.xyzx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
